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Programming The Almighty Buck IT Technology

Negotiating Pay for Open Source Work? 458

OpenSourceforMoney asks: "For about nine months now I've been working on an Open Source software project; the first release was five months ago. It's reasonably popular given its age -- several hundred users at least (users, not downloads) -- but despite my best attempts, I've been unable to get even a few dollars in donations to help support this (and being a student, I really need to get some money from somewhere). Now suddenly I've been approached by a company which wants to pay me to continue working on this project. How should I handle this? Should I ask for an hourly rate, or should I come up with specific targets and attach prices to each? How much money is it reasonable to ask for, for doing work which I'd end up doing (albeit more slowly) even if I wasn't getting paid? How have Slashdot readers handled the transition from working on a project for fun to being paid to work on it?"
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Negotiating Pay for Open Source Work?

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  • a good price (Score:5, Insightful)

    by VAXGeek ( 3443 ) on Thursday October 02, 2003 @05:41PM (#7118055) Homepage
    $25 an hour and they provide the hardware. flex time. try and get benefits too.
    • Re:a good price (Score:2, Insightful)

      by dharma21 ( 537631 )
      I agree, Ask for a good amount, but don't go overboard. The last think you want is for them to say: "Well for that money, I'll get another programmer to do it in house"
      • Re:a good price (Score:4, Informative)

        by frenetic3 ( 166950 ) <houstonNO@SPAMalum.mit.edu> on Thursday October 02, 2003 @06:53PM (#7118855) Homepage Journal
        that's retarded -- don't be afraid of that scenario.

        as the author of the open source package, you're not only an expert in the material but also since you're intimately familiar with every detail you can begin contributing immediately whereas some new hire would take a good deal of time (both his own and possibly a supervisor's time for training) to get up to speed and end up costing a great deal more (especially if a specialist is needed for that position.)

        don't be afraid to ask for whatever is fair. probably more than 25 an hour but not more than 50 or 60 if it's not a project that requires extremely specialized knowledge.

        -fren
    • Re:a good price (Score:5, Informative)

      by ihopMaintenance ( 711275 ) on Thursday October 02, 2003 @05:46PM (#7118123)
      $25 an hour and they provide the hardware. flex time. try and get benefits too.

      25$ ??? Where do you live? Venezuela? Seriously, if that is your project, don't settle for entry level.

      A couple things to consider. Do you want to maintain control of the project? If so negotiate to sell them support but keep development seperate. If I hire you to develop, the goals I give you ARE your goals and the project direction can be wrestled from you. Use your skills to find work but keep your baby as your own.
      • Re:a good price (Score:2, Insightful)

        $25 dollars is entry level? where do you live? It seems like less than $20 is entry level these days.

        But since it is your pet project, I agree that $25 could be a bit skimpy. Especially if you have to pay for health insurance out of pocket.

        bottom line might just be, Do they offer benefits for hourly work? If so, Only after X amount of hours/months?

        • Re:a good price (Score:2, Interesting)

          by wankledot ( 712148 )
          Software development, in a contract with no benefits? $25 is very much entry level.

          $25 (or $51k/yr) is entry level maybe if it's with a big established company giving you benefits, but for hourly contract work, it's not.
          • Re:a good price (Score:3, Informative)

            by msoori ( 614781 )
            The rule of thumb is that whatever you expect to be your full time salary, you must at least be able to 1.5 times that for your hourly salary to break even (for the lack of other benefits the company offers). $25 is way too cheap to ask.
          • Re:a good price (Score:5, Interesting)

            by nullard ( 541520 ) <nullprogram@voic ... d.cc minus punct> on Thursday October 02, 2003 @06:10PM (#7118389) Journal
            I've never done less that $40/hr when working on contract. Now my minimum is $50/hr. On most projects I set a minimum time as well. I also give estimates and take 33-50% up front followed by one or two more payments as necessary. If you know your stuff, you shouldn't sell yourself short.

            On the other hand, if it's a project you're doing anyway, I could understand taking less. In that case part of your pay is the satisfaction you get. The question is, can you afford that?
      • by Anonymous Coward
        25$ ??? Where do you live? Venezuela? Seriously, if that is your project, don't settle for entry level. A couple things to consider. Do you want to maintain control of the project? If so negotiate to sell them support but keep development seperate. If I hire you to develop, the goals I give you ARE your goals and the project direction can be wrestled from you. Use your skills to find work but keep your baby as your own.

