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Role Playing (Games) Games

Ask Slashdot: MMORPG Recommendations? 555

An anonymous reader writes "Lord of the Rings: Online's latest expansion, Helm's Deep, involved cutting many skills for all classes, with a only a handful reclaimable through the new, 1-dimensional trait trees. If you're not an end-game raider, you're out of luck. And if you are, you can now play your character perfectly with only one or two buttons. Like many who preordered the expansion, I feel robbed and I'm joining the mass exodus. What do you folks suggest? How do Guild Wars 2, RIFT, World of Warcraft and all the other MMORPGs stack up these days? What else would you recommend looking at?"
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Ask Slashdot: MMORPG Recommendations?

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  • by aepervius ( 535155 ) on Friday November 22, 2013 @05:01PM (#45494923)
    really, nowadays I play a bit MMO around until mid level, then give up. They become repetitive and raiding is only a slightly less rewarding skinner box.
    • Re: (Score:3, Interesting)

      by twocows ( 1216842 )
      I dunno, MMOs are still fun to me. I like getting together with a dozen two dozen people and organizing and planning, and then trying to execute those often pretty complex plans. That's where the joy of raiding has always been for me. If they could just distill this and make it into the main portion of a game, I'd probably be down for that.
      • by lgw ( 121541 ) on Friday November 22, 2013 @07:41PM (#45496729) Journal

        By far the least repetitive MMO I've played, with the best low-level content, is D&D Online. There's so much low level content that you never need to repeat a quest on your way to max level.

        I'm not a fan of the new endgame, the latest expansion plays too much like NWNO, but there's tons of fun game content before you get to the endgame, with many complex and interesting build choices (being very D&D based, there's remarkable depth to the "skill system" - it's like nothing else I've seen). I had years of fun just making new builds, sometimes to optimize and sometimes to just make something crazy work, before getting bored.

        It also has the Underdark / Drow city Demonweb quest line (the original "dark elves in gaming", and thus the only take on that concept I've ever found interesting) which is just a darn cool area to explore and get lost it, even if the devs were losing their way by that expansion and the quests weren't the best, just wandering around was a blast for an old-school D&D player like me!

    • by MightyYar ( 622222 ) on Friday November 22, 2013 @05:06PM (#45495009)

      Repetition is good. My favorite repetitive MMOs are Candy Crush, or anything by Zinga. :p

    • by interkin3tic ( 1469267 ) on Friday November 22, 2013 @05:07PM (#45495015)
      OP obviously enjoys MMORPGs, and is asking for suggestions, and your suggestion is that he shouldn't actually enjoy MMORPGs?

      Did you see that no one else had posted yet and absolutely needed to fill the void?
      • by rwa2 ( 4391 ) * on Friday November 22, 2013 @05:31PM (#45495369) Homepage Journal

        Well, I'm kinda addicted to http://worldoftanks.com/ [worldoftanks.com] at the moment.

        Sure, it gets repetitive after "figuring it out", but it actually has pretty varied gameplay, and each battle lasts 15-minutes max.

        I like it because it's not much of a stats or twitch game.... yes stats and twitch helps, but a lot of your success often hinges on finding a good rock (or teammate) to hide behind and playing the camouflage system. Still, it's a pretty detailed physics engine, so you can still score the occasional blind shot if you know what you're doing (and you're lucky with the RNG, but mostly by knowing where to aim).

        I hate RPG-type battles like in EVE where you're basically playing rock-paper-scissors with dice... Vendetta Online is much more interesting where you can use physics and cover and stuff rather than just banging out options into the interface like you're playing DDR.

        WoT is free-to-play, but there's not really anything worth paying money for that you couldn't get by grinding (via successful gameplay, not "menial repetitive tasks"). I only spend a small amount of gold to carry over expensive modules when upgrading tanks, and you can score enough gold for free by doing tutorials and various other things.

        Bonus for actually learning things about physics, WWII-era tanks (which all looked the same to me before), various historical artifacts, etc. so I'd even call it mildly more educational than your typical fantasy clickfest.

