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Programming Games

Ask Slashdot: Experiences Working At a High-Profile Game Studio? 189

msheekhah writes "I have a friend who, when he gets out of college, has been promised a job at well known electronics company with a salary around $70k. However, he wants to instead go work for Blizzard or some other game company as a game programmer. I've read enough on here and on other tech websites to know that he should take the job he's been offered. Can you share with me your experiences so I can give him real life examples to convince him to take this job? If your experience is contrary to mine, I'd appreciate that input as well."
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Ask Slashdot: Experiences Working At a High-Profile Game Studio?

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  • Stop Interfering (Score:0, Insightful)

    by Anonymous Coward on Saturday August 17, 2013 @01:45PM (#44594831)

    Maybe you should let your friend do what the hell they want and stop being such a busybody? You're not his mom. Maybe the electronics job would suck, maybe the gaming job would suck, you're not in a position to judge.

  • by mwvdlee ( 775178 ) on Saturday August 17, 2013 @01:46PM (#44594843) Homepage

    Game development sounds fun because games are fun.
    Like how being a prostitute sounds fun because having sex is fun.

  • by kschendel ( 644489 ) on Saturday August 17, 2013 @01:47PM (#44594861) Homepage

    It's really simple:
    If you have a job, you can get a job.
    If you don't have a job, getting a job is harder.

    "Promised" is an elusive word, but assuming that the $70K offer comes thru, why not take it unless he has a gaming company offer in hand? which I assume he doesn't. It's always a good thing to be able to afford housing and food while looking for the job of one's choice.

    Besides, he might be surprised, and like the promised job. (Or, it might be a small step above a Siberian work camp. One never really knows about these things until one tries it; but of course the same goes for the "dream" job at a gaming company!)

  • he should pursue (Score:5, Insightful)

    by csumpi ( 2258986 ) on Saturday August 17, 2013 @01:50PM (#44594883)
    the path that makes him happy.
  • by FSWKU ( 551325 ) on Saturday August 17, 2013 @02:00PM (#44594941)
    Does he have a piece of paper in his hand from this mythical company that clearly states they are offering him a job and what the compensation will be? Does he have one from Blizzard? The correct choice is whichever of these two he can say "yes" to.

    If your friend doesn't have this dubious "$70k as a college graduate" offer/promise on paper, signed, and in his possession , then such a position doesn't exist. Period. If he believes otherwise, he's gonna have a bad time.
  • by Njovich ( 553857 ) on Saturday August 17, 2013 @02:09PM (#44594985)

    The guy isn't exactly wanting to go into drugs or some such. Nothing good will come from trying to interfere with him. If he never starts at the game industry he will always keep some romantic vision of how it would be.

    Going into game dev can be a tough choice, but if that's what he wants to do there isn't much you can do about it.

    Let him work it out himself if it is for him, he will find out the reality soon enough after starting there. Also, if he can get 70k offers now, I'm sure he will be okay after a year at a gamestudio finding a new job too.

  • by Chelloveck ( 14643 ) on Saturday August 17, 2013 @02:12PM (#44594999)
    Tru dat. I've worked at two large game companies. Developing games is sweatshop work. But a guy's gotta follow his dreams! If he's already been offered a job he'll be able to find another one if a gaming gig doesn't work out. Now's the time, when he's young and relatively responsibility-free.
  • by Anonymous Coward on Saturday August 17, 2013 @02:23PM (#44595061)

    I completely disagree, coming right out of college and getting 70k is actually damn good. He has no experience and yet they're willing to pay him that? I suppose it depends on which city he is at, though. But, even in expensive L.A. I know developers who make around that who have experience. Though, I suppose it could be potentially low. Just remember, a bird in the hand is better than two in the bush. He could apply at Blizzard, get turned away, and then lose the offer and end up sitting on his ass for a year which leaves a big gaping hole in your resume and makes you nigh unemployable. Take the job, and apply at Blizzard. If Blizzard accepts, be a douche and jump ship. Companies have no loyalty to us and can drop our asses at any time for no good reason and they often do, we should have no loyalty to them either. If Blizzard does not accept, you're still making money in the interim and getting great experience. Pad that resume, and you'll look better and better to future employers. If you end up staying at the company every year you get a 4% to 5% raise (assuming you're doing well), after a decade that adds up. Not to mention you'll have benefits in the meantime; insurance (you may be young, but anyone can be hit by a bus or experience health problems), 401k w/ matching (e.g. free money), life insurance (if you met a girl and made her your wife in college and she's having your baby, this is handy), etc.

  • Re:be wary (Score:5, Insightful)

    by turbidostato ( 878842 ) on Saturday August 17, 2013 @04:57PM (#44596127)

    "If writing games is your passion"

    Ask him first how many games has he already written.

    If the answer is "nil", then his passion is not writing games. He only thinks so, probably over the wrong information and for the wrong reasons.

  • by eulernet ( 1132389 ) on Saturday August 17, 2013 @05:34PM (#44596411)

    I'm an ex-game programmer, and what you say is not supported by my experience.

    Developing a framework is totally different than releasing games.

    When you work on a framework, you spend a lot of time on the same project, by incrementally adding new features.
    Quality is very important, so you must spend most of your time building quality, by writing tests and writing optimized code.
    You also have direct contact with your customers.

    When you program games, what is important is the delivery date, especially in large game companies.
    Quality is not really important, and all the conception is already done before the game started, so there is not a lot of place for innovation.
    Porting games is mostly what large game companies do, since you cannot rely on a single console to earn money.

    And when you write games nowadays, your job as a coder is mostly using libraries, because a game is too much work if rewritten from scratch.
    The "fun" part as a coder is to write your own routines, so that you master everything, when you rely on a library, you always expect bugs.
    And the "fun" part as a gamer is to fine-tune the game, and this is the most tedious task !

  • by Sesostris III ( 730910 ) on Saturday August 17, 2013 @06:02PM (#44596549)

    Maybe you should let your friend do what the hell they want and stop being such a busybody? You're not his mom. Maybe the electronics job would suck, maybe the gaming job would suck, you're not in a position to judge.

    He's a friend. Do you have friends? Do you care about your friends? Do your friends care about you? If you saw a friend making what you think might be a mistake, wouldn't you perhaps talk to them. If your friends saw you making what to them might be a mistake, wouldn't you want them to talk to you?

    Of course, if all you have is acquaintances, then, hey, you're not their mom, what do you care if they make a mistake. (and hey, they're not your mom, what do they care about you if you make a mistake).

    Personally, I can understand where the Original Poster is coming from. He's a friend to his friend. It's what friends do.

Beware of Programmers who carry screwdrivers. -- Leonard Brandwein

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