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The Almighty Buck Role Playing (Games)

Pay-As-You-Play MMORPGs? 158

grubber33 wonders: "With exciting MMO games like World of Warcraft and others existing, the current monthly fee plans that all MMO games that I'm aware of aren't necessarily worth it for people that don't have as much time to play games as others. For instance, I have about 3-5 hours to play games per week, if I'm lucky. On top of that, I like more than one game but I'm still interested in MMO games. I was wondering what Slashdot thinks about newer MMO games implementing some sort of pay-as-you-play system or at least having that option alongside the current monthly fees."
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Pay-As-You-Play MMORPGs?

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  • by Divide By Zero ( 70303 ) on Friday December 17, 2004 @12:09PM (#11116278)
    Watch out - as soon as you buy that expansion pack, you start paying monthly fees. According to the "*Conditions" on their website [anarchy-online.com]: "Should you wish to upgrade to any of the expansion packs monthly subscription and client fees will be added."

    The first hit is always free.
  • by david.given ( 6740 ) <dg@cowlark.com> on Friday December 17, 2004 @12:19PM (#11116413) Homepage Journal
    ...sort of.

    The way it works is that playing is completely free. However, equipment in the game costs game money, and the easiest way to get game money is to spend real money on it.

    It is possible to play without spending anything, but you'll end up having to do a lot of grinding in order to make enough money to buy a piece of equipment that will let you make some more money, etc. Spending will let you shortcut this to a fair extent.

    (Currently I've sunk $10 into it. This bought me some decent armour, a low-level newbie gun, and some ammo for the gun. So far, I haven't managed to break even when hunting, but that's because I'm crap at it. I'm also practicing sweat gathering, which is sort of like milking except they tend to maul you at the same time. You end up with lots of little bottles that you can sell.)

    One interesting side effect of all this, plus the fact that equipment wears out and needs to be repaired, is that everyone is obsessed with money. Poke around on the 'net and you'll find detailed analyses of how much a weapon costs to use: per hit, per unit damage, per swing, etc. Newbies are better off with weapons with low cost per swing/shot; experts are better off with low cost per unit damage. All equipment wears out and needs to be repaired.

    The first time I killed an animal I got 0.78 ped loot from it (== 7.8 US cents). The record is apparently 29000 ped (== just under three thousand dollars)...

    There are other ways you can make money in-game: hunting and sweat gathering are the main ones open to newbies, but there's also crafting, shopkeeping, mining, plus all the various service industries like guides, distracting animals while other people shoot at them, trading, etc. PE has a thriving economy.

    If you're interested, give it a try --- just download and run. It is, after all, free.

  • Guild Wars (Score:4, Informative)

    by crashmstr ( 753615 ) on Friday December 17, 2004 @12:21PM (#11116434) Homepage
    Guild Wars [guildwars.com] (still in beta) is currently set up so that there is no monthly fee. You buy the game at retail, and play online for free. "Chapter" expansions then will be a purchaseable item, but only required to access new chapter areas or items. So for someone who plays only occasionally they only pay once, or only pays more when they are ready for playing the expansion content.

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