  • I have just started Tera Rising, so far it seems fine and I like the combat system but it does seem tailored towards grinding although it does have the advantage that its free to play.
  • I have solo'd up to level 57 and only used 4 buttons. It seems that a lot of the skills they gave my toon are so limited in scope that they're not worth fussing over. Would I move up the ladder a bit faster if I worked the math and got serious? Probably but so far I don't feel too bad about it all.
    • by bob_super ( 3391281 ) on Friday November 22, 2013 @05:32PM (#45495397)

      Amateur!
      I solo'd up to the last level with just one button. Picked up some sweet 'shroom upgrades on the way, that Bowser guy didn't even stand a chance!

    • Re:As a LOTRO player (Score:5, Interesting)

      by Darinbob ( 1142669 ) on Friday November 22, 2013 @05:36PM (#45495439)

      I think the skill revamp is a big change, but it's not the disaster people claim. Many other MMOs have even simpler play styles. People are really using the skill revamps as the excuse they were looking for to justify their pre-planned departure.

      The real problem is that the game has gotten simple anyway and the developers are making leveling up be faster and combat simpler. The sooner you get to end game the sooner you feel compelled to spend money on an expansion. It is true we used to have a large variety of skills, even before the first expansion you could argue that some classes were overloaded, but there was more grouping involved from just getting together to defeat a tough opponent on the landscape up to doing a full raid. Later it was simplified so that casual grouping was never needed, as that would slow people down on their accelerated leveling schedule. If you only solo then you really don't need many skills, but this applies to all MMOs.

      Part of the problem is with players too. They really don't want to do quests on the landscape as much, they don't want to explore, they're not doing any of the single player RPG style of play at all. Instead they want to get to end game fast. They'll feel powerful if they kill things with one shot while leveling but then at high levels that same play style makes them wonder why it's easy. Most new players focus intently on making a high damage build, choosing high damage classes as main preference, others will discourage new players from trying harder or more nuanced classes, etc. So don't blame just the devs, also blame players who want to turn the game into yet another generic MMO.

      And for those players who left last year for the glorious offerings of new games, I've seen quite a chunk of them returning later saying how another game was even worse or that they couldn't stand the other players and so on. There's good stuff in this expansion: the epic quests are very good again compared to the last few updates, the landscape looks great, etc. Sure not as many raids but this was never a raid heavy game.

      As for the original poster: you were NOT robbed. Every game out there changes mechanics along the way, this was just a bit larger than some. But it is in no ways similar to the massive change of NGE that some compare it too. And pre-ordering is always a bad idea for any game or product. It's just dumb. Always know what it is before you buy. And since there's not sub required, you can still keep playing. The game is not the pay-to-win so many claim when you compare it to other games; you can get everything for a much smaller cost than a traditional subscription game (being forced to subscribe to play is the very definition of pay-to-win).

      Finally. Please, if you're going to leave a game then just leave. Don't stick around bad mouthing it. Don't go onto all the forums to bad mouth it. Don't go onto slashdot to whine about it. JUST LEAVE! This is not a popularity contest where you're required to drag others away with you when you leave. Getting bored and leaving because of that is natural; it's an old game so it is normal for people to leave. Just don't try to drag it down when you do go.

      • Most new players focus intently on making a high damage build, choosing high damage classes as main preference, others will discourage new players from trying harder or more nuanced classes, etc.

        Well, something I've found on the server that I'm on is that grouping is almost non-existent beyond The Barrow-Downs. At least that's the way it feels. As a solo it doesn't bother me but there isn't a lot of interaction between players in places like Bree. I've had a few group quests that I was going to try to ge
      • Most new players focus intently on making a high damage build, choosing high damage classes as main preference

        I have to blame part of this on the design of games coming out. It seems like any meaningful crowd control, healing, and utility classes are being sidelined for DPS. Even with Guildwars, the mobs all die so fast that DoTs, heals and other utility are pointless.

  • by Anonymous Coward on Friday November 22, 2013 @05:03PM (#45494955)

    Being able to put my own stamp on the world ranks so highly in importance for me that I'm staying out of the fray until EQNext comes out.

