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Programming Businesses Apple Technology

Modern Mac Development? 210

CDarklock asks: "I'm getting seriously interested in setting a new Mac next to my Windows box (to replace the Mac SE, which should tell you about how long it's been). But on Linux and Windows, I'm accustomed to writing lots of custom apps in C++ to fill the gaps around the system, but I haven't written anything on a Mac for something like fifteen years. As a professional Windows developer, what sort of expense am I facing to outfit a new Mac with development tools comparable to Microsoft's Visual Studio .NET, and what sort of learning curve should I expect?"
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Modern Mac Development?

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  • Xcode (Score:5, Informative)

    by geoffspear ( 692508 ) * on Tuesday April 12, 2005 @02:15PM (#12214527) Homepage
    The development tools come with the OS for free.

    As for the learning curve, it may take some time to get used to things being done differently in OS X, but moving from C++ to Java isn't too difficult if you choose to use Java Cocoa.

    Objective C is generally a better bet for Cocoa development, but it will have a slightly steeper learning curve, since the syntax is significantly different.

    Other than the change of language, the Cocoa frameworks might take a while to learn, but the documentation is very good.

    • Re:Xcode (Score:2, Interesting)

      by drc1 ( 791967 )
      You can use Xcode to program in almost any language you choose Cocoa, C, Java, Ruby....
      • Re:Xcode (Score:3, Informative)

        by geoffspear ( 692508 ) *
        True, but if you're looking for something comparable to .NET to develop Mac applications, you're probably going to want to use Cocoa or Carbon.

        You can develop Palm applications in Xcode, too, but I don't think that's what the OP is looking for...

      • PHP? I'm curious. I've never seen Xcode. How well (if at all) does it handle the typical web development languages like X(HT)ML, PHP, Perl, JavaScript, etc.?
        • Re:Xcode (Score:2, Informative)

          by drc1 ( 791967 )
          Have a look at http://developer.apple.com/internet/scripting/phpa ppledevtools.html I suspect it is now possible to use Xcode for just about every language. I must admit I quite like having the same environment for all my projects from Applescript to ObjC
    • Re:Xcode (Score:3, Informative)

      by Golias ( 176380 )
      It should me noted that the just-released OS X 10.4 ("Tiger") comes with Xcode 2.

      Among other things, it's capable of importing Code Warrior projects.
    • Re:Xcode (Score:5, Informative)

      by Bastian ( 66383 ) on Tuesday April 12, 2005 @04:11PM (#12215991)
      If you're looking at writing native software, I would strongly recommend taking the long road and getting used to Objective-C, for a multitude of reasons.

      The vast majority of frameworks available for OS X are written in Objective-C, and aren't necessarily well-documented. Even though there is an Objective-C - Java bridge, you'll still have to learn ObjC to use these frameworks just to learn how they work.

      In my experience, ObjC apps run faster and consume less memory than Java Cocoa apps. I have also found that this tends to be a bigger issue in the Mac world than it is in the PC world, because Mac users tend to hold onto their computers for much longer. That, and the Java Runtime Environment for Macs doesn't seem to be nearly as well-optimized as the JRE for PCs. (well, Windows, at least.)

      Massive portions of the OS X APIs have not been ported to Cocoa yet. If you use ObjC Cocoa, a lot of the ObjC objects you use will be toll-free bridged with the equivalent data structures in the Carbon libraries. It should also be a lot easier to deal with the even older C libraries that haven't even been included in Carbon yet.

      But most of all, my impression is that if you're using the Cocoa libraries and the Java language, you have more or less given up all the benefits of the Java platform (such as the ability to write platform-independent apps), as well as the benefits of the Objective-C language (such as categories.) Unless you just really don't want to trade automatic garbage collection for reference counting or just really don't want to learn a new language, you're giving up a lot to gain a little by using Java for Cocoa development.

      • by EccentricAnomaly ( 451326 ) on Tuesday April 12, 2005 @07:41PM (#12218395) Homepage
        Apple has a free mini-book that intros Objective-C and gives a good feel for its capabilities:

        ObjC.pdf [google.com]

        I highly recommend it to anyone coming from a C++ or Java background who is wondering what the big deal about Cocoa is.

        And if this little PDF catches your Fancy, Aaron Hillegass has an excellant book: "Cocoa Programming for Mac OS X". Another good book is "Building Cocoa Applications" by Garfinkel and Mahoney.
      • Re:Correction (Score:3, Informative)

        by Bastian ( 66383 )
        To the third point - ObjC objects aren't toll-free bridged to the Carbon libraries, they are toll-free bridged to Core Foundation, a procedural C set of libraries that is secretly most of what Cocoa is. But the end result is still that, if you need to, you can treat your Objective-C objects as C structs with no extra work.

        (Stupid me. I tend to (wrongly) think "C == Carbon" when I think about the OS X libraries.)
      • Re:Xcode (Score:3, Informative)

        Unless you just really don't want to trade automatic garbage collection for reference counting

        I can't find the external link to this now (it may only have been in the developer docs for the Tiger developer releases), but the Objective-C runtime in Tiger has garbage collection. And as of Panther (so, for just over a year now) there has been built in ObjC runtime support for thread synchronization in a similar manner to Java - via the @synchronized keyword - and runtime-supplied try/catch/finally (rather t

      • Re:Xcode (Score:3, Interesting)

        by putaro ( 235078 )
        But most of all, my impression is that if you're using the Cocoa libraries and the Java language, you have more or less given up all the benefits of the Java platform (such as the ability to write platform-independent apps)

        Depends on how you code things. We have a fairly large app written in Cocoa/Java and if you work to abstract things out a bit you can cut the amount of OS X specific code down quite a bit. For example, we have a GUI that runs under Cocoa and Swing. By factoring the code properly (Mod
    • Re:Xcode (Score:5, Interesting)

      by swillden ( 191260 ) * <shawn-ds@willden.org> on Tuesday April 12, 2005 @04:40PM (#12216370) Journal

      Objective C is generally a better bet for Cocoa development, but it will have a slightly steeper learning curve, since the syntax is significantly different.

