GIMP Interface Proposals? 218
Anonymous Coward asks: "It would seem that naught but its developers themselves like the GIMP's UI. How would you like the GIMP to look? Reply with links to GIMPed (or Photoshopped, if you swing that way) screenshots. Individual features, the menu structure, or (preferably) default workspaces after you open up a blank new canvas." With the release of version 2.2 in the bag, 2.3 development should now be in full swing. What aspects of the interface do you think the GIMP team should make for the next release and for future relases down the line?
I'm not a GIMP developer (Score:3, Interesting)
Photoshop (Score:4, Interesting)
Re:I'm not a GIMP developer (Score:4, Interesting)
On a semi-related note, it would be nice to see the Mac OS X version make some of its windows more like palettes that don't necessarily have a focused or unfocused state. As-is, clicking on a tool's icon actually takes two clicks. The first brings the window to the front, then the second selects it. Similarly, you needs to clicks to actually use it on the document. This is not a problem in Linux since the window focus model is typically configured in a way that allows the first click to select the tool even if the window does not have focus.
This kinda reminds me of Blender (Score:5, Interesting)
Text (Score:3, Interesting)
Right-click does *not* suck (Score:3, Interesting)
Have you used GIMP 2.2 (or even a late 2.0)? They have menus on every image window. Purists will complain that it's cluttered, but I find it very handy to have a choice of right-clicking if you happen to be a long way from the menu bar, or clicking on the menu bar if it's not a function you use often (hunt and peck made easier) or the bar happens to be nearest.
I've got a little list! (Score:5, Interesting)
Re:This kinda reminds me of Blender (Score:3, Interesting)
I know it's not directly GIMP-related (Score:5, Interesting)
I've been a GIMP user since its early days. I was a former Photoshop aficionado, and by far I think the GIMP's UI is easier to use and more intuitive of that of PS. The right-click menu just rocks, the floating and dockable toolbars and panels are really practical.
Almost 1 year ago I moved from Linux to OS X on the desktop. GIMP is still my favorite image manipulation software, but I would *really really* love to see it more integrated with the OS, as X11 is slow, bloated and unstable and just doesn't looks natural.
I know the GIMP developer aren't to blame for this, but a native port of GTK+ and its related tools to the OS X framework would be great, to eliminate the dependency on X11 and get a more 'at home' feeling with the app. It was already done for Windows and OS X *should* be easier AFAIK because all the underlying *NIX stuff is already there.
My Wish? (Score:3, Interesting)
I like things to dock. It's nice to work with the document maximised and not have the palletes cover the document. It's nice to be able to customise menus and toolbars to your heart's content. It's nice to have tear-off menus for common actions, such as tearing off the menu for centring something.
It's strange how Photoshop isn't nearly as customisable as Word when it comes to interface.
Re:Proper MDI. (Score:3, Interesting)
I really agree. Tabbed instances of application windows make a boatload of sense. Microsoft (and other desktops) have somewhat tackled this by grouping an application's windows in the taskbar (or "dock") or whatever your WM calls them) but this isn't very useful in my opinion. I'd like to see tabs implemented by the WM in some standard way within the application itself...
Re:survival of the gimpiest (Score:3, Interesting)
I agree completely. Even if there were designers working on this, their opinion would be taken as optional fluff. By the very nature of open source programming, the programmer has the last word. Programmers wouldn't take the word of a designer until the designer had proven to the programmer that his way is better. This is where commercial software has a significant advantage - in a good company, the UI people have pull, and can mandate changes. This isn't to say all (or even most) commercial companies do this, or that all open source software has a bad interface. But I think at this point, we should be happy with what we have: a stable, free program, with lots of options and a fairly decent interface... considering.
Re:This kinda reminds me of Blender (Score:3, Interesting)
Leave UI overhaul for 3.0 (Score:2, Interesting)