    • by Quince alPillan ( 677281 ) on Friday November 22, 2013 @05:31PM (#45495373)

      I'll agree with the AC. Minecraft with friends has been a lot more fun than the stress of end-game raid night and there are enough creepers, endermen, and lava to keep that thrill of danger going. You can even add mods to make the game more to your flavor of game.

      If you're looking only to MMOs, though, my suggestion is to wait a bit. The Elder Scrolls Online [elderscrollsonline.com] is coming out in 2014, as well as Everquest Next [everquestnext.com] and Everquest Next Landmark.

      Both games seem promising, with ESO bringing back PVP themes from Dark Age of Camelot in addition to a promised solo focus and EQN/EQNL promising more of a sandbox game with raiding rather than a themepark game like WoW.

    • This. This is what I loved about Ultima Online and Star Wars Galaxies: the ability to stake your claim, build a home, run a shop or whatever, and become famous for something other than being at the top of the PvP ladder. I played SWG a little with a friend of mine, who did little else but craft, design outfits, and run a (well known) shop. By the way, the NGE wiped out her complete skill tree since all crafting stuff was classed as secondary, and she left the game the day it went live. Shame to see some
  • Go Tabletop (Score:2, Interesting)

    by Anonymous Coward

    Pathfinder.

    • by Barny ( 103770 )

      Yup, between roll20 and Google Hangouts for the actual game and many awesome groups and collectives online you can be playing nearly every night a week if you want.

  • The Secret World (Score:5, Interesting)

    by TyFoN ( 12980 ) on Friday November 22, 2013 @05:04PM (#45494977)

    Personally I find The Secret World very nice for my wife and me as we play casually. There is new content on a steady basis and lots of outfits that my wife loves.
    It's set in a dark contemporary world where the secret societies are comming into the open due to paranormal events.
    It's quite a horror style dark mmo :)

    We also play minecraft multiplayer on a whitelist server, and my 2.5 year old daugher is starting to take very much interest in watching us feed cows or ride the minecarts :)

    • I found the combat in TSW to be incredibly boring, with most fights taking too long. It got to the point where it was taking 30-45 seconds to kill a mob, which wasn't fun at all. Especially since I was more or less just using one skill 5 times in a row, followed by two finishers (one for each weapon); rinse and repeat about 8 times. If you can get past the generally slow pacing of combat, though, the game is worth it for the story and atmosphere alone.

      • by vux984 ( 928602 )

        I found the combat in TSW to be incredibly boring, with most fights taking too long. It got to the point where it was taking 30-45 seconds to kill a mob,

        Fascinating. I blame modern MMORPG flaws on you then. lol. Just kidding of course, but I find the pace of modern MMO battles to be ABSURDLY fast paced.

        I remember spending 30+ seconds solo killing level 5 rats in Everquest 1 back in the day, and the sometimes spending multiple minutes taking down a routine deep dungeon pull. And I'm not talking a tank or hea

  • One of Them (Score:4, Insightful)

    by Saethan ( 2725367 ) on Friday November 22, 2013 @05:04PM (#45494981)
    ... seriously. There are so many MMOs now you really expect a single answer from /. that will make up your mind? Go do free trials, read some reviews. Sign up for some betas. I've played probably 20 or so MMOs since I first played Everquest in 1999 and they've all had upsides and downsides.
  • Check out the Devspeak videos. Seems like a nice change of pace: http://www.wildstar-online.com/en/media/videos/devspeak/ [wildstar-online.com]
  • by Anonymous Coward on Friday November 22, 2013 @05:09PM (#45495059)

    Final Fantasy XIV is currently my MMO of choice. As you have the freewill to spec as any class on the same character, it gives you a great deal of flexibility on how you want to play.

