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Sony

How Sony, Intel, and Unix Made Apple's Mac a PC Competitor 296

Posted by samzenpus
from the back-in-the-day dept.
smaxp writes In 2007, Sony's supply chain lessons, the network effect from the shift to Intel architecture, and a better OS X for developers combined to renew the Mac's growth. The network effects of the Microsoft Wintel ecosystem that Rappaport explained 20 years ago in the Harvard Business Review are no longer a big advantage. By turning itself into a premium PC company with a proprietary OS, Apple has taken the best of PC ecosystem, but avoided taking on the disadvantages.
Stats

Your Online TV Watching Can Now Be Tracked Across Devices 126

Posted by timothy
from the explodes-if-you-watch-minority-report dept.
itwbennett (1594911) writes A partnership between TV measurement company Nielsen and analytics provider Adobe, announced today, will let broadcasters see (in aggregate and anonymized) how people interact with digital video between devices — for example if you begin watching a show on Netflix on your laptop, then switch to a Roku set-top box to finish it. The information learned will help broadcasters decide what to charge advertisers, and deliver targeted ads to viewers. Broadcasters can use the new Nielsen Digital Content Ratings, as they're called, beginning early next year. Early users include ESPN, Sony Pictures Television, Turner Broadcasting and Viacom.
Graphics

Ubisoft Claims CPU Specs a Limiting Factor In Assassin's Creed Unity On Consoles 338

Posted by timothy
from the bottlenecks-shift dept.
MojoKid (1002251) writes A new interview with Assassin's Creed Unity senior producer Vincent Pontbriand has some gamers seeing red and others crying "told you so," after the developer revealed that the game's 900p framerate and 30 fps target on consoles is a result of weak CPU performance rather than GPU compute. "Technically we're CPU-bound," Pontbriand said. "The GPUs are really powerful, obviously the graphics look pretty good, but it's the CPU that has to process the AI, the number of NPCs we have on screen, all these systems running in parallel. We were quickly bottlenecked by that and it was a bit frustrating, because we thought that this was going to be a tenfold improvement over everything AI-wise..." This has been read by many as a rather damning referendum on the capabilities of AMD's APU that's under the hood of Sony's and Microsoft's new consoles. To some extent, that's justified; the Jaguar CPU inside both the Sony PS4 and Xbox One is a modest chip with a relatively low clock speed. Both consoles may offer eight CPU threads on paper, but games can't access all that headroom. One thread is reserved for the OS and a few more cores will be used for processing the 3D pipeline. Between the two, Ubisoft may have only had 4-5 cores for AI and other calculations — scarcely more than last gen, and the Xbox 360 and PS3 CPUs were clocked much faster than the 1.6 / 1.73GHz frequencies of their replacements.
Businesses

Report: Microsoft To Buy Minecraft Studio For $2bn+ 368

Posted by Soulskill
from the say-what-now dept.
dotarray (1747900) writes "A surprising story has emerged today that suggests Microsoft is looking to buy Minecraft developer Mojang. The reported price tag is "more than US$2 billion." The original report is at the WSJ (possibly behind a paywall). Quoting: "For Microsoft, "Minecraft" could reinvigorate the company's 13-year-old Xbox videogame business by giving it a cult hit with a legion of young fans. Mojang has sold more than 50 million copies of "Minecraft" since it was initially released in 2009 and earned more than $100 million in profits last year from the game and merchandise. "Minecraft" is already available on the Xbox, as well as Sony Corp.'s PlayStation, PCs and smartphones."
Input Devices

Japanese Firm Showcases "Touchable" 3-D Technology 41

Posted by samzenpus
from the feel-it-and-play-it dept.
skade88 notes an interesting new piece of tactile feedback technology unveiled in Japan. Officials of Miraisens, a high-tech firm based outside Tokyo, said the technology, which can be used to improve the gaming experience or allow someone to physically shape objects that exist only on a computer, will soon be available for purchase. "Touching is an important part of human communication, but until now virtual reality has lacked it," Chief Executive Natsuo Koda said. "This technology will give you a sense that you can touch objects in the 3-D world," said Koda, a former virtual reality researcher for Sony Corp. It works by fooling the brain, blending what the eye sees with different patterns of vibration created by a small fingertip device, said Norio Nakamura, the inventor of so-called 3D-Haptics Technology and chief technical officer at the firm. In one demonstration of a prototype head-mounted display, the company showed how the wearer can feel resistance by pushing virtual buttons.
Crime

