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When Are Kids Old Enough to Play Videogames?

Posted by Zonk on Thursday January 24, @01:21PM
from the old-enough-to-make-the-jump-in-1-1 dept.
A piece at the MTV Multiplayer blog is exploring the issue of kids and gaming, wondering aloud how old is 'old enough'. A recent CES talk indicated that you should wait until at least seven to introduce your children to Mario, and we've talked in the past about the educational role games can have. MTV's Tracey John spoke to a pair of mothers who offered their own opinions on this topic: "When I asked Alisa why she thought that games weren't imaginative and explained that many games have challenging, puzzle-solving elements, she conceded a little but remained skeptical. 'Honestly, I haven't really explored video games thoroughly, and I'm sure there are video games that fit more the bill of something that I'd be interested in, but I'm kind of hard-pressed to find a game that's like reading a book or something like that. I understand the kids like it, so I allow them to do it; it's monitored but it's not my favorite thing for them to be doing.'" What's the right age for a kid to start playing games? Do you see games as more or less acceptable than traditional kid pastimes like TV or reading? Does it matter if the parents are gaming-savvy?

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[+] Games: Violent Games As Great Teachers 69 comments
Gamepolitics and the site Physorg have an in-depth look at a study (pdf) done on the educational nature of violent games. While the implications of the study reinforce the old 'games lead to violent kids' saw, the authors of the research stress that they're more interested in talking up the benefits of games in education. "When considered in the light of what is known to be the "best practices" of education, violent video games appear to be exemplary teachers of aggression ... It should therefore be no surprise that video games are excellent teachers, both of educational content and of violent content... The fact that learning occurs regardless of whether the effects are intentional or unintentional is irrelevant, and should make us more thoughtful about designing games and choosing games for children and adolescents to play."
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  • They are old enough when... (Score:5, Insightful)

    by umrguy76 (114837) on Thursday January 24, @01:24PM (#22170412) Homepage
    the parent(s) decide they are old enough. IMHO

    Take some responsibility for your kids, parents, it doesn't hurt as bad as you might think.
    • Re:They are old enough when... (Score:5, Informative)

      by TheRaven64 (641858) on Thursday January 24, @01:31PM (#22170562) Homepage Journal
      You know, part of taking responsibility is listening to expert opinions before making your decision. Making an arbitrary choice without becoming informed first is not taking responsibility, it's avoiding it.
      • Re:They are old enough when... (Score:5, Interesting)

        by rucs_hack (784150) on Thursday January 24, @01:50PM (#22170884)
        You know, part of taking responsibility is listening to expert opinions before making your decision.

        Which experts, the ones working for the games industry, or the ones sponsored by 'pro family' groups?

        Expert advice is ok up to a point, that point being not very far on what should be a relatively simple issue.

        Young kids need exercise to build themselves up, and they won't get it by sitting on their backsides playing games. If you can't figure that one out for yourself 'expert' advice won't do jack.

        A mum in my street with exactly the same access to information as me has two horrendously overweight and unhealthy kids (seriously, adult weight at 13, thats serious, and they started off thin). My kid likes the games, but he gets plenty of exercise, and wasn't allowed to start playing computer games a lot until I was sure he had a decent amount of time running about/playing in his life occurring *without* a special effort being made.
        • by flyingsquid (813711) on Thursday January 24, @02:57PM (#22171936)
          Yes, it's all about responsible parenting. It's not that hard, though. To give you an example, just yesterday my two-and-a-half year old son went up behind his mother and tried to hit her in the back of the head with a banana. When I asked Junior what he was doing, he explained that he was trying to use his .45 to "pwn mommy for being a nOOb" because she was making him go to bed early.

          Naturally, being responsible parents, my wife and I have decided that junior has been playing a bit too much Halo 3. Tonight, he will only get to play Halo for four hours, instead of the usual five. See, parenting is all about employing that kind of responsible judgment.