  • EVE (Score:4, Informative)

    by Doc Hopper ( 59070 ) on Friday November 22, 2013 @05:10PM (#45495075) Homepage Journal
    I just started playing EVE Online in February of this year after a long hiatus from all online gaming. It has a great community, and due to the way skill trees work and the variety of places to play in (hisec, lowsec, nullsec, wormhole) it can be as casual or as hard-core as you want it to be. I enjoy the heck out of wormholes at present!
  • by Anonymous Coward

    I'd say WoW, even after all of these years. The Pandaria expansion, despite the corny Pandarian race, is still well done and fun to play, and there is no shortage of people to group with. I let my subscription expire recently though. I played Rift for a while, it is pretty fun, but the game engine performance really sucks which drove me away. SWTOR got boring pretty quickly and also suffers from performance problems. Both of the latter games come across as more somber/serious, which skews the players more m

    • The less corny Blizzard games got, the less interesting I found them(even without never-going-to-buy-it DRM questions)

    • ESO will be subscription only which I am very wary of. I'm also wary of it for other reasons (it is not built by Bethesda, the lore is screwy, and it has too much pvp in it).

  • by TWiTfan ( 2887093 ) on Friday November 22, 2013 @05:12PM (#45495105)

    It's a lesser known title, but with a very dedicated core of players.

  • Something is up with Turbine MMOs in general. LotR Online and Dungeons and Dragons Online in particular have been really seen a severe deterioration in game quality update after update. AFAIK there is a major exodus underway from both titles. DDO servers are becoming more and more like ghost towns all the time and it is increasingly difficult to find parties. DDO players, in particular, are really tired of the blatant Pay2Win moneygrab ploys and some I know have ventured over to Path of Exile which, so f
    • Sure, it's basically Diablo 2, but with more multiplayer integration and a more fun IMO economy. Free, no pay-to-win, you can solo fine if you really want, and it's HARD if you play as intended instead of hanging back and farming (without being totally unforgiving; no item loss on death, no exp loss until your second playthrough). Which as an ex-WoW player is a super huge god damn plus. I am so sick of constant easymode MMOs.

    • LotRO doesn't really have pay-to-win by many definitions. There is literally nothing you need in the store to play the game at all levels, all the items are optional. If you subscribe then you get enough point allowance to even purchase an expansion with the points every year as long as you don't waste points on extras. But subscribing is pay-to-win (also pay-to-play). You can drop that down and budget only $5 a month and get everything ala-carte and do quite well, you won't even need to grind out point

  • I've had a lot of luck recently with World of Tanks and World of Warplanes. They're not RPG's, but they are MMO. Not much investment needed for a playing either.

    I recently played Neverwinter. I can't recommend it though. The leveling up is very fast (Which isn't necessarily bad on it's own) and when you hit end game there is almost nothing to do. The free to play formula is extremely expensive addons ($20 for a bag) that frankly make it not worth your time.

    Other than that, there are literally dozens of

  • by Anonymous Coward on Friday November 22, 2013 @05:16PM (#45495159)

    Don't get me wrong, I've spent the better part of my MMO experience playing WoW, SWToR, Rift.... unfortunately, none of them seem to sate my appetite.

    MMO developers are dumbing everything down. When Everquest was big, the game was complicated and challenging. I actually miss that. When Warcraft came out, it seemed like a fine balance between playability, and challenge. Just my two cents, but companies need to stop dumbing the games down, and making them a more advanced playing experience.

    I quit WoW before they did the tree updates that just ruined the game, and no... I won't give it a chance because honestly it isn't worth my time. Give us a complicated game. Give me a tree as big as path of exile, a crafting system like Fallen Earth, and the spell system of Everquest. Make crafting more complicated, and allow the rewards to serve the character's level.... not always being behind the curve (you craft an item that's considered "HARD" for your crafting level, and it's for someone 3-5 levels behind you).

    Stop making everything Bind on Pickup. This will allow guilds to gear geared for endgame a bit more quicker. Stupidest system ever.

    Oh, and stop letting whiny 15 year olds decide the direction of the game and class balancing. Seperate what the classes do, and what they contribute to the group. There needs to be more specific roles other than DPS, Tank, Heal.

