from the stick-to-the-public-interfaces dept.
Michael Fourdraine asks: "I'd like to hear the Slashdot community view on if there is any merit in trying to develop a Windows compatible software and trying to make it compatible with WINE. Personally I have had no experience in Win32 or Linux software Development, but I still wonder if it is possible to develop a game to run under Windows and optimize it for WINE at the same time. If so, why don't developers take advantage of that option? Or does it simply make more sense to stick to developing one product and then port it to multiple platforms? Finally if there is anyone developing any software in this form what do developers keep in mind during development in order to ensure smooth usage under WINE?"
If a 6600 used paper tape instead of core memory, it would use up tape
at about 30 miles/second.
-- Grishman, Assembly Language Programming