How Do You Open Source Animation and code? 12
danmm asks: "Recently, I've been trying to combine clip-art-style illustration with animating code into GUI components within Macromedia Flash (for distribution as an .mxp file via the company's Exchange site). Now, I'd like to start open-sourcing some of these things -- but this is a matter of curiousity: how does one open-source an amalgam of creative (art) content and software code? How's it different from pure code?
If anyone is curious, my project is located here"
I would make sure that I owned the data in questio (Score:2, Interesting)
Art would fall under public domain (Score:3, Interesting)
I would think when it comes to art, it's not about using GPL, it's about putting it into the public domain, like music would be; it would fall under the same guidelines. Combining the two doesn't make much sense, unless you have some greater plan for it.
As for the code, that I can see fall under GPL. I figure as long as the code you provide is something like a module someone could drop in and use, and add clip art to it, then GPL should be fine.
Copyleft for art? (Score:2, Interesting)