    Sorry, I'm bitter :P

    • by mlts ( 1038732 ) *

      Even Everquest has been made easier, and it is generally better, as the challenge is still there. If I could get over the relative antiquated UI and start back, it is a pretty decent game now. The days of losing all your gear are long gone (a trip to the Guild Lobby, a mash of a veteran's AA, or if gone for a while, a visit to Shadowrest would get one's stuff back.) With a merc, all classes can solo fairly easily.

      Even though one can solo, the game is still a group game... there isn't much endgame that is

  • It appears as though you're leaving LotR because it's being dumbed down. Reduction to the lowest common denominator is exactly what's been happening with World of Warcraft for some time, and the newly announced expansion appears to keep the same trend going.
  • by Anonymous Coward on Friday November 22, 2013 @05:18PM (#45495203)

    While Everquest 2 is a older MMORPG it's one that has a huge depth and complexity.

    There's good low level content and a reasonable player base (size wise). I have to admit it needs more people, but it's a really solid game and worth a look.

  • Star Citizen (Score:4, Insightful)

    by ducomputergeek ( 595742 ) on Friday November 22, 2013 @05:20PM (#45495227)

    Which is about to reach $30M in crowd funding...although hurry as the ability to get life time insurance for your ships will be ending next week. Then LTI will only be on the grey market...

    • The LTI is over. Only those who already have LTI can buy more LTI ships until next week.

      I ponied up a few bucks for a digitial package. Looking forward to this one!

  • by war4peace ( 1628283 ) on Friday November 22, 2013 @05:37PM (#45495451)

    EVE Online:
    Pros: player-driven game, space!, huge selection of ships, skills, development paths.
    Cons: subscription-driven, scammers galore, some RMT, mandating long gaming sessions, a destroyed ship is a lost ship, steep learning curve.

    World of Tanks:
    Pros: Free-to-Play, one of the cheapest premium costs around, tanks!, PvP-only.
    Cons: filled to the brim with retard players.

    World of Warplanes:
    Pros: Free-to-Play, airplanes!, PvP-only.
    Cons: fledgling game, retard players galore, gay game mechanics (literally: get behind the enemy player so you can fuck him up)

    War Thunder: World of Tanks and World of Warplanes combined, same pros and cons apply.

    Mech Warrior Online:
    Pros: mechs!
    Cons: pretty much everything else...

    LOTRO: screw it, it's discussed.

    Path of Exile:
    Pros: Free-to-Play, no P2W whatsoever, huge skill tree.
    Cons: confusing trading system, too much crap loot, if you mess up your build you have to start over.

    Firefall:
    Pros: Future-based, apocalyptic setting, jumpjets!, battleframes! (and a nice selection too), PvE, nice graphics, original mining method.
    Cons: forever beta, filled with bugs, weird mix of fluff and gloom, confused development path, durability hit on death, gets boring and repetitive very fast.

    Warframe:
    Pros: Nice space-based lore, battleframes, interesting idea behind the game.
    Cons: confusing level design, in-your-face P2W, gets boring after a while.

    Neverwinter:
    Pros: great lore, nice graphics, good game mechanics, good skill tree, consistent development, web gateway with crafting.
    Cons: one of the most P2W games ever!, end-game means you either do 5-man quests or nothing.

    Planetside 2:
    Pros: huge maps, has tanks, has motorcycles of sorts, has flying vehicles, pew-pew PvP, massive PvP.
    Cons: P2W galore, rubberbanding massive fights, vast areas feel devoid of... well, everything.

    Hawken:
    Pros: F2P, mechs!, PvP
    Cons: too complex to handle for a twitch-based game. I think game speed should have been 1/2x of what's now to warrant tactical thinking rather than just "the younger player wins by reflex skill".

    ====================
    Some of the games I have only played very little:

    Rift: horrible game mechanics. Enough said.
    Vindictus: too manga. Could have been great but...
    Tera: played the stress test limited open beta, didn't quite understand what was happening, I just didn't click with it.
    Ryzom: played it a bit years ago, I heard it no longer requires subscription. IIRC it was good enough for a F2P MMO, but not good enough for subscription-based.

    Disclaimer: this is my personal, subjective opinion on all these games. I played them all. YMMV.

