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Getting an Independent Project Started?

Posted by Soulskill on Sun Sep 14, 2008 10:15 AM
from the inspiration-vs-perspiration dept.
nightgeometry writes "Just as everyone has a book in them, as the saying goes, maybe everyone has a software project in them. I have an idea for a project; it is something I would want, but googling doesn't find me anything similar. My programming skills are not amazing, to say the least, but I can design and QA. I'd happily learn to code, but lets face it — getting to a good standard would take me years, by which time I would be bored of the project. So, my question is: in this situation, should I set up a project on SourceForge and hope to attract some developers there? (And if so, how do I attract developers?) Should I try a rent-a-coder type of site and outsource the work, or perhaps attempt to approach developers personally and share the idea, or something else entirely? I think the project could be worth something, but I'd certainly open source the idea if it got me the app I want. Then again, I am happy to invest some cash in the idea, and thus cover said outsource costs — it isn't a huge project that I am considering, and I really think a competent developer could probably get the thing done in a week or less (I'm not in cloud cuckoo land here; I've worked in the software industry for over ten years, and I'm confident that it's a fairly simple idea). To me, the question is interesting in two ways. Once I have a specific idea, what are next steps? Then, in general, what do people do at this stage (and this isn't specifically a software question; it would apply just as well if I thought I had a good design for a new engine or a new type of beer)?"
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  • FP (Score:5, Funny)

    by Anonymous Coward on Sunday September 14 2008, @10:18AM (#24998329)
    Use Functional Programming!
  • That's the easiest way.

    • Re: (Score:3, Insightful)

      And then what? Your post is one of the many that suggest that he's going to need to pay a programmer. Ideas are cheap, but it takes skills, bla bla...

      Well, this is slashdot, many of us are involved in open source projects as a hobby and/or professional applications to earn a living. I'm sure some are even really good programmers.

      Yet how many of our incredible projects or ideas are succesful, even once they are functional?

      I think this guy needs a lot more than a programmer:

      - A good business plan, if
    • by insanechemist (323218) on Sunday September 14 2008, @12:00PM (#24999059) Homepage

      So Ideas are like ***holes. Which means I have a lot of useless ***holes. I've set up a lot of sites that I thought were "great ideas". Set it up and they will come! Here's the development cycle so you can try it too:

      1) Light bulb happens.
      2) Register domain name.
      3) Brush up on MySQL/PHP again - pay particular attention to new functions needed but never used.
      3a) Drag out old projects with useful bits of reusable classes/functions.
      4) Spend a few weeks hacking around.
      5) Rewrite early sections of code that look bad after learning some new functions/technique.
      6) Upload the site to the "production server".
      6a) Make sure things are search engine friendly!
      7) Buy some adwords.
      8) Profit!

      This model works great up till 7). Costs about $0.25-1.00 per clickthrough so budget accordingly. Used to be $0.25 bought you the fist page of search results - no longer the case.

      I abandoned that model for another one:

      1) Use my and/or family/friends education + experience to develop an idea to address "mundane" needs.

      Boring needs are needs everyone has. i.e. the potential pool of customers is much much larger for mundane ideas than an idea that is an "agent of change" or "cutting edge" or "disruptive". Not saying you can't address mundane needs with disruptive tech - its just that the need had to have a broad potential customer base.

      2) Find someone to help me.

      This is where you get stuck - and the topic of the OP. Frankly I don't want an "outsider" working on the idea since once its done whats to keep you contractor from selling the idea/software himself? NDA/Non-compete agreements are useless - are you really going to invest your startup funds in suing a contractor? In many states they are unenforceable anyway.

      I had one proposal to develop a basic piece of HR software using a family members 30 years experience in HR. Posted a note on craigslist (I know not the best place) to see who might respond. I actually got a response from a really experienced IT professional and he and I were quite excited about the potential collaboration. We started to sketch out some code and immediately ran into a few road-bumps, mainly time-related issues. Anyway - the lesson is that as some posters have stated - execution is the problem - and generally the downfall of many small businesses. Ideas and talk are easy - finding an energetic partner that can coordinate his/her time and energy with yours is much harder. I don't have an answer really, but wanted to relate my experience. If I come up with a good way to solve this problem I'll repost it. . .

