Licensing Software to Individual vs. Corporation? 28
"Microsoft has a nice licensing idea for colleges. They sell 'student' licenses for $5 for any MS product (I got VC++6 for $5). The stipulation was that I could not commercially sell anything I developed with the product. This was fine by me. It gave me the experience with VC++ so that I could go to an employer and tell them that I've used the product at home and am comfortable using it.
A big benefit for the publisher is that you get customers of the product right away, who are more likely to either buy it when they belong to a company or put in a word to switch to it from a competitors product. Why isn't this type of license used more often? I could see many open source projects would highly benefit from licensing like this, and the publishers advantage is that they could even use it as free marketing (a completely fictional example - KDE3, designed with Rational Rose, icons made by 3D Studios Max, testing done with JUnit and WinRunner).
So, are their any other licensing/selling schemes that would allow the individual to use the product, and the publisher still make a profit on corporate sales?"
Malaysian Copyright law (Score:2)
Excerpt from Malaysian copyright law:
http://www.kpdnhq.gov.my/ip/copyright.html
The Copyright in a work is infringed when a person who, not being the owner of the copyright,
and without licence from the owner, does or authorises any of the following acts:-
(some clauses omitted for clarity)
(vi) possesses, otherwise than for his private and domestic use, any infringing copy
(viii) imports into Malaysia, otherwise that for his private and domestic use any copy which if
it were made in Malaysia would be an infringing copy
---
So it seems if it's for private and domestic use it's ok.
Re:Malaysian Copyright law (Score:1)
Works well for things that aren't used specifically for the home (a la Quicken), but... not a universally "fair" way to do it. I would give more leeway to education than home use (but I think that is a part of it too).
$5?? (Score:1)
Most corporations have student versions of their software available, but that still doesn't mean they're cheap. 3d Studio is a few grand to buy normally but is over $500 on a student license - still a rediculous price given how broke most students are.
I personally think Maya's way of doing it by having a slightly trimmed-down version available for free (as in beer) is a great way of introducing people to a new technology without sacrificing the company's IP or beggering students.
Re:$5?? (Score:1)
* Office XP Professional & FrontPage 2002 Bundle, 4 CD Set $35
* Office 2000 Premium Bundle, 8 CD Set $35
* PhotoDraw 2000, 3 CD Set $25
* Office v. X (Mac), CD Set $25
* Office 2001 & FrontPage Bundle (Mac), CD Set $25
* Office 98 & FrontPage Bundle (Mac) CD Set $25
* Windows XP Pro Upgrade, 2 CD Set $25
* Windows 2000 Pro Upgrade, CD Set $25
* Windows Millennium Edition Upgrade, $25
* Windows 98 2nd Edition Upgrade, CD Set $25
* Visual Studio
* Visual Studio Pro 6.0 Bundle, 5 CD Set $25
Re:$5?? (Score:1)
This is Doug from Liberum.
A lot of universities have campus (enterprise) agreements with Microsoft. The original poster probably didn't realize that his university probably already shelled out several million dollars to MS to license the entire campus. His $5 is probably just recouping the distribution costs for the university.
Where I went to school, it was $20 for just about any MS product (Office, VS, Windows), and faculty/staff received every thing for free. Of course, the university had already paid for the software at a "higher" level. In the end, people got MS software cheap and the university cut it's Microsoft costs by 20% or so.
licensing (Score:2)
particularly this post [slashdot.org], which mentions how Adobe allowed piracy to nullify the cheaper competition.
as to more moral licensing, I have always believed that the GPL can be modified to include clauses for corporate, educational, and governmental customers (all different pricing structures of course). this way the customers that can afford it must pay some small fee.
Re:licensing (Score:2, Informative)
Considering that that modification would place the GPL into the category of "Non-Free Licenses", I highly doubt it.
Relevant quote from the Free Software Definition [gnu.org]:
Maya's got it right (Score:1)
I like the licensing scheme in Maya. There's a downloadable learning edition which has all the basic functionality of the purchase version and a tonne of online docs. The difference between the two versions is that they can't read each other's files and the learning edition's rendering has a watermark embedded over top.
I personally think that Blender [blender3d.com] is a better solution for people on no budget, but if you really need to learn Maya at home the Personal Learning Edition is great. Other companies should follow suit with similiar programs.
