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Games Entertainment

Why Do People Hate Indrema? 22

Bill Kendrick asks: "I run a small site dedicated to the upcoming Linux-based game console and entertainment system, the Indrema (which hasn't been mentioned here in months, by the way). While sniffing around the net, it's impossible not to notice the tons of really nasty comments being made on Usenet, message boards and talk-back forums about the system, the company, the concept... What amazes me is some of the worst flames come from folks in the Linux community! Is there really something so inherently bad about the idea? Is it truly destined to failure just because they company is new in town? With Sega faltering, MicroSoft being potentially broken up, and PlayStation2's nearly impossible to buy, isn't it conceivable that something with such good specs, cool features and an open-source philosophy to boot, might actually make it?" I haven't heard much of anything about the system more than the material passed out at trading shows or the stuff on their website. I'm actually looking forward to a Linux based gaming platform.
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Why do people hate Indrema?

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  • Why does it get flamed? Because it's more vaporous than the BitBoys Glaze3D (remember that?). Now hear me out a little here... Has anyone really seen a public demonstration of the Indrema? No, instead we just continue to hear more and more hype about an increasingly absent platform. The Indrema has been discussed for over a year now, but there is almost no real information on the platform. By real I mean independent, 3rd party reviews. The XBox has been seen in public, the Playstation2 is shipping, and there has been a public demonstration of the Nintendo GameCube. Until the Indrema puts up, people will keep telling it to shut up.
  • Not only is it incredibly vaporous, Indrema just don't have the marketing $$$ to sell the ting, or to get any top flight developers on board.

    Joe Consumer has heard of the Playstation2, knows who Nintendo are and will know what the XBox is when Microsoft start pushing it. Why would he buy an Indrema when he sees these competitors?

    Why would any retail store stock it? The big players really help out the stores to shift units & make it attractive for them to do so. Indrema doesn't have the cash for this.

    What big name killer apps will it have? Sony have people like Namco & Sega writing stuff for their boxes, Nintendo are well Nintendo really. Microsoft have Square. Indrema has dodgy ports of old PC games maybe.
  • Until the Indrema puts up, people will keep telling it to shut up.

    It's like the hardware equivalent of a software project that has a page on SourceForge, a set of mailing lists, a white paper, a team of "developers".. and not a line of code.

    And the reason why the worse flamers tend to be in the Linux community, I'll wager, is that they don't want "their" Linux associated with vaporware that they are sure will die with a whimper, and give them a bad name.

    Although, unlike the BitBoys, Indrema are not faced with the hostility of roving Amiga zealots who think that their only claim to fame was doing PC demos that were bad imitations of years-older Amiga demos running on much lower end hardware. :-)

    That said, in a perfect world, the Indrema would be /<-rAd. I'd get one!

  • The only way Indrema could succeed in such a highly capitalized, competitive marketplace, would be to cause a paradigm shift in the gaming industry - in other words, to come up with something revolutionary, and then execute flawlessly, catching the big boys off guard. Risky and difficult.

    I've always thought it would be cool to have a console system for which users could develop and share their own games. The problem with consoles is that the games are so damned expensive. It'd be cool if Indrema built a community around their platform, and set up a SourceForge type site for open development of games. I'd think that would be sufficiently revolutionary.

    --
  • by mrossbrown ( 70015 ) on Thursday March 01, 2001 @08:42AM (#393455) Homepage
    Check out the LinuxDC (Linux on Dreamcast) project at linuxdc.sourceforge.net [sourceforge.net] . LinuxDC is about getting Linux to run on, well, the Sega Dreamcast with full hardware support for all peripherals, etc. We also want to document its mysterious hardware while doing.

    Currently there's support for the hardware interrupts, and just last nite I committed initial framebuffer support. Other things to work on are GD-ROM support, PCI support (for the broadband adapter), Maple input (keyboard, controllers, mice), etc. So if you're a kernel hacker or good with documentation, we need you.

    As things progress, we'll also start porting userland apps and libraries over as well. There's already a initial port of Debian to the SH arch, so that'd probably be where we headed.

