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Education

Interactive Computer Exhibits For Ages 3-8? 122

Johnny Mnemonic writes "My company has the opportunity to contribute to a children's museum in our area. We are a technology company, so I'd like the exhibit to be computer/networking related, and to raise the awareness and understanding of how the Internet, networking, and computers work. However, children's museums cater to a pretty young age group, 3-8 years old, so the the exhibit needs to be highly interactive, durable, tactile, and yet instructive of the concepts. Google fails to turn up any turn-key options, and, although the concepts are computer related, a computer-based exhibit tends to be too fragile and susceptible to withstand the rigors of 250 preschoolers/day. How would you design a display that meets these requirements and is still fun and educational?"
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Interactive Computer Exhibits For Ages 3-8?

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  • iPhone/iTouch (Score:5, Interesting)

    by ^switch ( 65845 ) on Wednesday December 09, 2009 @01:00AM (#30374224)

    Stick a bunch of tied-down iTouch there. I say this only half jokingly, because my two year old finds them extremely intuitive and interactive. She unlocks it, watches videos, plays her games just by recognising the icons and the buttons with their visible gestures. Because of these features, this is the first phone I've owned that hasn't been thrown, drowned or buried by her.

  • by TimTucker ( 982832 ) on Wednesday December 09, 2009 @01:01AM (#30374228) Homepage
    Going to more fundamental principles, could you have a display centered around boolean logic with mechanical gates? I recall having seen Lego-based logic gates in the past that could probably be scaled up in size and built out of more durable materials.
  • by seifried ( 12921 ) on Wednesday December 09, 2009 @01:11AM (#30374266) Homepage

    Imagine a vertical board with channels in it, these channels go to wooden gates (think mini teeter-totter), a ball might close a gate and rest there until another ball hits that gate and opens it (or possibly sends the ball in a different direction/etc.). Kids can experiment with setting the gates (positioning them A/B) and then hitting a button to engage the engine which drops balls through 9screw drive/bucket belt, whatever). An Example of an adding machine:

    Binary marble adding machine - http://woodgears.ca/marbleadd/ [woodgears.ca]

    Unfortunately I can't find an example online but I think you get the gist of it

  • OLPC (Score:2, Interesting)

    by oldspewey ( 1303305 ) on Wednesday December 09, 2009 @01:11AM (#30374270)
    Chain a bunch of OLPCs down and simply turn the kids loose.
  • Kids want to explore (Score:2, Interesting)

    by equalwings ( 1373601 ) on Wednesday December 09, 2009 @01:12AM (#30374272)
    Go for something with simple, well illustrated logic. Remember that kids of that age aren't supposed to be good at abstract thinking. Use clear boxes so they can see what's inside. Make it strong but not so it looks strong (clear is good for that). Have multiple terminals that can interact but do not need to for a good experience.
  • by FlyByPC ( 841016 ) on Wednesday December 09, 2009 @01:14AM (#30374284) Homepage
    This sounds like a good idea -- show them how computer fundamentals work. Use some nice, durable switches and pretty lights to make some demo AND, OR, NOT gates etc. Maybe even an XOR, a flip-flop, etc. Show them how all the pieces come together -- maybe put a Z80 or something under a fixed microscope to show them how complex they are.
  • Re:Packet Data (Score:3, Interesting)

    by Sarten-X ( 1102295 ) on Wednesday December 09, 2009 @01:15AM (#30374288) Homepage

    If you've got the space for it, I second this wonderful idea!

    Apart from the sheer size of something like this, technically it's fairly easy... push a button at each hub to light up what path to go through. It could be wired really simply, with just parallel buttons for each route. It might require a bit more thought than a 3-year-old would put into it, but I think older kids would get it without much problem.

    If there's enough space and budget, you could even use stairs or inclines to go up to a satellite relay, or down to an undersea cable.

  • packet routing (Score:5, Interesting)

    by MagicM ( 85041 ) on Wednesday December 09, 2009 @01:16AM (#30374294)

    A local children's museum has an exhibit that shows how "email is sent through the internet". It uses a pneumatic tube system to shoot wooden balls from a sender through a series of clear tubes to a receiver. The balls go through various T-junctions, which makes the actual route taken "random", and these junctions are labeled with city names. Balls are released at such an interval that regardless of the route, they still arrive in the same order they were sent. A combination of black and white balls allows the recipient to verify the sender's message. There's even a little ascii-type chart to map color combinations to characters.

