SDK's for Wireless Games - Will They Succeed? 143
Memetic asks: "There is a software
development kit for wireless games, downloadable from
TTPCom, a wireless devices IP
vendor. It's described as: 'an open API delivering access to all the
mobile phone's features in order to develop a new generation of
on-line and multi-user games...it is possible to take advantage of
the GSM, GPRS or 3GPP networks by downloading these games over the
air, sending SMS messages between players, and creating multi-user
content and games. Technologies such as Bluetooth or GPS are also
made available' My question, does anyone see independent developers
emerging for donloadable gaming or will this market be driven by the
network operators / handset manufacturers?" While using this
technology to build games on cell phones doesn't intrigue me,
adapting this for our current and future crop of handheld computing
devices does. What kind of future do you think there is for games
development on such platforms like the Visor, the PalmPilot, and the
next-generation-Gameboy that may come down the pipe in the
next couple of years?
Games for Palms (Score:2, Informative)
What kind of future do you think there is for games development on such platforms like the Visor, the PalmPilot, and the next-generation-Gameboy that may come down the pipe in the next couple of years?
Head on over to PalmGearHQ [palmgear.com] and see how many games are available. Some good, some bad, many identical. Many are good enough that they have resided on my Palm, almost since day 1.
Palm has done a good job of avoiding creating a handheld PC and instead creating an advanced organizer. They've left it to other developers to do that work instead. Tools like this make that job just that much easier.
On my honeymoon... (Score:2, Informative)
--Chag
game developer magazine (Score:3, Informative)
Re:Who needs them... (Score:2, Informative)
Many GSM networks around the world now have the General Packet Radio (GPRS) extensions enabled which offers a much faster packet-switched connection to your wireless device (40kibibits). GPRS is charged by volume, not time, and you always stay connected. [optus.com.au]
This is the kind of technology that will allow wireless-device gaming to take-off, at least outside North America
SMS Sdk & Linux (Score:3, Informative)
Damn cool, but generally getting it running is a pain (although the site does not state any dependencies, there are a few).
In fact, me and my friends were trying to get SMS working so that a centralised Linux box could be used to play simple games. This way, we got about 5 people on SMS at the same time
Although we did not go any further, it was fun doing it. If someone is interested, I'd be happy to help them start some SMS based centralised gaming (yes, OSS). Nothing great, but even simple ones could be great fun!
Re:reach back to the early eighties (Score:2, Informative)
By PDA I hope you're talking about a Palm unit, 'cause I must have a link to that right now.
Boing ball anyone? (Score:2, Informative)
Last I checked, Amiga [amiga.com] was working on a multimedia API for small devices, with a focus on games. The Amiga environment is present on the new Sharp Zaurus [sharpusa.com]. The SDK [amiga.com] looks interesting, in spite of it being java-based. :)
Re:bare bones != gaming (Score:1, Informative)
Sam Trychin