Stories
Slash Boxes
Comments

News for nerds, stuff that matters

Slashdot Log In

Log In

Create Account  |  Retrieve Password

The Importance of Commenting and Documenting Code?

Posted by Cliff on Mon Jan 09, 2006 12:30 PM
from the worthwhile-software-engineering-practices dept.
mrtrumbe asks: "The company I work for is in the process of creating a development standard to be applied to all projects. The topics being considered range from dictating the formatting of the code (an issue on which there is widespread agreement), to creating a standard for commenting and documenting the code (a far more contentious issue). On the issue of commenting and documenting, there are two extreme views being considered with most employees' opinions falling somewhere between them." To comment, or not to comment. And if you do choose to comment, what's the best way to standardize it, company-wide?
"The first view is that commenting and documentation will protect the firm from bad programmers or a programmer abruptly leaving, make the code far easier to understand to someone unfamiliar with the codebase, and are necessary for all public, private and test code. The opposing view is that there are more effective ways to mitigate the risk of bad and disappearing programmers (like mandated shared ownership of code and sufficient oversight), that comments are not necessary for clarity and can be dangerous if not kept up to date (which is considered likely), and that documentation is necessary only for public code. Where does Slashdot stand on this issue? Please share any success stories and recommendations for a company-wide standard on commenting and documentation of code.
+ -
story
This discussion has been archived. No new comments can be posted.
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
 Full
 Abbreviated
 Hidden
More
Loading... please wait.
  • by voice_of_all_reason (926702) on Monday January 09 2006, @12:36PM (#14428072)
    Never comment your code. That way everyone needs to ask you for a fix when thinks break. Think of it as "employment insurance..."
  • Documentation (Score:3, Informative)

    by bloodredsun (826017) <martin AT bloodredsun DOT com> on Monday January 09 2006, @12:37PM (#14428083) Journal

    A brief decription of the object/class and then simple comments on any methods. That's a minimum but I would also go for single line comments for conceptually difficult peices of code that you know you will forget in a couple of weeks. Not overly rigorous but easy enough that people do follow it.

    A good model for me would be the Java SDK docs and the javadocs tool but that's just me.

    • Re:Documentation (Score:5, Insightful)

      by anomalous cohort (704239) on Monday January 09 2006, @01:10PM (#14428436) Homepage Journal

      In addition, consider the following points.

      • Code comments are only one form of developer documentation. Other forms include design and discovery docs (e.g. UML) and change comments (e.g. this change fixes bug 2938). Put design/discovery docs in an Intranet collaboration site. Wiki or any CMS such as Plone are good technologies for this. Put change comments in your source code control system.
      • Code comments should answer why, not what. As stated elsewhere, commenting is not a replacement for compentency. Any compentent developer can read most business application style programming and figure out what is going on. What you cannot read from the code was that meeting where some influential user or other relevant stakeholder insisted on a certain approach or placed high value on a certain outcome.
      • Code comments should not insult the intelligence of your average programmer. If you are coding a simulated annealing or genetic programming algorithm, then providing a URL to the appropriate material in the code is sufficient. If you are looping through some recordset for search or data aggregation purposes (which is about 90% of your business application coding), then you don't really need to provide a comment to the affect that that is what you are doing.
  • by yagu (721525) * <[yayagu] [at] [gmail.com]> on Monday January 09 2006, @12:40PM (#14428125) Journal

    Stop it! Stop it! Stop it! The Noise. Make it stop!

    No, seriously, you cannot comment your code and enforce that as policy. You can't impose standards and impose enforce that! It doesn't work.

    You either know how to program/code, and commenting is part of that, or you don't. Either your staff knows same or doesn't.

    Go ahead and establish "guidelines", you'll feel better. But I've been in this industry for over 20 years and applying "standards" for coding and "comments" has never worked.

    Write un-obfuscated code, have peer reviews and walkthroughs, and have staff that know how to create... It's really all you need.

    (As an anecdotal experience -- we had "standards" on a major project, and I accidentally created a Class without the proper capitalization. A peer came to me and confronted me on said transgression and wondered what I intended to do about it. I said I intended to let it slide and would try to be better in the future. He insisted we "fix" this problem and we spent (and I'm NOT making this up!) the next day's worth of time re-factoring the code (the IDE wasn't up to speed for this -- thanks Microsoft) to "correct" the "problem". Sigh)

    • by oni (41625) on Monday January 09 2006, @12:57PM (#14428282) Homepage
      You either know how to program/code, and commenting is part of that, or you don't. Either your staff knows same or doesn't.

