Shareware and Unix? 62
McDoobie asks: "Is there a market for low cost shareware in the Linux/BSD and Unix market in general? Would it be worthwhile to have a small home based business next to ones regular day job producing well made, but small, shareware for an environment that is dominated either by large corporations or Open Source developers? If so, what should a potential developer/publisher focus on to make their products/price range attractive to customers? What type of customers are most likely to look into such software? SOHO? Small Enterprise? Home users?
In a nutshell, where should one begin when investigating the potential of the Un*x (and perhaps Apple) environment for the small time developer who's interested in earning a few dollars on the side?"
I think it is going to be hard. (Score:5, Informative)
Furthermore, people are really used to not paying for software. If you want them to register you'll have to be very annoying about it (risk losing users/customers due to percieved harassment), implement some technological countermeasure (also very irritating, and potentially useless against technologically sophisticated people) or just be nice and hope for the best (with the risk of people not really noticing/caring caring that your application is not BSD/GPL licensed.)
You best bet is probably giving registered users small benefits and services that others do not. How you would implement this exactly depends on your line of business.
Just remember not to piss off your userbase with too many nags/copy protections/long serials/spyware etc.
Re:I think it is going to be hard. (Score:3, Interesting)
It's probably easier to do this with a game than it is for some sort of productivity app, but my gut tells me that there's plenty of niches for Unix platforms. Tax preparation software comes to mind, especially in light of recent events. Was it Quicken that tried to coerce folks to upgrade by not provided tax tables?
Every few months someone asks on Slashdot where they can find a good 3D modeller. There's Blender [blender.org] among others. It'd be interesting to see someone could take Blender, build a service or development company around it, and sell a brand of it much like Redhat does with Linux. Redhat is still in business right?
Yes, we Linux, BSD, etc. folks are used to not paying for software. But look at it this way. How many of us Linux nerds have a Windows partition handy for gaming? And we're buying those games (and burning a copy here or there).
Shareware for Unix can be done:
1) Develop a righteous product. Nobody gives a hoot about poorly designed software, free or retail. If what you want to produce and offer isn't good and appealing to folks, if it isn't exciting, don't bother.
2) Perish the thought of nagware. Nothing shaves down your user base like nags.
3) Above all else, empower your user. Sounds stupid, but software companies have walked away from this basic principle. Software is supposed to give users the ability to accomplish something they otherwise could not, not tithe in the name of the shareware gods.
Go for it! Shareware software won't make inroads on Unix platforms unless somebody shows up to do it.
Re:I think it is going to be hard. (Score:1)
There's the key. Analogy:
"Hey, I'm John"
"Charlotte"
"Can I buy you a drink?"
"Sure."
"If I do, will I get to shag you?"
"Uhm.. So, what do you do?"
"I'm an accountant. Can I do you now?"
"Really.. ehh.. Any hobbies?"
"I'll show you my stamp collection if I can do you."
A bit more seriously though, nagging makes me feel like the company's just trying to screw me over rather than making my life easier for a small fee. And I won't even get started on spyware. Just remind me, occationally, that I can get new and nifty features if I register.
No (Score:5, Interesting)
So, quality shareware for Linux? F*ck that.
Commercial, expensive server software may have a market. Particularly if it enables interoperability with Windows (-1 Unfashionable).
Mac OSX? Now that's a different question. Here we have a target market that we *know* pays for things, otherwise they wouldn't have macs. The big danger is that whatever you write will be released at macworld as iWhatever three days before you release it and the market will be dead. Witness OmniWeb and Safari -> owned. Imagine making photo editing software for the mac now. Or an MP3 player. Or some presentation software. Or an email client. Or calendaring. You get my drift?
Shareware for Linux? Do get a grip
Dave
Re:No (Score:3, Insightful)
I know there used to be a common shareware X image viewer (common, as in installed by Red Hat 4), which was distributed as source code.