      Different, yes, but also very simple, so don't overestimate the level of effort required, assuming you know C.

      Objective-C is an object-oriented extension to C, like C++, but it took a very different approach than C++. While C++ is large and complex, Objective-C is small and simple. The syntax is deliberately based on Smalltalk syntax, so if you know Smalltalk you'll have even less to learn. If you don't know Smalltalk, though, keep in mind that Smalltalk is a language whose syntax and rules you can literally master in an afternoon. Objective-C has added some new ideas, such as "categories" that Smalltalk didn't have, and there are some interactions between the Smalltalkish syntax and the underlying C syntax, so Objective-C takes a day for a C programmer to fully understand, rather than an afternoon (C++, of course, takes months).

      For C++ and Java programmers who've never seen Smalltalk or another completely dynamically-typed language, I caution you to go slowly at first and take some time to understand the Smalltalk/Objective-C idea of what an "object" is. Or a "class". It's tempting to just dive right into the syntax, figuring that you know the "OO stuff", but the OO stuff in question is just different enough that you'll tie yourself in knots if you don't take a few minutes to understand what the differences are.

      For experienced C++ programmers there's another interesting goody waiting... Objective-C++. The Objective-C and C++ extensions to C are orthogonal, so you can actually mix Objective-C and C++ code at will. Objective-C methods can take C++ objects as parameters and vice versa, and they can store pointers to each other.

      The result is a very powerful language that lets you choose between the flat-out on-the-metal efficiency of good C++ code and the extreme flexibility of late-bound Objective-C code. And with C++'s polymorphism and Objective-C's categories (which provide limited compile-time typechecking) you even have a couple of steps in between. Be very, very, careful though. It's easy to create an unmaintainable mess when you start mixing things.

      BTW, I should make a disclaimer here: I have looked at but never written code for Mac OS X. Everything I know about Objective-C comes from when I used to own a NeXT machine, so there may be a few differences. Based on the OS X code I've read, though, I don't think there are very many or that they're very large.

    • Re:Xcode (Score:5, Informative)

      by cpct0 ( 558171 ) <slashdot.micheldonais@com> on Tuesday April 12, 2005 @04:44PM (#12216413) Homepage Journal
      Backgrounder on me: I'm currently writing things for Mac and PC, in 2003 and XCode, professionally.

      I have to add to your very nice and concise description:

      - Don't try to learn Objective-C by yourself, it's weird syntaxically and many many pitfalls can be avoided by carefully perusing and actually doing the examples for the first few chapters of Ora's Learning Cocoa with Objective-C (http://www.oreilly.com/catalog/learncocoa2/). It's that weird. But it's totally worth it.

      - XCode and VC both have the good things and bad things. I'd say that VC is slightly better because they got more years under the belt that XCode. They also got Visual Assist X, which is God-sent (http://www.wholetomato.com/). And only for the build styles, that are so well hidden in XCode, that ought to piss you off (on VC, you just select the configuration and here you go).

      - As usual, you will pester while doing the transition. It's normal. You are accustomed to something and that "something" is not what you will have, hence you won't have your favorite little shortcut, or your thing you always do, software will react oddly too. Again, not because it's much worst, it's simply different.

      All in all, it's a very interesting endeavor. Good luck!

      Mike
      • - Don't try to learn Objective-C by yourself, it's weird syntaxically and many many pitfalls can be avoided by carefully perusing and actually doing the examples for the first few chapters of Ora's Learning Cocoa with Objective-C (http://www.oreilly.com/catalog/learncocoa2/). It's that weird. But it's totally worth it.

        OK, the syntax is a little different, but I don't think it's that hard to get your head around. Instead of
        someObject.doSomething(param1, param2);
        [someObject doSomethingWith:param1 andWith:p
    • Mac OS X has X11 if you choose to install it with the BSD subsystem. Terminal, yep. If you want to go IDE-less you can use GCC on the command line. Fink! Download Fink Commander for hundreds of 1-click compile and install OSS. BBEdit is a nice editor.

      Personally I like XCode. I do most of my coding in it. I don't really like the SCM support, but svn on the command line works fine. C++ development is fine; you can use the Carbon API.

      For my school Java projects I work in Eclipse. Which, incidentally, works j
  • by crmartin ( 98227 ) on Tuesday April 12, 2005 @02:20PM (#12214597)
    Your problem is managing to impede the Mac sufficiently to make it no better than .NET.

    (Okay, so I am a recent convert.)
  • X-Code (Score:3, Interesting)

    by meatball_mulligan ( 633993 ) * <r_mexico@comca[ ]net ['st.' in gap]> on Tuesday April 12, 2005 @02:22PM (#12214616)
    I don't know how well it measures up against Visual Studio, but I for one love X-Code. It's a nice IDE, useful but not over done. X-Code and a number of other development tools come with OS X (and are avaible at no charge from the Apple Developer Network website). X-Code uses gcc and gdb for compiling and debugging. You can use it to code C, C++, Objective C and others. As far as coding goes, it sounds like you'll really want to learn Cocoa. Cocoa is the core set of OS X frameworks (think MFC, only much, much better). There are Cocoa bindings Java and a few other langs, but ideally you'll want to use Objective C. Obj C is a great language, much easier to learn than C++, and in my opinion a joy to program. Good luck.
  • python? (Score:3, Interesting)

    by same_old_story ( 833424 ) on Tuesday April 12, 2005 @02:23PM (#12214637)
    has any one experience with python development in OSX? these features of xcode, like getting undo for free. are/will they be available for python coders? I dont do any c++ or objective c, so I would not know. I guess those things would requires wrapers for python to deal with them , right?
  • About the only thing you should expect is to love xcode. :-)
    • Unless you want conditional breakpoints (I really hope they've made it into 2.0. Debugging code that breaks on the 2000th iteration of a loop is a real pain without them).

