History of "Gods Eye View" 3D Game Perspective? 70
Milo_Mindbender asks: "A lot of games today feature a 2D or 3D 'instant replay' system that lets you watch the game you just played on a map or from a third person 3D view. Some multi-player games also let you watch live games in play this way. I'm trying make a time-line on the history of this feature and was hoping the Slashdot crowd could help me out with names, dates and other info on games that had replay features. I think the Army SIMNET tank simulator was the first to have this (called the 'flying carpet') sometime in the late '80s early '90s. References to games with replay are harder to find because it usually wasn't advertised. I'd particularly like to find the first game with user controlled 2D and 3D game replay/spectating and the first replay systems with automatic camera controls creating cinematic 'wide world of sports' quality real-time movies of the game."
Stunts (Score:1)
Anyone else remember this? Or am I making it up?
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Re:Stunts (Score:2)
Re:Stunts (Score:3, Informative)
Re:Stunts (Score:1)
Re:Stunts (Score:2)
Re:Stunts (Score:2)
When did that game come out? This must have been sometime around 1991 or 1992.
Re:Stunts (Score:2)
I remember hitting the crevice just right a few tiems on jumps and things with the indy car and having it launch straight up in the air. Truely awesome! Saved all those replays
Re:Stunts (Score:2, Informative)
Re:Stunts (Score:1)
First racing game with the feature...? (Score:2)
Re:First racing game with the feature...? (Score:3, Informative)
Re:First racing game with the feature...? (Score:2)
Re:First racing game with the feature...? (Score:1)
4D Sports Driving (Score:1)
Re:4D Sports Driving (Score:2)
Re: Need for speed series I think... (Score:1)
So... (Score:2)
Re:So... (Score:2)
Re:So... (Score:3, Interesting)
He's R&D at Sony, in other words.
"Developed single-pixel particle demonstration, covering physics based particle motion, use of alpha blending and optimized rendering of this type of particle using VU1 microcode on Playstation II
Developed demonstration of high-speed texture loading (10 megabytes per frame) and presented the technique at Playstation II developers conference and several smaller ga
Re:So... (Score:1)
Like I was trying to keep it a secret? (Score:3)
By the way, it's "Nexialist" which comes from an old A.E. Van Vougt book and is basically just a tech version of "jack of all trades"
Re:Like I was trying to keep it a secret? (Score:2)
I always thought of the Nexialists as a better focused version of the renaissance men, but with a touch of existentialism thrown in.
Re:No lawsuits, no patents (Score:3, Interesting)
Way back in 90-91 I wrote several replay systems for the Virtual World Entertainment multiplayer cockpit simulator games "BattleTech" and "Red Planet". One replayed the game on a 2d scrolling map (overhead view), another generated a play-by-play description of the game (text plus a map with highlight points marked), a third did a cinimatic 3d view that could either be live or a recorded game. You could manually control the cameras or let the computer do it.
I was th
Re:No lawsuits, no patents (Score:2)
Expensive, but I think I still have dreams about them.
We used to hang out between courses at the Montreal location and when it closed down, there was a lot of stuff to buy.. (being the only francophone location, they couldn't re-sell the "monde virtuel" or "velocité=victoire" stuff elsewhere)
Jaques Villeneuve used to be a regular there between races, when he had the chance to come back to Montreal.
I started playing on version 4, I think, (when you didn't have to remember the cool
As good a place as any... (Score:1)
It really pisses me off in a game such as Toca Race Driver 2, where with such pretty graphics and fun physics you could get some really cool replays happening if only the replay engine provided a reasonable set o
civilization (Score:2)
Re:civilization (Score:1)
Re:civilization (Score:2)
It was very cool.
Red Baron (Score:1)
Re:Red Baron (Score:1)
I loved showing off with those! It would be cool to have a feature like that in most 3D games.
F1GP (Score:2)
Falcon 4, (now Free falcon) had replay (Score:1)
The current Free Falcon software is also truly excellent. I am fairly sure the replay feature is still there.
hard drivin' (Score:2)
Anyhow, it had both "ghost racers" that represented your best lap, and a replay mode when you cracked up spectacularly.