  • Next steps...? (Score:5, Insightful)

    by Joce640k (829181) on Sunday September 14 2008, @10:19AM (#24998341) Homepage

    Tell people the idea. Starting here, today...

    • Re:Next steps...? (Score:4, Insightful)

      by Anonymous Coward on Sunday September 14 2008, @10:57AM (#24998609)

      Tell people the idea. Starting here, today...

      And then they'll tell you why it is stupid and will never, ever work in a million years*.

      *unless of course you use one or more of the following: Linux, GPLv2, GPLv3, GNU toolchain, FOSS, C, C++, D++, assembly language, Forth, APL, Modula-2, FORTRAN, Prolog, Python, Ruby, Ruby-on-Rails, Apache, a Beowulf Cluster, emacs, vi, Natalie Portman, hot grits, Underpants Gnomes.

    • Re:Next steps...? (Score:5, Insightful)

      by clearcache (103054) on Sunday September 14 2008, @11:34AM (#24998865)

      Well, I think you may want to be a little more guarded in your approach. If it is a really good idea and you tell a forum filled w/capable programmers, there is some risk that someone will take the ball and run with it, excluding you from the benefits.

      However, you do need to start talking about it with a few people that you trust. Pick some geeks, but also some non-geeks (provided your idea has a non-technical target user base). These conversations will help you flesh out more of the details - both technical and non-technical - that are important before a single line of code is written.

        • Re:Next steps...? (Score:4, Interesting)

          by Restil (31903) on Sunday September 14 2008, @02:45PM (#25000491) Homepage

          I don't know that the poster actually cares if he owns the idea or not. He simply stated that he wants to be able to use the program he's envisioning. If it's an open source product or even a closed source product that he has to purchase, that's ok. Making money from the project didn't seem to be the high priority here. His issue is that he doesn't currently have the skill to create it himself and feels there is probably a faster way to complete the project rather than spending the time to learn how to program first. He's even willing to pay for the development, but wants to know how to do so in the most efficient manner.

          Personally, if it's something useful that others would find useful, he should probably just post the idea. It could very well be that a similar project already exists, or someone out there is working on something similar and just hasn't had the motivation to complete it yet. Even if someone runs with the idea, writes the program and sells a million copies, he can still buy one of them and he'll be happy.

          -Restil

          • You hit the nail on the head. Thank you. Posting the idea here would help this time, but what about next time? Someone else has an idea, finds this thread, and just gets to read an argument about somebody else's crappy idea.

            If I had mod-points (and could mod for an article i submitted - no idea if you can), I'd mod you up.
          • Ok, the OP told me what he wants. Here it is...

            He wants the old facebook back. The new one is a disaster.

  • Ideas are cheap (Score:5, Insightful)

    by Anonymous Coward on Sunday September 14 2008, @10:21AM (#24998347)

    The problem is that ideas are cheap; it's high-quality implementation that's difficult to achieve. That means that starting a SourceForge idea will never work if all you have is the idea. All the competent programmers who may even like your idea are already working on something else.

    If you think this can be implemented by a wizard in under a week, it shouldn't take you more than a few months if you start learning now. Why not take this as an opportunity to expand your skill set. You may indeed get bored with the idea during the implementation, but the ability to force yourself to push through those times is another important thing to learn.

    • Re:Ideas are cheap (Score:5, Interesting)

      by Anonymous Coward on Sunday September 14 2008, @10:46AM (#24998515)

      On the Kvr Audio/DSP forum they have the following sticky:
      http://www.kvraudio.com/forum/viewtopic.php?t=194452

      It says basically, that A. Programmers want to scratch their own itches, if you want them to scratch yours, you need to pay them.

      B. Non-programmers have no idea how hard or big a certain project would be, because even experienced programmers rarely fully do.

      and C. If you want to get attention you have to tell people what the idea is, because keeping it secrete (so no one steals it, ostensibly) only suggests that you are vain and have unrealistic expectations.