      Learn Objective-C. Sure, you can develop OS X software in X or Java, but the Cocoa APIs are really a joy to use, and they fit with the Objective-C language a lot better than they do with Java. Learn about categories. They are an amazingly powerful method of extending objects - you can add methods to any existing class without subclass

      • Unless you want conditional breakpoints

        You have conditional breakpoints. There just isn't a UI for 'em. Unless they added one in XCode 2.

        See http://developer.apple.com/technotes/tn/tn2032.htm l#conditionalbreakpoints.
  • I used to be a C++ developer too. Then I moved on to Java. You may want to look into this for a number of reasons. For one, you can use eclipse on any platform, including OSX to develop your java apps. For two, apple really likes Java. They have done a lot of work on the jvm for OSX and it performs extremely well. They also provide a number of OSX specific Java interfaces to the underlying platform if you don't care about it being platform specific. Its truly worth a shot.

    • Java is fine and dandy, but anyone who's had lots of experience with C++ might feel a bit more at home using wxWidgets [wxwidgets.org]. I've done a bit of work using wxWidgets, and it's pretty spiffy.

      I will admit, however, that the majority of my stuff has been for Windows/Linux cross-compatibility, with little focus on Macs.

  • Apple Development (Score:5, Informative)

    by Laplace ( 143876 ) on Tuesday April 12, 2005 @02:27PM (#12214682)
    Apple ships OS X with a developer tools CD. That's where you will want to start. It will give you most of your basic gnu development tools, along with Xcode (a decent IDE which is getting better with every revision) and some mac-specific profiling tools.

    The next step is to sign up for the Apple Developer Connection. It has many membership levels ranging from free (so you can download developer tool updates) to very expensive. Update your compiler and tools to the latest version using this service.

    If you like Java, downloading Eclipse might be a good way to go. I haven't used Eclipse much, but have enjoyed all of my experiences with it on OS X.

    You will also want to install either Darwin Ports or Fink. These are package management systems that are based on BSD Ports and apt (respectively). I'm partial to Darwin Ports, but both systems have their strengths and weaknesses.

    If you want dead-tree documentation, the two books to start off with are "Cocoa Programming for Mac OS X" by Aaron Hillegass and "Core Mac OS X and Unix Programming" by Mark Dalrymple and Aaron Hillegass. These guides are thorough, and the authors have been part of the Objective-C/Cocoa community since the Next days, and give good tutorials on what is the Mac philosophy of software development.

    Another option for an IDE, which has decent but dated interfaces to the OS X world is CodeWarrior. I know a bunch of developers who swear by the CodeWarrior development platform. I really couldn't get into it myself, but it seems to have a nice toolkit for cross-platform development.

    Have fun!
    • I'm not the original poster, but I am thinking of doing something similar so I have a few questions.

      Does Eclipse integrate well with Obj-C? Other posts have claimed that would be a better language to focus on.

      As an alternative to Darwin Ports and Fink, have you tried Gentoo for MacOS? (Not to be confused with Gentoo Linux for PPC!) I'm currently a Gentoo Linux user, so this would be my default choice. How does it compare?

      Thanks!
  • XCode is free... (Score:3, Informative)

    by teridon ( 139550 ) on Tuesday April 12, 2005 @02:27PM (#12214683) Homepage
    I have no clue whether XCode is "comparable" to MS VS .NET, but it, and the other Apple developer tools are free. It comes with any Mac, or you can download it for free (with a free ADC Student membership).

    If you have any costs (other than the hardware), they might be:

    ADC membership [apple.com] (student membership is free, non-student cost is significant)

    WWDC attendance

    Other apple developer training/seminars

    None of the above are required. ADC membership will get you access to pre-release hardware and software to test your apps; but you're not doing commercial work, right? Apple training and the WWDC gives you insight into the inner workings of the OS, but you can get much of this info on Apple's developer website [apple.com]

    • ADC membership (student membership is free, non-student cost is significant) You sure? I am a student and they are asking me for $99 to join the Student Developer program.
      • Re:XCode is free... (Score:5, Informative)

        by BoomerSooner ( 308737 ) on Tuesday April 12, 2005 @03:25PM (#12215441) Homepage Journal
        ADC is free
        ADC 1 year subscription for Student is $99
        ADC 1 year subscription with 1 Hardware coupon is $500
        ADC 1 year subscription with 10 Hardware coupons is $3500

        The Hardware discount is significant if you're getting a high end mac. I suggest the $500 subscription and you'll save that on a high end powerbook or G5 powermac

        Click United States [apple.com] Then ADC Hardware Purchase Program.

        Big savings plus it's like subscribing to the MSDN you get cool shit all year.
        • Re:XCode is free... (Score:3, Informative)

          by Senjutsu ( 614542 )
          The Hardware discount is significant if you're getting a high end mac. I suggest the $500 subscription and you'll save that on a high end powerbook or G5 powermac.