      • moderation and good sense (Score:5, Insightful)

        When you find somebody who's really qualified to give "expert" opinions on how random people should raise their kids (keeping in mind situations and kids and parents are all different in many ways), you let me know.

        In the meantime ... I'm entirely comfortable making my own decisions on how to raise my kids (4.5 and 2). The 4yo would play Yoshi's Island (DS) every waking hour if we let her, but we don't. :) She's learned letters, numbers, colors, phonics, reading and basic math through a combination of us reading with her, educational games (LeapFrog is your friend here), websites like starfall.com (hat tip to Gabe @ Penny-Arcade) and good old-fashioned one-on-one teaching and repetition.

        Games have their place, just like anything else (including computers; she can't type yet, but she can navigate her favorite educational websites just fine). They're no more or less dangerous to kids' development than Baby Einstein videos, or educational TV, or pop-up books, or [insert controversial newfangled technology here].

        The key here, as with everything else in life, is moderation and good sense.
          • Re:moderation and good sense (Score:5, Insightful)

            I have a Deity, and a holy Book, and I find wisdom therein. :) However, said Deity also blessed me with a brain and some common sense, and I am rather more willing to consult both of those than random strangers (well-regarded, educated or otherwise) who have no personal knowledge of me or my kids.

            I wouldn't mod you troll - but I also don't feel any particular need to consult "experts" (aside from my folks, who have already demonstrated their wisdom and experience to me, and others who have already gained my trust) for advice. However, I also don't disregard advice from someone just because they're a stranger - wisdom can come from many places.

            (infrequently found in slashdot comments though :))
    • Re:They are old enough when... (Score:5, Interesting)

      by sm62704 (957197) on Thursday January 24, @01:45PM (#22170804) Homepage Journal
      the parent(s) decide they are old enough. IMHO

      From the sumary:

      'Honestly, I haven't really explored video games thoroughly, and I'm sure there are video games that fit more the bill of something that I'd be interested in, but I'm kind of hard-pressed to find a game that's like reading a book or something like that. I understand the kids like it, so I allow them to do it; it's monitored but it's not my favorite thing for them to be doing

      Parents should know what they're letting their kids do before they let them do it. I was playing arcade games long befpre I had any kids, the quoted parent should do a little research, both on child development and the games themselves.

      I sought out videogames for my kids. Sesame Street games when they were Sesame Street age, Carmen Santiago later, etc. When they were teens we had a couple of PCs networked and played Road Rash and Quake II together.

      Oddly, my ex-wife came to hate video games after enjoying the arcades earlier and the daughters became "daddy's girls" (I played whiffleball with them, as well as playing their "girl things" with them since their mom wouldn't, too. Evil-X wasn't a very good mom). My youngest turns 21 in March, she's manager of a Gamestop store now.

      But what would you expect from the daughter of the guy who started the Springfield Fragfest Quake site?

      But more freom the ignorant parent quoted above: I'm kind of hard-pressed to find a game that's like reading a book

      Hear that, game developers? How about some old fashioned early 80s text adventures?

      or something like that

      Where in the world is Carmen Santiago? My kids loved that game. IIRC they were in grade school, but honestly I enjoyed it, too.

      -mcgrew
    • by UnanimousCoward (9841) on Thursday January 24, @01:48PM (#22170846) Homepage
      Totally agree with the above.