        I'd love to get paid 25 dollars/per hour. I live in the US, and get paid $9 dollar
        • by smallfeet ( 609452 ) on Thursday October 02, 2003 @06:23PM (#7118508) Journal
          Wow, trash men get paid $9 an hour where I am ... oh wait, you did say Microsoft COM+
        • Re:a good price (Score:3, Interesting)

          Try to find a teleworker contract.
          $9 is ridiculous. Consider to learn Java ... I would hire you imediatly for $18 ... well I would have a bad feeling ... to rip you off that bluntly.
          angel'o'sphere
      • Re:a good price (Score:3, Insightful)

        by Marc2k ( 221814 )
        He's a student first. He *IS* entry level.
    • Re:a good price (Score:5, Informative)

      by wankledot ( 712148 ) on Thursday October 02, 2003 @05:48PM (#7118143)
      If you ask for a rate that low to start, you'll be insulting them, and yourself. Asking for a higher rate in the software/design/etc. world shows the customer that you know what you're doing, and you should be treated with respect. If you ask for $25/hr you're admitting that you're a college kid with some spare time, and they will continue to treat you as such, asking for more $50+/hr will command some respect. You can always come down, or negotiate from there, but never ever start for a low rate thinking you'll price yourself out of a job. They want to work with you, so the likelyhood of them walking away without making a counter-offer is almost nil. I'd ask for at least $50/hr, especially if it's going to be a part time thing, no benefits, and no long term plan for what they want to give you. Selling yourself short for technical work is shooting yourself in the foot, in every way!
      • Re:a good price (Score:3, Informative)

        by zabieru ( 622547 )
        Or just walk in and say that you usually charge $X an hour, but since you want to retain control and you might be developing it anyway you're willing to negotiate.
    • Re:a good price (Score:3, Informative)

      by Anonymous Coward
      WTF, try $75 per hour. At least $50 per. You are obviously a good person (programmer at least :-) since you've already been working on this a while and so they know your work. Asking to too little might seem like a good thing but it devalues your contribution and drives down others value in the industry.

      If your doing good work then you should be paid well. If you terrible then you shouldn't but since they came to you, you have something to offer. Finally I'd be careful of targets unless you can realis
    • $25 an hour if they give you benefits. If they don't, insist on at least $40.

      But seriously, a lot of other variables need to be taken into consideration too. How many hours a week do you want to work on it? What else is going on in your life that will be competing with it for your time? Who will own the copyright to the code you will produce (remember that "open source" and "public domain" mean different things)? What specific features do they want you to add to your software, and how does that match
    • Re:a good price (Score:5, Interesting)

      by HermesT ( 694672 ) on Thursday October 02, 2003 @06:00PM (#7118292) Journal
      Charging by the hour is tough when working alone because of the record keeping and the feeling that one will be accused of laziness for spending a lot of time at a *seemingly* simple task.

      I reccommend negotiating a contract based strictly on an agreed upon task list (with a dollar amount affixed to each task).
      • Re:a good price (Score:4, Insightful)

        by yet_another_user ( 513529 ) on Thursday October 02, 2003 @07:03PM (#7118945)
        The same could be said about a contract based on a task list - you will probably be responsible for setting up many part goals and how much money you think they are worth. The buyer of your product could then just as easily think that you set up too easy goals if you finish them too fast etc.

        Also working by a tasklist may soon have you doing loads of extra hours everyday to keep up a good payrate.

        Definately much better to work and charge by the hour. If the buyer thinks your working to slow, you will simply have to explain what it is you are doing and why it has to take the time it takes. Let him know that your software needs its time to mature in your lab, rushing it out the door will only bring problems further on.
        'Bugs' is a word even most CEOs understand.
      • by jtheory ( 626492 )
        I wrote a simple IDE extension for an RCS, then contacted the company to see if they wanted me to build it into a full-featured integration.

        They did -- so we worked out an agreement. I made a list of small-scope enhancements, and put a dollar amount on each (based on my time estimates and a good hourly rate). Per the contract, I made the listed enhancements, and released the project as open source (which make the source available for any other developer who wants to enhance it for them! nice bonus for t
    • ...is what plumbers in your area are charging! Seriously, don't forget those nasty taxes and social security payments that come out of your pocket when you assess what you're worth. At least you can begin deducting expenses for mousepads and dry cleaning.

    • Re:a good price (Score:3, Informative)

      by ScooterBill ( 599835 ) *
      $25/hr...are you serious?

