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Are 80 Columns Enough?

Posted by Zonk on Sat Jul 07, 2007 04:34 PM
from the good-enough-for-government-work dept.
ThinkGeek writes "Dating back to the venerable DEC VT100, the 80 column terminal has served us well for over 25 years. Even now, many open source projects and common conventions require lines of code and documentation to fit on that terminal. I am not alone, judging by code I've seen in and out of the open source world, in finding that number insufficient for coding, much less more verbose writing. Given that modern graphical displays (and all popular editors) are capable of far more, is it time we came up with a new standard-sized terminal? If so, what should the new standard be?"
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  • First Column! (Score:5, Interesting)

    by Harmonious Botch (921977) * on Saturday July 07 2007, @04:35PM (#19782991) Homepage Journal
    80 columns ought to be enough for anybody.

    Seriouslly, IIRC, there still may be lots of old printers still functioning out there that use 132 columns.

    Let's check that for ergnomics...my first computer had a 9-inch screen ( an old Kaypro, BTW ) and used 80 columns. 80/9 is about 9, so now with my 20 inch screen, 20 * 9 = 180... then scale things up a bit to allow for the eye fatigue that comes with age and 132 looks ok.
    • Re:First Column! (Score:5, Interesting)

      by mellon (7048) on Saturday July 07 2007, @05:57PM (#19783703) Homepage
      We've had 132-column terminals for a long time, but what I generally tend to jones for is taller, not wider. With a taller screen, you see more code. Then there's the whole issue of saccades, which is why for example newspapers do not run sentences horizontally across the entire page, but rather split the page up into columns. Your eye gets confused when the line gets too long - it's easier to read when there are fewer words on the screen. I suspect that when you use a lot of studlyCapsVariableNames that the eye tends to treat the whole variable as a single word, but there's still going to be a limit.

      The question I would ask is a different one: why are we using such primitive typography in our text editors? We used to see all these *beautiful* demos of text editors that used proportional fonts, boldfacing, and the like, but you *never* see that in a production system. Some other folks here have mentioned automatic line breaking. One of the problems with that is that you want the bare text to look clean even when you're not in the fancy editor, but you can just have the editor automatically indent to the existing style in the text, but show you the style you prefer.

      The programming editor technology we're using today is still very primitive. That's why coding styles are 80 columns.

      • Re:First Column! (Score:4, Insightful)

        by Kadin2048 (468275) * <slashdot@kadin.xoxy@net> on Saturday July 07 2007, @06:44PM (#19784079) Homepage Journal
        Then there's the whole issue of saccades, which is why for example newspapers do not run sentences horizontally across the entire page, but rather split the page up into columns.

        Bingo.

        Although I'm sure there are places where 132 columns are great (using ncurses-based displays that are smart enough to respond to your terminal size, for instance), I really wouldn't want a text editor that's much wider than 80 columns for normal use, lest it encourage people to create really, REALLY long lines of code or text.

        Despite the arbitrariness of "80 characters," , it does seem to be about the maximum width that's comfortable to read in one go. (Take an un-hardwrapped text file and open it in a very wide editor and try to read it; it's a PITA compared to reading a narrow column.)

        With code, where you don't want a ton of softwrapping, it makes sense to have a conventional editor width that's also comfortable to read.
          • Re:First Column! (Score:5, Informative)

            by that this is not und (1026860) on Saturday July 07 2007, @07:39PM (#19784483)
            80 columns is the convention of IBM Punched Cards. Which go back to before computers. The old pre-computer databases consisted of decks of punched cards. Jumper panels were used with physical card sorters to 'sort' the databases. If you wanted to generate a mailing list only for certain fields, you would put the whole deck of cards in the sorter and have it pull out just the cards you wanted. You'd put that deck of cards in a reader connected to a printer and it was configured to print out the correct fields in the right place on labels.

            This sort of 'data processing' long preceedes programmable digital computers. And the irony is that it's the kinda thing that many people in IT are still involved with. They're only incidentally involved with computers.
          • No, 80 is not arbitrary. 64 or 128 would have been arbitrary.

            I don't know the history, but 80 was a deliberate design choice that goes against the electronics in at least one obvious way.

            IBM's most popular punch cards [wikipedia.org] from the 1920's onwards were 12 rows by 80 columns. A standard 80 x 25 video display can thus display two such cards stacked atop each other, with one row left over for displaying status information.

            The cards were initially not intended for binary encodings (although that became possible later), and thus there was no "power of two" basis for them. The 12 rows were enumerated as 0 - 9, with two extra punch zones that acted, in effect, as control characters.

