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Programming IT Technology

What Makes an Open Source Project Successful? 201

crowston asks: "There have been a number of discussions on Slashdot and elsewhere about how good projects work (e.g., Talk To a Successful Free Software Project Leader), but less about how to tell if things are going well in the first place. While this may seem obvious, most traditional definitions of software project success seem inapplicable (e.g., profit) or nearly impossible to measure for most projects (e.g., market share, user satisfaction, organizational impact). In an organizational setting, developers can get feedback from their customers, the marketplace, managers, etc.; if you're Apache, you can look at Netcraft's survey of server usage; but what can the rest do? Is it enough that you're happy with the code? I suspect that the release-early-and-often philosophy plays an important role here. I'm asking not to pick winners and losers (i.e., NOT a ranking of projects), but to understand what developers look at to know when things are going well and when they're not."
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What Makes an Open Source Project Successful?

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  • Step 3! (Score:3, Funny)

    by Bingo Foo ( 179380 ) on Tuesday April 22, 2003 @02:21PM (#5782872)
    the "..." part before the "Profit!"
  • Re:Step 3! (Score:4, Funny)

    by sbeitzel ( 33479 ) on Tuesday April 22, 2003 @02:26PM (#5782932) Homepage Journal
    I dunno, man. Where do you get the extra step?

    I heard it first as:

    1. steal underpants
    2. ?
    3. profit!

    What more is necessary? Just steal underpants!
  • by stratjakt ( 596332 ) on Tuesday April 22, 2003 @02:27PM (#5782939) Journal
    The same thing that makes any software project successful:

    a win32 port.

    Next question please.
  • by BabyDave ( 575083 ) on Tuesday April 22, 2003 @02:32PM (#5782990)

    Stallman demands that people call it GNU/[Foo]

  • by dfn5 ( 524972 ) on Tuesday April 22, 2003 @02:37PM (#5783029) Journal
    You have been sued by a huge mega corp with a team of lawyers over patent infringement and the EFF comes to your rescue.
  • by The Bungi ( 221687 ) <thebungi@gmail.com> on Tuesday April 22, 2003 @02:48PM (#5783119) Homepage
    Going past the "0.1 - Thinking about it" phase in Sourceforge.

    It's all downhill from there.

  • by Anonymous Coward on Tuesday April 22, 2003 @03:42PM (#5783559)
    1. Introduction

    As everyone knows, Open Source software is the wave of the future. With the market share of GNU/Linux and *BSD increasing every day, interest in Open Source Software is at an all time high.

    Developing software within the Open Source model benefits everyone. People can take your code, improve it and then release it back to the community. This cycle continues and leads to the creation of far more stable software than the 'Closed Source' shops can ever hope to create.

    So you're itching to create that Doom 3 killer but don't know where to start? Read on!

    2. First Steps

    The most important thing that any Open Source project needs is a Sourceforge page. There are tens of thousands of successful Open Source projects on Sourceforge; the support you receive here will be invaluable.

    OK, so you've registered your Sourceforge project and set the status to '0: Pre-Thinking About It', what's next?

    3. Don't Waste Time!

    Now you need to set up your SourceForge homepage. Keep it plain and simple - don't use too many HTML tags, just knock something up in VI. Website editors like FrontPage and DreamWeaver just create bloated eye-candy - you need to get your message to the masses!

    4. Ask For Help

    Since you probably can't program at all you'll need to try and find some people who think they can. If your project is a game you'll probably need an artist too. Ask for help on your new Sourceforge pages. Here is an example to get you started:

    "Hi there! Welcom to my SorceForge page!

    I am planing to create a Fisrt Person Shooter game for Linux that is going to kick Doom 3's ass! I have loads of awesome ideas, like giant robotic spiders!

    I need some help thouh as I cant program or draw. If you can program or draw the tekstures please get in touch! K thx bye!"

    Thousands of talented programmers and artists hang out at Sourceforge ready to devote their time to projects so you should get a team together in no time!

    5. The A-Team

    So now you have your team together you are ready to change your projects status to '1: Pre-Bickering'. You will need to discuss your ideas with your team mates and see what value they can add to the project. You could use an Instant Messaging program like MSN for this, but since you run Linux you'll have to stick to e-mail.

    Don't forget that YOU are in charge! If your team doesn't like the idea of giant robotic spiders just delete them from the project and move on. Someone else can fill their place and this is the beauty of Open Source development. The code might end up a bit messy and the graphics inconsistant - but it's still 'Free as in Speech'!

    6. Getting Down To It

    Now that you've found a team of right thinking people you're ready to start development. Be prepared for some delays though. Programming is a craft and can take years to learn. Your programmer may be a bit rusty but will probably be writing hello world programs after school in no time.

    Closed Source games like Doom 3 use the graphics card to do all the hard stuff anyhow, so your programmer will just have to get the NVidia 'API' and it will be plain sailing! Giant robot spiders, here we come!

    7. The Outcome

    So it's been a few years, you still have no files released or in CVS. Your programmer can't get enough time on the PC because his mother won't let him use it after 8pm. Your artist has run off with a Thai She-Male. Your project is still at '1: Pre-Bickering'...

    Congratulations! You now have a successful Open Source project on Sourceforge! Pat yourself on the back, think up another idea and do it all again! See how simple it is?

"May your future be limited only by your dreams." -- Christa McAuliffe

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