      A good programmer, let alone someone who has the initiative to write a signifigant piece of software on their own, is worth no less than $50/hr contract. You have to remember that the actual cost of an employee is around 30% above their base salary.

      Ask for $75/hour and negotiate down to no less than $50/hour.

      Believe me, I hire people like you and this is what I would pay.

      M
    • You have very specific skills and experience that places you in a unique position. If this product is truly important to the company that has approached you, then you are in a highly priviledged negotiating position.

      In the Silicon Valley, when I did contract or consulting work, my rates ranged from $80 / hour up to $250 / hour depending on what it was doing and how much flexibility (read: responsibility) that I had.

      If you are working from home, when you want and not having to deal with the daily gri
  • If it were me (Score:3, Informative)

    by JLSigman ( 699615 ) <jlsigman@hotmail.com> on Thursday October 02, 2003 @05:42PM (#7118059) Homepage Journal
    I'd charge by the hour. That way you can work on it whenever you have the time (I'm assuming you're still a student). Keep DETAILED records of when you worked on it and what you did during those times, so they can't come back later and claim fraud. Good luck!
    • What stops you from working whenever you have time if you're paid on a contingency (instead of hourly) basis?
    • Re:If it were me (Score:5, Interesting)

      by gujo-odori ( 473191 ) on Thursday October 02, 2003 @06:17PM (#7118462)
      I'll address this issue from the other side. About 1.5 years ago, my former employer wanted/needed to replace an aging application that was shared source. That application had been customized by a former employee, but the original perl source was deliberately obfuscated, and the customizations were an ugly hack, completely undocumented, and had been done by an employee who was later fired.

      I found a GPLed project that would meet all our needs except for a couple of missing features. I took that to my boss and suggested we pay the author to add what we needed and GPL that code as part of the main project. This was approved in principle, so I contacted the author.

      We quickly negotiated a set price for the features we wanted, and I took that back to management for approval. It was quickly approved, and he got to work on the things we needed. It was a real win for everybody. We got all we asked for and then some, at a great price. Because we were (at that time) the largest deployment of that software in the world, it got the most thorough workout and bug discovery process of its life and many fixes of previously unknown bugs resulted from our testing and use.

      It would have been much harder to sell management on an hourly rate. Since I was able to go to management with a list of what we needed and a concrete price to get those things, the deal was approved almost immediately, with no dissent. Every level of management, from my boss to the top, liked the fact that they could put a specific, reasonable price on it rather than an open-ended situation that they would have had with a per-hour contract.
  • by Anonymous Coward on Thursday October 02, 2003 @05:42PM (#7118065)
    1. Start open source project.
    2. Ask slashdot why I'm not getting paid.
    3. ???
    4. Profit!
  • go for targets (Score:5, Insightful)

    by bluelip ( 123578 ) on Thursday October 02, 2003 @05:43PM (#7118074) Homepage Journal
    They are solid. Either a feature is present and functioning or it's not. No need to quarrel over hours.
    • He would actually have to be able to do a very good estimation of the hours it would take him to complete a particular target. Otherwise he would ask for amount X thinking that it would take him Y hours but in the process he needed 3Y time only to be paid X. I don't know how difficult this is. I suppose it depends on how good a programmer you are and how complicated/familiar the subject is.
      • He would actually have to be able to do a very good estimation of the hours it would take him to complete a particular target. Otherwise he would ask for amount X thinking that it would take him Y hours but in the process he needed 3Y time only to be paid X. I don't know how difficult this is. I suppose it depends on how good a programmer you are and how complicated/familiar the subject is.

        I usually offer both to customers, and most of them prefer to pay by targets. For estimating the time, I try my be

    • Instead you quarrel over the definition of the feature, and wether minor bugs in it mean its not finished.

      Either way has ups and downs. The real key I think is how well you estimate time- if you routinely under or overestimate the amount of time to write a feature, go hourly. If not, per feature works well if they have specific things they want.
    • Re:go for targets (Score:3, Insightful)

      by ewhac ( 5844 )

      The downside to milestone-based payments is who decides when the work meets the requirements. If you don't have a detailed contract in place, the client can ding you for an almost endless series of little changes, claiming, "Well, we always expected it would do this."