            The choice of 80 columns was pretty much arbitrary -- indeed, IBM also made 51 column and 96 column cards at various points. 80 columns was big enough to record an 80-digit decimal number, and had no real special significance that I'm aware of.

            And now you know how the worlds most popular punch cards continue to influence our computing experience.

            Yaz.

            • Re:First Column! (Score:4, Informative)

              by Rick.C (626083) on Sunday July 08 2007, @01:34AM (#19786703)
              IBM's most popular punch cards from the 1920's onwards were 12 rows by 80 columns. A standard 80 x 25 video display can thus display two such cards stacked atop each other, with one row left over for displaying status information.


              Dude, that is so not true.

              Each column of a punched card was one byte. Each card contained 80 bytes of data, which was one line on a terminal.

          • Re:First Column! (Score:4, Informative)

            by martyros (588782) on Saturday July 07 2007, @08:51PM (#19784977)

            According to a computer documentation class I took (i.e., writing tech manuals), optimal numbers of letters per line for reading is 50-70. With 80 characters per line, most lines will wrap around to be on the high end of that range. As far as readability is concerned, 128 would be "right out".

            Anyone know how many average characters per line old-school typewriters had?

    • Re:First Column! (Score:5, Insightful)

      by tacocat (527354) <tallison1@NosPAM.twmi.rr.com> on Saturday July 07 2007, @06:42PM (#19784059)

      I would suggest that when you are writing code that is in excess of 80 columns you might be trying to do too much in one line. Sure I can write almost an entire program in one line with perl, but that doesn't mean anyone can understand what the heck I'm doing with it. But if I don't attempt to make everything fit into one line then I'm also going to tend towards more readable code, not more condensed.

      I've been writing my own programs for a while now and have learned one thing from Perl Best Practices and a few other writings. Don't get cute with your code. If you can't read it easily then you can't maintain it either. I suppose you might have an argument for 132 columns if you can find most books and publications written in 132 columns. But I suspect you'll have a hard time with that.

      The point in code, IMHO, is to make it readable. That's more important today than just about anything else. Computers are fast enough that you can afford to make some performance sacrifices for the sake of readability or ease of maintenance. If you need the speed, then write the program in machine language.

      • Re:First Column! (Score:5, Insightful)

        by gbjbaanb (229885) on Saturday July 07 2007, @08:10PM (#19784685)
        80 columns used to be the business when programs were written with short hand codes for everything - eg "strlen(custnme)", whereas nowadays you'd have "CustomerDetails.Name.Length()"

        80-character limits are not goo dpractise anymore, simply because you can now fit more on one line and still have it readable, whereas you'd otherwise have to chop it up into several lines, or use abbreviations.
      • Re:First Column! (Score:4, Informative)

        by bigtreeman (565428) on Saturday July 07 2007, @10:27PM (#19785563)
        0. I agree, 80 columns is too much.
        1.
        2. Try forths 16 lines of 64 columns.
        3. One screen is 1 KB of text, simple.
        4.
        5. Room on the 80 col screen
        6. for line numbers and border.
        7.
        8. Factoring out code to shorter lines
        9. makes for more readable code.
        10.
        11. Forth also has a shadow screen
        12. of comment for each screen of code.
        13. Code and shadow both fit on 132 column.
        14.
        15. Way too simple for amazing complex code.
    • Re:First Column! (Score:5, Insightful)

      by Doppler00 (534739) on Saturday July 07 2007, @06:57PM (#19784191) Homepage Journal
      Your 80 columns are an insult to my 24" screen, let alone those who have 30". Especially when you start using Java style notation where EveryVariableNameIsLikeThis() 80 columns is ridiculous.
      • Re:First Column! (Score:5, Insightful)

        by that this is not und (1026860) on Saturday July 07 2007, @07:45PM (#19784515)
        Especially when you start using Java style notation where EveryVariableNameIsLikeThis()

        By then, it's often too late.
        • Re:First Column! (Score:5, Insightful)

          by MadAhab (40080) <(moc.baha) (ta) (rehsals)> on Saturday July 07 2007, @10:12PM (#19785483) Homepage Journal
          That deserves a mod up. Too subtle for most to appreciate. But true.

          And that's why 80 is right about right. If you need to indent that damn much, you should be refactoring. If your variable names are so freakin long, you need to refactor - your code is trying to do too damn much.

