Do the 5.1 Stereo Headphones Really Work? 84
Tamor asks: "Zalman, the company behind some extremely high quality PC noise-reducing products are now selling real 5.1 surround sound headphones. The surround effect is achieved by placing 3 drivers in each ear-piece. As a geek-with-young-family this product's pushing all the right buttons for me, it looks cool, and means I can finally achieve surround sound without waking the kids. Or does it? I was sure that to place a sound spatially your brain relies on the delay between hearing the sound in one ear and then the other. If your left ear only hears the left 3 channels, and your right ear only hears the right 3 channels isn't this making it more difficult for spatial placement to happen? Do you know if/how these are achieving surround effect if each ear is only hearing half of the audio field?"
Re:Personal experience? (Score:2, Informative)
No, you won't. At least, not from Newegg. From their page:
ZALMAN ZM-RS6F Real Surround Sound Headphone -RETAIL
Model# ZM-RS6F
Item # N82E16836501001
Price: $39.99
In Stock: NO
Physics Problem (Score:3, Informative)
Beyond that, unless you have a really big head, the difference in arrival time to each ear is less than a microsecond. That is surely too small for your brain to comprehend.
Well calculated delay (Score:5, Informative)
google? (Score:5, Informative)
bigbrui.com [bigbruin.com], overclockersclub.com [overclockersclub.com], modthebox.com [modthebox.com], pcextreme.net [pcextreme.net], Tom's Hardware [tomshardware.com], AnandTech.com [anandtech.com], etc...
Read CPU magazine for a review (Score:5, Informative)
There might be a copy of the review on their website (no I don't have a URL, use a search engine).
Not to be snarky: (Score:5, Informative)
But the Zalman product page that you linked to in your post had links to several online reviews. Were those insufficient? I found them to give me all the information that I would need to make a $40 purchase...
www.rbmods.com [rbmods.com]
www.hardextreme.org [hardextreme.org]
http://www.fastlanehw.com [fastlanehw.com]
www.itpro.no [fastlanehw.com]
www.hardware-testdk.com [hardware-testdk.com]
ohls-place.com [ohls-place.com]
Re:Physics Problem (Score:3, Informative)
The 5.1 headphones would be pure gimmick, if we had been able to work out the sound transformations for convincing the brain a sound is coming from a given direction.
AFAIK, there has been progress in the field but it has hit a wall, and all the demos I've ever heard impart a very synthetic characteristic to the sound vs. the original source. (And I'm not speaking as an "audiophile"; the degradation in sound quality is clearly audible to me.)
The headphones can off-load these computations that are so freakishly complex we still can't do them onto reality itself, since "reality" remains better then any algorithm we've put together yet and doesn't sound synthetic.
Now, I've never used these or even heard of these, but I can easily believe that they are more then a gimmick at our current levels of understanding of sound spatialization. Nor would I expect two-speaker setups (headphones or otherwise) to match these any time in the forseeable future.
There are some (classical) recordings out there that are done using a fake head, with mic in place of the eardrums.
This goes to prove my point. Normally "preprocessing" sound before it gets to production is an anathema to a sound engineer; there's virtually nothing you can do to improve the sound while recording it, except record it with higher fidelity. "Aural recording" (if that's the name) is an exception, because you can't add that in post-processing, no matter what inputs you provide yourself. If it was something that could be added in post-processing, the sound engineers would insist on doing so to maintain maximal control over the sound.
Re:Physics Problem (Score:4, Informative)
I agree.
So to summarize all this:
1. If the recording is mode with the fake-head, it is best to use 2.0 headphones / in-ear-canal or otherwise.
2. Rest of stereo audio sources are best with a 2.0 headphones
3. Computer generated sounds (especially FPS) best with 5.1 headphones (no or less calc involved)
4. DVD-Audio, SACD 5.1 sources are best with 5.1 headphones, IF are not remastered from a stereo source, but rather are recorded with 5 mono microphones.
Does anyone can improve / extend on above, please post.
Re:Physics Problem (Score:2, Informative)
Re:3d sound with 2-speakers (Score:2, Informative)
iirc it's actually very simple, the sounds were recorded using a dummy head with two mikes where the ears would have been
For the smart-asses, the answer (Score:4, Informative)
Re:No. (Score:4, Informative)