The problem is, people don't like paying for things, especially if they can get something for free. And this is especially free on slashdot, where people claim to want "free as in speech" but take "free as in gnutella". Everytime music swapping/file sharing is mentioned on slashdot, most people justify under various excuses (RIAA sucks! The artist only gets $0.50 per CD anyhow, so it's ok! My CD collection was stolen! Information wants to be free!). And not registering for shareware doesn't require any effort!
Shareware needs a large user base to overcome the freeloaders, something linux doesn't have (The macintosh user base may or may not be smaller, but they have an entirely different, no FREE, culture).
Re:No (Score:2, Insightful)
That would be xv. Slackware distributed it until at least version 7, and maybe they still do.
I've yet to meet anyone who's registered it, though...
Re:No (Score:2)
It's still there as late as Slackware 9 beta. I have no statistics on registrations, other than I won't be registering it (or probably ever using it)...
Re:No (Score:2)
Free for personal use (Score:2)
Re:No (Score:1)
That would be the 'xv' program - it was good in it's day, but now it's completely succeeded by qiv, the gimp, and ImageMagick, etc.
Re:No (Score:2)
ok, for the sarcasm impaired, here's a list of linux text editors off the top of my head:
ed, vi (nvi, elvis, vim), emacs, joe, jed, xedit, gedit, microemacs, pico, nano... and there are likely hundreds of others.
Re:No (Score:2)
as far as gui editors go, i'm sure there are lots out there. i don't use them, but for those who do i'm sure there are oodles of useful free editors.
closed source does not equal quality. there are a ridiculous number of counter examples. when you graduate from high school and see closed source applications in the real world, trust me, you'll see just how much crap closed source code is out there. and sure, there's crap free/open code out there - but guess which one you have a chance to fix.
Re:No (Score:2)
The point is that in Linux, unlike MacOS, Pepper is competing in an environment which has long had powerful text editors. As an individual, I can pay $35 for an executable which I have to work around when upgrading my system, pay more for certain upgrades, and which has a limited user community, or I can use Emacs, which has nearly every feature pepper has (editing files larger than memory is the only one I find that it doesn't, and that has not been an issue for me) and many, many features that it doesn't have. Will Pepper be around in 8 years? I don't like to have to relearn my editor all the time.
Even if I choose to pay for a text editor, Pepper still has obstacles. First, I have to know it exists, and I'd never heard of it before. Then I'd have to decide it's worth buying Pepper rather than Visual SlickEdit, Epsilon, Crisp or something else I haven't heard of (many of which are likewise more powerful than Pepper).
It may be pretty and intuitive, but that doesn't make up for the fact that it's got a lot of competition.
Re:No (Score:2)
NEdit [nedit.org], and it's apt-gettable.
Shareware is too risky (Score:3, Insightful)
Re:Shareware is too risky (Score:3, Interesting)
This will basically safeguard the customers/users from being milked by companies, tied to software, then be left in the dust at the EOL.
Just a thought. Wouldn't it be great if many windows-based apps had that going? (or maybe there is such a uniform clause in license agreements I'm not aware of).
Who does the deeming? (Score:3, Insightful)
The intention is honorable, but the wording could be clearer. For instance, who decides whether the company is committed enough? Or whether it's meeting demand? When it's insupported? Who deems it ``abandonware''?
Personally, I think much could be gained by using concrete and verifiable criteria, such as "at least a major/minor/mainenance release in a twelve month period" or "the company's website being unavailable for a period of 30 consecutive days".
Just be careful, because weaseling out of such an agreement will not be quite as easy as it would be with a more abstract one.
Re:Who does the deeming? (Score:2)
Agreed. I'm not a professional fine print writer. Those "Terms of Use" papers are really tricky to write. Hopefully you got the general idea I was trying to convey
It would state in the License Agreement. We all know that EULA is a legally binding document. Same thing could have been said about LGPL. But it worked out ok.
This is the point where it gets complicated.
One way of doing this would be to create an independent international entity much like W3C or ICANN, and the terms could be negotiated between the vendor and the board (i.e. a certain quota of the software title should be met fiscally to justify the source protection). You can't just sell 5 licenses per year and say the project is successful.
