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Quake First Person Shooters (Games)

Compiling Quake3 VM Code in Linux? 6

TeknoDragon asks: "The Linux Quake3 SDK for version 1.17 is missing! Since Loki isn't supporting quake3 anymore they have dropped all files from their site. Unfortunately this included the only known linux binary for q3lcc! The source code for q3asm has been released (about a year ago) and with some effort it compiles under linux, but mod developing will not take place natively under linux without q3lcc. LCC is a lightweight c compiler written by princeton university. ID used the latest version (4.1 release rcs version 4.27) but made some "slight modifications". The Polish(ed) Linux Distribution offers an rpm for lcc, but I haven't yet discovered how to make it produce quake3 asm code."

"I have assurances from ttimo at id that releasing q3lcc for Linux is 'on the todo list' (wether that means source or binary I'm not sure), but for the mean time does anyone have a copy of the Linux q3 sdk v1.17 (with q3lcc binary included) downloaded form Loki before they removed it? If there is a way for princeton standard lcc to compile Quake3 asm code that would be another option."

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Compiling Quake3 VM Code in Linux?

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  • by Yumpee ( 32901 ) <terabaap@yumpee.org> on Monday December 10, 2001 @06:16PM (#2684294) Homepage
    A long time ago, I had managed to get the Quake VM tools running on Linux via Wine. I still have the files squirrelled away somewhere. In the meantime, you could try a mirror at Blues's News [bluesnews.com]. Also some more info on using Wine at the Linux Game Mod Center [planetquake.com].

    If these don't help you, drop me a line at terabaap@yumpee.org and I'll see if I can dig out the files ...

    Y.

  • Here's more info (Score:2, Informative)

    by Yumpee ( 32901 )
    Here're some public mirrors of the latest version of what I had put together: Blue's News [bluesnews.com], PlanetMirror [planetmirror.com].

    It basically contains a Makefile which uses Wine to run the Win32 versions of the tools. The README has more information on my experiences with it (some of the web links are down now, though). This was before the 1.17 point release for Linux but it should still be able to run the latest Win32 tools.

    BTW, I think versions of GtkRadiant [qeradiant.com] have the Linux Q3A SDK 1.1 in the package. E.g., see this link: (search for SDK at planetquake.com and linuxgames.com): FilePlanet mirror [fileplanet.com].

    One thing to note is that the 1.2x SDK release broke mod compatibility, so running the old native Linux SDK tools will produce code that runs only in pre-1.17 Q3A. It may be better off to use Wine to run the latest Win32 tools so that your mods can run on the latest Q3A. And bug Timothee of GtkRadiant to release the updated SDK for Linux.

    Hope this helps,

    Y.

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