    • EVE Online:
      Pros: player-driven game, space!, huge selection of ships, skills, development paths.
      Cons: subscription-driven, scammers galore, some RMT, mandating long gaming sessions, a destroyed ship is a lost ship, steep learning curve.

      Some of us don't regard those last two as "Cons".

      • by bug1 ( 96678 )

        Its subscription driven, but you can pay for your subscription with ingame currency.
        Best crafting system and market in any MMORPG ever (probably).

      • by Greyfox ( 87712 )
        True. If you're pissed off that your game is getting dumbed down, Eve might be what you're looking for. One thing you can say for CCP, they've never shown an interest in dumbing the game down. Or adjusting the learning curve. They also actively encourage scamming and will more-or-less laugh at you if you shot someone who was flagged and he proceeded to eviscerate you.
      • EVE Online: Pros: player-driven game, space!, huge selection of ships, skills, development paths. Cons: subscription-driven, scammers galore, some RMT, mandating long gaming sessions, a destroyed ship is a lost ship, steep learning curve.

        Some of us don't regard those last two as "Cons".

        I don't regard the first one as a "con". What's wrong with paying for goods or services, with giving value for value in an honest transaction? If you want free stuff, you will either get something that is worth what you paid for it, or you will pay in some other way you weren't expecting, and probably won't like.

    • Most of those aren't actually MMORPG's. They're just multiplayer games.

    • Thank you (Score:4, Insightful)

      by Any Web Loco ( 555458 ) on Friday November 22, 2013 @06:49PM (#45496257) Homepage
      Thank you for this - great list, easy to digest.This jarred though:

      " gay game mechanics" (my emphasis)

      Using the word "gay" as a synonym for "bad" isn't nice. I know it's common, but that doesn't excuse it, and you probably wouldn't use the descriptor for another minority group in the same way. Please consider not using the word gay this way. Thanks!

      • World of Warplanes [...] gay game mechanics (literally: get behind the enemy player so you can fuck him up)

        Using the word "gay" as a synonym for "bad" isn't nice.

        I don't think war4peace was using "gay" as slang for bad. I think (s)he was drawing parallels between a combat maneuver in that game and entering through the exit [wikipedia.org], hence the "literally".

  • quick summaries (Score:5, Informative)

    by bugnuts ( 94678 ) on Friday November 22, 2013 @05:38PM (#45495461) Journal

    How do Guild Wars 2, RIFT, World of Warcraft and all the other MMORPGs stack up these days?

    Plain and simply, wow has the best boss and quest mechanics, and is essentially required to be fairly balanced. Few bugs. No mmo has come close to the wealth of mechanics they have, from riding vehicles, reverse gravity, several stages of fights, dual-phases where people teleport around, special abilities gained to help defeat a boss, etc. And they have some clever people who balance things out to make sure the challenge is appropriate.

    GW2 has attempted to get away from the holy trinity of tank/healer/dps, and introduced working area quests. Yes, they're not the first, but it works. It also has many exploration quests, which I find awesome. Even unmarked platform jumping challenge "quests" of sorts.

    Sad to hear about lotro. But as I've always said, "The best, and the worst, thing about MMOs is the people."

    Your enjoyment might hinge on having a good social construct in-game. If you're moving with your guild, move to whatever game they go to. If you're off to solo, find a game that's soloable. If you have limited playtime, find a game that you can dabble in and still be successful. But just saying "I need a game that requires more than 2 buttons" doesn't give much insight on how you actually prefer to play. There are tons of different games out there, from things like group-oriented Puzzle Pirates to soloable Asheron's Call to Star Wars to Neverwinter. But it's not possible to make a good recommendation without better info.

    You might even be happy playing a single-player game, depending what you want.

  • Lets do both.... an MMORPG combined with Bitcoins...

    http://dragons.tl/ [dragons.tl]

  • by SpaceGhost ( 23971 ) on Friday November 22, 2013 @05:42PM (#45495519)

    Ive been enjoying Firefall recently. It's an MMO FPS with a complicated craft system. You run around in specialized battleframes and gain resources and xp through a variety of tasks, from mining to random encounters to special missions to outright invasions. It's in beta right now, free to play, and so far paying just gets you a few bennies for those in a hurry. I did pay $25 so I could get a motorcycle and a gliderpad, based on how much I enjoyed playing the first few days, but I could have worked to get the resources and build the bike.