      Spot on!

      Write un-obfuscated code, have peer reviews and walkthroughs, and have staff that know how to create... It's really all you need.

      *stands up and cheers*

      I totally agree. You can't take someone who is, frankly, lazy and selfish - and that's what we're talking about here. Anybody can write code. When you write a comment, you are doing more than coding, you are developing a product, you are making sure that product is maintainable. You are helping people who will come after you, maybe years later, people you'll never meet. People who flat refuse to think that way are lazy and selfish - you can't take someone like that and make them comply. They are worthless. Just fire them.

      You need a business culture that values documentation. You need people who have maintained someone else's code. Those kind of people understand and care. The kind of people who have only ever written new stuff don't get it. They don't understand why this is important. They don't realize that the wiz-bang program they wrote today will have to be thrown away in a year or two when the boss asks for just one little button to be added. It will have to be thrown away because it'll be cheaper to rewrite it than to decode it and add the button. Some people just don't get that.

      Look, commenting is not rocket science. You don't need strict rules. A comment is a communication with someone in the future. It's like a time capsule. You just need to comment things when it's reasonable to think that a person looking at the code might need help. You don't need comments like //add one to x and store it in x. But you might need a comment like, //increment x because this procedure pushs the stack.

      In an interview with a prospective programmer ask the following question: "what is the most expensive part of the development lifecycle" If they say anything else except maintenance, don't give them a job. They don't get it. They aren't going to do it.

      I also want to add something to the story, where it says this:
      dictating the formatting of the code (an issue on which there is widespread agreement)

      I was thinking, "yeah right, there is widespread agreement on the idea, but when you sit down and try to do it you'll find widespread disagreement." Everybody likes the idea of forcing the other programmers to write code the same way that you do. Nobody likes the idea of having to write code a certain way. Where I work, there was widespread agreement too, but we never got past the issue of capitalizing the first letter of functions. Seriously.

      If I had to do it again, I would get some premade coding standards. Creating your own is too hard.

  • Are you serious? (Score:5, Interesting)

    by zhobson (22730) on Monday January 09 2006, @12:41PM (#14428138) Homepage
    If your code is not commented it's not complete. My advice is to fire every developer that doesn't think that comments are necessary.
    • Ops, you just lost all the developers who manage to write code that is so clear it doesn't need comments.
      • by NathanBFH (558218) on Monday January 09 2006, @01:32PM (#14428647)
        For significantly complicated projects, those programmers don't exist. If you think commenting your code is an unreasonable job requirement, I will fire you.
        • For significantly complicated projects, those programmers don't exist. If you think commenting your code is an unreasonable job requirement, I will fire you.

          I have yet to see a project, in 11 years of coding, that is so complex that comments are a REQUIREMENT. If you don't know how to refactor, and how to reduce your bloated thousand-line long methods into a series of simple to understand 10-line long methods, you still have much to learn about good code.
          • Re:Are you serious? (Score:5, Interesting)

            by Anonymous Brave Guy (457657) on Monday January 09 2006, @08:02PM (#14432025)

            I've read all the other replies to this comment at the time of writing, and it's a fascinating discussion. Initially I thought you were just a troll, given that you claim to have produced completely bug-free projects and never to use comments, but now I think you've just had a little too much of the agile kool-aid, so I'll address some recurring points one by one.

            On the trustworthiness of documentation (comments, paper or otherwise): no, you shouldn't absolutely trust them above all else. The final authority about what is happening is always the code. But if your documentation is any good at all, it's not the sort of thing that you refer to last, it's the sort of thing you refer to first. The documentation isn't the implementation, it's just a map of it, telling you what should be happening. Comments are the guidebook, highlighting the major attractions as you reach them and pointing out the subtleties that aren't apparent at first.

            The most successful projects I've worked on have relatively little documentation, but it's well-written and useful. My current project, for example, has perhaps 200,000 lines of code. We have maybe 20-30 reference documents, each electronic and running only to a handful of pages, describing the overall design of the major subsystems and broadly speaking how they're intended to interact. The implementation speaks for itself, with explicit comments generally reserved for things like dividing up longer functions into logical sections, citing references that describe how the algorithm works (from our own documentation or otherwise), or clarifying intent on the odd occasion that the code isn't completely self-documenting. Notice that none of these things, except possibly the last, are likely to need amending just because you change the code.

