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Graphics Software

Which 3D Rendering Package Do You Recommend? 322

schvenk asks: "I find myself overwhelmed by the decision about which 3D rendering package to get, and thought perhaps Slashdot readers could help me out. While I took a computer science course on computer graphics in college and am proficient in Photoshop, I'm otherwise new to working with 3D modeling, rendering, or animation tools. I tried Blender, and at least the Mac version is just too buggy and slow at this point. In addition the renderer doesn't seem quite as good as some of the commercial ones out there. There are other free apps but I have to wonder if like Blender, they won't quite stack up to the big boys in terms of UI, features, and render quality. I've read tons of reviews, but few are up to date and many aren't as helpful as I'd like. I don't have a lot of prior experience with 3D modeling (I'm a UI Designer by trade) but need it periodically for graphic design purposes, and in addition am interested in getting into it more. While animation interests me, still images are more of a priority, so the greatest emphasis should probably be on rendering quality, and modeling capability (as well as usability and speed). I'd be using it in Mac OS X."

"The packages that have been recommended to me for having really good quality rendering (I'm looking for something that can generate photorealistic images) and good modeling tools are Lightwave 7.5, Maya Complete 4.5, ElectricImage Universe 5, and Cinema 4D. There are lots of other apps out there but these are the ones that have been suggested. There's a pretty wide range of prices among those 4 apps, but at least for now I'm mostly setting price aside in my comparison, especially since the cost of learning an app is so astronomical that I'd rather just do it once.

So far what I've determined is as follows:

I haven't tried Lightwave yet (there's a demo in the mail), but lots of people seem to think it's good. I've been told -- and images I've seen on the Web bear this out -- that it's got a really good rendering engine, and sounds like it might be able to keep up with Maya on everything except animation, and it less expensive. It got Macworld's Editor's Choice award last year for version 7b. (The latest is 7.5.)

Some say that Maya is the top of the line. I'm not sure, and I don't think everyone agrees on it. With the inclusion of a rendering plug-in called Mental Ray with the latest version, its rendering engine is supposedly now as good as Lightwave's (it wasn't before). It was a runner-up in the Editor's Choice awards last year for v3.5. However, a number of the problems people had (both Macworld and others) with earlier versions have been addressed in the current v4.5. I played around with the demo version of Maya and liked its UI: it uses OS X standard widgets, which I appreciate, and its tutorials were well-designed and got me going quickly.

A lot of people seem to like ElectricImage Universe, and there is a version from a place called DVGarage that's stripped down and only $200, though I don't know what's missing. Fans say it's really intuitive, though that wasn't my experience downloading the demo. It's made up of several programs for the different pieces of the process (Lightwave is apparently the same way), and I wasn't really sure where to start. I also didn't like the modeling environment as much, though Universe users tell me that some of my problems (such as objects turning into boxes while you rotate the scene) can be solved by changing preferences. But I was unimpressed with the included tutorials: The task of creating a simple scene and rendering it is not something I've been able to figure out how to do, either through the tutorials or through experimentation. That said, it's worth noting that initial ease of use for such advanced tools is less important than ease and speed of use for experienced users. Even so, Maya, which is clearly no slouch in terms of being for advanced users, just seemed easier to figure out. The images I see on the Web (and there are fewer than I find for some of the other apps) seem less photorealistic overall than for some of the other apps, but again that's hardly a scientific method of evaluation.

Maxon Cinema 4D was also a 2001 Editor's Choice runner-up (v7.1; the current version is 8). It uses OS X-standard widgets for its UI. Beyond that I know little about it and have received the least amount of info from forums and Web searches. I've just downloaded the demo and will see what I can learn from that. The Web galleries I've looked at have contained some fairly photorealistic images, though Lightwave's still seem a bit more impressive to me, for what it's worth. I'm hoping someone can shed some light on this app especially. There are two levels: A cheaper version with some features missing, and a more expensive one (and actually an even higher-end option than that that I probably don't need to consider). It looks from Maxon's site like for photorealistic rendering the more expensive (XL) version is necessary, but I wouldn't swear to it.

And that's what I know so far. Beyond the big "Which is best?" question, a lot of questions remain. What's the best renderer? How different is the best app from the worst? What are the differences in modeling tools? Some of these apps have curved surfaces called NURBS, which seems to be a standard technology. Others have their own variants or substitutes. I don't really know what difference that makes. Maya has a neat tool that lets you sculpt a surface like clay, smoothly pushing and pulling at it to make organic objects like faces; I don't know what equivalents exist in the other apps. Ultimately, I'm definitely interested in animation but more interested in a wide array of modeling tools and top-notch rendering. Decent speed, ease of use, good docs, and ideally some OS X UI compliance would be good too.