      Avoiding this means coming up with a very detailed requirements specification as well as test suite to prove the software meets the requirements. This effectively triples (or worse) the work you need to do (the work, plus negotiating and wr

      • Re:go for targets (Score:5, Insightful)

        by ponxx ( 193567 ) on Thursday October 02, 2003 @06:06PM (#7118348)
        Bloody hell... i'm not surprised software development is moving out of the US if college students are charging $100/hour. Of course i don't know what sort of genius he is, but i would have thought $25 (the amount the parent suggested) quite a reasonable wage for a student (considering what others get paid doing shitty work in a fast food place where they don't earn anything).

        After all, if you're a student, you're most likely in part doing this because you're learning in the process. Whenever i've done a programming project, i usually learned a new concept (whatever, new language, different databases etc.) in the process and wasted a lot of time doing so. Afterwards i usually figured out that i could now do a similar project in 1/4 the time.

        So if $100 is reasonable for a professional, a student charging 25 is still ok...

        Ponxx
        • Re:go for targets (Score:5, Insightful)

          by xenocide2 ( 231786 ) on Thursday October 02, 2003 @07:56PM (#7119379) Homepage
          Theres a couple reasons that they might charge that much ($100/hour). First off, theres no benefits. Thats a large but often forgotten part of compensation. Secondly, there's cost of living. It seems that a disproportionate amount of visiters to technical sites are from California. Far higher cost of living. Third, there's usually haggle room built in. Name 25/hour and you're in a pickle if they ask for half that. Fourth, it's a contract job. Not full time employment that you both expect to last. These sorts of on demand workers charge more because you're available immediately. A frequently cited rule is the "law of four." Consultants should charge about four times as much for the same job that a full time worker would make.

          That last one is something to think about, working a quarter of the year for the same overall pay as your peers. But the little things eat you alive. Employer based benefits can be more cost-effective, and contractors move around a lot. You can't rent a car from most responsible rentalships until you're about 25, so that means a lot of wear and tear on the contractor's car and a lot of stress on the driver/navigator.

          They're reasons, but not solid reasons. The fact that the programmer in question would be retaining rights to the code means that the company won't be building equity in code (of course, most code never sells for much). So the price ought to vary based on your own utility for the code. If you want the code in your own personal distrobution, then you might consider mentioning alongside a lower quote than they might expect. On the other hand, if you don't think they understand the GPL or have no intentions of honoring it, then you might need to save up some money for legal fees. Good lawyers with GPL experience are rare.
  • by gatekeep ( 122108 ) on Thursday October 02, 2003 @05:44PM (#7118089)
    Which project is it?
  • Atitude Matters (Score:5, Insightful)

    by cTbone ( 632308 ) on Thursday October 02, 2003 @05:45PM (#7118103)
    Don't forget that if you start getting paid for your work it opens up a whole new slew of responsibilities. You might not be able to slack off as much as you like, etc. It gets harder when you have to answer to someone.
  • it depends (Score:5, Insightful)

    by mattboston ( 537016 ) on Thursday October 02, 2003 @05:45PM (#7118105) Homepage
    on what this piece of software is, and how valuable it is to them. if it would cost them $20k to design it themselves and would be worth it for them to spend $5k for you to do it, then quote them that. but you need to sit down with them and come up with a approx time which it will be completed, how many hours you'd be putting in, etc. also, is there other software out there that does this, compare what you would charge to what it would cost to buy commercial software. will you be providing support, or development only. there's more than just what should i charge, you need to do a little investigation into what the company wants and what's out there, and how long it would take you to do this
  • by smd4985 ( 203677 ) on Thursday October 02, 2003 @05:45PM (#7118108) Homepage
    The way I look at it is that you should charge at an hourly rate requisite with your experience and education. I don't think open source software should be treated any differently than other software projects. That is how it works at my company (generally). We also try to reward contributors who don't work for us on a full-time basis as frequently as possible.

    Then again, if the company that wants to retain you balks at that price point, then I guess you have re-adjust your sights....
  • simple (Score:5, Funny)

    by civilengineer ( 669209 ) on Thursday October 02, 2003 @05:45PM (#7118109) Homepage Journal
    just send invoices to you clients for $699. Some of them will pay without bothering to find out what they are paying for.
  • share (Score:2, Insightful)

    If they are going to be benefiting from your work (attaching their name to it somehow), it might be good to get a peice of the company. Or profit sharing. Something. Sure the dotcom era has left a lot of people sour about working for shares in a company, but if you believe in the company, it could be worthwhile.