Re:hard drivin' (Score:2)
Thanks for posting a memory. That game was awesome. It came to the local arcade when I was 14. It's how I learned to drive a manual transmission. No kidding. Sure, a real car felt different, but I had already internalized the motions of hand/feet coordination.
The sequal had a course that finished with a tunnel followed by a high-bank right turn to the finish line. I was able to shave 4-ish seconds off my champion challenge lap time with the following stunt: When entering the tunnel, drive up the left side
Racing Destruction Set (Score:1)
Re:Racing Destruction Set (Score:2)
It would be interesting to build something like that with todays physics and graphics.
You used roller coaster tycoon type track building tools. Then you set things like gravity, weather (friction) etc, and race with different cars. (The CanAm was the best.) You could have jeeps with spiked tires for ice tracks. Nobbies for dirt. Lunar Rovers for low gravity.
And making your own tracks was just awesome as long as you didn't make and traps in there
Bungie Dates - Games with Replay (Score:1)
Bungie Released Marathon 12/21/1994 - you could save "films" and during film playback you could cycle through the viewpoints of the other players (in other words still locked in 1stPP).
Bungie Released Myth: The Fallen Lords 11/14/1997 - you could save "films" and during playback you could turn the "auto-follow" camera on and it would try to display the most interesting action in the game in a somewhat cinematic style. It worked reasonably well. On 12/31/1998 Bungie Released My
Chuck Yeagar's Flight Simulator (Score:1)
quakeworld (Score:1)
quake1, or more properly, quakeworld was the first i can officially say i remember, for a truly free-controlled observer. maybe heretic, but i'm not sure. i don't know if i'd count racing gamed with a set camera-path/stations.
Demos in Doom (Score:1)
MobyGames [mobygames.com] has a chronological list of games, alot with screenshorts.
Modem Wars (Score:2)
Re:Modem Wars (Score:1)
Up until a few years ago, my brother would still play Modem Wars via modem under DOS. The game was quite addictive and yet amazingly simple. Modem Wars is also recognized as one of the first PC "remote" (as opposed to hotseat) multiplayer games.
Bruce
PLATO IV (Score:3, Informative)
I have a vague recollection of some early Apple ][ sidescroller game that had a replay, also some early Amiga game. Maybe someone else will remember..
BBC TV Game Show (Score:4, Interesting)
There were 5 3D computers in the network, one each generating a first person view and a map view for each of two teams, and then a "virtual camera" in the vision gallery. This was used to get a view into the game zone for the tape, and could select any of the player's viewpoints and many others.
The pilot episode was filmed in late 1991 at Anglia TV in Norwich (England) and was a star network based on 9600 baud serial cables.
By the time the series was actually comissioned in 1993, we had a more robust thin Ethernet solution to the networking problem, and the BBC made one series of the program before it became a casualty of regime change in the organisation.
The program was critically panned, but there was one positive outcome - Craig Charles (of Red Dwarf fame) bought me a drink.
Populous (1989/1990) by Bullfrog (Score:2)
It came on 5.25" floppies.
Search terms of "populous" and "bullfrog" will get you to some good hits.
Re:Populous (1989/1990) by Bullfrog (Score:1)
Yes, Populous was an early "god game", but certainly not the first one. Though I can't think of earlier examples.
Stunt island (Score:1)
Myth (Score:1)
Indy 500 (Score:1)
I'm sure Stunt Car Racer on the Amiga did a similar thing at a similar time.
Hi /. (Score:1)
ah crap. can you just write the dang paper for me?
There was a WWII dogfight game (Score:2)
The flight simulator for the Apple ][ (Score:2)
...had what you're talking about. This was circa 1983. You could either look out of the windshield or straight down on the (very small, gridded) "world". I had a ball flying and dogfighting with that thing, green-screen and all.
NES Play Action Football (Score:1)
Zaxxon (Score:1)
Re:Zaxxon (Score:1)
Tie Fighter and X-Wing (Score:1)
Excitebike Nintendo (1984) (Score:1)