          Student ADC members get the same discounts as the $500 select members, so if he's a student he could get those same discounts with the $99 membership.
      • When I got my student ADC membership it was free. The $99 charge is new. :(
    • Actually, the most basic ADC membership, which allows you to download Xcode and a bunch of other tools, is free for everyone, not just students. Now if you want free releases of the OS, etc., that will cost you money. However, I believe they may offer discounts on hardware if you get a more expensive membership, which may help offset those costs.
  • by zhiwenchong ( 155773 ) on Tuesday April 12, 2005 @02:30PM (#12214727)
    Remappable Modifier Keys

    Remap modifiers such as control and caps lock to be super elite.
    http://www.apple.com/macosx/newfeatures/newfeature s.html [apple.com]
  • Tiger? (Score:3, Insightful)

    by El ( 94934 ) on Tuesday April 12, 2005 @02:31PM (#12214746)
    On a related subject, if I wait until May to buy a Mac Mini, will it come with Tiger and X-code?
  • Book (Score:3, Informative)

    by avjewe ( 553252 ) on Tuesday April 12, 2005 @02:36PM (#12214815) Homepage
    Cocoa Programming for Mac OS X by Aaron Hillegass is an excellent place to start learning how to use all the cool Mac-specific stuff.
  • by amichalo ( 132545 ) on Tuesday April 12, 2005 @02:36PM (#12214816)
    Everyone has (and will continue) to discuss Xcode [apple.com].

    I can give some insight into the question of learning curve.

    I develop .NET web apps at work on XP but have a Mac at home. there are a good many differences:

    - The mac is like Linux. Get used to the Linux command line. If you don't know basic commands like LS instead of DIR then the curve will be steap. If you have used a *nix system or are a quick study, I would pickup an O'reilly book and get up to speed with things like user permissions (CHMOD) and GREP and the Pipe "|" for automation. Also know than things like Chron jobs replace Windows Scheduler. Get a book adn take the few hours to skim it. It will be a great reference if nothing else.

    - Perpare yourself for more text editor usage and less sophisticated Integrated Developer Environment (IDE). Okay, let the Apple Xcoders begin their flame. I really feel that MS got some things very very right with Visual Studio .Net and it is way different developing .Net apps with the IDE in Visual Studio. I have developed php apps on the Mac and used TextEdit and BBedit (a great OS X only editor). IMHO, seasoned coders who really know their stuff will do well transitioning from VS.net, beginers will have a few less crutches to use.

    - You're gonna need an office suite. MS Office.X is great, but for the money, I kinda like OO.o and use NeoOffice/J [neooffice.org] myself. A Mac alternative to Visio is OmniGraffle and is better IMHO.

    - Get used to few, but higher quality choices. Okay, this one is touchy too but there are few fewer choices for software and websites to Google for a problem but the ones you do find for whatever the task might be are of better quality I think. Apple does a great many things right the first time so even if an article is written for Jaguar, it may very well work under Tiger, etc. I have found this very frustrating as I try to install something under IIS 6 with a document written for IIS 5 for example.

    - Don't underestimate the hardware. Okay, your budget, your choice, but I would be more inclined to recommend to a serious developer buying a Power Mac (watch out, rumors of new updates in May so careful with the timing) over a Mac mini. The Mac mini is great for a home user wanting to check email, but if you are going to develop, compile, and potentially deploy Web Objects and such, don't underestimate the G5's supperiority to it's 32-bit father. At a minimum, follow all the recommendations and get 512mb ram (I have a Gig and use it).

    Lastly, "Welcome".
    • A Mac alternative to Visio is OmniGraffle and is better IMHO.

      OmniGraffle may or may not be included with a new Mac. Mine came with it and OmniOutliner, but I am currently one major version behind unless I want to pay.

      Why does he "need" an office suite anyway?
      • Why does he "need" an office suite anyway?

        Reasonable question. I hope this answer suffices:
        Office suites are the toolsets of 21st century inner/extra-office business. They go beyond the basic MS Word .doc (for which any .rtf editor can do 90% of the tasks) and allow the user to document and share information easily.

        As a developer, I find MS Office indespensable. I use Word to edit and contribute to proposals with the ability to set change tracking on so the project manager can accept or edit my changes w
        • Reasonable question. I hope this answer suffices:
          Office suites are the toolsets of 21st century inner/extra-office business. They go beyond the basic MS Word .doc (for which any .rtf editor can do 90% of the tasks) and allow the user to document and share information easily.


          You reckon? Office Suites seem so 20th century to me.

          I seeing a growing trend to using web based collaboration tools for all that stuff. Web based project management tools, issue trackers, wikis etc etc. It's quite liberating to be fr
      • It's 'cron', not 'chron'
      • You oughtn't need to use a text editor when developing - the Xcode editor is very nice, and imho pretty damn sophisticated... It has code completion, syntax highlighting, click-to-go-to-definition-of-method or declaration-of-function, keyboard shortcuts for code fragment templates, etc. etc. etc. (and I mean etc. - there's a whole load of stuff in there)

      Yes, I know you said 'apart from xcode', and I agree (though in my case I'm happy about it) that knowledge of unix is beneficia

    • I really feel that MS got some things very very right with Visual Studio .Net and it is way different developing .Net apps with the IDE in Visual Studio.

      No offense, but MS got some things very very right with Visual Studio 6. VS.NET was very very wrong.

      People can say what they want about VB6, but being able to edit your code while debugging saves a lot of headache. There have been times in VS.NET where I've had to rebuild an entire project because a file is out of sync and its telling me I have a bug o
  • Then install Mono.
    I am pretty sure they have a Mac port.
    As everyone else has said the development tools come with the mac. Kind of remindes me of the old AppleII days :)
    Makes me wonder if Microsoft will start throwing in Visual Studio with Longhorn.
    • > Makes me wonder if Microsoft will start throwing in Visual Studio with Longhorn.