Lizard Squad Bomb Threat Diverts Sony Exec's Plane To Phoenix 131

Posted by timothy
from the derring-doo-doo dept.
As if cutting off from their games millions of users wasn't enough for the day, Forbes reports that [the] hacker collective (or individual) known as the “Lizard Squad” succeeded in taking offline many gaming services including Blizzard’s Battle.net and Sony PSN. But things took a turn from irritating DDoS attacks to another level of harassment earlier this afternoon when the group took to Twitter to announce publicly that it a believed the flight carrying Sony Online Entertainment President John Smedley had explosives on board. The flight had been bound from Dallas to San Diego, but in response to the bomb threat, the plane was diverted to Phoenix.
Sony

Hackers Claim PlayStation Network Take-Down 97

Posted by timothy
from the so-sony-takes-the-credit? dept.
This morning, Sony's PlayStation network was knocked offline for North American users. According to ShackNews, Several tweets have gone up throughout Saturday evening, in which Lizard Squad has taken responsibility for the attacks. The group started with Blizzard's servers that include Hearthstone, Diablo 3, World of Warcraft and others. The group quickly spread to League of Legends and Path of Exile before deciding to spread their terror to PlayStation Network. Sony apparently had some trouble admitting that the network wasn't behaving as it should be, but came around with acknowledgment on twitter.
PlayStation (Games)

The Tech Fixes the PS3 Still Needs, Eight Years On 99

Posted by timothy
from the needs-a-cupholder-for-metamucil dept.
An anonymous reader writes "The PlayStation 4 has well and truly arrived, but Sony's still selling its last-gen console by the pallet-load, eight years after first going on sale. Of course, as a new article points out, that's nothing compared to the PS2's astonishing 13 year manufacturing run. To help achieve that, the author outlines some tech fixes the PS3 could still do with, even after all this time, from tighter PS Vita integration, to yes, cross game chat. Can it make it past a decade, too?"
Sony

California Man Sues Sony Because Killzone: Shadowfall Isn't Really 1080 286

Posted by timothy
from the gaming-culture dept.
Sonny Yatsen (603655) writes A California man with nothing better to do has launched a class-action lawsuit against Sony because he claims he was harmed because Killzone: Shadowfall's multiplayer mode doesn't have native 1080p resolution as Sony originally claimed. He now demands 'all economic, monetary, actual, consequential, statutory and compensatory damages' as well as punitive damages from Sony.
Books

Sony Tosses the Sony Reader On the Scrap Heap 172

Posted by Unknown Lamer
from the end-of-line dept.
Nate the greatest (2261802) writes Sony has decided to follow up closing its ebook stores in the U.S. and Europe by getting out of the consumer ebook reader market entirely. (Yes, Sony was still making ereaders.) The current model (the Sony Reader PRS-T3) will be sold until stock runs out, and Sony won't be releasing a new model. This is a sad end for what used to be a pioneering company. This gadget maker might not have made the first ebook reader but it was the first to use the paper-like E-ink screen. Having launched the Sony Librie in 2004, Sony literally invented the modern ebook reader and it then went on to release the only 7" models to grace the market as well as the first ereader to combine a touchscreen and frontlight (the Sony Reader PRS-700). Unfortunately Sony couldn't come up with software or an ebook retail site which matched their hardware genius, so even though Sony released amazing hardware it had been losing ground to Amazon, B&N, and other retailers ever since the Kindle launched in 2007.
PlayStation (Games)

PlayStation Now, Sony's 'Netflix For Games' -- Pros and Cons 75

Posted by Soulskill
from the stream-all-the-things dept.
An anonymous reader writes: When Sony acquired nascent cloud gaming service Gaikai, it was obvious they were interested in bringing streamed gaming to the PlayStation. The service is in the process of coming online, in a beta test that started this week. The idea is simple, and one that game companies are excited about — but it's also complex and expensive, creating a new problem for each one it solves. The biggest difficulty you'd expect — latency — actually seems to hold up pretty well. It'll even hold its own when fighting for bandwidth with Netflix and other video streams.

