Best Sci-Fi Space Battles? 247
ardor asks: "Recently, while watching Babylon5, I wondered about the space dogfights in popular sci-fi outings. I find the space battle in Star Wars VI to be still one of the best in existence, and some battles from B5 are amazing too. But where are more good space fights? I've found them to be surprisingly rare. Most are very short, or not very big (less than 5 ships). I know, large & complex scenes are very expensive, nevertheless I mean some with tons of small interceptor & bomber ships, large/huge cruisers, stations, and so forth. Have you watched a really awesome space battles, and if so, what show/movie was it?"
Give Me Ramming Speed! (Score:3, Funny)
It was used in B5, ST:DS9, and ST:V iirc.
The battle I wanna see... (Score:3, Funny)
Re:Good scenes (Score:3, Funny)
Sorry, any good battles in that movie were nullified by the "Be quite, the other SPACE ship might hear us talking!" scene.
Ricardo Montalban as the devious and cunning (Score:4, Funny)
Any Chase Scene (Score:2, Funny)
Re:Red Dwarf (Score:3, Funny)
Rimmer: Step up to red alert!
Kryten: Sir, are you sure? It does mean changing the bulb!
Love it!
Re:Give Me Ramming Speed! (Score:3, Funny)
"Prepare ship for light speed!"
"No no no, light speed is too slow!"
"Light speed too slow?"
"Yes, we're gonna have to go right to... ludicrous speed!"
"Ludicrous speed? Sir, we've never gone that fast before. I don't know if this ship can take it!"
"Whatsa matter, Colonel Sandurz? Chicken?"
Spaceballs. Has a few space battles, too, but... well...
Re:Battles... (Score:3, Funny)
Wondered why the heavier cruisers didnt have multiple laser turrets, and smaller turrets to shoot smaller craft.
They do, sort of. Next Gen ships have omnidirectional phaser arrays capable of firing multiple beams coupled with sensors that can maintain a lock on multiple targets (DS9 had a scene in Sacrifice of Angels, IIRC, which showed a Galaxy-class ship firing two beams simultaneously from its forward ventral array at a Cardassian cruiser, pounding the s@#% out of it). The trouble is that this would make Federation ships far too kick-arse to use combat for dramatic tension in the plot, so the writers have to either: (a) have the crew do stupid things or under-utilize the capabilities their ships have; or (b) have systems perform unpredictably according to the needs of the plot (shields are the worst offenders as regards reliability, closely followed by the warp core and, of course, bridge control panels).