  • GW2 is not a raider's game (or at least, all of the raiders I know disliked it). However, if you enjoy fast paced mid-scale PvP the 5v5 sPvP is amazing. Exploration is really the core of the game, though, so if that appeals to you then you may, like me, love it to death. I'm a PvPer and exploration guy. In wow I enjoyed leveling characters simply to explore the world on-level.
    • If he left LotRO because the simplified the skills system, then GW2 is probably the last thing he wants.

    • I second that.
      For exploring / achieving GW2 is probably the best game I've played.
      At least as good as WoW, which I played for many years (and will probably play it again some, come next expansion).
      WvW (large scale PvP against other servers) is also fun, even though I'm not much of a PvPer.

      Only thing that concerns me is how they're able to make money, considering there's no subscription once you've bought the game, and the real money store is mainly fluff.
      But I guess enough people like funny hats to keep it

  • And if you are, you can now play your character perfectly with only one or two buttons. Like many who preordered the expansion, I feel robbed and I'm joining the mass exodus.

    You've just robbed yourself of the perfect opportunity of having Stephen Hawking in your team, mate.

  • by gigaherz ( 2653757 ) on Friday November 22, 2013 @06:00PM (#45495727)

    I have tried many MMORPGs. I have enjoyed some more than others, but it saddens me to say this: World of Warcraft is still the best choice.

    - I tried LOTRO back in the beta, but it was so bad back then that I didn't bother with the real thing.

    - I played through the first 24 levels in Aion, but then I started running out of content (the game expected me to grind the rest of the exp without content), so it also went into the blacklist.

    - I enjoyed RIFT for a while, but although it has some interesting concepts, it always felt like just an attempt at copying WoW's style.

    - I loved GW2's gameplay and event system, but it was too shallow overall.

    - TERA's gameplay was not too bad, but it was unremarkable, it did not hook me in.

    - I liked Neverwinter, but the paywalls made it annoying.

    - I hated FF14, and I dislike FF14arr nearly as much. People seem to like it, but I did not manage to see how it is any better than the original.

    I probably forget some, but that simply means they are not even worth mentioning.

  • by Archangel Michael ( 180766 ) on Friday November 22, 2013 @06:02PM (#45495749) Journal

    Get out, meet people, lose weight (i did, a lot of it) and see things you normally don't see. Every new place you go, you see things you probably would have missed.

  • Scarlet Blade

    http://scarletblade.aeriagames.com/ [aeriagames.com]

    Gotta love running around dressed like a ho. Go big or go home!

  • I don't play as hard-core as most, and at most a couple hours every other day. But I find there's enough content to do something whenever I'm on, and with the dungeon finder it helps finding someone to do whatever your looking for.

    But whatever game you play of this type it comes down to the community. Having a core group for friends to play with can turn any game into fun.

  • Also... (Score:4, Funny)

    by nick357 ( 108909 ) on Friday November 22, 2013 @06:35PM (#45496121)

    Which is better: vi or Emacs?

  • by StikyPad ( 445176 ) on Friday November 22, 2013 @07:06PM (#45496419) Homepage

    Go to work, earn coin, purchase upgrades, find partner, create alt chars, twink them until they become new mains.

  • by Chas ( 5144 ) on Friday November 22, 2013 @07:28PM (#45496627) Homepage Journal

    Honestly?

    No.

    Since the closure of City of Heroes, there's nothing that I really want to play. I have no desire to play high fantasy games, I won't ever touch anything remotely connected to NCSoft again, I'm a casual player who can't devote massive tracts of time, and I'm utterly disgusted by P2W.

    I'm hoping that the upcoming, community-driven, City of Titans fits into the hole that CoH left. But for right now, about the most I do is play Freecell.