    When my 4-year old saw and heard balls being shot around the wall-o-tubes, she said it was "the coolest thing she'd ever seen." We spent a good half hour feeding the machine.

    (I don't know if copying someone else's museum exhibit would be legal, IANAL.)

  • by kpesler ( 982707 ) on Wednesday December 09, 2009 @01:48AM (#30374438)
    Along these lines, I recall an earlier Slashdot story [slashdot.org] about using water to create logic gates [blikstein.com]. If these were scaled up to make them more visible to the kids, and made interactive, it could make for an engaging exhibit. As a father of two little boys, I know that kids love to play with water.
  • Drawing screens (Score:1, Interesting)

    by Anonymous Coward on Wednesday December 09, 2009 @01:52AM (#30374454)

    If you can afford it and bother,

    Have four terminals pointing inwards towards the middle, with a different color scheme for each terminal/sitting area. Close together so they can see each other and talk, but not each other's screen. For each terminal have a touch/magnetic pen screen, and a second screen with three colored buttons next to it. The idea is that pushing a button changes which of the drawings of the others you see on the second screen. Add Autowipe after some minutes, a wipe button for your own screen, which wipes your drawing for yourself and others, and a wipe button for the other screen, which just wipes what you can see. In case a concerned mom is worried that the kid a meter away is drawing something naughty.

    Cost: more than nothing.

  • Why Us? (Score:5, Interesting)

    by DynaSoar ( 714234 ) on Wednesday December 09, 2009 @04:56AM (#30375184) Journal

    Johnny Mnemonic (176043) writes: "My company has the opportunity to contribute to a children's museum in our area."

    Well there Just Johnny, why Ask Slashdot when you've got experts at making kid-proof displays right there? They're the same people to ask just what kind of exhibit they'd like to have. What's the point of a computer/network oriented display? At the ages stated, there's not much to interest them. If it's not an outright concrete example, it's not going to do anything for them because it'll be an abstraction and kids that age don't cross levels of abstraction well if at all. They only reason to have a display based on what your company does is the PR for donating a display. The kids aren't the target for the PR so this is lost on them, and the parents or teachers could get the same PR input from a sign with your company's name. Go that way, and you can give the museum any sort of display they need. Might as well let the museum have the say. After all, at 3 to 8, how are you even going to get the instructions into their heads?

  • by ideonexus ( 1257332 ) on Wednesday December 09, 2009 @09:33AM (#30376304) Homepage Journal
    1. An 11 centimeter strip of phone or Ethernet wire, which represents one nanosecond of network travel time. RDM Grace Hopper used to use this to explain to the Generals why transmissions around the world took so long. Put a thousand of these together to create a microsecond.
    2. History of computers: Put out an abacus, slide ruler, and scientific calculator for the kids to play with. Show them a photo of ENIAC and explain how their cell phone now has more computing power.
    3. Don't be afraid to put computers out for the kids to play with. I maintain the computers at our local science center, and they do take some abuse, but we haven't lost one in three years of being in use. These are desktops though, with the CPU out of reach. My experience with laptops is that the kids will pull the keys off the keyboard or stick paperclips into the ports (We had an OLPC that got trashed quick when one child ripped the rubber keys off the keyboard). Don't put too much filtering on the computer, you want to keep the kids from looking at porn and installing malware, but you also don't want to keep them from exploring.
    4. With computers out, you can have all sorts of activities, such as an Internet scavenger hunt. We did this last night and the kids absolutely loved it. There's also websites where you can perform visual traceroutes. I had our kids run a tracert to fbi.gov, which they got a kick out of.
    5. There's the classic "bubblesort" game. Have the kids line up, assign them random numbers. Then have one child be the pointer, another the compare function, etc, etc, and sort the kids into order. It's nice to have psuedocode up on a projector to walk through as they perform the steps.

    This is all I can think of right now, but I'll check my notes tonight to remember what else we've done. Good Luck!

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