          Even for reading normal prose, most websites try to prevent excessive width, as it harms readability. For code the rationale is different, but the end result is the same - too wide = illegible. If your code requires excessive width, then it is irreducibly illegible.

          I'm going to leave python with it's "significant whitespace" out of this...
    • Re:First Column! (Score:4, Insightful)

      by jellomizer (103300) * on Saturday July 07 2007, @08:17PM (#19784741)
      Well 80x25 May not be the best choice today. With 80 Columns just being what you can fit
        on Punch Cards. And what you can read most easially on those old 9" screen with very ver
      y low DPI and Resolution. Some terminals went up to 132x50 but those at the time were ex
      pensive. Also most PC hardware default Text Display is 80x25. So when developing code t
      hat doesn't use graphics just text on the display assuming that worst case senerio people
      will be running your app without X Windows so 80x25 is the safest bet without having text
        lobbed off or words wrapped in midword. There are a lot of people using linux systems wi
      thout Graphics, to save resources for server settings and get that extra bit of memory from
        the system. So rule of thumb for text only apps, unless you change the screen resolution
      stick with 80x25. Can we do better, sure but there will be no way that we can change the
      default on old systems, so if you want your apps to work with the widest appeal stick with
        80x25 display. If they can do better fine, Or you can write your code with resolution dete
      ction, but if you are not writting a text intensive or just want to save programming time 8
      0x25 is the safest bet.
      • by heretic108 (454817) on Saturday July 07 2007, @05:09PM (#19783323)
        80 columns? That's all anyone needs.

        In my day, I saved up for a year, delivering papers in the rain, to buy a board for a video display that gave me 40 columns x 16 rows. And that felt like sheer luxury!

        Before that, I just had a 2 x 7-segment display, showing the hex codes of the characters as they came out of the UART at 110bits/s, and I used to translate them from the ASCII in my head in real time. As for input, I used to write it down on a piece of paper, then toggle it in with binary switches.

        The kids these days have lines of 160 chars or longer. And they're still not happy, they're begging their parents for wider and wider displays. Soon you'll need a 30-inch wide display with a maximised editor window just to see the source lines without wrapping. But at least the kids will be able to say "7 lines? You think that's cool? I did it in 1!"

        • by Anonymous Coward on Saturday July 07 2007, @08:00PM (#19784623)
          You crazy kids, 80 colums?!? Pure non-sense!

          In my day, we used primitive torches to burn binary dots onto chemically treated goat skin.
          We then spent our evenings around the fire decoding the input, using sea shells with sand in them for each byte.
          By morning, each shell was aligned and I could read the ASCII code out loud to debug my code.

          For input, I used to craft copper drums out of ore and fuse the privative hand made capacitors to
          each in a precise alignment. Then we entered in the machine code by charging
          each capacitor we wanted with a simple clay jar battery and hand crafted wire mesh.

          We did not have any electricity back then, so we had to hand crank the drums at a consistent
          30 RPM as to synchronize it with the 60Hz clock of our main "Computer."
          • by Anonymous Coward on Saturday July 07 2007, @09:33PM (#19785245)
            OMG

            We used communicate in binary, we would poke each other with live AC wires, each shock was a 1, though we could never tell if a 0 was really a 0 so we had to constantly ask each other. Eventually we decided to implement parity, we would stamp each other on the foot for every 8-bits.

            This did take a while, by the time we had communicated a paragraph of Words we had forgotten what the first few were.
        • by xarak (458209) on Sunday July 08 2007, @04:22AM (#19787571)
          Y
          o
          u

          L
          u
          c
          k
          y

          B
          a
          s
          t
          a
          r
          d
          !
  • My thoughts (Score:5, Interesting)

    by julesh (229690) on Saturday July 07 2007, @04:36PM (#19783001)
    I find I tend to work to about 100 - 110 columns most of the time. I'm not precise about it, but I find that that width
    lets me use a readable font and still have enough space at the side of the code for a window with which to perform useful work (e.g. list of files in current project for easy access / unit testing GUI).
  • by saibot834 (1061528) on Saturday July 07 2007, @04:37PM (#19783005) Homepage
    I think it is easier to read it when the text is not all over the screen. That's why newspapers do that, too.
    • by Anonymous Coward on Saturday July 07 2007, @04:45PM (#19783075)
      Code is not prose. Code should show structure (if it's not PERL ;-) ) and that makes life a lot simpler than having to read sequentially through the whole fscking thing.
  • Of course (Score:5, Funny)