      The lite edition (which is still quite solid) of Visual Studio is a free download now. You can even get it with Firefox, though the platform SDK still requires IE to get. It's componentized now, so you download the individual pieces you need (so if you don't want VB, you don't get VB).

      I sincerely doubt MS will ship any real dev tools with Longhorn. The one market MS really does not want to undercut is the ISV market fo
      • Does anyone really pay for an IDE besides Visual Studio to develop C,C++ or C# under windows?
        I know there are some die hard BorlandC++ users but for the most part for .NET Visual Studio seems only Game in town.
        The ISVs that Microsoft does not want to tick off are the people that make add ins for VS.
      • by babbage ( 61057 )
        I don't think that's the reasoning at work here.

        On Windows, the platform is mature and widely adopted, with a rich variety of software from independent vendors. Microsoft feels they can charge for the development tools, and does so.

        On OSX, the platform -- not counting the Unix foundation -- is young, with a comparitively miniscule pool of software vendors. Apple needs to grow the pool of available software for the platform, so giving their development suite away is a way to encourage more software to be a
        • Re:If you love .net (Score:5, Informative)

          by davidbro ( 13842 ) * on Tuesday April 12, 2005 @07:39PM (#12218375)
          >On OSX, the platform -- not counting the Unix foundation -- is young

          Are you kidding? Cocoa is based on NeXTStep, which has been actively refined since the late 80's. Win32 dates from the early 90's, and .NET is even younger still.

          Interface Builder, the primary Cocoa/NeXTStep GUI tool, was the first of it's kind. I saw it for the first time in 1989.

          The class library that makes up Cocoa is one of the most mature frameworks out there.
        • > Microsoft feels they can charge for the development tools, and does so.

          I just got through saying that they don't charge for them anymore. Those "lite" versions are more heavy duty than most full blown IDE's. About the only thing really crippled is SQL server, but it's still adequate for development. Write your app right and you can switch to postgresql, which has odbc, ado, and .net data providers as well.

          Still, LWATCDR is probably right in correcting my reasoning ... it's not as if MS hasn't larg
  • by anactofgod ( 68756 ) on Tuesday April 12, 2005 @02:53PM (#12215056)
    Is all you need to write the sort of apps that you were talking about.

    Xcode, as every other post has said, is free.

    Wrt books, I'd recommend "Cocoa Programming for Mac OS X, 2nd ed", by Aaron Hillegass. Aaron has a lot of experience teaching NextStep, WebObjects and OS X development, and his book reflect that experience. It is excellent - much better than the O'Reilly offerings I've seen. Big Nerd Ranch [bignerdranch.com] also has a book about programming the underpinnings of OS X called "Core Mac OS X and Unix Programming." Haven't seen this version book yet, but apparently it's the spiffed up, published version of BNR's student guide, so I'd bet it's pretty well done. You can get both together for $96.20 from Amazon.

    There are other good references, tutorials, as well, some free on-line, and some for purchase. Do some Googling and mining on Amazon or B&N to find one that suits your purposes.

    BTW, OS X has some very strong scripting capabilities built in that you might find useful for the kinds of apps you typically develop. And, as someone else noted, Ruby and other cool hacking languages come shipped with OS X and work well with XCode. Also, Eclipse, with all its goodness, runs nicely on OS X.

    Lastly, if you want to put the limitations of "modern" programming languages behind you and get back to the future of software development, OS X has some of the best OSS Lisp implementations. SBCL or OpenMCL (if you want to do Cocoa apps), plus SLIME and Emacs is all a real programmer needs, and it's all free. *grynn*
    • If you're going to mention Lisp, the key is not just that there are Lisp implementations for OS X- we've got them on Linux and Windows too. But what you can get on OS X that you can't get anywhere is the marrying of a really kick ass API- Cocoa- with almost any great language. You can do a tremendous amount with a language like Smalltalk, Lisp, Ruby, Python, Perl, Lua, etc etc with access to the Cocoa classes, and you can do it in only a few lines...
  • I opted for the free online plan.
    See the chart here: http://developer.apple.com/membership/details.html [apple.com]
  • by mellon ( 7048 ) * on Tuesday April 12, 2005 @02:57PM (#12215103) Homepage
    My three main bookmarks for Cocoa help right now are:

    http://rentzsch.com/
    http://www.idevapps.com/fo rum/
    http://www.zathras.de/angelweb/x2004-12-05b. htm

    The main challenges with Cocoa are learning how to navigate project builder so as to connect things up, and figuring out all the undocumented interdependencies between Cocoa objects.

    One of the things that really screwed me up for a long time was not realizing that the UI objects aren't re-entrant, so if you call a UI object from a thread other than the main thread, you're likely to get random crashes.

    The biggest thing for me though was figuring out project builder - figuring out how outlets and actions work. This is particularly a problem because there's no file you can edit to do outlets and connections - you have to do it with the GUI, and it's extremely counterintuitive. Once you figure it out it's easy, though. So it's good to just type your way through a couple of tutorials just to get the hang of it.

    If you want to look at some example source code, I have something up on sourceforge that's (a) not trivial, but (b) not heinously complex, so it might be worth looking at. http://www.sourceforge.net/projects/gofer
  • by tim1724 ( 28482 ) * on Tuesday April 12, 2005 @03:19PM (#12215362) Homepage Journal
    If you're serious about Mac OS X development and want to write applications which blend in well with the Mac environment (necessary if you expect Mac users to actually want to use your applications) then you must learn how Mac applications are supposed to look and behave and figure out how to apply the Human Interface Guidelines to your application. (Note that the HIG is not always 100% accurate .. there are places where you should deviate from it slightly in order to match what Apple's apps do.) This is important, as if you do anything unMaclike then your application will be bashed as a bad Windows port (even if you wrote it from scratch) and no Mac users will touch it.