    • Re:Ideas are cheap (Score:5, Interesting)

      by ThePhilips (752041) on Sunday September 14 2008, @11:19AM (#24998755) Homepage Journal

      I have to second the comment.

      I have on my back-up drive about 30 half-dead projects I did for different purposes. Few of them are usable. Many of them were merely proof-of-concept stuff. Probably none of them has any new ideas.

      I'd say, Web search engines now are the most impeding factor for programmer's ego: whatever brilliant idea one could possibly come up, some research shows that it is not new. Or it was tried before and failed. Or you have already in Debian repo a ready tool to do the work.

      I do not know how to attract people to projects. All I can say (from my personal experience) it is pointless to try to attract people actively (but I say that in real life too - and I'm still single).

      Best one can do is to keep working on idea (regardless of what Google says). If you really persistent, if you somehow publish the record that you are doing it - Google would do the rest for you. Point is that other programmers might stick with some active project simply out of curiosity. And after some time, if project still interests them, they might also contribute. That's how many projects have started. The most important bit here: somebody has to be ready to be a center of project and also has to work actively on the project. Others have to have something to tag along with.

      P.S. Another parallel from real life. It is often said that (as opposed to women) there is no friendship among men. They just happen to look and go in the same direction. Or to the programming: if you keep developing idea in direction others can follow you, other would follow you - accidentally.

      • Re:Ideas are cheap (Score:5, Interesting)

        by ThePhilips (752041) on Sunday September 14 2008, @11:30AM (#24998839) Homepage Journal

        [...] if you somehow publish the record that you are doing it - Google would do the rest for you.

        Forgot to mention a not really fitting example of how Web search is effective.

        Some time ago I was literally driven nuts by one new feature of VIM. I spent some time digging and after many attempts found a solution: how to disable the feature.

        So I have published on my blog (that was three years ago) a half-inflammatory post about where the hell modern text editors are headed to with the solution to my problem. Google did the rest: now the post has about 30 comments, most of which are "Thanks for info" ones. And I did precisely nothing to promote that I have found a solution to that particular problem.

        So somehow publishing your idea with implementation sketch - even on blog - is a good start.

        SF.net is also good place and I used it successfully several times. It works really well for making releases. With source code hosting I had some problems. Posting news there (or more to the point: finding something posted on SF.net) is not simple, so I would advise to use some simple blog for your pet project. (Or probably by now SF.net has some service similar to blogs.)

    • Re:Ideas are cheap (Score:4, Insightful)

      by lysergic.acid (845423) on Sunday September 14 2008, @11:29AM (#24998833) Homepage

      i disagree. i think there are a lot more competent programmers out there than there are visionary individuals. programming is a technical skill, but with most non-menial trades, it takes more than just technical prowess to succeed. you also need to be inspired or possess a little more creativity than the next guy.

      look at it this way; there are tons of great artists out there who can draw or paint photorealistic scenes without any effort. however, most of these people will still be limited to lackluster careers selling personal portraits at the mall, teaching figure-drawing/painting/etc. to high school students, or perhaps make a decent living selling those kitsch paintings you see decorating the walls of fast-food restaurants, but doomed to live in relatively obscurity, nonetheless.

      conversely, many of the most well-known artists in history, like Jackson Pollack, Mark Rothko, Picasso, etc. did not demonstrate particularly exceptional technical skill in the conventional sense. but their artistic talent and creativity are still undeniable.

      someone who uses the computer a lot may not know how to code in C or Assembly, but that doesn't preclude them from having good ideas for new applications. the implementation may have to be done by someone else, but it's a lot easier to find someone who can write code than it is to find someone with a truly brilliant idea.

      someone trained in programming is a lot more likely to be able to realize their ideas because they have the tools & skill set to put their ideas into practice. but there are probably tons of great ideas for applications that are thought up by non-programmers which simply go to waste because they don't know how to implement the concept.

      • If you don't know a better way to do something when you have finished it that proves is that you have stopped learning.

        In rare trivial cases that might mean you have learned all there is to learn. If that happens more then once you should seek out more challenging work.