The "Open Source upon End of Cycle" selling point would be a huge feature for people to make the decision whether to invest into product A over B. Unfortunately, less than 1% of the end users really would pick that feature over others, such as a "cute" GUI. So in turn, ignorance of the vast majority hurts us all in the long run.
But then again, this is a shot in the dark, simply because software industry is a lawless wasteland.
Lemon laws do not apply to this sector for some reason. You can't hold XYZ company accountable for discontinuing XX application development. If the laws were in place, the vendor could not fuck the paying customers over with canning the project and moving on.
Small example. Suppose you are a web developer and maintain all your site information in Macromedia's own DreamweaverMX proprietary format. Sitemaps, reports, custom scripts, DWMX-exclusive server controls, et al. Suddenly, Macromedia decides to pull Dreamweaver off the shelves and close support/development. In a perfect world you could sue them for the cost of conversion of all your files, lost productivity time, etc. But unfortunatly software sector somehow defies the normal rules which are common in any democracy. The laws (if there are any) are inacted upon counter-intuitive logic, which end up hurting the innovation. I'm probably getting way offtopic here, but sure, I do agree on your points more or less.
Re:Shareware is too risky (Score:2)
Or you could release binaries and provide the source to registered users.
Re:Shareware is too risky (Score:1)
small market. (Score:1, Interesting)
What about... (Score:5, Insightful)
As pointed out, shareware on a free os doesn't sound that great. On the other hand, wouldn't people be ready to pay a small fee for having their database / browser / random application correctly installed & configured ?
Using SSH/Telnet, you can easily hop over that person's box, and do stuff directly. Of course that requires some trust between you & the user, since you'd prolly be able to trash the whole system ^_^
Another suggestion which comes to mind: develop software on-demand, and release the source as Open Source. Like, someone says 'ok, i need a small app that does this thingy, can't find it. i pay you some price, you make it, and release sources under an Open Source license.'
This has the advantage to ensure you do software which'll actually be used (even if by only one user !), and people will less likely be afraid of the 'company goes boum, source lost, money lost' scenario, since sources will be available...
Just me 2 cents of euro...
Re:What about... (Score:2)
I wont pay for crap software, but I will pay for robust good software. I purchased VMWare and am extrememly happy with it. VMWare is easy to install and use. I don't need any service help with it. I also purchased w2k to run on top of that, which is a bit more of a strain on my meager brain.
I am unhappy with Mozilla crashing, encredibly complex video editing, features of gcc/gdb/gprof failing to work.
I prefer the shareware model, because I don't trust any software vendor anymore. I have to test the software before I give you any money.
Joe
Re:What about... (Score:3, Interesting)
Of course, there would be problems with either people pledging money and not paying up, or not being satisfied with the resulting code, in which case they would be inclined to withdraw their pledge. So, the programmer would have to agree to complete the code in exchange for say 80% of pledges to be collected. Other details, of course, would have to be worked out, but in general, it would function similar to Elance.com, or rentacoder.com, with the variation that multiple customers are putting up money, and the resultant code would then be made gpl'd...
donate here (Score:1, Interesting)
Construct a well-designed web site to support your software, and slap a "give me money" donation button on it from amazon, c2it, etc on it. (Not paypal coz they're bad). Cheap, good website hosting can be had for around $10 a month, getting more expensive as your site uses more bandwidth (asking them to set transfer caps can be good to stop racking up $$ charges $$ if your site is wildy popular by accident but nobody donates). See webhostingtalk.com for some opinions. Of course then there's sourceforge, etc.
The software should almost sell itself. If the program, documentation, code and support you provide are a seamless, efficient, useful mechanism for people to get work done - you'll get donations. Maybe not too many, but perhaps it'll be enough to pay for the site hosting and buy a couple of new music CD's a month. Give your users code so they can be assured new versions of the application cannot be denied them by you.