    You have two ways to go in terms of APIs. Cocoa and Carbon. Cocoa is a refined version of NeXT's OpenStep. Carbon is a cleaned up version of the old Classic Mac OS API (but with a huge number of changes .. it is much improved.) Carbon is straight C code, and the concepts involved are more similar to Windows or X11 than Cocoa's design. But it's big and complicated, and would take a long time to learn. Also, there's a lot more stuff that you have to do in Carbon to make your application behave properly.

    Cocoa gives you most of the behavior for free. You'll write less code, and you'll probably end up with a more Mac-like application. (It's entirely possible to write a a well-behaved Carbon app, but you'll have a lot more to learn in order to do it right, as fewer things are done for you automatically.)

    With Cocoa you'll have to learn Objective C. This is not a big deal. If you know C, then you can learn the handful of additions which comprise Objective C in less than an hour. It's a very simple language.

    Theoretically you can program Cocoa apps in Java, but I do not suggest that you attempt this. Java does not really fit into the Cocoa model very well (it's not nearly dynamic enough) and was shoehorned in as a way to attract developers who refused to learn ObjC. This was a mistake on Apple's part, and they seem to have realized it ... they no longer promote the use of Java in Cocoa.

    I strongly recommend that you spend some time with Hillegass's book [amazon.com] on Cocoa. Objective C an elegant language, and is certainly the fastest way to develop Mac applications.

    If you are a diehard C++ fan, then you may be better off with Carbon, but there will probably be a bigger learning curve as the Carbon libraries are more complex. (Carbon has a long complicated history, from its Pascal roots and old Classic Mac OS constructs (resource forks, FSspecs, Gworlds, etc.) and repeated changes in design (GetNextEvent() replaced by WaitNextEvent() and then Carbon Events, QuickDraw replaced by Color QuickDraw and now by Quartz 2D) so it takes quite a while to figure it all out.

    I'd give ObjC and Cocoa a chance first. You can always use Objective-C++ to combine an ObjC user interface with a C++ backend, if you need to port old code. Be sure to check out MacSTL [pixelglow.com] as it provides some nifty stuff to treat some Core Foundation and Foundation objects in an STL manner.

    As for tools ... well, the Xcode IDE and all the GNU tools (gcc, gdb, etc.) come with Mac OS X, so you shouldn't need to buy anything.
    • (Note that the HIG is not always 100% accurate .. there are places where you should deviate from it slightly in order to match what Apple's apps do.)

      An important example of such deviation is Apple's use of tabbed browsing in Safari. And now I'd like to take this opportunity to remind slashdotters that tabbed browsing was something I predicted years ago [slashdot.org], but was slapped down by others who said that tabs would never happen in Safari because they violated Apple's HIGs. I was modded down for my premonition,

  • The Apple Developer web site has a lot of documentation to help get you started. There are several paths you can use to develop Mac applications. Cocoa is the preferred way from Apple, and relies on an OO framework written in Objective C. They also offer Carbon, which is a procedural interface to a lot of the same functionality written in C.

    I'd definitely recommend a copy of "Building Cocoa Applications" published by O'Reilly. It walks you through the basics of Cocoa, and also introduces interface buil
  • From a broader scope (Score:2, Informative)

    by nflu ( 830885 )
    If you're just looking to write little C++ apps to fill in the gaps (hey, that rhymed), then you should have no problem at all. gcc/++ runs from the terminal the same way it does in Linux. Everything is the same, libraries, commands, and all. I frequently work on C++ projects between a Fedora machine, FreeBSD machine, and OS X; and if you didn't tell me which platform I was on, I wouldn't be able to tell you. Xcode, on the other hand, is a whole other beast. I use it somewhat frequently, but if you're used
  • Although Qt is not exactly a "complete" development environment, it has a lot of tools that enable rapid GUI development and provides you with a comprehensive C++ API that is source compatible on Windows/OSX/Linux. We have been using it for commercial development on Windows and Linux for 3-4 years now and have had our eyes on OSX for a while. The GNU compiler collection should be available for OSX. Looks like it should be an easy jump, but you would still need a source code editor or IDE to help tie the it
    • Re:TrollTech's Qt (Score:3, Insightful)

      by TheRaven64 ( 641858 )
      If you create an app using Qt, then do not expect Mac users to use it. Qt deviates horribly from the OS X HIGs in some areas (e.g. the text area control behaves completely differently from the standard OS X one), giving a really jarring feeling when using Qt apps on a Mac.

      There is no such thing as a good cross platform GUI. Either your GUI fits with the native platform's HIGs, or it is cross platform[1]. You can not have both. Fortunately, good code abstracts the application logic from the UI, so it is

  • by treerex ( 743007 ) on Tuesday April 12, 2005 @03:44PM (#12215656) Homepage

    You are not limited to using XCode on Mac OS X. Once you have the developer tools installed you can use Make and Emacs (or VIM, or whatever) if you want. You could even install KDevelop and use that, if you wanted. You can develop with Qt and its tools as well, if you want to go that direction as well.

    You also don't need to develop in Cocoa, if you feel up to learning the lower-level Carbon APIs and do not want to write code in Objective C.

    I expect that someone has provided Cocoa bindings for Python, if you want to write "native" look apps with that. However, the existing Tk interfaces just work.

  • As a professional Windows developer, what sort of expense am I facing to outfit a new Mac with development tools comparable to Microsoft's Visual Studio .NET, and what sort of learning curve should I expect

    Whether or not it's comparable is debatable, but every copy of OSX includes XCode, which is a full suite of graphical and command line development tools: programs, libraries, examples, and copious documentation. And it's free.