    Note: This is NOT the binary-ony kernel that was floating around some time back, we didn't do that kernel and we don't do GPL violations ;).

    M. R.

  • by hatless ( 8275 ) on Thursday March 01, 2001 @09:35AM (#393456)
    The Indrema people don't have a competent marketing operation. Have their developer relations people secured any commitments from Namco, EA or Square? Or for that matter, with Tecmo, Capcom, Eidos, or any other established development shop?

    Do they have a developer relations team?

    Do they have good hardware partners with a solid consumer electronics background? Do they have a sourcing and production team that can reasonably ensure a steady supply of parts and enforce good build quality?

    Do they have a sales and marketing operation that has experience selling into the major retailers in this space? Do they have the marketing dollars to buy floor and shelf space so their product is visible?

    Their current marketing, evidenced by their web site, [indrema.com] is all about Linux, Linux, Linux. Why do consumers care about Linux? Why do retailers care about Linux? Why do professional development shops with the dozens of programmers and multimedia production people necessary fior making a modern console game care about Linux? Why do they think consumers want yet another second-rate WebTV-style web appliance when not many want WebTV?

    They claim it will play DVDs and act as a TiVO-ish video recorder. Do they have partners for the DVD decoding component and the online TV listings? Are they revising the hardware spec upward now that a 10GB hard drive on a PVR is considered low end?

    It doesn't help that the prototype case design looks like it was done by the accountant's brother-in-law. This doesn't come across as a company that understands the market for game consoles, much less how to create a product that can compete in that space.
  • Unfortunately, I doubt an "open" system where there is a community of developers/users could get very big. Of the gaming population, only a small number are skilled programmers. Of these programmers, even fewer would actually have the time to contribute to a large-ish software product for their own entertainment. I'm sure many things would get started, but I'd be very surprised if a single game got finished to the point where it was actually playable. Compare this to Linux (or any other open-source project that's fairly functional). How many developers and years were involved in getting that far?
  • Indrema's Indrema Developer's Network [indrema.com] already HAS something similar to SourceForge. It's called "GameXchange," and, IIRC, is being handled by CollabNet [collab.net].
  • by Anonymous Coward
    Why doesn't the Linux community like Indrema even though they should be expected to support it?

    I'd say that anyone who expects Linux enthusiasts to support everything and everything that uses Linux has got a seriously wrong idea. People don't become Linux enthusiasts like they become fans of a particular sports team, or like a lot of fans of Star Trek. The brand name alone is meaningless. They like things that use Linux *because they're good*. If Linux is used in something stupid, they won't support it just because it uses Linux.

  • I to run a gaming website (chv.net, which I might actually be taking down), and assuming my site is active, I do plan on featuring the Inrdema, as much as I will the PS2, Game Cube, and X-Box when they're all released. But look at it this way. Even with Sega on the way out, I don't think that there's enough room for ANOTHER company, let alone a lesser known one (at least compared to M$). Also realize that from the start (until its firey death), this console will NOT get support. Regardless of being Linux-based, or having some sweet hardware specs, this console will not get the number of developers and press that the rest will get. Think you're going to see an Indrema in your local EB or Wal Mart? No, but there will be plenty of PS2 units in a few months. Think you're going to see magazines featuring this console each month like it does the others? No. Also, do you honestly think that some big name developers and publishers (Namco, Squaresoft, Capcom, LucasArts, Microsoft, etc.) are going to develop for this platform? Let me just take the companies I've listed, and spit out some examples: Namco: Uh...do you honestly think we'll see a Klonoa 3 or Tekkn 5 on the Indrema? Didn't think so. Squaresoft: Okay, same thing here. Do you think Final Fantasy XIII would be an Indrema title? Square will pick the console that's in the most homes, and with the general American population still scratching their heads saying "what's Linux?", that's not going to happen. Capcom: I guess there's a better chance of having THEM, but expect them to stick with the PS2 and GC LucasArts: Same as with Squaresoft. Microsoft: I don't even have to answer that one. And unless the Indrema makes a HUGE showing at E3, I doubt anyone's going to pay much attention to it. Most gamers (should) care about the games, not if its based off a stable OS, or if its open source. And without the good games, there's no system (Sega 32x anyone?). Sega left a spot to fill, and Microsoft filled it before anyone could blink. Besides, I polled a good 200 people or so on various message boards. Only thre had even HEARD of the Indrema, and only one actually knew that it was a Linux based console (or entertainment system, same difference). And that one had no intention on getting one.
  • Ugh, sorry about the lack of formatting. ;p
  • Let's take a look at the comparison the author points us to. We'll look at the hardware part primarily between the Indrema and the XBox:

    Indrema - 600 Mhz x86

    XBox - 733 Mhz Intel

    PS2 - 300 Mhz

    A MHz to MHz comparison is unfair as we all know, but it seems to me the XBox has the edge over the indrema here.

    GPU - Graphics chip developed by nVidia is a generational leap from current features and performance

    XBox - 300 Mhz custom-designed graphics chip, developed by Microsoft and nVidia

    PS2 - 150 Mhz Sony GS

    Wow, the Indrema has a new chip by nVidia that's a generational leap from current features. The XBox only has some custom-designed chip that is aparently not a generational leap. They apparently forgot to mention that both systems will have chips based on the NV20. The XBox has an NV20 with two parallel vertex shaders, while the GF3 which the Indrema will be stuck with has one.

    Total Memory

    Indrema 96 MB (64 Core + 32 Local)

    XBox 64 MB

    PS2 38 MB

    Hmm, the Indrema has 32 more megs than the XBox, that's better right? Wrong! The XBox has 64MB of _unified_ memory. Both CPU and GPU access the same memory without going over an AGP bus. To get a texture or vertex buffer onto a GF3 you first create it in main memory and then upload to the card.

    Memory Thruput

    Indrema 5-10 GB/Sec*

    XBox 6.4 GB/Sec

    PS2 3.2 GB/Sec

    There's an asterisk here which is not explained. At least we can say that the XBox's thruput is within the range Indrema proposes.

    Polygons

    Indrema 120-180 M/Sec*

    XBox 150 M/Sec

    PS2 66 M/Sec

    Another asterisk. Polygon numbers are as useless as MHz. Given the fact that nVidia is offering a less able card to the PC market than the XBox, I suggest that the Indrema will push less polygons.

    Storage Medium

    Indrema 4x DVD, 10 GB hard disk

    XBox 4x DVD, 8 GB hard disk, 8 MB memory card

    PS2 4x DVD, 8 MB memory card

    Indrema wins by 2GB. Unless memory cards are important to you.

    Internet Access

    Indrema - Built in browser and email, use any Internet service provider

    XBox - May require MSN or other

    PS2 - May require Sony ISP or other

    In terms of which is more like WebTV, Indrema wins. You can count that as a positive or a negative.

    Broadband Enabled

    Indrema - Yes

    XBox - Yes

    PS2 - Future Upgrade

    Tie.

    DVD Movie Playback

    Indrema - Yes, progressive scan

    XBox - Yes

    PS2 - Yes

    This implies that the XBox will not have progressive scan output, which either a mistake or a lie. It will.

    Personal TV

    Indrema - Available

    XBox - No

    PS2 - No

    I don't know what this is. If they mean Tivo-like functionality, the XBox will provide that as an add-on.

    MP3 Jukebox

    Indrema - Built In

    XBox - No

    PS2 - No

    Indrema wins.

    More important than a spec-for-spec comparison tho, is a bang-for-buck comparison. My question is:

    MS knows it can sell the XBox as a loss-leader for the games it makes a cut of. MS is in bed with nVidia who is making the video and the intregrated sound/memory controller.

    Indrema must buy parts from nVidia and others as a regular wholesaler.

    Can Indrema must pay more for the parts and most likely cannot afford to eat a loss on every piece of hardware, especially when they know if they did slashdot types would buy to simply make 'em into firewalls and never buy a game.