Nobody likes nag-ware. However - put a (not overly offensive) "Please Donate!" at the top of the documentation, then perhaps pop up a dialog when the program is started after it's been installed for a week (critical point - clearly give the user a checkbox to *never* see that dialog ever again, even if they don't donate).
Hopefully a few will think "This software's great! Maybe I should give them a couple of $'s." If they don't want to give you money they might recommend the software to a friend, expanding your user base. If only 1% of your users ever donate the trick will be to get lots of users.
That's what I'd do. Am I on crack? Comments?
Patented Algorithms (Score:3, Interesting)
Games possibly (Score:1)
However, for games there is no commercial market. Maybe a shareware segment could fit in here. I would love seeing some of the PC shareware games ported to unix.
Depends on the niche (Score:3, Informative)
Example: Vuescan [hamrick.com]
Re:Depends on the niche (Score:2)
You want a one year support license for your installation of UnityMail? $7000. Hey, you or I could write a replacement in three months for free and sell it and support contracts to everybody that Doubleclick left behind for a fraction of that. Think about it. There are a wealth of opportunities like this...
Re:Depends on the niche (Score:1)
Re:Depends on the niche (Score:2)
So basically they came from the other direction, coming from the high end and reaching down. They're producing a major high quality app that would traditionally be relegated to being produced by enterprise for enterprise, which does rival the enterprise competition in quality and support, but also porting it to most OS's and releasing a time-unlimited shareware version. They also open sourced an ANSI C version of the most basic 'tar'-like version of their software for emergencies and for future-proofing. That ANSI C client is prepended to each tape so that you can retrieve it in an emergency with a bare OS and 'dd'. It rules.
Sad.. (Score:4, Insightful)
Since you mentioned MacOS X, I would suggest developing for them as your primary audience. Offer a version for Unixes as well, provided you can do so without killing yourself, as paying users on those platforms will probably be few.
Corporate market libraries. (Score:1)
The only thing that could work:
Develop for the corporate market, but make pretty
sure that it can't be used in a commercial environment licensewise, and allow a no-nonsense
license on registration.
Distribute with source (take piracy for granted, therefore the corporate market as target), support only
1) registered users
2) people that have something interesting (new features/ bug fix).
Exile III (Score:2)
This is available as shareware on Linux Mac and Windows, you can play the first 20% of the game for free, only if you register can you play the rest. Registration is quick and reasonably priced.
I have a hard time imagining that they are getting really rich by this arrangement though, but perhaps some money is trickling in ? I suppose I'm not the *only* person sending them cash :-)
Re:Exile III (Score:2)
One of the most perfectly designed games I have ever seen, you could get to level 6 of twelve before it demanded to be registered. I heard the writer got 30,000 registrations - at $20 US per that's 600 grand from a computer program. Not bad.
FAQ at http://www.3dham.com/online.html
LORD (Score:2)
Re:Exile III (Score:1)
If you made (Score:1)
Herein lies the reason Linux won't go far. (Score:2, Insightful)
Actually, every teenager wants everything for free.
I've been using and developing Linux for a long time now, right from the start.
It's a good OS, I love it, and given the right massaging is even good for Granny.
But the BASTARDS who demand that everything must be free or it's crap really piss me off.
I'm the guy who openly and freely donates money to any good software I use that accepts donations. Last year I must of spent something like $3000 on "Free" solutions, and would of gladly paid more.
Why? Because I'm sick of this whole "it must be free" mentality. So much shit won't EVER get ported or developed for Linux in a serious manner because the mentality of the under 20 crowd, the cheap broke as fuck crowd, that demands it all be free.
Im no old man either, I'm 26. But of all the Linux "it all must free" Zealots I talk to, they are almost all under 20.
They don't seem to understand why people won't give everything away for free. They don't have to pay any bills living in their mommie's basement begging her for cash.
Unfortunately, in the real world, it doesnt work out that way.
I WILL, AND DO, PAY FOR ANY SOFTWARE I FEEL IS HIGH QUALITY. AND I WILL CONTINUE TO DO SO
Sincerely,
Anonymous
Head Developer, [CENSORED] Distro.