            You also seem to be arguing that it is unnecessary to maintain any sort of coherent overall design in an "agile" project, because your automated tests guarantee correctness. Sorry, but I think you're seriously misguided on both counts.

            Automated tests are a useful mechanism for increasing reliability, but they're no substitute for a logical design, code review, or any of the other things that contribute to code quality. Unless your tests cover every code path with every conceivable set of inputs, they simply can't do that. My current project has an automated test suite that runs to 1,000s of tests, and yes, they're very useful for spotting major errors and regressions, but they still don't catch anything like all the bugs. No test suite for a large scale application ever has 100% coverage. And even if the test suite does pass in its entirety, it's no guarantee that you got the answer the way you intended and all your code is working. Two wrongs do make a right, if you incorrectly multiplied by -1 twice.

            As for the presence or otherwise of an over-arching design, what you say is true: your code and tests are indeed guaranteed to give you the results your tests say you will get for as long as the tests pass. Of course, that doesn't mean that you can easily extend, modify or reuse that code. In fact, my experience of projects developed with the methodology you describe is that they're written very quickly, but rapidly become almost unmaintainable; someone will find a bug that your tests didn't, and you'll dutifully write a new test, and then it will take you a week to refactor this and elevate that until you can get the test to pass without breaking anything else. The guys who had a carefully planned, well-maintained and systematic design would probably have fixed that bug in five minutes, and without breaking anything else, because the problem would have been localised, easy to track down, and unable to adversely affect other areas of the system.

            Speaking of code reuse, I notice that you're very keen not to bring context into things. I hate to break this to you, but code without context is meaningless, no matter how "reusable" it may be. When context starts to interfere with your reality, a lot of

  • dupe? (Score:3, Informative)

    by MalaclypseTheYounger (726934) on Monday January 09 2006, @12:43PM (#14428159) Journal
  • by V. Mole (9567) on Monday January 09 2006, @12:52PM (#14428230) Homepage

    Comments won't protect you against bad programmers; they'll write bad/confusing code and comments no matter what.

    However, I've found that writing semi-structured comments for each module and function (or object/method, if that's your poison) using something like doxygen is worthwhile for ongoing maintenance. It helps others see what the intent is, and provides a basis for writing unit tests. It even helps the original coder when they come back to the module 6 months later. It's not a matter of whether it's public code, just basic internal docs.

  • Pig Latin (Score:3, Funny)

    by Saeed al-Sahaf (665390) on Monday January 09 2006, @12:52PM (#14428233) Homepage
    I use Pig Latin to comment my code. Job security, you know.
  • by ArwynH (883499) on Monday January 09 2006, @12:59PM (#14428311)

    Commenting and documenting code is something all programmers should do. Not doing it is highly unprofessional and should not be allowed in any self-respecting firm. Making sure the documentation/comments are upto date is included in that statement.

    On the other hand just because code is well documented that doesn't mean it's easily maintainable. There are various techniques used to generate good maintainable code. But without documentation any code more complex that 'hello world' tends to be a pain to maintain no matter what techniques you use.

    I personaly also find the formating of code (and comments) just as important as commenting it. Reading code formated in a way you're not used to can be a pain and reading code formated in different ways doubly so. So a company-wide standard for formating code/comments would be a good idea.

  • by MarkusQ (450076) on Monday January 09 2006, @01:03PM (#14428357) Journal

    There is one problem with comments, but it is a show stopper as far as I'm concerned.

    Computers never read the comments, while programmers tend to read comments rather than code. The first part is obvious, and the second is easy to demonstrate. Together, they are a recipe for disaster.

    Uncommented code has a number of disadvantages, but the overriding (IMHO) advantage is that both the computer and the programmer are dealing with the same thing, the code. On the other hand, with commented code they are dealing with two similar but distinct things, that are related in exactly the same way as a fine-print contract (the code) and the car salesman's verbal promises (the comments). When push comes to shove, the salesman's words mean nothing and the contract is what matters. So why even listen to the salesman?

    -- MarkusQ

    P.S. This is not to say that I never comment code; only that I do so sparingly and never trust the comments.

    • by Grab (126025) on Monday January 09 2006, @02:11PM (#14429024) Homepage
      You're misunderstanding the real purpose of comments.

      If your comment says "Increment i" and the code says "--i" then yes, things are fucked. But the purpose of comments is not to describe *what* the code does but *why* it does it (and occasionally *how* as well if it's not clear, for example if there's some particularly gnarly maths or pointer weirdness involved).

