Cliff from the where-would-you-start dept.
stalebread queries: "Me and a team of other students have been tasked with reverse engineering a massive C/C++ (mostly C) computer game of about half a million lines. We have most of the source, but no clue of how to approach a task of this magnitude. Anyone have suggestions of programs, or techniques we could use to understand the structure of the game?"
Top Ten Things Overheard At The ANSI C Draft Committee Meetings:
(7) Well, it's an excellent idea, but it would make the compilers too
hard to write.