Share source, collect money for releases (Score:2)
I've been thinking about productizing software development as part of my private enterprise. Most of the cases ordered from me have fit GPL/BSD style licenses, but i've received payment for the development work by hour.
I think that most Unix operators require the source and development rights, as well as rights to use the product unlimitedly, with the possible exception of reselling the product as long as the original producer continues offering it. I do. I shy away from restrictive licensing. But you should and can put a price for your own work. The best price you can get for it. That is even RMS-compatible!-)
Release 0.9 versions of your software, and make an easily usable wish gathering website. Users should be able to come up with fixes and features they want for next stable release, and prices they would pay for the implementation. Then you can decide which ones you implement. You can also pay part of the promised price to anyone else who comes up with an implementation patch, and keep part of it for yourself for organizing the payment system and taking responsibility of the releases.
One thing that keeps free software from being deployed in many places is the old problem of "who do you sue". You can always offer to take some responsibility of malfunctions for a price. This price you can set yourself, after you've thought through the risks you will be ready to take and writing the support agreement accordingly.
Don't quit your day job (Score:1)
I have a few apps that I've been collecting together to make a package. My intent with these is not to provide an open-source tool, but rather to provide a low-cost alternative toolkit to commercially available solutions. The two major competitors I'm going after start at $5000 a seat. It was because of their price that I've been forced into writing an alternative. So, I'm going to get paid - but I don't expect that it will be a full-time business, just a separate flow of income. I don't want the overhead of advertising, solicitation, etc.
On the other hand, I guess I can't really give you the advice one way or the other, since I haven't started selling my wares, yet! Good luck to you.
Shareware sucks (Score:3, Insightful)
It would make more sense for someone seeking light income to either create a closed source app that is truly above-and-beyond anything currently open source, or to make their app open source and charge money for it under an honor/donation system, or for support, or for automatic updates, or in exchange for additional customization/integration work, or one of the other various schemes others have come up with.
It's the example MS and other closed-source OS vendors set with the exclusive and expensive licensing of developer tools and developer documentation, that encourages closed-source shareware. Thankfully, Linux is not hampered by these barriers to development.
Re:Shareware sucks (Score:2)
This is an excellent point: correct or not, the perception in the Linux community is that shareware tends to be of much lower quality than free software. I know that there is a lot of high-quality shareware out there, but you have to sort through a lot of crap to get it. If you're going to take the time to sort through crap, may as well hunt for a good free piece of software.
I'm not saying it can't be done, but when xv is the biggest piece of shareware out there for Unix/Linux and most users don't even know it's not free software, you have a massive uphill battle.
And small programs aren't going to sell like they can for windows--a relatively high proportion of Linux users can hack up small utilities themselves, which means most people can either do so or know someone who can. That means you're looking at at least medium-size projects with uncertain prospects for getting paid for your time, and you don't have the luxury of releasing early and often. The demo is your advertising, if it's not solid you get no sales.
I'd be far more inclined to go after contract work and works for hire than to try the shareware route.
Sumner
Re:Shareware sucks (Score:2)
Re:Shareware sucks (Score:1)
unless the license of the free tool say so (no commercial use, etc), otherwise, just because he used some free tool, doesn't mean he is not justified to sell his achievement, which he spent all the time on it, and want make a living on it. it's not unjustified, it's not even unethical: he doesn't stole anything, he doesn't violate anyone. he is just a programmer who sell his work. and it's not his fault that gcc is free.
BTW: if the app is really craptapular and trivial, nobody will pay for it. so don't bother, it's his business.
Re:Shareware sucks (Score:1)
Support/Alternate Licensing (Score:2, Insightful)
As it was said many times before me, it is near impossible to make money selling software on linux or bsd systems to people who expect to get it for free, and with the source. However, an effective money-making strategy within the open-source world is making an entrance.