        I say that with 20 years+ as a professional programmer and engineer (with a couple of genuine engineering degrees).

        Everybody who slings code worth anything once started a project they were in no way equipped to complete. If nothing els

        • Re: (Score:3, Insightful)

          If you don't know a better way to do something when you have finished it that proves is that you have stopped learning. ... Everybody who slings code worth anything once started a project they were in no way equipped to complete.

          I completely agree with this--but the OP's goal wasn't to become someone who could code. If it was, then I'd echo the suggestion to try it himself. But his goal is to get a working piece of software--and the best way (IMO) for him to do that is to hire someone to write it for him.

          If

  • 1. Get people interested in your ideas.
    2. Get them to subscribe to your newsletter.
    3. ???
    4. Profit!
    • Re: (Score:3, Interesting)

      1. Get people interested in your ideas.
      2. Get them to subscribe to your newsletter.
      3. ???
      4. Profit!

      I will respond to your meme with another meme:

      I am interested in your ideas, where can I sign up for your newsletter.

  • I would volunteer for the beer project you mentioned. I would like to develop some m4d5kiLlz in that particular field. Oh, and good luck with the software thing too! :)
  • Just start it (Score:4, Insightful)

    by LiquidCoooled (634315) on Sunday September 14 2008, @10:26AM (#24998383) Homepage Journal

    People do not instantly jump onboard a project without seeing some benefit themselves.
    If you cannot code, discuss it with some of your coder friends, write a blog about it, ask slashdot (you could have told us what it was about).

    GET PEOPLE INTERESTED.

    I also have lots of ideas and have spent the last 6 months picking up my c skills and learning about Linux. I did not sit down waiting for someone else to write the code, I got off my ass and learnt how to do it.

    Its been a hard slog and often I've wondered whether its worth it, but lots of nice things are starting to become possible with my code.

    If you do not put in the hard work you cannot expect others to.
    Additionally, if you think you will get bored of a project partway through then is it really such a good idea?

    Think about most of the successful products over the years:
    they exist for a long time and I would hope the original visionary was still there to guide the process for a long time :)

  • Before going through the effort of developing your own project, I'd recommend finding a partner.

    If you can't manage to find 1 other person out there in the world that will be interested in your project, it might say one of the following two things:

    * It wasn't worth doing
    * You don't have the skills to market your project so it will be popular.

    If you need to perfect what the project is, or learn how to 'sell' it, better to learn that now rather than after you go through the development effort.

    Good luck. Creat

  • Some freelancing is good. Some is terrible. Some things to watch out for:
    1. People who don't speak your language well. Don't ask if you can understand them now, ask yourself if they will be able to understand a request to change a detail or glitch that you need to go in depth to explain. Also, make sure you can use the code they make. No joke, I've seen code comments in languages I couldn't begin to identify. Not helpful.
    2. Over-pricing and under-pricing. Deicde what you're going to pay before you
  • You don't have to react stellar quality standards immediately. Just have something that works and see whether it flies or not.

    Hack some version in few days using Python, and perhaps use the situation to learn/polish your python skills at the same time.

  • by shreddertomas (1323967) on Sunday September 14 2008, @10:31AM (#24998421) Homepage

    As a project founder of a successful project on SourceForge (EJBCA [ejbca.org]), I can at least give this advice - do NOT start an empty project and hope to attract any developer. No-one will be interested in an empty project.

    First of it's a slim chance anyone will find your project amongst the thousands of other project, your project will be bottom rated since nothing is released.

    Second, as a developer, even if I agree completely with your ideas I might just start my own project, since you have nothing to build on.

    There are thousands of projects started as "good ideas" that never released anything. The right way to start a new project on SourceForge is to make code first, and then register the project and make the initial release right away.

  • Unfortunately (Score:5, Insightful)

    by WPIDalamar (122110) on Sunday September 14 2008, @10:32AM (#24998427) Homepage

    I have relatives / friends / acquaintances come to me several times a year with "the next great idea in software" and "all they need is someone to build it."

