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Graphics Software

Which 3D Rendering Package Do You Recommend? 322

schvenk asks: "I find myself overwhelmed by the decision about which 3D rendering package to get, and thought perhaps Slashdot readers could help me out. While I took a computer science course on computer graphics in college and am proficient in Photoshop, I'm otherwise new to working with 3D modeling, rendering, or animation tools. I tried Blender, and at least the Mac version is just too buggy and slow at this point. In addition the renderer doesn't seem quite as good as some of the commercial ones out there. There are other free apps but I have to wonder if like Blender, they won't quite stack up to the big boys in terms of UI, features, and render quality. I've read tons of reviews, but few are up to date and many aren't as helpful as I'd like. I don't have a lot of prior experience with 3D modeling (I'm a UI Designer by trade) but need it periodically for graphic design purposes, and in addition am interested in getting into it more. While animation interests me, still images are more of a priority, so the greatest emphasis should probably be on rendering quality, and modeling capability (as well as usability and speed). I'd be using it in Mac OS X."

"The packages that have been recommended to me for having really good quality rendering (I'm looking for something that can generate photorealistic images) and good modeling tools are Lightwave 7.5, Maya Complete 4.5, ElectricImage Universe 5, and Cinema 4D. There are lots of other apps out there but these are the ones that have been suggested. There's a pretty wide range of prices among those 4 apps, but at least for now I'm mostly setting price aside in my comparison, especially since the cost of learning an app is so astronomical that I'd rather just do it once.

So far what I've determined is as follows:

I haven't tried Lightwave yet (there's a demo in the mail), but lots of people seem to think it's good. I've been told -- and images I've seen on the Web bear this out -- that it's got a really good rendering engine, and sounds like it might be able to keep up with Maya on everything except animation, and it less expensive. It got Macworld's Editor's Choice award last year for version 7b. (The latest is 7.5.)

Some say that Maya is the top of the line. I'm not sure, and I don't think everyone agrees on it. With the inclusion of a rendering plug-in called Mental Ray with the latest version, its rendering engine is supposedly now as good as Lightwave's (it wasn't before). It was a runner-up in the Editor's Choice awards last year for v3.5. However, a number of the problems people had (both Macworld and others) with earlier versions have been addressed in the current v4.5. I played around with the demo version of Maya and liked its UI: it uses OS X standard widgets, which I appreciate, and its tutorials were well-designed and got me going quickly.

A lot of people seem to like ElectricImage Universe, and there is a version from a place called DVGarage that's stripped down and only $200, though I don't know what's missing. Fans say it's really intuitive, though that wasn't my experience downloading the demo. It's made up of several programs for the different pieces of the process (Lightwave is apparently the same way), and I wasn't really sure where to start. I also didn't like the modeling environment as much, though Universe users tell me that some of my problems (such as objects turning into boxes while you rotate the scene) can be solved by changing preferences. But I was unimpressed with the included tutorials: The task of creating a simple scene and rendering it is not something I've been able to figure out how to do, either through the tutorials or through experimentation. That said, it's worth noting that initial ease of use for such advanced tools is less important than ease and speed of use for experienced users. Even so, Maya, which is clearly no slouch in terms of being for advanced users, just seemed easier to figure out. The images I see on the Web (and there are fewer than I find for some of the other apps) seem less photorealistic overall than for some of the other apps, but again that's hardly a scientific method of evaluation.

Maxon Cinema 4D was also a 2001 Editor's Choice runner-up (v7.1; the current version is 8). It uses OS X-standard widgets for its UI. Beyond that I know little about it and have received the least amount of info from forums and Web searches. I've just downloaded the demo and will see what I can learn from that. The Web galleries I've looked at have contained some fairly photorealistic images, though Lightwave's still seem a bit more impressive to me, for what it's worth. I'm hoping someone can shed some light on this app especially. There are two levels: A cheaper version with some features missing, and a more expensive one (and actually an even higher-end option than that that I probably don't need to consider). It looks from Maxon's site like for photorealistic rendering the more expensive (XL) version is necessary, but I wouldn't swear to it.

