The State of Open Source 3D Modeling 267
gmueckl writes "Since Blender was released as open source in 2002, it has basically owned the open source 3D modeling scene. Its development has seen a massive push by both the community and supporting organizations. However, the program has been showing its age all along and efforts to improve on it have either been blocked or have failed in the past (note the dates). Authors of new modules are forced to jump through hoops to get their work glued onto the basic core, which still dates from the early 90s and has gone almost unchanged since. There are many other active projects out there like Art of illusion, K-3D, and Moonlight|3D. Each of them offers a modern, much saner, more coherent, and more powerful basic architecture and could match Blender in a couple of months' time with some extra manpower. So how come these projects don't get the level of support they deserve? How come developers are still willing to put up with such an arcane code base?"
blender is here to stay. (Score:3, Interesting)
blender already has quite a lot of features, not to mention game engine and other tools.
plug the fact that it's light weight, fast and cross platform. (while maintaining the same UI everywhere.)
blender may have some old cruft every here and there.
but it doesn't really bother me.
so what do these are "not yet here" apps offer me?
Re:It's there, and it works (Score:3, Interesting)
If you look at even commercial software such as Maya or 3ds max there is essentially very little difference other than the interface and i find 3ds max interface perplexing confused and illogical (looks like some one ate to many widgets and threw-up) blender was a semi steep learning curve but once you have the basics a bit guesswork you can make some alright looking models even without any experience.
But then again i like Povray better than any other 3d stuff out there.
re: (Score:2, Interesting)
Just do the modeling with Wings 3D, or whatever you happen to like, and do the rest with Blender. It's a very capable piece of software.
And many artists use many applications to do their work, for example, they could use Modo for modeling, Lightwave for rendering, etc. So it would be perfectly normal if you use Wings for the modeling, some other application for animation, Blender for rendering, etc. This way, you are using the parts you think are better, or you are more comfortable with, from each application.
Wings 3D (Score:2, Interesting)
If you want a nice natural intuitive modeler, look no further than Wings 3d:
Wings3D [wings3d.com]
It has some strange dependencies, but you might be able to find a precompiled version for your platform. (It's in Gentoo's portage for example).
Re:could match in a couple of months' time? (Score:1, Interesting)
Heh, this sounds like a major blog piece waiting to be written. Because open source can't be undercut in terms of price, and it already provides access to modifiable source code with the implicit command of "instead of just criticizing, why don't you contribute to our CVS respository?", once the first FOSS app has established itself in a given space as the big project the bar is that much higher for any competitor.
Re:Blender and graphics tablets. (Score:3, Interesting)
As far as multiple monitors, I generally work almost exclusively on a single widescreen monitor, sometimes moving preview render windows over to the secondary monitor. Modeling IMO benefits more from a single, larger monitor than two seperate displays - especially when I can get rid of tool tabs (by using hotkeys) and enlarge the 3D viewport.
Re:If you want to learn Blender.. (Score:2, Interesting)
On another note, Blender has five Google Summer of Code projects this year. Maybe those who want to develop for the competing packages should try that avenue.
Re:Rewriting (Score:4, Interesting)
OpenGL? Try IrisGL. (Score:1, Interesting)
what about avoCADo 3D CAD? (Score:2, Interesting)
Re:It's a pain. (Score:3, Interesting)
Same can be said for 3DSMAX. Extremely powerful because it's evolved, but with a terrible, archaic user interface that newcomers like VUE leave for dead. Same for Poser and DAZ.
Being first to market is a huge advantage, but in time, you're left lugging a dinosaur around while sleek, warm blooded animals breed and overrun you. Say... is that snow?
Re:It's there, and it works (Score:2, Interesting)
Re:Blender and stupid hot keys (Score:2, Interesting)
Re:It's there, and it works (Score:3, Interesting)
Then, I tried Blender. Using it caused almost physical discomfort. I thought the interface was ugly, alien and counter-intuitive. After a while I became productive with Blender, but I still dislike it. And everything that I did learn I'm sure I have forgotten by now, while I could find my way back into 3dsmax with little trouble - even though I haven't used it for a long time now.
The thing is, whatever you learn first conditions your brain to a certain way of working. Everything else after that is hard(er).