    It's
      a) Rarely a brand new idea.
      b) Never fully thought out
      c) Never has a business plan behind it
      d) Not really funded.
      e) not something I'm interested in.

    Software is really hard to get right. Writing code is only a small part of it. If you partner up with a great coder, the project is probably still a failure.

    • yeah... sounds like a project I lead (not in coding though) that's still sitting around and not really being used 'cept by the original coder. Like tcl with the tile extension or PyGame, Gojo is a 2d game graphics engine. It uses Lua for coding the games. Gojo itself is written in C using SDL and other cross platform libraries. We know it compiles on x86, ppc, arm (linux, windows, os X) it's fast and powerful you get access to low-level graphics stuff but don't necessarily have to mess around with the low l

  • I think your best bet for finding programming talent would be to talk to people you know. If you've been in the software industry for 10 years, you must know at least one guy who likes to work on stuff in his spare time. If the idea is cool enough, some people can be persuaded with as little as a case of good beer.

    I would be very surprised if you setup an empty project on SF and it actually attracted some talen to you.

  • by Alsee (515537) on Sunday September 14 2008, @10:35AM (#24998445) Homepage

    How to not get a project started:
    (1) Get on the front page of Slashot in front of tens of thousands of programmers
    (2) Not say what the project is
    (3) ???
    (4) No profit!

    -

    • by qw0ntum (831414) on Sunday September 14 2008, @10:52AM (#24998557) Journal
      How to not get your story accepted on Slashdot:
      (1) Write about the project you want to get started, how you need programmers, and include your contact information.
      (2) Get perceived as having a story without broad applicability and/or pandering for help.
      (3) Have your story rejected.
      (4) No profit or help, same as yesterday.
  • I like the idea of getting the basic project rolling via a get-a-coder style site and then setup a sourceforge site with the code, ramble up some interest (perhaps via /.?) and get other devs involved.

    Okay, time for me to be shameless. If I find your project interesting, I'll lend a hand (and more than a hand if you give me a little something for my troubles). I know C, perl, tcl, bash, SQL, very well and lots of other languages not quite as well. I also have coder friends who like to do OSS stuff and even

  • by digitalhermit (113459) on Sunday September 14 2008, @10:42AM (#24998481) Homepage

    I've been in IT for close to twenty years. You know what I've heard a hundred times?? It's this:

    "I have this great idea. You do the work. We'll split the profits."

    Of course the don't quite say it the same way. It's usually something like, "I can't pay you right now, but the profits will be huge. When it succeeds I can give you 10%."

    This is invariably followed by something like, "Oh, it's very easy for someone like you. Maybe a week or so of work."

    So I'm a little jaded.

    Here's my suggestion. Show that you are investing your *time* and *money* (though I am being redundant since time *is* money). It should be an equal investment from the beginning. I think you're willing to do this, so attracting others should not be as difficult.

    • by WillRobinson (159226) on Sunday September 14 2008, @11:01AM (#24998633) Journal

      I agree, Idea people seem to ever heard of the phrase: "10% Inspiration 90% perspiration".

      They also believe the idea phase is worth 90% and the work worth 10%.

      • Re: (Score:3, Insightful)

        Especially when the idea is just a mock up of what it should look like.

        Especially when the mock-up convinces the CEO that the work is half done.

        • Re: (Score:3, Insightful)

          Been there, apparently "prototype" means "all done and just needs to pass QA" in C-Level speak. Presenting prototypes can set some really bad expectations!
      • Well there will be no possibility of work without that idea phase so you can see why they think that. Maybe it should be "the idea phase is worth 90% and the implementation phase is worth another 90%."

        Seriously though, I know what you mean. I've known many guys who get stuck with the "it was my idea so I should stay in control and most of the profit should be mine" syndrome. I try to explain that ending up owning 10% of something that makes millions is a lot better than owning 90% of something that makes

    • Re: (Score:3, Informative)

      This is of course a classic: Unfinanced entrepeneurs [povonline.com]. That said, this guy said he would invest some cash. Which makes me wonder why he just doesn't hire a guy.
    • by OverflowingBitBucket (464177) on Sunday September 14 2008, @07:39PM (#25003699) Homepage Journal

      I've found this works when you're approached by an "ideas" guy. Ask:

      a. So what do you think our odds of success are?
      b. So how much do you think this idea will make?
      c. How long would I need to work on it?
      d. What cut were you offering me again?