      My $0.02: We don't allow our kids to play video games in our house, but don't say that they can't do so at their friends' houses. That way, we never see our kids :-)
  • They can play them when... (Score:5, Funny)

    by lonesome_coder (1166023) on Thursday January 24, @01:25PM (#22170432)
    ...they know not to wiped out my saved game. Little bastards...
  • As soon as they're interested (Score:5, Insightful)

    by flaming error (1041742) on Thursday January 24, @01:26PM (#22170442) Journal
    No reason to force your kindergartner to play Grand Theft Auto, but if they want to play Mario or Pong or Tetris, it'll probably do more for their brain and development than passively watching VeggieTales.
    • Re:As soon as they're interested (Score:5, Insightful)

      by MyLongNickName (822545) on Thursday January 24, @01:36PM (#22170662) Journal
      it'll probably do more for their brain and development

      I think the key to both activities is adult interaction. With my 4-year-old, he plays some strategy games on the computer, and I explain a little about what is going on and why. When I am at work, he will play around and show me what he has come up with, and sometimes I am impressed what his little mind comes up with. I think if he were just left on his own mashing buttons, he'd get little out of it (now when the little booger can beat me at the games, it won't be so cute ). Same with TV shows. If you find educational programming and spend time discussing and applying it, then it can be useful. You don't even want to know how many life lessons you can get from Thomas the Tank Engine!

  • TV (Score:5, Interesting)

    by daveo0331 (469843) on Thursday January 24, @01:26PM (#22170452) Homepage Journal
    Playing a video game, where they're actually interacting, thinking, solving puzzles, whatever, is far better than just sitting there passively staring at the screen. And if you get them a Wii, there's even an element of exercise to it.
  • Why is TV OK but games aren't? (Score:5, Insightful)

    by Erioll (229536) on Thursday January 24, @01:27PM (#22170462)
    You have to approach this through terms they know, in that any form of media you expose kids to, you have to ask someone why one is OK and another isn't? If it's pure ignorance, they have no case. If they start citing things like violence, imagery, etc, you confront them with the ratings system, and inquire about how they choose movies, TV, etc, and why they'd allow a higher rating on the games than the other media, and then start complaining about the games.

    Just as I wouldn't expose a child to the "Saw" series I probably wouldn't give them GTA or some of the more gory games either. So why is there such an uproar about the latter, but not the former? It's just plain ignorance.
  • by netsavior (627338) on Thursday January 24, @01:29PM (#22170508) Homepage
    I have 2 kids, 2.5 and 1.5 they both have always had video games around I mean they probably heard Zelda In utero. They both know how to move a guy on the screen with a d-pad, they both know how to push buttons, how to get a game to boot up on a gameboy (insert game switch power on).

    There was no "start" I played games with the kids in my lap from the first day they were born. It is part of their life, part of their culture, part of their education.

    It is like asking how old they should be before they are allowed to listen to a conversation...
        • by porcupine8 (816071) on Thursday January 24, @04:13PM (#22173192) Journal
          I think this thread brings up a new dimension to the argument: Gamer families are very different from non-gamer families, and how and when kids are introduced to videogames will (and should) vary between them.

          As these posts have shown, when the whole family is doing it's a social activity. You can all participate, share stories, reenact bits, talk strategy, etc etc. It's more social than passively sitting around a TV together, that's for sure. A really small child participating in that is just participating in the family social structure.

          For a family without gaming parents, though, I can understand why there might need to be different limits. If a 5-year-old is the only person in the family playing video games, it's going to be a more isolated activity. Time they could be spending playing with their parents will be spent alone, for all intents and purposes. Sure, the parents should try to be involved in *everything* their kid does - but if the parent doesn't really understand videogames and their social potential themself, they will have a very hard time getting involved in the same way a gamer parent would. They might hover around and watch to make sure Johnny doesn't play anything violent, they might even ask questions or try to help him solve puzzles. But I'm sure it would never occur to them that even in a one-player game, two people can act as a team with the second person providing feedback and suggestions, or that they might actually have fun if they get an account on the same site and play the game alongside their kid. So without the same social element, it makes sense to have different limits.

  • Oblig Mitch (Score:5, Insightful)

    by Adambomb (118938) on Thursday January 24, @01:30PM (#22170542) Journal
    "Every book is a childrens book if the kid can read."