    So there's that.

    Additionally, if you get a copy of Tiger -- which a Mac bought now should either include or be eligible for an upgrade to -- then you get Dashboard, which will let you develop small desktop applications using, as I understand it, Javascript as the development language.

    So there's also that.

    Additionally, if you get a copy of Tiger, you will get Automator, which is a kind of graphical scripting application that can do all kinds of things. From what I can tell, it is going to be great in all the ways that the appropriately-acronymed AppleScript Studio wasn't.

    So there's that, too.

    Plus, every version of OSX has supported the full range of Unix shells and scripting languages, so you can write command-line, X11, and sometimes Aqua-based graphical applications using languages such as Perl, Python, Ruby, the Bourne shell, etc.

    So to top it all off, there's that.

    And to drive the point home, you get all of this for free with every Mac. I've heard nice things about Visual Studio, and maybe there's a lot it can do that the Mac side doesn't have, but I strongly suspect that the full range of programming, scripting, and automation tools available on the Mac will run rings around it without costing you a dime more than the cost of the computer [and OS, if you're upgrading, which you won't be in this case].

  • by Chief Typist ( 110285 ) on Tuesday April 12, 2005 @04:26PM (#12216191) Homepage
    Visit these sites:

    CocoaBuilder [cocoabuilder.com] for the Mac OS X and Cocoa developer list archives.

    CocoaDev [cocoadev.com] is a Cocoa developer Wiki.

    I find that 99% of the questions I have can be answered by these two resources (especially newbie type questions -- which you're bound to have in a new development environment.)

    -ch
  • Porting to Mac OS X from Windows Win32 API [apple.com]

    This doc is invaluable for Win32 programmers moving to Mac OS X.

  • Learn the OS first (Score:3, Interesting)

    by shatfield ( 199969 ) * on Tuesday April 12, 2005 @08:02PM (#12218575)
    I was you 2 years ago.... so listen up!

    Coming from Windows, you will immediately be immersed in a new environment that is sometimes very different from what you are used to. Coding on Windows (as I do, I'm a C# developer at my day job) is a whole lot different than coding for the Mac.

    I whole heartedly suggest that you buy a new Mac and dive right in -- but first you must learn how it works. The first thing you'll say to yourself is "everything is on the wrong side!". The icons are on the right, the window buttons on the left. If you think the differences end there, are you in for a surprise!

    So first, use the Mac, become very familiar with it, and know it. Read books, visit forums, learn how it works "underneath".

    And then start trying to find something to create.

    So here are the steps:
    1) Learn it
    2) Know it
    3) Code it

    Good luck!
    -Steven
  • by Space Coyote ( 413320 ) on Tuesday April 12, 2005 @09:31PM (#12219330) Homepage
    Just wrote these today, coincidentally... 10. All the blue-coloured widgets and background images are good for the soul. 9. You can keep a Terminal.app window open and pretend to be a Unix hacker. 8. Crappy enterprise data access support means no horrible database programming. 7. People will think you're some kind of artist or writer or something else less socially leper-ous than being a programmer. 6. Interface Builder's NeXTStep heritage will force you into a Model-View-Controller architecture so strongly that even design-as-you-go nitwits like me will be saved from their own poor planning. 5. No matter what you do, Wired will eventually write a feature story about you. 4. All the built-in eye candy and automatic alignment guides will make you look like you know something about UI design. 3. The development tools don't cost more than what your stupid shareware program will probably earn you. 2. The Indian programmer who stole your Windows coding job can't afford to buy a Mac. 1. Chicks dig iBooks.
  • by menace3society ( 768451 ) on Tuesday April 12, 2005 @10:18PM (#12219661)
    Switching to Mac development is like switching to the Mac in all other respects. If you're hoping for something that looks and behaves exactly like Windows, but has all the chick appeal of a Mac, you're not going to be happy. Apple does things very differently than Microsoft, and that is true of handling files, users, system programs, and so forth, and also of application development. Conventions are different for users, and they are different for developers as well. Apple gives *very* sage advice wrt interfaces; they've been at it, and been doing it better most of the time, than anyone else in the business.

    If you want help programming, plenty of people have given links. If you want help with the interface end of things, try using some of the best Apple applications and see how things "work"--iTunes, The Omni Group [omnigroup.com], Bare Bones Software, Lemkesoft's Graphic Converter [lemkesoft.de], Rancho's NetNewsWire [ranchero.com]. There are many others, but trying these on should give you a feel for what makes a great Mac App. Also, it is a commonly-perceived problem that there is no great mac Word-processing software. There are acceptable entries, including MS Office, and several others, but this is one area where OS X is gravely deficient (if you want to write the best Mac WP ever, feel free! I'd even buy a copy).

    Lots of people (i.e., Windows & Linux Fanpersons) will deride many interface trends as "fluff"; do not make this mistake. Apple is pretty careful about what stuff they include, and while there might be a few things in there for no real reason (animated screensavers as you desktop background?), most of the "fluff" has a damn good reason to be there.

  • I know they still make a compiler/IDE for mac and windows development, and they used to be THE solution for classic mac apps.

    I know that XCode is free and quality, but from what I remember of using CodeWarrior it seemed much more advanced from an IDE standpoint. Of course, that was years ago as a novice programmer.

    Still, if you're expecting something to replace VS.NET (which is what, a $500 product) CodeWarrior is definitely comparable.