And that's what I know so far. Beyond the big "Which is best?" question, a lot of questions remain. What's the best renderer? How different is the best app from the worst? What are the differences in modeling tools? Some of these apps have curved surfaces called NURBS, which seems to be a standard technology. Others have their own variants or substitutes. I don't really know what difference that makes. Maya has a neat tool that lets you sculpt a surface like clay, smoothly pushing and pulling at it to make organic objects like faces; I don't know what equivalents exist in the other apps. Ultimately, I'm definitely interested in animation but more interested in a wide array of modeling tools and top-notch rendering. Decent speed, ease of use, good docs, and ideally some OS X UI compliance would be good too.

Anyway, I'm going to continue investigating. I'm posting this partly to share what information I do have, and mostly to get discussion going that might shed some more light on this subject for people who, like me, want to get into this but can't afford the time and money required to do a personal, extensive comparison of all the major apps. I apologize if any of my information is inaccurate, and hope someone will correct it. Beyond that, any and all help is greatly appreciated :-)."

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Which 3D Rendering Package Do You Recommend?

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  • by carambola5 ( 456983 ) on Sunday November 10, 2002 @07:32PM (#4639182) Homepage
    Microsoft Excel. When your 3D rendering needs require an absolutely positively... something something.
  • Emacs (Score:3, Funny)

    by Billly Gates ( 198444 ) on Sunday November 10, 2002 @07:48PM (#4639274) Journal
    Just maker sure you enable large memory support in the kernel before use.

  • by uglyMood ( 322284 ) <dbryant@atomicdeathray.com> on Sunday November 10, 2002 @07:59PM (#4639333) Homepage

    Go with the POV-Ray [povray.org] raytracer and do what I do -- TYPE your graphics. I swear, you young punks today don't know what 3D graphics are... mutter, grumble...

    Besides, it's free.

  • by Anonymous Coward on Sunday November 10, 2002 @09:55PM (#4639821)
    So, you built your car? Hauled the engine in yourself?

    Smelted the iron and aluminum too? Oh, you went carbon fiber and titanium? Cool.

    Built your house too? What? Timber? Concrete next time man. What's that about the stone? Quit whining. You had a car. Shoulda WALKED to the quarry and pull the rocks out by hand, and drag them to the lot. Save on some energy, and get some excercise too! If you ain't doing this, how can you call yourself a man, boy. That's what you SHOULD do, anyways. You got too much time on your hands if you're coding anyways.

    You think you the man still, eh? Well, bet you were LAME enough to buy the lumber instead of stripping the trees down by thumping on them with your fists. What? You used a chainsaw? Wimp. Real folks use hand tools. Lesser ones use those with the steel blades. The better folks use their freakin god-given teeth to debark and, when they went to the quarry to get their crushed stone, built their own tool implements out of the granite, to cut the lumber down.

    What, you backtracking now, and didn't go to the quarry? What kind of foundation you got? Poo?

    What, you built your computer and you say you bought the parts? L-A-M-E! Squirrels with burning tails are smarter than you. Purify your own silicon next time. Wannabe...you even used someone else's chip design and motherboard layout too, eh?

    Hell, you're so lame, I bet when you say code, you mean C or some lame high level programming language. Real geeks use assembly and the better freakin come oup with their own, efficient version of machine code.

    What, you said binary? Crazy kid. Everyone knows ternary is better. And while we still on electronics and their slowpoke '2/3rds the speed of light' electrons, everyone knows photons is the real deal. What, you didn't get your phd in that yet?

    Go home. Pack it up. Lazy bastard.

    In any case, he already said he used Mac OS X, not windows, so he gets the point and click without spending 2 weeks recoding a single app. Freakin person codes before he learns to read...what's up with that?
  • by AgBullet ( 624575 ) on Monday November 11, 2002 @01:24AM (#4640622) Journal
    Poser is a big no no in the 3D biz.

    DIY rigging is the way to go.

    poser's only good for, shall i say, recreational rendering?

  • by Loki_1929 ( 550940 ) on Monday November 11, 2002 @03:08AM (#4640995) Journal
    Is Microsoft Paint. Not only does it start quickly and have low overhead (unlike some other graphics programs *cough*Maya*cough* *cough*Lightwave*cough*), but just look at all the features! With MSPaint, you can draw straight lines, curvy lines, make them different colors, or even add text! It's even got something that lets you fill in big areas in seconds with a single color, and it allows you to zoom up to like 8x!

    I mean, holy shit; with all that, how can you go wrong?

The key elements in human thinking are not numbers but labels of fuzzy sets. -- L. Zadeh

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