    by LiquidCoooled (634315) on Saturday July 07 2007, @04:38PM (#19783011) Homepage Journal
    Saying that 80 columns is not enough is like saying 640K is not enough and thats
    just stupid, of course we know its plenty.
  • by loxfinger (571135) * on Saturday July 07 2007, @04:38PM (#19783015)
    because if you did, you'd be limited to between 60 and 65 characters of code per line. Pardon me, I have to adjust my rainbow suspenders now.
  • It wasn't the VT100 (Score:5, Informative)

    by Beryllium Sphere(tm) (193358) on Saturday July 07 2007, @04:40PM (#19783031) Homepage Journal
    The 80-column limit comes from the size of an IBM punched card.
    • by Colin Smith (2679) on Saturday July 07 2007, @05:10PM (#19783331)
      And the gauge of UK railway lines comes from the width of two horses arses.

      I predict 80 column text will be around for a long long time.
       
    • by OldManAndTheC++ (723450) on Saturday July 07 2007, @05:12PM (#19783341)
      That's right. And IIRC, generally the first 8 columns were used for sequence numbering, so you really had only 72 columns for coding. Sequence numbers, of course, were vital for programs on punchcards -- if you dropped a tray of cards you had to have a way to put them back in order...

      Ah the good old days ... whoops! gotta go, some damn kids are on my lawn ...
        • by Count_Froggy (781541) on Saturday July 07 2007, @07:30PM (#19784429) Homepage Journal
          According to several sources (summarized in this Wikipedia article, http://en.wikipedia.org/wiki/Punch_card/ [wikipedia.org], the 80-column card format was formalized by IBM in 1928 on the size of the 1928 US Dollar bill. Almost everyone has copied this format, making it the 'standard' when the earliest digital computers were built. So, when the early terminals came out, it was natural to have screens the same width as the earlier card format. Early personal computers used a variety of formats from 40 character (e.g., Apple ][) to 64 character (e.g., TRS-80) to 80 character, but most moved to the 80 character 'standard'. Also, the early typewriter convention of 10 characters per inch (non-metric) results in 80 characters across a US Letter sized (or even A4) sheet of paper with some margins. This lent a lot of impetus for the glass terminal to be the same as the earlier paper terminal.
  • by ClosedSource (238333) on Saturday July 07 2007, @04:42PM (#19783063)
    your looking in the wrong place.
  • Nah (Score:5, Insightful)

    by bytesex (112972) on Saturday July 07 2007, @04:45PM (#19783081) Homepage
    The origin of this post isn't that 80 columns on a terminal don't fit new code - it's some intern's Eclipse code, full of tabbed indentation and java.foo.bar myFooBarObject = new java.foo.bar(someInstanceIStupidlyNamedThis, someInstanceIStupidlyNamedThat); kind-a-code, that they want to give back to a real programmer, who can't fit it on his terminal. Guess what - you could have specified that the code can only be viewed in GUI-driven IDEs, or you could have deviated (oh the nerve!) from Sun's coding standards and use two spaces instead. And for the love of God, stop giving your variables names of 30 characters long that can really only be safely typed with some form of machine-driven autocompletion ! The rules are simple; use small functions with only three levels of indentation (max). That way your variables can be small too, since they don't have to describe the whole world. *Don't use tabs*. And everything will fit perfectly in 80 columns.
    • Re:Nah (Score:5, Insightful)

      by pdbaby (609052) on Saturday July 07 2007, @04:59PM (#19783231)

      *Don't use tabs*

      Or just set the tabstop to 2, so developers can use whatever indentation size pleases them. Using tabs is nice, too: you're saying 'here be indentation' and not specifying the graphical representation of that indentation

    • Re:Nah (Score:4, Insightful)

      by MichaelSmith (789609) on Saturday July 07 2007, @05:33PM (#19783497) Homepage Journal

      *Don't use tabs*. And everything will fit perfectly in 80 columns.

      But isn't that the point about tabs? I type a tab and display it as four characters. You get my code but display tabs as two characters. If they were used properly everything should scale correctly.

      With some people working in Eclipse with CheckStyle and checking in to VCS and whatever else I really wonder if our modern coders would be better off working with some sort of symbolic database of instructions, instead of messing with code.

  • by danpat (119101) on Saturday July 07 2007, @04:47PM (#19783103) Homepage
    The desktop publishing fraternity has had rules for how wide lines should be for a very long time. Some of them are described here about.com [about.com]. Most of them place the ideal width of text for maximum comprehension at 30-60 characters. Notice how this is done with newspapers. Can you imagine how difficult it would be to read a newspaper that spanned articles across the entire page?