    Whether a child is "Ready" for such things isnt something that can really be generalized. It really depends on each individual child, their ability to see the difference between reality and escapism, and their desire to make use of this kind of media.
  • Depends on what the game teaches (Score:5, Insightful)

    by timster (32400) on Thursday January 24, @01:42PM (#22170742)
    A skills-based game, like Super Mario Bros. as a classic example, teaches the meaning of success and failure (something schools increasingly don't do). If you are good enough, you will win; otherwise, you fail. But everyone fails at first, over and over again; these games teach that if you want to be good at something, you have to suffer through being bad at it for a while, but you will eventually improve.

    Games like the traditional JRPG or most MMORPGs probably shouldn't be played by children, as they teach that the way to succeed is not to improve your own skills, but to put in a lot of time leveling up. This perspective will be useless in the real world unless they get one of the few seniority-based union jobs.

    This sort of philosophical distinction is seldom appreciated in discussions of children and video games, being drowned out by a debate centered on violence, but I think that in a long-term sense it's a much more important consideration.
  • A Tale of Two Kiddies (Score:5, Interesting)

    by Xian97 (714198) on Thursday January 24, @01:48PM (#22170848)
    I have two children. One played mostly educational games such as the Jumpstart and Reader Rabbit series from an early age, even pre-kindergarten. The other showed no interest in games and preferred to play with traditional toys. The one that played games is in the top 10% of their age group for reading and reading comprehension, where the one that did not play games is an average reader. Both grew up in the same environment with lots of children's books to read and have had bedtime stories read to them since birth. They even had the same school teachers, yet one surpasses the other. I am pretty sure the educational software had a large part in assisting a beginning reader and giving them a solid foundation to build on.
  • Here's a hint (Score:5, Funny)

    by His name cannot be s (16831) on Thursday January 24, @02:15PM (#22171288) Journal
    Hey, if people have problems with letting their kids play video games at a young age, go ahead stop them.

    Me, I'm of another camp.

    My wife and I started my oldest daughter on the computer when she was 18 months. Loaded up reader rabbit--which is a pretty good starter, where she could start by just banging the keyboard and see stuff happen.

    By three, she had mastered drag & drop, thanks to Dora the Explorer and some other games.

    At four she saw a game in the store (Zoo Tycoon) and liked the animals, and asked if she could play that. I told her it was probably a tad hard for her, but she insisted she could learn. I bought it and installed it. I helped her get it started, but told her she had to figure it out if she wanted to play. At first she had problems getting the cages built right, and the lions would get out and start going after the patrons... she FREAKED out...of course, after I calmed her down, and gave her a couple hints, she started to get it. She then needed to learn what environment for each animal... She was just learning to read small words at the time, and so I showed her the online help, and told her to keep sounding out the words.

    Well, a couple weeks later, she's telling my wife and I all about lions, and how they prefer the Savannah grass, and other things they like. My wife didn't know how she learned it, and when we asked my daughter, she told me she read it in the game. Turns out that she taught herself to read pretty well in a matter of a few weeks.

    Now, she's almost six, plays alot of games (including Oblivion, Viva Pinata, Sim City and others), and can read *REALLY* well, along with fantastic math and science comprehension. She also paints and plays sports.

    But, hey, if you are afraid that your kids will suffer from too much video games... go ahead, my kids will dominate in the future. :P

    A
  • Two years old (Score:5, Insightful)

    by Jason Levine (196982) on Thursday January 24, @02:33PM (#22171568) Homepage
    My son's been playing video games since he was 2. (He's 4 now.) When he first started, he didn't quite grasp how to move the mouse to get the pointer to do what he wanted. He quickly picked it up though and became quite the computer whiz. He even figured out how to launch his game from the Start Menu, which is quite impressive since he doesn't even read yet! (That we know of... maybe he's just playing dumb to lull mommy and daddy into a false sense of security. ;-) )

    While visiting a zoo one day, they had a Fisher Price exhibit and he tried out the SmartCycle. The lady there was amazed that he picked up on all of the controls almost instantly. (He seems to have inherited his daddy's knack for computers.) In December, he got the SmartCycle as a present and loves pedaling, choosing which games to play, and playing all of the games that we've bought him. He doesn't need anyone to show him how something works. He just does it once or twice and figures it out.

