Ask Slashdot: What Is the Most Painless Intro To GPU Programming? 198
dryriver writes "I am an intermediate-level programmer who works mostly in C# NET. I have a couple of image/video processing algorithms that are highly parallelizable — running them on a GPU instead of a CPU should result in a considerable speedup (anywhere from 10x times to perhaps 30x or 40x times speedup, depending on the quality of the implementation). Now here is my question: What, currently, is the most painless way to start playing with GPU programming? Do I have to learn CUDA/OpenCL — which seems a daunting task to me — or is there a simpler way? Perhaps a Visual Programming Language or 'VPL' that lets you connect boxes/nodes and access the GPU very simply? I should mention that I am on Windows, and that the GPU computing prototypes I want to build should be able to run on Windows. Surely there must a be a 'relatively painless' way out there, with which one can begin to learn how to harness the GPU?"
GPU programming is pain (Score:5, Funny)
GPU programming is painful. A painless introduction doesn't capture the flavor of it.
Re:GPU programming is pain (Score:5, Funny)
Yeah, it would be like S&M without the pain . . . cute, but something essential is missing from the experience.
Heidi Klum has a TV show call "Germany's Next Top Model". She basically gets all "Ilsa, She-Wolf of the SS" on a bunch of neurotic, anorexic, pubescent girls, teaching them how a top model needs to suffer.
Heidi Klum would make a good GPU programming instructor.
. . . and even non-geeks would watch the show. A win-win for everyone.
Re:GPU programming is pain (Score:4, Funny)
Yeah, that's what we need! More neurotic, anorexic, pubescent girls who know how to do GPU programming!
Re:GPU programming is pain (Score:5, Funny)
I thought we needed more "Ilsa, She-Wolf" programming instructors.
Re:Learn OpenCL (Score:4, Funny)