Anyway, I'm going to continue investigating. I'm posting this partly to share what information I do have, and mostly to get discussion going that might shed some more light on this subject for people who, like me, want to get into this but can't afford the time and money required to do a personal, extensive comparison of all the major apps. I apologize if any of my information is inaccurate, and hope someone will correct it. Beyond that, any and all help is greatly appreciated :-)."

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Which 3D Rendering Package Do You Recommend?

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  • by puppet10 ( 84610 ) on Sunday November 10, 2002 @07:35PM (#4639200)
    to do with the software, but most high end 3d stuff costs an arm and a leg.

    One reasonably priced well spoken of modeller you didn't mention is Rhino [rhino3d.com].

    Maya is nice, but if you aren't animating you're only using a very small portion of its abilities.
  • 3D studio and Poser (Score:5, Interesting)

    by rufusdufus ( 450462 ) on Sunday November 10, 2002 @07:38PM (#4639212)
    I have 3D studio max and it is very powerful. However, it is also very expensive and very very difficult to learn. I don't recommend it for the weak of heart.

    I also have Poser to do human and animal posing, and this program is great. It is easy to use and intuitive. For doing animation of 3d human models it is perfect.
  • Blender (Score:1, Interesting)

    by Anonymous Coward on Sunday November 10, 2002 @07:48PM (#4639282)
    Can't be beat in terms of price/performance. Period.

    Now, if you want to be one of the "big boys" (i.e. just can't stand the thought of *not* pissing money all over the place), load up your platinum card and break off a Maya or MAX license. About a year from now, you might be producing something approaching a test render.

    It's really a question of time vs. money. If you've got the cash, the 3D companies will be more than happy to take it from you. If you've got the time, send $100 to blender.org and learn Blender.

    (will be marked troll because I said "pissing..." watch.)
  • by GriffX ( 130554 ) on Sunday November 10, 2002 @08:12PM (#4639379) Homepage
    Arrghman points out above that you should see what appeals to you, and I certainly agree. As said, Lightwave's interface is the subject of some debate - I certainly agree with this, but having a number of year's experience with it under my belt, I'll weigh in - play with the demo you have, and see what you think.

    IMHO, Lightwave's interface is designed *not* to get started quickly with, but to *work* quickly once you have a bit of experience with it. All command buttons are text and nothing but - I've played with 3DSMAX, and after using Lightwave, I find it incredibly frustrating. Um, which of those tiny icons that look like cubes do I hit to make a cube? Oh, that icon with the shaft of light pouring down, does that mean lighting options, volumetric lighting, or what?

    I haven't had an opportunity to play much with Maya, but what I've seen gives me the impression that it has the same sort of problem. Lightwave (can you tell what I'm recommending here?) Is a very transparent interface... which I hardly use anymore. One hand on the keyboard, and the other on the mouse or tablet, and I can turn out models and animate very quickly indeed. For me, at least, it feels more like working on an art project, and less like futzing around with a computer program. And, as you said, the renderer is fantastic.
  • Art of Illusion (Score:3, Interesting)

    by Wayne Gramlich ( 449352 ) on Sunday November 10, 2002 @08:17PM (#4639404) Homepage

    The Art of Illusion 3D modeller is written in Java and runs on the Linux, Mac, and Windows platforms. (It does not currently use the Java3D interface, because that has not yet been licenced for the Mac platform.) Here's a URL:

    http://www.artofillusion.org/ [artofillusion.org]

    It is under a GPL license and seems to be pretty easy to use (i.e. not nearly as confusing as Blender is to initial users.)

    Your milage may vary.

    -Wayne

  • by edo-01 ( 241933 ) on Sunday November 10, 2002 @08:23PM (#4639435)
    When chosing renderers there's a lot of FUD about "this or that package has a crap renderer" etc, but a good render is a function of good composition, modelling, lighting and texturing. Bad 3D will look bad no matter what you render it with!

    In terms of final output these days, a good artist can use any of the Major packages out there and get similar results (a renderer does not a good artist make). Maya has a rep as a high-end package, and if you are good with it you're not going to have any problems finding work. Given that you are on a Mac I'd lean towards Lightwave, it's got a great renderer built in and it's a LOT easier to learn than Maya. And for what you need it for; rendering occasional design elements and fooling around it's perfect. Lightwave is a great package that easily competes with Maya for the quality of work produced with it.

    If you were on the PC I'd reccomend 3DS Max with Brazil for rendering, I've been using it since 3DS DOS v2 and although I often freelance for a shop that's mostly Softimage and Maya I've never felt the need to learn anything else. We used it for over a thousand shots a year for three years on Farscape and it's been fantastic. I'll never switch packages as long as Discreet still develop it.

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