Developing for the XBox and Gamecube? 25
An Anonymous Coward asks this timely question: "My first impression when seeing the new consoles was: Hey, the GPUs in those things alone are more expensive than the whole thing! Thinking some cool demos/ports (SDL on the XBox???) might show, I started to search the net for developer info. The XBox appears that it could easily run any Win32/DirectX program, however the executables appear to have to be signed by Microsoft (many other devices that requite programs to be signed often accept developer keys, where either the programs are locked to one machine, or a warning is shown before they are executed. I wonder if this will occur)... The GameCube on the other hand, is described by many and on Nintendo's overview as being extremely easy to develop for. I start to drool when I see the legendary PPC/ATI combination, but have found no developer information at all. Anyone have experience with either of these?
(Also,I assume other OSs could easily run on the XBox, but a loader must be written, and somehow signed first.)" Which of the later generation consoles (PS2 included) would be easiest for a hobbiest to start developing for?
Signing (Score:2, Interesting)
Hacking (Score:3, Informative)
Their logic makes sense. On a platform like the PS one, piracy was rampant. Even if a game checked for the CD somehow, the game binary could be edited to skip the check. With signed binaries, this becomes 4 steps more difficult for the hacker, and saves the developer the work of doing counter-piracy themselves.
To get a sense of how persistent hackers are (and how they're dealt with), check out the article on Gamasutra about the anti-piracy work in Spyro for PS one.
http://www.gamasutra.com/features/20011017/dodd
Remove the space in the link above! (Score:1)
PS: Good luck on getting a machine to write the goofy little disks that the GameCube uses. I'm afraid all of these consoles have significant buy-in. Too bad.
Hopefully someone writes a signed x-box executable that will run arbitrary code off the hard disk or Internet.
Thank goodness it's MS in charge of the security, or I'd say it's impossible
Re:Remove the space in the link above! (Score:1)
Re:Remove the space in the link above! (Score:1)
Developing for XBOX (Score:1)
Who does the signing? (Score:1)
Does MS give developers their own key (ie, let them sign exe's willy-nilly for use on off-the-shelf boxes), or does it sign them itself? What are the odds of a rogue developer helping in the hack effort?
Re:Who does the signing? (Score:1)
Re:My fear... (Score:1)
Re:My fear... (Score:1)
I for one plan to buy an XBox once it is hacked so I don't have to get their signed software
Re:My fear... (Score:1, Troll)
Boy, I'll bet you're really pissed that Compaq et. al. hacked the IBM PC platform! That let billg sell lots more copies of DOS than if they'd kept it closed, thus financing the Evil Empire's rise to power.
Re:My fear... (Score:1)
I do not hate M$, it is after all just a corporation. I do hate when supposedly intelligent people can not or will not exercise a little grey matter. My fear is not that the box will be succesful but that it will become ubiquitos.
As for the compaq comment. I was working as a software engineer when the thing was introduced in the UK. It had so much promise and look what we've got and think how long it has taken to get here.
Re:My fear... (Score:2)
The same thing Atari, Coleco, Sega, and Nintendo did when they established market dominance.
Pray for PS2 Linux... (Score:4, Interesting)
If you want to develop 3D software for one of these consoles, pray that Sony releases the HD/Linux add-on for the PS2. The official development kits for all of these run several thousand dollars. The hardware required to develop on the consoles typically comes with additional functionality that the retail systems lack (PC connectivity is the obvious one!).
As for ease of porting, the Xbox uses a modified version of DX8, the PS2 gives you an assembly manual (although I hear the Linux they released has an OpenGL implementation), and the Gamecube is unknown to me (although I would guess an OpenGL-like proprietary library). My guess would be that software developed on the PS2 version of linux would NOT run on a regualar PS2. This is similar to the PS1 based Net-Yarozee (sp?).
All three console manufacturers make money by software licensing sales. Making it easy for any developer to write and sell software without paying any to them would definately not be in their best interest!
Re:Pray for PS2 Linux... (Score:1)
Playstation 1 was popular because it was hackable. (Score:2, Insightful)
It seems to me that when piracy is rampant, a system (or game) flourishes. Examples: Playstation 1 was easier to coax into playing burned games than its competitors, and it won the market. Quake II had almost no copy protection software and it was *very* popular.. even after better games (such as HalfLife) came out. Record CD sales have been observed despite "evilz of mp3z". And finally, IBM-compatible computer beat out the technically supperior Macs..
Re:Playstation 1 was popular because it was hackab (Score:1, Insightful)
very easy to hack, diagnosis: dead.
if you pirate, you are stealing... what
is the use of being wildly popular when
nobody pays you for it?
yeah, I admit that I've pirated software
... but i've never tried to fool myself
into thinking i was doing someone a favor.
x-box is easiest... (Score:1)
Dreamcast (Score:3, Interesting)
http://mc.pp.se/dc/ [mc.pp.se]
http://dcdev.allusion.net/ [allusion.net]
http://www.boob.co.uk [boob.co.uk]
The GameBoy Advance is also rather lovely to code [gbadev.org] for, although it does require special hardware to get started..
Re:Dreamcast (Score:2)
1) build a special serial link that'll run you something like $20-30 (slow)
2) burn a CD every time you want to test your code
3) shell out another $100-150 to buy the broadband adaptor (ie an ethernet card) from ebay.
Not to diss the DC as something to work on, as that was my original intention, but I had some cash-flow problems during the month where the BBAs actually sold at retail price. At least I have Soulcalibur, Shenmue and THPS2. +)
Re:I'd have to agree (Score:1)
It might be able to get something going with the Panasonic Q! and DVD-Rs, but development would be a damn expensive process..