    Sure, the video games he's playing are educational in nature and not Super Mario Brothers-type games (much less Grand Theft Auto-type games), but I think introducing computers to toddlers is important. Just make sure to balance their activities out.
    • Re:ignorant (Score:5, Insightful)

      by slyn (1111419) <ozzietheowl@gmail.com> on Thursday January 24, @01:34PM (#22170630)

      If you are not sure about whether or not there are games equal to books yet, then you're an idiot and should stay out of the argument. Leave it to people who have played the games, and know what they're talking about.

      I would find it hard to make the argument that games will ever "equal" books, for the same reason that movie versions of books often don't live up to the original books.

      Books require a lot more imagination than games or movies because you have to infer what the people/places/things in the book look/act like based off of the descriptions.

      That being said, I think it is hard to compare the three. A book like Hitchhikers Guide would make a poor game (IMO). A game like Metal Gear would make a poor movie (IMO). A game like Bioshock would make a poor book (IMO). But each of those excel at what medium they actually are expressed in.
      • Correct Dosage, like everything else. (Score:5, Interesting)

        by gobbo (567674) <{moc.liamg} {ta} {etirwerw}> on Thursday January 24, @02:43PM (#22171710) Journal

        I think it is hard to compare the three

        We try to approach this with a nerdly view, both Piaget and culture geek influenced. We balance things out with counter-activities and limits. If they want to watch the "idiot-box," they have to prove it won't make them idiots by doing some book research: just about anything, so long as they prove they're developing research skills. We don't have cable, but an excellent collection of video including documentaries. To play a couchpotato video game for an hour, they have to play hard outside for 20 minutes or bounce on the rebounder non-stop 300 times each.

        Don't deprive, don't indulge, and be involved. In my home we want the kids to have the same fun and cultural reference as their peers, but develop in a non-alienated way. Two hours of screen time (tv or gaming) a day max, and we aim for less than 10 hours per week. We often read aloud or sitting next to each other. Plus, if they start to obsess, they wind up on a 'diet,' learning restraint and dosage (and better negotiation technique). We do see TV and gaming as consciousness-altering and physiologically risky.

        Both parents teach media literacy workshops on the side, so we have to eat our own dog food! But the thing is that the kids rarely got introduced to a show or game without a parent ready to interject. Thus, they are pretty clear on the nature of advertising, product tie-in, and consumer choice, as well as ferreting out the values they're getting from a show or game. We introduced them to video games slowly, later for the girl (starting age 6) because she's a ferocious reader and didn't show much interest, earlier for the boy (starting @ 4) so that his peer pressure wasn't too awkward. Basically, we started with puzzle games, then moved to management games, then action games. It worked well to keep them focused on playing smart, so I recommend a staged method of introduction.

        This approach works for us, because the primary entertainment around here is a book.

      • Re:ignorant (Score:5, Insightful)

        by packeteer (566398) <packeteerNO@SPAMsubdimension.com> on Thursday January 24, @02:03PM (#22171106)
        It's also about fitting in socially. As a boy anyway most of your peers are going to be playing video games. It gives you some common experiences. I also believe that playing video games helps get children into the computer culture we have today. Children learn hand eye coordination as well as navigating UI's that are needed for important job skills later.

        I know that i got into computer because of video games. I played console games but when my parents got a PC i was determined to play games on it. The drive i had to actually use the computer enabled me to learn my way around the OS when i couldn't figure something out. If there was noting interesting on the computer for me i would have not used it when it wasn't working. Instead i learned how to fix any problem on a computer myself, something i am very happy i know how to do for myself today.