    Code may have slightly different numbers, but I suspect they're probably not that different. 80 characters means you don't have to spent too much time seeking back to the start of the next line and you can read the code fast. When it comes down to it, almost all code formatting rules are about maximising their comprehensibility. While technology used to be the limiting factor, the human eye/brain is now the limit, and while we can do hundreds of characters per row now, you'd be hard pressed to find a person who could read text/code formatted like that easily.
    • by Rakshasa Taisab (244699) on Saturday July 07 2007, @05:08PM (#19783321) Homepage
      You make an assumption that one reads the code like a newspaper. If you do, then you're doing it wrong.

      Vertical structure is used for getting an overview of the code, horizontal for checking the details. If you split a lot of long lines, you are sacrificing the former without really gaining that much of the latter.

      Even if 80 characters were enough in the 80's, it isn't today. One of the results of increased code complexity, tool-sets and higher-level languages, is that ambiguity and terseness must be avoided. When you're dealing with 3-4 different API's with thousands of functions, 8 letter function names would lead to insanity.
      • Modern code. (Score:4, Interesting)

        by Savage-Rabbit (308260) on Saturday July 07 2007, @06:37PM (#19784025)

        Even if 80 characters were enough in the 80's, it isn't today. One of the results of increased code complexity, tool-sets and higher-level languages, is that ambiguity and terseness must be avoided. When you're dealing with 3-4 different API's with thousands of functions, 8 letter function names would lead to insanity.
        Lets not forget that these days there are people who write functions/methods/constructors with 20+ parameters and manage to create lines of code running into 350+ characters. I know that sounds insane but I actually saw a piece of code recently where a developer was passing the same set of over a dozen parameters all over the place and this is not even the worst I have seen. Back in the stone age when I was learning C++ they used to tell us that if you find yourself regularly having to pass around the same set of, say... 4 or more variables you write a struct or a class to encapsulate them and pass that container. Judging from some of the code I get to see these days that seems to have gone out of fashion. I write OO code in multiple languages including Java and C++ and I know lines of code can get longer than they used to in golden oldie languages like C but it's still not that hard to keep your line length reasonably short. It also helps with readability. That being said when I write code in terminal windows I find 80 characters somewhat restricting. Having 100-120 characters to work with per line is what I'd like, more than 200 is IMHO to much.
  • A Piece of String (Score:5, Insightful)

    by jumperboy (1054800) on Saturday July 07 2007, @04:49PM (#19783119)

    As one of my teachers used to say when asked how long an essay should be, "As long as a piece of string." In other words, it should be as long as it needs to be to serve the subject. We've long overcome such limitations as the standard terminal size, and your document, whatever it is, can be as many columns as you want it to be, and often this can be adjusted by the reader (for example, the columns used to format markup code like this very HTML page you are reading are unrelated to the number of columns that are displayed). The only place I think this still matters is when preparing plain text documents, which are very readable at 80 columns. Unfortunately, content exists (like some URLs) that will always exceed the number of columns selected for readability. The optimum number of columns isn't something that scales infinitely with improvements in technology, it's a usability issue.

  • by petermgreen (876956) <plugwash@@@p10link...net> on Saturday July 07 2007, @04:55PM (#19783191) Homepage
    some languages encourage/use in the standard libraries long identifier names and several levels of nesting (e.g. mainform.listbox1.items.delete(mainform.listbox1.i tems.count); ) if you want to keep your statements on one line each then you are likely to find yourself hitting the 80 column barrier quite a lot with such languages. Other languages (particularlly older ones such as plain C) have much shorter typical statements and so an 80 column limit really isn't a problem.

  • by heretic108 (454817) on Saturday July 07 2007, @04:57PM (#19783207)
    ...is some of the identifier names that programmers in certain languages (hint: coffee) often come up with for their variable and method names.

    RemoteHostProtocolMessageBuf remoteHostProtocolCommand = myConnectionToRemoteHost.remoteTransferManager.get NextSynchronousTransferCommand(maximumRemoteHostCo mmandBufferSize);
  • by bobharris (1125121) on Saturday July 07 2007, @05:07PM (#19783309)

    Side by Side differences utilities (sdiff, vimdiff, gvimdiff, etc...) can show two 80 column wide windows without having part of the line truncated, or requiring left/right scrolling (assumes a large 1280x1024 monitor). Lines which are longer than 80 columns make it more difficult to review code changes (think of your code reviewer), and for other developers to maintain the code.