Not everyone that uses open-source OS's is computer-savvy. They might have an idea of what they are doing but still need help a lot of the time, or they may be in a mission-critical possition where they do not have the time to spend asking questions and waiting for potentially unrelated or unhelpful answers on newsgroups or forums. These are the points that you want to capitalize on.
Take MySQL for example. The software is very good and very much free. But with all that work put in, where does it pay off? By selling support to corporate users, or customers in need of expert help from the core developers themselves. Packages start at the bottom with an inexpensive installation help package, all the way up to a package with a hefty price tag that will give the buyer unlimited email dialogue with the team, give the team login access to your server to help with administration, and 24/7 telephone support.
However, most start-ups do not have the resources that have accumulated over time for the MySQL team. The other option, also done by MySQL, is alternate licensing. That is, selling your software under a different, non-free license for a price. For MySQL, buyers of the alternate license can include the database's libraries royalty-free, and not have to worry about their application being inherently GPL-compatible.
Using the Windows idea of shareware, where authors slap a $10 registration on even the most useless software, will be shot down by the open-source community since users simply will not pay for software outside of something worth the money, such as OSS (Open Sound System). Selling product support and alternate licenses have had success by many different companies, and if done right it can be successful for you.
Viewscan is an example (Score:1)
This looks like good business because with many scanners, Open Source software (SANE) does not work, and scanner manufacturers provide no Linux support. Either you don't scan or you don't use Linux or you use this closed-source program.
OpenSource != free, and dont forget about PDAs (Score:1)
personally, I do not think that Linux is in the home yet ( except for 'hobbyists' ). Where you might look is in the small office area or businesses that need specfic software done ( the rent a coder thingy )
Anyway I think that small PDA apps are the place to go. The palm OS is 'c' like, and the compiler is just gcc (cygwin on windows.) lots fo simple apps go for like $10 and most people have no trouble with spending that kind of money, even to just try out an app.
by the way, if you dont have a pda, plam has an emulator that you can test your apps with, and if you sign up as a developer, then you can download a rom so that you dont even have to by one.
Find the niche and market for it (Score:2)
As a Linux user, there is less need for it simply because computing has come a long way since the early '80s. Back in '83 when I got started, there was barely any software out there period. Common sales line was "I want WordStar & SuperCalc" and the sales guy would put together a computer for you to run it on.
A lot of what has been done incrementally over the years has been reinvented on Linux. Overall, the amount of software available is boggling. So, what about Shareware? Is there still a need for it?
Absolutely. I'm a registered user of several licenses of the shareware OSS sound driver for Linux. I've been using it for years. Why? Well, if you don't know, you haven't tried it. Yes, I can compile sound support under Linux. Been there, done that and, frankly, I'd rather spend a few bucks to have installable support that doesn't require even the most basic kernel compile. Just fire up the installer and if you've ordered the right options, 60 seconds later you've got sound.
Even better? Found a bug and reported it. Less than 48 hours later, OSS sent me a new binary to test. Works like a charm. Open source fixes bugs the fastest? DON'T COUNT ON IT, PEOPLE. In fact, when it comes to bugs, I most often here "fix it yourself if you want it fixed." That's open source mentality. You have the code, so fix it.
I don't have time. I'd rather pay some bucks and have somebody worry about the nuts'n'bolts for me. OSS is a perfect example of finding a niche market and really capitalizing on it.
Next PC I build will definitely have a commercial OSS driver installed. And feel free to flame away. I could care less.
Are you a potential shareware developer? Know a huge amount about audio recording? Intimate with Cakewalk Guitar Tracks Pro and its recording console UI metaphor? Have some time? Want some money?
BUILD IT AND THEY WILL COME.
Linux, as great as it is, still has some huge holes. I want a Cakewalk GT2/GTPro clone under Linux. Cakewalk isn't interested. There are a bunch of musicians out there, like me, who only boot Windows to use Cakewalk.
Code it. If it works well, I'll pay, say, $50 for a good GT2 clone. Double the price if you can do a good GTPro clone.
Check out Ghostscript (Score:1)