    Anyone with a little more knowledge on this want to chip in?
  • Dashboard [dashboardexposed.com] will be pretty spiffy.
  • Qt (Score:3, Interesting)

    by Brandybuck ( 704397 ) on Wednesday April 13, 2005 @01:21AM (#12220717) Homepage Journal
    Since there's a free native Qt for Mac, you should consider that as one of your options. A lot of Mac purists will discredit this option out of hand, simply because it's not a Mac-first framework. Don't listen to them, and make up your own mind. One of the chief objections is that it doesn't force you into Apple's interface guidelines. But at the same time, there's nothing stopping you from voluntarily following them, so I don't consider this a valid objection.

    If you're writing a bunch of small custom apps, and they don't need to be proprietary closed source, then Qt is free. Otherwise you do have to pay (gasp) for Qt. It's hard to tell from your description what you need, but I'm guessing you can get away with the free GPL version.

    I haven't played with the Apple frameworks, but compared to Microsoft's that you're used to, Qt will be a breath of fresh air!
  • $1295 (Score:4, Informative)

    by YouHaveSnail ( 202852 ) on Wednesday April 13, 2005 @11:25AM (#12223525)
    As so many others have pointed out, Xcode won't cost you a cent beyond whatever you decide to spend on a Mac (which could be anywhere from $500 to $3000, depending on you). And there are lots of free resources for learning about Mac programming, and lots of books.

    If you want to get a taste of the cutting edge of Mac development, however, go to developer.apple.com [apple.com] and buy yourself a ticket to Apple's Worldwide Developer Conference, a.k.a. WWDC. Depending on where you live, you may also need a plane ticket and a plane ticket and a hotel room or a pal in San Francisco that you can crash with. Anyway, at WWDC you'll meet a few thousand Mac developers and attend sessions given mostly by Apple engineers on . [slashdot.org]

    Attending WWDC is definitely not something you _need_ to do, particularly if you're just starting out. But it's a lot of fun, and you might just see stuff there that will make you decide to sell your PC.

    If you decide to do it, do it soon. You can get a WWDC ticket now for $1295, but prices go up to $1595 on April 22.
  • by l4m3z0r ( 799504 ) <kevinNO@SPAMuberstyle.net> on Wednesday April 13, 2005 @12:51PM (#12224429)
    During my senior year of college I decided I wanted exposure to OSX development so I got myself a mac, installed the dev tools and went to town with the same assignments I had for my MFC/C++ programming class. Turns out what took me a semester to do in MFC/C++ took about 3 weeks using Cocoa/Objective-C. I then decided to port a semester long project from win32 MFC/C++ code from visual studio to OSX and hell that took about 2 weeks. Apple has what they like to call Objective-C++(which allows you to mix, objective-c, pure c, and c++ code in the same project) and I just plopped about 85% of my code into the project and bam it worked WITHOUT EDITING, it took me roughly two weeks to build it a new interface and link up all the actions properly.

    All I have to say is that Apple documentation is very bad and mostly unhelpful. Learning Cocoa/Objective-C from oreilly is near useless. In fact I did 2 examples from it following its directions and havent used it since. Learning Objective-c and Cocoa to the point where an advanced reference is what you need is borderline trivial. I suggest not bothering with introductory texts and simply grab some examples work through them, muck around with adding a few controls to them and you will be all set.

    Really, if you know C you will have no problem moving to Objective-C, and Cocoa is in my opinion very very intuitive making MFC look like a bastard child.

  • by GrahamCox ( 741991 ) on Wednesday April 13, 2005 @07:09PM (#12228656) Homepage
    OK, I'm late to this thread, and no doubt you have a clear picture already. But I'm a long-standing Mac developer steeped in C++ who also recently bit the bullet and changed the way I program on the Mac (from Carbon/C++ to Cocoa/Objective-C). OK you may say, but that's not as big a leap as Windows to Mac... well, I think it is. There are very few overlapping APIs, unless you want to use Carbon within Cocoa, which so far I have found very little need for except a bit of bridging to QuickTime.

    So: 1. XCode comes with the OS. It comprehensive, it's good. I'm still learning it, but the basics are easy to grasp and you can fill in the finer detail as you go along.
    2. Objective-C is a VERY SMALL addition to C. You can learn it in half an hour especially if you know C++. The syntax might look odd at first glance but it works, it's consistent, and it's only syntax!

    3. The framework (Cocoa) is huge, and takes longer to learn. However, again you can get going very quickly because XCode will build a fully functioning app for you with no coding at all, then you can use that as a base on which to experiment. Personally I'd suggest you do spend a bit of time experimenting without trying to build a huge new app first go, because there are different ways of doing things, some not as good as others. But gradually the picture becomes clear.

    4. Get a book. I recommend Aaron Hillegass's tome - well written, easy to understand, the examples work, and it touches on a lot of useful areas of the framework though in some cases could do with a bit more depth. The O'Reilly book is not as good in my opinion, I found it only started to make good sense after I'd read Hillegass and actually tried out some coding.

    5. Be prepared to be amazed at what Cocoa can do and how it works. After years of C++ grinding, Cocoa is a breath of fresh air to me. Objective C is so much to the point, but avoids all that syntactical cruft that C++ has. It makes me realise that half the code I've ever written was there just to keep the language happy, rather than contributing to my actual productivity. Objective C's method lookup is incredibly flexible and makes things possible that you wouldn't even think of in C++. In that respect a C++ background can be a liability - many things turn out to be much simpler to do te Objective-C way than what you might think of at first. For me this was one of the steepest aspects to the learning curve, but also one of the biggest revelations. For example, look at how Undo is handled - it's gobsmackingly easy. After a while you'll start to wonder why other platforms don't have anything like this. Cocoa is what Java could and should have been.

    6. Enjoy yourself - it's fun to program in Cocoa. Once you get on top of it you may find, as I have, that your programming ambition suddenly increases enormously. With Cocoa I feel I COULD write a Photoshop killer, if I wanted to....

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