But the expense of using the service is excessive. "To rent Darksiders, a game that's been practically given away to PC owners thanks to Humble Bundle and the collapse of publisher THQ, you can pay $14.99 for 90 days, $7.99 for 30 days, $5.99 for 5 days or — no joke — $4.99 for four hours. ... Final Fantasy 13-2 costs $29.99 for 90 days. A used copy of the same costs $20 at GameStop." In addition, the pricing options are unusual and unpredictable. Users can't simply pay a flat monthly fee for service. "Variable pricing is in place because Sony gave the publishers and developers free reign to set their own prices, which results in wildly disparate costs for different games and different periods of rental time. It's not even mandatory that you have to have all four categories of rental time. I went to check out Saints Row 3 and found that it only had the four hour and 90 day options."
Sony

Sony Agrees To $17.75m Settlement For 2011 PSN Attack 66

Posted by Unknown Lamer
from the claim-your-prize-now dept.
mrspoonsi (2955715) writes with word that Sony has agreed to settle a class action lawsuit brought by PSN users affected by the 2011 breach. From the article: Sony has finally agreed to a preliminary settlement of $15m, which may be able to appease most of the customers that suffered from this attack. The PlayStation Network users that did not partake in the "Welcome Back" program that Sony unveiled shortly after their online services were brought back will be able to choose from two of several options for compensation: One PlayStation 3 or PlayStation Portable game selected from a list of 14 games; three PlayStation 3 themes selected from a list of six themes; or a three-month subscription to PlayStation Plus free of charge. Claiming these benefits will be done on a first come, first serve basis ...The settlement isn't just about free games or services. Customers with documented identity theft charges are eligible for up to $2,500 per claim.
Sony

Sony Forgets To Pay For Domain, Hilarity Ensues 277

Posted by samzenpus
from the turning-the-lights-back-on dept.
First time accepted submitter Dragoness Eclectic writes Early Tuesday, gamers woke up to find out that they couldn't log in to any Sony Online Entertainment games--no Everquest, no Planetside 2, none of them. Oddly, the forums where company reps might have posted some explanation weren't reachable, either. A bit of journalistic investigation by EQ2Wire came across the explanation: SOE forgot to renew the domain registration on SonyOnline.net, the hidden domain that holds all their nameservers. After 7 weeks of non-payment post-expiration, NetworkSolutions reclaimed the domain, sending all access to Sony's games into an internet black hole. Sony has since paid up. SOE's president, John Smedley, has admitted that the expiration notices were being sent to an "unread email" address.
Software

Qualcomm Takes Down 100+ GitHub Repositories With DMCA Notice 349

Posted by Soulskill
from the we-invented-the-for-loop dept.
An anonymous reader writes Qualcomm has forced GitHub to remove over 100 repositories due to "unauthorized publication, disclosure, and copying of highly sensitive, confidential, trade secret, and copyright-protected documents." Among the repositories taken down were for CyanogenMod and Sony Xperia. The issue though is that these "highly sensitive" and "confidential" files are Linux kernel code and reference/sample code files that can be easily found elsewhere, including the Android kernel, but GitHub has complied with Qualcomm's DMCA request.
Government

Mayors of Atlanta & New Orleans: Uber Will Knock-Out Taxi Industry 273

Posted by samzenpus
from the one-ride-share-to-rule-them-all dept.
McGruber writes Atlanta Mayor Kasim Reed and New Orleans Mayor Mitch Landrieu agree: there will a 15 round fight between Uber and the taxicab industry that currently enjoys regulatory capture, but after a long fight, Uber will win. Landrieu says: "It actually is going to be a 15 round fight. And it's going to take time to work out, hopefully sooner rather than later. But that debate will be held.....But it is a forceful fight, and our city council is full of people on Uber's side, people on the cabs' side, and it's a battle." Mayor Reed of Atlanta also expressed how politically powerful the taxi cartels can be: "I tell you, Uber's worth more than Sony, but cab drivers can take you out. So you've got to [weigh that]. Get in a cab and they say, 'Well that mayor, he is sorry.' You come to visit Atlanta, they say, 'Well that Mayor Reed is as sorry as the day is long. Let me tell you how sorry he is while I drive you to your hotel. And I want you to know that crime is up.' This guy might knock you out. I want you to know it can get really real. It's not as easy as it looks."
Android

Google I/O 2014 Begins [updated] 49

Posted by samzenpus
from the hot-off-the-presses dept.
Google I/O, the company's annual developer tracking^wdevelopers conference, has opened today in San Francisco. This year the company has reduced the number of conference sessions to 80, but also promised a broader approach than in previous years -- in other words, there may be a shift in focus a bit from Google's best known platforms (Chrome/Chrome OS and Android). Given its wide-ranging acquisitions and projects (like the recent purchase of Nest, which itself promptly bought Dropcam, the ever smarter fleet of self-driving cars, the growing number of Glass devices in the wild, and the announcement of a 3D scanning high end tablet quite unlike the Nexus line of tablets and phones), there's no shortage of edges to focus on. Judging from the booths set up in advance of the opening (like one with a sign announcing "The Physical Web," expect some of the stuff that gets lumped into "the Internet of Things." Watch this space -- updates will appear below -- for notes from the opening keynote, or follow along yourself with the live stream, and add your own commentary in the comments. In the days to come, watch for some video highlights of projects on display at I/O, too. Update: 06/25 17:41 GMT by T : Updates rolling in below on Android, wearables, Android in cars, Chromecast, smart watches, etc.Keep checking back! (Every few minutes, I get another chunk in there.)
Nintendo