  • by slashmydots ( 2189826 ) on Friday November 22, 2013 @07:44PM (#45496741)
    Neverwinter is free and doesn't pressure you to use their in game currency buying system ever. It is sort of pay to win but you can also just get the gear in like 1 week of trying. The whales carry the company easily. I gave em $50 on principle and now I have a 110% run speed pig and some sick gear :-D It's very fun and you can level up quickly. Everyone's pretty nice for the most part, though not as much so as DDO. The #1 best part is that it relies heavily on realtime reflexes and strategy instad of grinding for the best gear in the game. At an 8000 gear score, my cleric outscored people with 13,000 gear scores. It's about actual talent and you don't see that in MMORPGs anymore. I'd recommend anyone pick it up and play it.
  • by seebs ( 15766 ) on Saturday November 23, 2013 @01:41AM (#45498845) Homepage

    Rift: By far my favorite of the games. I don't play it, though, because they've basically abandoned even the pretense of enforcing any of their rules. Wanna tell everyone that "abbos" are basically monkeys and ought to be gassed? Talk about how you want to rape someone's kids? Spend your evenings making jokes about how much you hate gays? Go to the designated RP server just to stalk RPers around and harass them? Right now, Rift is your best choice. Particularly mystifying, because in basically every other category, Rift's devs strike me as among the most passionate and skilled in the field, and also some of the most engaged with their customer base. Except on this one thing. Unfortunately, social interaction is the biggest thing by far about MMOs for me. And yes, I'm aware that every game has some of that. What's different is that in Rift, the same person can be using the same character to do this for, quite literally, over a year without them being told to stop. One person I know once got into an argument and told another player he was going to rape them with a knife; he did get contacted by a GM, who apparently suggested that maybe he should tone it down a bit. F2P model is, thus far, surprisingly non-abusive. In particular, if you want to just play the game without ever paying a penny, that's actually viable. Performance not nearly as good as it should be, but they're actively working on it; until recently, the bulk of the game's rendering engine was not multicore-friendly.

    FF14 ARR: The parts that are good are amazing. But in other respects, they have taken incompetence to a whole new level. It took them ages to solve the VERY challenging problem that their spam filter wouldn't notice that you were sending 2-3 messages a second to a channel as long as each message varied by a few characters, for instance. Rumor has it that they've had exploits which allowed malicious users to, for instance, sell a stack of 99 cheap items to a vendor, but inform the game that they had sold very expensive items. Or instantly level themselves to the level cap by handing in a single quest. Probably mostly fixed by now, but that these things were wrong in a game which is already a re-release from a company with prior experience is insane. On the other hand, very pretty, very atmospheric, good storytelling. But it is a Final Fantasy game; it is literally a few minutes from when you create your character to the first time you are able to move, and even then you simply aren't allowed turn around and walk the other way until you've talked to your quest giver. No, really. And yet, it's pretty fun. Sub-only. Performance is pretty decent, although the previous release was apparently bad. Special mention for the very deep and full-featured crafting system, which I personally find to be the most fun part of it.

    D&D Online: F2P model a little harsher than, say, Rift. However, a sufficiently patient player can probably unlock all the restricted content through in-game activity. Or just sub for a while. This game is not really D&D -- if you are familiar with the 3.5 rules, it will screw you up as much as it helps you. It is, however, the minmaxer paradise. This is a game which absolutely, unconditionally, rewards people who are good at thinking out how to make their numbers stack for best results. Very unusual mechanics in a number of ways; for instance, you don't get XP from killing mobs, only from achieving objectives. No automatic healing just from not being in combat, and if you aren't playing with difficulty turned down (there's settings for that), you can run out of resources trying to do a quest. Graphics are sort of unimpressive compared to a lot of other games. On the other hand, has a native mac client, which can matter if you have a mac or have friends who prefer the mac. Runs well on older hardware. Insane depth of character creation, and after you cap out, you can restart the character as anything else, only with small permanent bonuses. Which stack.

    TSW: Buy-to-play. Lots of stuff you might

I tell them to turn to the study of mathematics, for it is only there that they might escape the lusts of the flesh. -- Thomas Mann, "The Magic Mountain"

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