      Calculate (a) times (b) times (d). Determine a fair amount of pay. Multiply it by eight. If they're being rude or disrespectful, double it again. This is your consulting rate. Multiply this rate by (c) to determine what it would cost to pay you to do the project at this rate.

      In the rare event that the first number is less than the second, you simply explain about your consulting rate, and explain that it simply isn't profitable for you.

      In the more common case (optimism) that the first is greater than the second, say it sounds like a great idea, but you are going to propose something that is even more profitable to them. Say you'll work on it for them at your consulting rate. Explain that based on their figures, factoring in the odds, they'll make even more money if they do it this way. All they need to do is track down the seed funds to pay for your time. Show them the figures to show how it would be more profitable to them.

      If they say they don't have the money, mention the potential profits again. Ask why they aren't keen to do the legwork to find the money (loans, etc) when this approach is the most profitable to them.

      If they bring up what you could potentially make if you went for the profit share, say that it's fine, but the risks and rewards belong with the person who originated the idea. If it's a success, they deserve the extra profits. You're happy to help them realise their idea, if they like, at your consulting rate.

      If they say they want to split the risks, say the exact same thing.

      Generally in the following discussion the real risks and rewards will come up, and they'll give up and leave you alone.

      If they're actually keen to go ahead and find the money (extremely rare- never happened to me), weigh up whether the deadline and project is actually realistic. Explain the risks and potential problems that may come up, and that the nature of development is such that you can't guarantee success. If they're still game, congratulations, you've landed a consulting gig at a premium rate. If not, they've left you alone.

  • by bigtallmofo (695287) * on Sunday September 14 2008, @10:42AM (#24998483)
    I have so many non-programmer friends that have goofy ideas for projects that they run by me on a weekly basis, so let me save you some trouble. Nobody is interested in your "unique" spin on:

    1. A dating site
    2. A social networking site
    3. A clone of Digg
    4. A recipe tracker
    5. Or anything else

    If only an idea was all it took. Instead, we have to suffer through contributions of time, money, determination and skill.
      • by IamTheRealMike (537420) on Sunday September 14 2008, @11:48AM (#24998975) Homepage

        He's right though. Ideas are cheap. Anyone can have them and so everybody does. I'm sure quite a few monkey-men 40,000 years ago thought "hey why don't we stop flinging crap at each other in trees and walk upright on the ground?" but then went back to crap-flinging because going down amongst the non-tree-climbing predators was too scary.

        I think this misconception that ideas are inherently valuable comes from the high school system. In school all children do more or less the same amount of work - the amount needed to pass. Obviously that's a broad generalisation, there is some scope to differentiate yourself by amount of work. But generally nobody will respect you for it, except maybe your parents. Your peers certainly won't. And there certainly isn't as much scope for differentiation as there is in real life.

        The result of this is that children learn to differentiate themselves by what they do rather than how much they do. Producing a piece of art or an essay which has a novel take on the assignment, or an elegant solution to a maths problem - this is valued and will win the pupil high praise. Producing something merely twice as long as somebody elses submission, even if the quality is not compromised and thus value is doubled, typically won't.

        The life lesson taken away is clear - novel ideas are valuable and should be appreciated. They should win praise and, as people mature financially, be rewarded with money.

        But this is the inverse of reality, in which the thing people are ultimately judged by is the work they produce, and often the major differentiator is the amount of effort involved. If I'd written a 2 page essay describing a revolutionary platform game in which the player bends time [braid-game.com] I'd indeed win some praise for this, but it probably wouldn't get me anywhere. But if I actually built said game and turned it from abstract idea into concrete product, now that's the stuff reputations (and hopefully bank balances) are made of.