  • > Do they have a developer relations team?

    Unfortunately, a good question. They're very hush-hush when it comes to talking about what companies will be releasing games for the system. Their reason is they don't want to promise anything they can't deliver.

    However, my personal opinion is unless the developers will go berzerk, they provide a list. (ie, quit bluffing!) Broken promises are par for the course in the gaming industry, it seems. :)
  • Is it really still that hard to find a PS2?
    I could go done to one of our local department stores right now and pick one up, and I live in a small city in southern Australia.
    Surely it can't be that hard in the US.
  • Oh yeah, BitBoys [bitboys.fi] -- first they fail to release Pyramid3D, then Glaze3D ... and now? "Xtreme Bandwidth Architecture"? What the hell are those guys doing?
  • > But for the little guys, it means they can't do beta testing.

    Actually, that's what the development box is for (which supposedly will cost $1000 maximum).

    Test on that, get the final working version ceritied, and you're off..

    Also, for the "simpler" projects, if you follow the guidelines (no multiple windows, for example), you probably really can do most or all of your testing on a reasonable Linux-based PC.

    I really doubt the Indrema folks won't try to help people get their games certified. :)
  • Indrema sounds awesome and I think that you're all crazy for 50 bucks and power to rival the x-box it's amazing I'm definatly going to buy one PLUS you said that it didn't have any majjor titles backing it when last I checked it had Quake 3 as one of its launch titles over and out, c-bob
  • There are two reasons Linux users are so hard on Indrema.

    The first reason is simple. Anyone who's even heard of Indrema is critical of it, and outside of the Linux community, no-one has even heard of the lousy thing.

    The second reason is more complex. Most projects fail. In the closed world, most projects go into failure mode before the marketing department gets a hold of them. Most heavily marketed closed source stuff is either already some distance down the production path, or has some venture capitalists leaning very hard on the project to make sure it starts to move down that path very soon.

    Open source stuff generally hops onto the marketing path very early. There's a lot of pressure in open source to get the world interested in you, but much less pressure to get something done -- check out the hundreds (or perhaps thousands) of projects on sourceforge that have version 0.1alpha of some code up, and empty mailing archives.

    Linux users have become very, very cynical about project announcements -- even more so than Microsoft users. Simply put, I don't believe Indrema will ever happen, because in my world, projects that get to the marketing stage and then never happen are the rule, rather than the exception. The rest of the world will be far less critical, because in their world projects that get to the marketing stage and then never happen are the exception, rather than the rule.

    Of course, it should be noted that game companies usually work a lot more like most open source projects -- a lot of hype early, and too often a product that never gets delivered. As a result, Linux gamers are probably the most cynical people on the planet, and with good reason...
  • > outside of the Linux community, no-one has even heard of the lousy thing.

    Perhaps laypeople haven't, but my site cites [newbreedsoftware.com] over 6 dozen articles on the Indrema and I'm finding more every time I look.

    Also, the current issue of NextGen [next-generation.com] magazine touts that their next will have an article on it ("Developer'sDream?").

    Ditto for the latest (rather, last [slashdot.org], unfortunately) issue of MaximumLinux.

    They're getting there... albeit quite slowly.
  • by yamla ( 136560 )
    Gaming consoles are basically always sold at a loss. The companies hope to make back their money on licensing.

    Last time I checked, Indrema had no intention of selling the hardware at a loss.

    You do the math.

    --

  • > Last time I checked, Indrema had no intention of selling the hardware at a loss.

    Sorry. You're wrong! :)

    To quote Karen McNeil's post [indrema.com] on IDN [indrema.com]'s "Discuss" mailing list:

    The only reasons that Indrema is selling the
    developer console for more than the user console
    are 1) the developer console will not be sold at
    a steep loss, like the consumer console is
    , and
    2) the dev console needs to be more expensive to
    prevent consumers from just buying the dev
    console to play uncertified games (thus
    cannibalizing our revenue stream and forcing us
    out of business.)
  • gotta hate something

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