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GUI Input Devices Technology

Ask Slashdot: Physical Input Devices For Developers? 147

Posted by timothy
from the solenoids-in-shoes-are-a-start dept.
First time accepted submitter paysonwelch writes "I am a developer and entrepreneur and I am considering developing a very graphically rich and custom interface for my latest application which does charting and analysis of large data sets. The application would feature lots of gauges, knobs and levers. As I was thinking about this I said to myself, why not hook up physical knobs and levers to my computer to control my application instead of designing them in 2D bitmaps? This could potentially save screen space and provide tactile feedback, and a new way of interacting digitally with one's application and data. So my question is whether or not anyone out there has advice for building a custom solution, perhaps starting with a mixing board, or if there are any pre-fab kits / controllers for achieving this?"
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Ask Slashdot: Physical Input Devices For Developers?

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  • Re:Human Factors (Score:5, Interesting)

    by kiwimate (458274) on Friday November 11, 2011 @10:54PM (#38032156) Journal

    Yep. If you want to waste a couple of hours, read this story [slashdot.org] from a couple of days ago to get a taste of the difficulties of trying to cater to people. (For what it's worth, here's [slashdot.org] my contribution to the debate.)

    I am curious about the details behind your thoughts. The only key to your target audience is that it does "charting and analysis of large data sets". Could be a number of industries, from finance to utilities looking at PMU data from the electric grid. It makes a difference - you're an entrepreneur and developer (although your home page says you're an artist), so it'd seem to be a safe assumption that you want to commercialize this. If that's the case, you want to consider the physical location of where this is going, how complicated it'll be to provide input and get output, how quickly people will need to react, how much space they'll have around them, how many will need to be installed at a location, etc., etc. All of those considerations make a big impact on whether this is even a workable idea in the first place.

    As fidget42 said - hire someone who does this stuff for a living. That is, if I'm correct in my assumption you actually want to commercialize this.

  • by HockeyPuck (141947) on Friday November 11, 2011 @10:55PM (#38032166)

    While the Guitar Hero guitar was a PITA for retailers (huge box, took up space), it wasn't the game itself that sold people, nor the controller. It was when people put the controller on, that it conveyed a feeling of "I'm a rock star".

    That feeling itself is what made GH a great game. Same holds true to flight sims, driving games with steering wheels and plastic guns. They add an emotion to the game that isn't there with a gamepad/joystick/keyboard+mouse.

    I got a chance to meet Kai Huang at a class I was taking and he was telling me that when they brought the controller to the VC guys. The VC guy put on the controller and before even playing the game told Kai and his brother that he was sold on it. The VC guy said, "I don't know how to play guitar, but I feel like a rock star!"

  • by fyngyrz (762201) on Saturday November 12, 2011 @12:17AM (#38032546) Homepage Journal

    I'm developing features for software defined radio [flickr.com]. Higher end radios, for those of you who don't know, tend to have a lot of controls. Bandwidths, IF shift, notch filter(s) with frequency and Q settings, AGC decay, intercept and knee, frequency, band, memories, panadaptor controls, waterfall controls, demodulator type, demodulator settings... it really goes on for quite a while.

    Initially, I mapped a whole bunch of functions to keys, but eventually ran out of keys. Sure, there are on-screen controls, but they're not as nice as physical knobs. Essentially similar to the problem the submitter faces, at least in some respects.

    So, my solution? First, a Griffin Tech Powermate knob [amazon.com] for tuning -- because that's what you do most of with a radio. Big knob, very precise, easy to use. Then, a Behringer BCR2000 B-control rotary control deck [amazon.com]. Cost was about $156 from Amazon. This is a MIDI device that can map any of 32 knobs and 24 buttons to arbitrary functions. Coding to the device was relatively simple; implement a MIDI learn function, then map whatever seemed fun to a physical knob or button. The board will remember several scenes, too, so you can set up a bunch of controls all at once. Works great. There's another version of the board [amazon.com] with a somewhat similar price but a different complement of controls, works similarly, though I think it's a bit more biased towards audio concepts (faders, specifically.)

    There are other physical control solutions that utilize MIDI out there as well, but I have found none as economical as the BCR2000. BTW, I don't have anything to do with Behringer other than as a satisfied customer.

  • by MacGyver2210 (1053110) on Saturday November 12, 2011 @12:23AM (#38032574)

    I'm waiting for the version of GTA where I get to drive with the wheel and shoot with the gun at the same time. That would be raw.

  • Re:Human Factors (Score:5, Interesting)

    by paysonwelch (2505012) on Saturday November 12, 2011 @12:23AM (#38032576) Homepage
    @kiwimate thanks for the response. I will definitely check those stories out. My thoughts about this are general in the sense that as developers we often only use keyboard / mice. If you think of AV professionals though they often use mixing boards to get work done more quickly and finely tuned. So why are generic components not more readily available for general development purposes? Surely by using a potentiometer it could provide much more precise resolution than a mouse, faster and easier than typing in decimal numbers. In a sense you answered your own question. Using physical input devices other than a keyboard and mouse could be expanded to many different industries. I'm not really looking to commercialize this, most of my work is for personal interest. As far as my website, I am working on bringing a blog online for my technical non-artistic interests. I considered combining them however art people usually don't get technology and vice versa. It's a turn-off for people visiting a single website with diverse interests. My opinion is that its better to specialize when presenting information. It's an idea and this is my starting point, to get input on possibilities. Perhaps I could hire someone to do it, but I enjoy the process of learning and adhere to the old adage that "if you want something done right do it yourself".
  • Re:Oh Please No (Score:4, Interesting)

    by 0100010001010011 (652467) on Saturday November 12, 2011 @01:28AM (#38032832)

    Or Simulink & an XPC.
    Hell with an XPC box and a few dozen knobs we built an entire engine hardware in the loop simulator. Knobs for air pressure, engine speed, throttle position, etc. Took one of our technicians about 3-4 days to get all built up.

    Or if you're poor an arduino and some Pots. That's all "Knobs" and "sliders" are. Go read up on voltage dividers. Get yourself a A/D converter. Feed one side 5V, Set 0V to 0%, 5V to 100%. Tada read it with the Arduino and you have yourself actual inputs.

    Here's one already done with an Arduino [arduino.cc]. The more pots you want find something with more analog IO.

    Buy a project box from from radio shack drill some holes, put it all in. You could probably do most of it for under $50.

  • by dslbrian (318993) on Saturday November 12, 2011 @01:41AM (#38032892)

    I can't believe no one has suggested one of the many MAME interface boards. Arcade enthusiasts have a myriad of inexpensive interfaces for connecting custom controls to a computer. They are cheap and easy to use:
    http://www.ultimarc.com/ [ultimarc.com] (follow U-HID links, or the I-PAC, Opti-PAC, etc links)
    http://groovygamegear.com/ [groovygamegear.com] (follow the controls interfaces link)

    Buttons, spinners, joysticks (optical, microswitch, etc), and analog controls - there is almost certainly an off the shelf interface for any kind of basic control like that. Beyond that a microcontroller kit (arduino or other) could fill in anything more exotic. I'm going a similar route to this for a custom CNC control panel I'm building, fun stuff.

Hey, diddle, diddle the overflow pdl To get a little more stack; If that's not enough then you lose it all And have to pop all the way back.

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