        All this is kinda off topic though, as the OP didn't imply he (she?) was trying to make money off being an ideas guy. He even said open sourcing it was an option. But I too have been approached with "great ideas" before .... I tell you what I want, you make it actually happen, and we'll split the proceeds. These people are asking to have their idea "stolen" and then feel stiffed when somebody else goes onto become big on the backs of their idea. I've never actually done that but it seems some of the problems surrounding Facebook boil down to this.

  • ...start off with creator pouring himself into the work. Alienate your friends, put another 40 hours a week into it, etc.

    It sounds like you have a good idea, but it doesn't seem as though you have the necessary level of obsession to pull it off.

  • code and the process of coding. OK, code is like air, you got nothing without it, obviously. And bad code is certainly a minus for a project, but less of a minus than no code at all...

    What I mean is if you go to SourceForge and poke around you'll find that there are a really large number of nascent projects that are basically no more than a name, a description of an idea, and nothing else. Rare is the instance where such a project attracts any attention. People are usually looking for solutions, not so much ideas. If I need something those empty projects really don't offer me anything. There is precious little motive for OSS developers to 'join' such a project, they can simply set up their own project, one that DOES have whatever code they came up with, and at least that project will offer some sort of technical starting point.

    You'll also find that the process of implementation itself often serves to help focus and refine a raw idea. Even more valuable in that regard is the input of other people who are actually working on the implementation and the idea with you.

    Projects succeed or fail for a wide variety of reasons, most of which, especially at the beginning, are not really technical in nature. Just as in the commercial world. For every Linux Kernel, or Apache, or whatever there are or were probably a 100 people who set out to build a POSIX compliant OS kernel or a high performance web server. Again the same sort of examples can be drawn from the commercial software world. Success comes from timeliness, luck, savvy promotion, political/managerial skill, determination, quality, technical excellence, and probably many other factors.

    To focus more on the question at hand, I would say that producing a mediocre initial implementation of an idea yourself is not necessarily a bad idea. If, as you say, it is not really a highly difficult idea to implement then chances are you CAN produce something yourself. Maybe it isn't great code, and maybe your prototype won't much resemble the eventual mature project down the road, but it will provide some kind of starting point. Something people can look at and play with and improve on, and something they can use to get a handle on the concept and understand what it is you ultimately want to do.

    I don't know what your idea is, and I don't know how fully formed it is. Thus I can't really say whether or not it would make sense to pay someone to work on it. Very few software projects are successful when the customer has less than a precise idea of what they want code to do. If you can articulate the goals of the project, what the code needs to do, and some vision of what it should look like from the perspective of various stakeholders (users/admins/developers/business/etc) then it might be worth paying someone to do it. But if you go that route really make sure you go through the process of articulating all these things, write them down, try to discuss them with others who might be interested.

    If you can't articulate things at that level, then chances are anyone you hire to work on the thing will at best end up spending a lot of extra effort, time, and money, and chances are slim that the results will be satisfactory.

    The other issue with say using a 'rent-a-coder' is that you really have little idea of the sort of quality of person you will get. They may well not be any more skilled at coding than you are yourself. Maybe worse. Sure, you can check their past work history and talk to them and maybe look at samples of their work, but if it were simple to pick out the good developers from that crowd then everyone would have crackerjack dev teams. Also I think you'll find the really good people you CAN find that way are either booked solid, or they quickly end up permanently attached to some team someplace and what is left in rent-a-coder land are the ones that aren't so great. Plus a lot of those type guys ARE good in the sense that they are quite skilled at quickly knocking off bits of code that do some little task, but they mostly aren't good

  • by Anonymous Coward on Sunday September 14 2008, @11:16AM (#24998737)

    1. Sell the idea to a big corporation like Microsoft.
    2. Have disgruntled Linux users see said idea in implementation without a free alternative.
    3. Your problem will solve itself.

  • by Bragador (1036480) on Sunday September 14 2008, @11:27AM (#24998817)

    I'm not sure you'll read this but I hope so.

    I'm about to start to learn how to program on my own, just for fun. For me it's to become better at certain computer challenges and to see if I'd like it enough to change career and start a B.Sc in computer science next year. That being said...