An example: Maya - Personal Learning Edition (Score:1)
It has some limitations (e.g. source files not interchangeable with paid-for version, watermark on each image, no plug-ins, resolution limits), which would inhibit its use in a commercial environment but allows you and I to get valuable hands-on experience.
Free for Home Use (Score:1)
On the other side, I do not see why a company making commersial use of a free alternative should be able to do so without giving back to the community.
As a good example of good licensing I would like to point out trolltech [trolltech.com]'s licensing model [trolltech.com] (faq here [trolltech.com])for Qt. I can play around with it and make GPL'ed software without any fees, but if I want to get some $$$ from selling the software I need to give them some $$$ first.
Re:Free for Home Use (Score:1)
Re:Free for Home Use (Score:1)
Re:Free for Home Use (Score:1)
It's quite common (Score:3, Informative)
This sort of licensing scheme is quite common, when I was a student I got MATLAB [mathworks.com] and CodeWarrior [metrowerks.com], in addition to MS Office under these terms. Unfortunately it did not result in more sales for those companies when I graduated, although if I'd gone into Engineering, it would have
WS_FTP (Score:3, Informative)
Training Licenses (Score:1)
Prohibitive cost to value ratio (Score:2)
The solutions that publishers have come up with for these issues are not true acceptable. The cripiled versions...missing features, and functions(what the hell is the point of playing with it if you can't save your work, that one really irks me)...or the differnt leveled versions, professional, enterprise, architect...big deal I can but the pro edition for $200, but then i get a book on the product and find out the functions, features, and components I want or only in architect for $1500.00...that doesn't help...
MAKE one version, charge a reasonable price for it...$49.95...then if I do anything truely useful with it charge a royality for having written and compiled my code, or drawn my picture, etc with it...say 2% of the net profit I got from using your product to make my product...as reprehensible as forced registration is this might be a reasonable place for it...the registration code for the product would be burned into the anything that comes out of the product allowing things to be traced back to the end user/corporation.
Re:Prohibitive cost to value ratio (Score:1)
This was tried, back in the Good Old Days(tm). Many early compilers and (especially) special purpose libraries had such licence terms. Didn't work out. It is also an accounting nightmare. Suppose I use VC++ to write a program, Star Office to write the manual, Emacs to build the online support info web pages, Mozilla mail to correspond with users, and Perl to write scripts to process user bug reports. Who gets how much of the 2% of net? More importantly, what is the definition of net? With MPAA/RIAA Accounting(tm) I can make sure I never show a profit.....
And this is easily hacked.
Re:Prohibitive cost to value ratio (Score:2)
The basic premise though is software costs to much...the truth is if GCC was supported and was a functional on windows as it is on Unix at least the compiler race would probably have some competition to control price....
The graphics race is a little harder, but gain if there were versions of gimp, imagemagick, and Blender that worked as well in windows as in Unix there might be more of a horse race there too...
Its an interesting thought to bring up...
We all want to see more main stream apps on linux, bsd, etc...however perhaps the other way to go is if the non main stream apps we all use as a replacement went the other way...? Its an interesting thought anyway...
GCC, Blender, GIMP, and ImageMagick for win32 (Score:2)
the truth is if GCC was supported and was a functional on windows as it is on Unix
MinGW [mingw.org], a port of GCC to Windows, can compile just about any non-MFC app that MS Visual C++ can.
The graphics race is a little harder, but gain if there were versions of gimp, imagemagick, and Blender that worked as well in windows as in Unix there might be more of a horse race there too...
Blender works on Windows. So does GIMP [gimp.org], at least at the level of Paint Shop Pro. So does ImageMagick. (However, last time I tried IM, it claimed to read XCF but could not read its alpha channels.) So does a free (LGPL) office suite [openoffice.org].
QNX (Score:3, Informative)
Alias|Wavefront knows the answer (Score:2)
A very sane, very educated philosophy, if you ask me.
--Dan
Umm, they're already doing it... (Score:2)
My question is, what kind of selling schemes/licenses would work to allow the individual to learn and use the product, but still allow the publisher to make a profit from corporate sales?
Simple. Make everything illegal, and then selectively enforce against corporations, but not individuals. That's pretty much what companies do already, and it's why you're a sucker if you follow every license agreement to a T.
This is what Netscape did with Navigator for instance. They made it illegal to use the software after a 30-day trial period, knowing that individuals would ignore that restriction en masse, while corporations would be forced to pay up or face the BSA.
Oracle (Score:2)
Too bad other companies don't feel the same way about developers.