Sony Overtakes Rival Nintendo In Console Sales 127

Posted by samzenpus
from the king-of-the-hill dept.
An anonymous reader writes "For the first time in eight years, Sony has overtaken Nintendo on the total number of game consoles sold. Sony sold 18.7 million consoles in the last financial year, compared to Nintendo sales of 16.3 million. Sony's PlayStation 4 has emerged as the bestselling 'new-gen' console. But demand for Nintendo's Wii U — with its touchscreen controller — has lagged far behind the original Wii, which was the most popular hardware of the last generation."
Portables (Games)

Sony Winding Down the PSP 85

Posted by Soulskill
from the most-successful-also-ran dept.
Linnen writes "Sony has started the process of phasing out its PSP handheld console. From The Guardian: 'Shipments to the U.S. ended this year, and they are closing in Japan soon. European stores will see their last arrivals toward Christmas. Launched in Japan in December 2004, it is almost 10 years old – not a bad achievement for a handheld that was almost written off early in its lifespan. ... The console struggled with high piracy levels of its titles, which meant the likes of EA, Activision and Ubisoft were reticent about committing to major development projects. However, the ease with which hackers were able to break the device's security system also meant that it became a favorite with the homebrew development scene, and amateur coders are still producing games and demos for the platform. Some look back on the machine as a failure beside the all-conquering Nintendo DS, but this is unfair. The console sold 80m units, a figure boosted by a series of excellent hardware and featureset updates, including the slimmer PSP-2000 and PSP-3000 models. '"
Sony

Wikia and Sony Playing Licensing Mind Tricks 108

Posted by timothy
from the thanks-for-the-help dept.
TuringTest (533084) writes "Popular culture website Wikia originally hosted its user-contributed content under a free, sharealike Commercial Commons license (CC-BY-SA). At least as soon as 2003, some specific wikis decided to use the non-commercial CC-BY-NC license instead: hey, this license supposedly protects the authors, and anyone is free to choose how they want to license their work anyway, right? However, in late 2012 Wikia added to its License terms of service a retroactive clause for all its non-commercial content, granting Wikia an exclusive right to use this content in commercial contexts, effectively making all CC-BY-NC content dual-licensed. And today, Wikia is publicizing a partnership with Sony to display Wikia content on Smart TVs, a clear commercial use. A similar event happened at TV Tropes when the site owners single-handedly changed the site's copyright notice from ShareAlike to the incompatible NonCommercial, without notifying nor requesting consent from its contributors. Is this the ultimate fate of all wikis? Do Creative Commons licenses hold any weight for community websites?"
Displays

Hands-On With Sony's VR Headset 46

Posted by Soulskill
from the maybe-that-should-be-heads-on dept.
It wasn't long after the rise of the Oculus Rift that Sony hopped on the virtual reality bandwagon and announced a headset of their own. Now, Eurogamer has had a chance to operate and test Sony's hardware, which they say "has its own distinct vision for VR," as well as a distinct focus on console gaming. "On the 640x768 per eye first-gen Rift, the result was the perception of a disappointingly minuscule resolution, with a highly distracting "screen door" effect where you could see between the pixels. This is far less of an issue with Morpheus, and we were pleasantly surprised by how good image quality is in an environment where resolution remains at a premium. In discussing the situation with Sony, it's clear that some effort has gone into judging how to best apply the fisheye lens effect that distorts the image, with a stronger focus on retaining resolution in the key focus area. Over and above that, we wouldn't be surprised if the narrower field of view also contributes to improving image integrity. ... However, in comparing Morpheus to what we've seen from Oculus VR, it's perhaps surprising to discover that a truly transformative element of the proposition comes from a piece of hardware that you might already own: PlayStation Move. Our aspirations for the hardware were never fully realized, but the hook-up with Morpheus is a match made in heaven - in fact, if there is to be a struggle for market leadership with Oculus (and potentially Microsoft), the existing motion controller is undoubtedly one of the strongest weapons in Sony's arsenal."

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