      Anyone writing comments saying *what* their code does what it does needs their code reworked at review - and if they're not on their first job then they need firing.

      Anyone *not* writing comments saying *why* their code does what it does needs their code reworked at review - and if they're not on their first job then they need firing.

      Grab.

  • In the real world, you work on a project for a time then move on to something else. Then you or someone else is assigned to revisit your old code. You don't have time to relearn the code and you certainly don't have time to sit down the guy called in to fix it and tranfers your understanding of the project. (If you did, you would've documented the code properly in the first place, right?)

    When companies don't comment and don't document their code properly, they begin this vicious cycle of rewriting old code because no one know how it should or does work and no one has the time to figure it out. Let me explain why.

    Imagine you find a software package on the internet licensed in a way that suits your needs. Now imagine that software package, with very few modifications, will do exactly what you need it to do for you project. You have a choice: (1) Take that software, modify it, and deploy it, or (2) write your own from scratch.

    There is only ONE determining factor in whether you inevitably choose (1) or (2), and that is DOCUMENTATION.

    Now remember that software you find in your own company is no better or worse than software you find on the internet, only it has a much more liberal license for your purposes. But does that change the fact that in order to make use of it you have to understand it?

    On my job, I have an approach to undocumented software. I start writing documentation for it, whether or not the author wants me to and whether or not there is really enough time for it. If I have questions, I find the author, and approach him with pen and paper. We sit down and write documentation together. Inevitably, by documenting what I find in other people's codes it ends up saving me more time than if I wrote the code myself, documented it, and debugged it. So I have been able to finish a great number of projects ahead of schedule because I don't write code: I READ it. (And this is a perl world too!) And in the end, others are able to come and read my documents and notes and reuse the software as well.
  • Theory vs Practice (Score:3, Insightful)

    by SmallFurryCreature (593017) on Monday January 09 2006, @01:26PM (#14428603) Journal
    Commenting and Documenting both take time. Wich you often don't have, so you don't do it or worse do it badly.

    If somebody asks you to code something (and you can get away with it) tell them this, "okay that is X hours for just the code and X*3 for the code and proper documentation."

    Yes I made the *3 up. You know why? Because I have always had the misfortune on working on the kinds of projects where I either didn't get the time needed or the guy before me didn't do the documentation.

    If you want to take a ride in your car you should walk around it making sure it is in proper working order like all the lights working. It is a law and enforced by people with guns. Now how many of you do it?

    Okay, nobody. So now you are under time pressure, you are underpayed and overworked and you got a choice, either deliver on time or tell your boss your still writing documentation on the installer.

    When I was still young and fresh I thought that following procedures is the way to do it. Boy was I wrong. The secret? Code fast and ugly and make sure you have moved on before the shit hits the fan. Oh and never ever be lumbered with a maintenance project. I never even seen documentation wich was up-to-date.

    The entire discussion on wether or not to document is wrong. The discussion should be wether you will allot enough time to non-coding work. It applies to so many things, peer review of code, sharing and re-use of selfmade libraries, layout standards, knowledge sharing, etc etc.

    The larger the company the more time can successfully be spend on non-coding things that however are always badly reviewed during your evalutation. Oh yeah very nice you tought everyone else how to code securely and made sure nobody else has bugs in their code. Now how many lines did you write? Oh, no pay rise for you.

    So simply ask this of the people in favor of proper documentation. How will they find the time?

    And ask the non documentation people if they will do the maintenance on their own projects 10 years in to the future.

    My experience? I needly predict I need X to write code and then Y to write the proper documentation. I deliver the code and get the next project and if I protest that I am still working on the documentation then I am told that it can wait. I am still waiting. Oh and the risk of doing it properly? You get lumbered with writing maintenance and writing the documentation for everyone else because your good at it but a slow coder. ARGH!

    Just comment the basics, point out in a readme.txt where to start reading and tell them wich bar in the neighbourhood serves hard liquor during lunch. Oh and if you comment some code out come back later and delete it. Can be very confusing if you have to wade through a problem where 2/3's is old code.

  • Tech Reviews (Score:3, Informative)

    by crmartin (98227) on Monday January 09 2006, @01:33PM (#14428658)
    The answer (40 years of experience with this) is not to set a standard on how much commenting is needed; it's to have walk-throughs of the code with an intelligent reader who isn't directly involved with the code. If they can read and understand the code, it's enough.