    I read a lot on the subject and there are languages that are powerful and yet easy enough to learn. I'm especially thinking about Python since this is the language I decided to pick up.

    In order to decide if this language is for you, read the foreword and the preface of "How to Think Like a Computer Scientist, 2nd edition". This open source textbook can be found here: http://openbookproject.net//thinkCSpy/ [openbookproject.net]

    I also found a lot of info on the Python wiki: http://wiki.python.org/moin/BeginnersGuide [python.org]

    I hope this helps you decide.

    Here is the quote from "How to Think Like a Computer Scientist, 2nd edition" that explains why to pick up Python.

    How and why I came to use Python

    In 1999, the College Board's Advanced Placement (AP) Computer Science exam was given in C++ for the first time. As in many high schools throughout the country, the decision to change languages had a direct impact on the computer science curriculum at Yorktown High School in Arlington, Virginia, where I teach. Up to this point, Pascal was the language of instruction in both our first-year and AP courses. In keeping with past practice of giving students two years of exposure to the same language, we made the decision to switch to C++ in the first-year course for the 1997-98 school year so that we would be in step with the College Board's change for the AP course the following year.

    Two years later, I was convinced that C++ was a poor choice to use for introducing students to computer science. While it is certainly a very powerful programming language, it is also an extremely difficult language to learn and teach. I found myself constantly fighting with C++'s difficult syntax and multiple ways of doing things, and I was losing many students unnecessarily as a result. Convinced there had to be a better language choice for our first-year class, I went looking for an alternative to C++.

    I needed a language that would run on the machines in our GNU/Linux lab as well as on the Windows and Macintosh platforms most students have at home. I wanted it to be free software, so that students could use it at home regardless of their income. I wanted a language that was used by professional programmers, and one that had an active developer community around it. It had to support both procedural and object-oriented programming. And most importantly, it had to be easy to learn and teach. When I investigated the choices with these goals in mind, Python stood out as the best candidate for the job.

    I asked one of Yorktown's talented students, Matt Ahrens, to give Python a try. In two months he not only learned the language but wrote an application called pyTicket that enabled our staff to report technology problems via the Web. I knew that Matt could not have finished an application of that scale in so short a time in C++, and this accomplishment, combined with Matt's positive assessment of Python, suggested that Python was the solution I was looking for.

  • by billcopc (196330) <vrillco@yahoo.com> on Sunday September 14 2008, @11:53AM (#24999011) Homepage

    Ideas are cheap, and frankly if Google finds *nothing* there are two possibilities:

    1. you are a genius
    -or-
    2. your idea stinks, makes no sense, is infeasible, or there is a better solution that solves the problem in a more efficient way.

    As a programmer, I get extremely cynical whenever someone says "I have an idea, and all I need is a programmer". They almost always follow it up with "it'll only take a week to build".

    The best thing to do at this point is to flesh out the idea:

    1. what does it do (in 3 sentences or less)
    2. who will use it
    3. how will it make money (or not)
    4. flowchart its high-level functions
    5. sketch out a rough interface if possible

    Once you have all of that, you can show it to a competent programmer, and they should be able to tell you almost instantly if your idea holds water, as well as highlight any weaknesses or failure points. If you do a good enough job of writing your plan, the programmer(s) will be much more interested in joining the project. More importantly, having a plan will make it 10 times more likely the project will come to fruition.

  • by StormReaver (59959) on Sunday September 14 2008, @01:34PM (#24999789)

    1) Any software project which can be written in a week by "any competent developer" is not going to be worth anything, so you may as well spill the beans on your idea.

    2) No competent developer is going to blindly agree to a project that falls into (1) above.

    3) Any project that falls into (1) has probably already been done a billion times, so you may as well spill the beans so someone can tell you where to get the software that already implements your idea. It will save you a lot of time.

    • "I am Rich" app - $5,600.
      Less than a week of work ;)

      Worth a lot more if apple didn't pull it.
      Great, original ideas can be worth money and take very little work to produce.

      It's just extremely rare.