    Not everyone has a 20+ inch monitor available to view long lines of source code, and some of those that do, still like to use 80 column windows. Also keep in mind that at home, some developers have small monitors attached to their home PCs or use laptops, and the only way to view long lines is to use tiny fonts that become difficult to read (especially if you are already wearing trifocals; remember some day you will be the one with trifocals!).

    Lines which are longer than 80 columns makes it difficult to print source listings and get clean neat readable hardcopy. Yes it may be possible to get the printer to use a smaller font, but then we are back to poor eyesight issues.

    windbg and other GUI debuggers can have multiple panes of debugging information displayed, but if your source pane is too wide it limits the amount of really useful debugging information you can have concurrently displayed.

    Sometimes lines longer than 80 columns cannot be helped (like a table), but if they can be avoided by restructuring, or breaking the line into multiple lines and still maintain readability, it would be preferred.

    Those are my reasons for preferring 80 column or less lines.

    And as others have pointed out, 80 columns originated with punched cards.

    Bob Harris

  • by OzPeter (195038) on Saturday July 07 2007, @05:35PM (#19783513)
    Rather than talk about the number of columns in a flat file, I think the issue should be more about why we are still using flat files to write source code in the first place. Why are we still doing this? Why not a programming mark up language akin to way that HTML is a presentation language? In that way people could display code to their preferences and this entire issue would be moot.
    • by Ritchie70 (860516) on Saturday July 07 2007, @04:41PM (#19783047) Journal
      Maybe because you want the new code to "look like" the old code in the same file?

      Maybe because you're not using an IDE?

      Maybe because if the IDE reformats all your code you wind up with the entire file as a diff when you check it in to your source code control system?
    • by EvanED (569694) <{moc.liamg} {ta} {denave}> on Saturday July 07 2007, @04:52PM (#19783159)
      Deciding how to wrap isn't always trivial.

      What happens if you are doing an ASCII-art diagram that goes beyond 80 characters, and your editor decides to wrap it? Now it doesn't make sense.

      If you have a line of code as such:

      int foo; // this variable does such and such
      and the comment goes beyond the wrapping, what should it do? Should it reformat it as

      int foo; // this variable does
      // such and such
      or

      // this variable does
      int foo; // such and such
      or

      // this variable does such and such
      int foo;
      ?

      Sure, you could have a preference for these sort of things, but now if the editor does this, how should it save it? Should it put it back to the way it was before? But what if the programmer went to some effort to line things up for easier reading? Should it leave it with the line break in the new place? Now you've broken source control diff, even if you ignore white space.

      You might be able to get an editor to do an okay job at this, but I don't think it's possible to make one that does a good job.
    • by UserGoogol (623581) on Saturday July 07 2007, @05:32PM (#19783491)
      You can, but code is structurally very different from English language text. With text, you just have long streams of text arranged as paragraphs which can be squished pretty thoroughly and maintain their overall form. Code, on the other hand, uses whitespace extremely meaningfully with carriage returns and indentations arranged according to a lot of different rules. It probably wouldn't be so hard for the IDE to have a system which cooperates "okay" with the current system already use, but it would still be a change, and thus would be unpleasant for many. (And introducing a new text formatting system that some people use and some people don't introduces further problems.)
    • by Abcd1234 (188840) on Saturday July 07 2007, @05:40PM (#19783563) Homepage
      What you say may be true for languages like C, but take Java: your code *immediately* starts off indented two levels deep, first for the class, second for the method block. Hell, with .NET, it's *three* levels, once you throw in the namespace declaration. Then throw in a loop, a synchronized block, and an if statement, and you're suddenly 5-6 levels deep, which, if you're using 4-character tabs, is 20 characters. Couple that with fairly verbose method names, and 80 columns starts to look incredibly ridiculous, as you're suddenly forced to break large boolean expressions and method parameters up across multiple lines, which only makes the code *less* readable, IMHO.

      Sorry bud, but anyone who actually believes 80 columns is good enough clearly hasn't been doing much serious coding lately.
      • by Solandri (704621) on Saturday July 07 2007, @06:26PM (#19783933)
        std::transform( left_operands.begin(),        // Lining up arguments vertically makes it easier to
                        left_operands.end(),          // figure out which is the nth argument in a long list.
                        right_operands.begin(),       // And a long list of arguments is precisely when you
                        back_insert_iterator(result), // risk exceeding 80 columns of text.
                        binary_func() );              // So 80 columns promotes easier-to-read code?