    Look into Fagan reviews [google.com] for details on an effective way to handle this.
  • by bill_kress (99356) on Monday January 09 2006, @02:05PM (#14428967)
    I keep seeing all these arguments either against commenting or against verbose languages because, supposedly, they slow development.

    Now, Maybe I've just been programming too long and have gotten too good at it, but typing is never ever a slow-point in coding; heck, even learning a new language doesn't slow you down too much!

    The slow part is designing your code correctly so that it's fully factored and as bug-free as you can manage--this takes thought and a bit of time, but no where near as much time as it would take to do the same release with cut & paste (I've seen it many times).

    So I'm trying to figure this out, why are people making these arguments? Is it that for unexperienced people it truly is harder to put comments in with your code? Maybe they don't know how they did their magic and don't want others to figure them out? Maybe they never took a typing class and it truly takes more time to code than think? I'm really at a loss here.

    Oh, and as for the authors question, you have a FANTASTIC opportunity to improve your company tenfold. Take notes of those arguing against commenting. As soon as you've collected all the votes, throw them away and FIRE anyone who was against documentation--they should not be working in any company, at least not as a programmer! If you hired people who understood programming and the development cycle, that question would have never come up.
  • Like a math proof (Score:5, Insightful)

    by Metasquares (555685) <.slashdot. .at. .metasquared.com.> on Monday January 09 2006, @03:21PM (#14429687) Homepage
    Code, like a math proof, is written in a specialized language that people outside of the field are unlikely to understand well.

    Try removing all text from a sufficiently complex math proof, leaving only the mathematical notation, and see if you can still figure out what the mathematician is doing.

    Now try to publish a paper like that.

    No matter how amazing your results, such a proof will not be accepted by the mathematical community. I've run across some very good papers that were discarded because no one, including the author, could understand what all that math was supposed to *do* anymore.

    You should be writing code the same way as you'd write a good proof. You don't need to explain why 1+1=2, but you definitely do not want to skip over critical parts of a proof that are necessary to understand before reaching the conclusion.
  • by TechieHermit (944255) on Tuesday January 10 2006, @01:44AM (#14433602) Journal
    How to comment your project and thoroughly preserve your sanity:

    1. Ignore any standards anyone tries to force on you. Mostly such people are full of hot air, playing a role instead of just BEING a programmer. Things don't have to be buttoned-down. So, ignore the anal retentives and RELAX.

    2. Start sneaking around. Gather up everything you can get your hands on, from original user specs to whatever else. Everything you can beg, borrow, or steal, put in a folder in your desk. When you have some free time, digest it and produce short, easy-to-understand summaries. And, summarize EVERYTHING: business rules, expectations, requirements, EVERYTHING. A short, clearly written summary is worth ten pounds of worthless suit-speak memos.

    3. As you code, start each chunk of code (function, procedure, class, whatever) with a brief paragraph explaining, in your own words, what the purpose of the code is. Just briefly say "this is what I'm about to do, and this is why". Be brief, but specific. Mention anything weird, like odd parameters or whatever. If you have to return a weird string because Joe the Programmer is expecting it, explain it (without being cruel).

    4. Within your code, use self-documenting variables and make sure your indentation, etc (style) is clear and easy to read. I know I bitched about "standards" but it doesn't hurt to read a short book like "the Elements of Java Style". It's a good book. Make your code clean and easy on the eyes. It only takes a minute. USE WHITESPACE!!! Don't clump everything together like a core dump, add some extra lines here and there. A carriage return is only a byte (two if you're on Windows). It ain't gonna kill you.

    5. Whenever you do anything in your code that is non-obvious, like testing a column you got out of a database because there's junk data in there sometimes, EXPLAIN it. Just take a couple of lines to say "The import process sometimes sticks garbage in this variable, so we're doing a sanity check on it". You don't have to comment every single thing you do, but comment everything NON-OBVIOUS you do.

    And, that's about it. I think it's as easy as that. There's no need for company-wide training, or workshops, or any of that stuff. Just a little common sense, and a little effort, and your code's clear to everyone.

      • Not only write misleading comments, but also write variable and method names both generically and misleadingly too. For example:

        ArrayList aStrPtr = new ArrayList()

        If you are writing in C or C++ use macros to transform your code to look like another language, but incorrectly:

        #def begin: }

        #def loop: if

        and so on