  • Pay-Per-Deliverable (Score:2, Informative)

    by Anonymous Coward
    A company will not pay for time that they cannot audit you for. (Forget about filing claims at your local workforce/labor commission to collect for you) The best option is to have them pay on delivery of features & milestones. Well, maybe half up front, and half after b/c you don't want to get cheated and you need immediate motivation & relief. That way is a good way to compensate everyone and build trust between both parties. After a while of doing that, and building a reputation with them, may
  • Hour Rate is Best (Score:5, Informative)

    by Exousia ( 662698 ) on Thursday October 02, 2003 @05:47PM (#7118133)
    Hourly rate if you can. Projects ALWAYS take long than you think. Fixed price negotiations are generally bad news for "small shops" and individuals. I've got 22 years under my belt, and this is my experience.
    • Re:Hour Rate is Best (Score:3, Informative)

      by Alan ( 347 )
      Agreed. I do contract programming and even with multiplying my time estimates by 50% or even doubling them, I still find that more often than not the client will come to me halfway through and say "oh, yea, we also need [xyz] feature" or "oh you thought we meant this, but we actually needed that.." or whatever. Some of these details can be dealt with in the contract (not really applicable for OSS), but a lot of them end up being easier to just do than fark around with ammending the contract, re-doing esti
  • Think in goals (Score:5, Insightful)

    by ChozCunningham ( 698051 ) <slashdot.org@cho ... minus herbivore> on Thursday October 02, 2003 @05:48PM (#7118144) Homepage
    Imagine how much the project is worth to you personally. Will you have the opportunity to keep it "open"? Do you care? Are you in a hurry to see it completed? Do you owe tons of money, or are you getting by?

    The more important the project is to you, the more you should ask. The less it matters (personally) the lighter your demands. As an artist, I charge more for paintings I personally favor. Do not try to negotiate a payment for what you have already given away freely by inflating your offer; you've given it away, and there is somebody else who could continue your work more cheaply. (Even if they are n't looking for one, it leads to resentment, as it's tacky.

    Whatever you ask for, choose the offer that leaves doors open for the future. Avoid killing a golden-egg goose. If you are getting paid to pursue what you would do of your own accord, you are getting a good deal. The dream of capitalsim. And if the company you are working for thinks it's a steal to have you develop for them, so be it!

  • Lie (Score:3, Insightful)

    by ShadyG ( 197269 ) <bgraymusic@[ ]il.com ['gma' in gap]> on Thursday October 02, 2003 @05:48PM (#7118146) Homepage
    Not that I've ever been in your situation, mind you. My life consists of paid projects I wouldn't choose to develop on my own to subsidize unpaid work on projects I love. Consider anything you get a bonus.

    That said, there's no reason to tell your client the whole truth and nothing but the truth. Focus negotiations on the value your software represents to him. If your software is worth more to him than he is paying you to do the development work, the deal will get done. Let him know you would keep working on it for free, and even if he wants to pay you to speed things up, you won't get as much. Let him know that due to other obligations, you were thinking of maybe dropping the project, or at least drastically pulling back on the number of hours you can contribute. Encourage him that for the right price you can afford instead to drop your other obligations and make this product really kick ass, which is of course what you would prefer to do, if only it could be facilitated.

    -- ShadyG
    • Remember that what the client is paying for here is security. They want X feature by Y time - sometimes you might not like what they want, but they are paying you to put it in, even if other Open Source users will take it straight back out again.
  • If you're in it for the money you'll do better hourly.

    If you just need $x amount of money to keep going and you're happy with that you can bid by the project and do fine.
  • I wouldn't - I'd charge them a fixed amount for certain functionality. You will both be happier that way, as you won't have to provide timesheets, and they can budget for it much more easily. You're not a salaried employee, or a contractor for them after all. You're just being paid to do some work, and they will want to avoid the bureaucracy (and legal paperwork too)that timesheets entail.

    So.. the only question is what's reasonable.. I'd estimate the amount of time required, multiply that by an 'hourly' ra
    • Depends how they want to pay.

      Hourly would work out in your favor, but is harder for them to predict... say you want to work on it for 80 hours one week? Are they goign to cap your hours and want time sheets and such? Charging a monthly fee, might give you more flexibility and give them a set cost... as if they had hired you... but without the benefits.

      Also, depends how big the company is, larger corporations will want to fit you into one of their accounting/hr categories, but a smaller company won't ca
  • by ryanh50 ( 534202 ) on Thursday October 02, 2003 @05:49PM (#7118161)
    You should bid the project out in it's entirety then sub-contract it to india for 1/5 what they are paying you.
    They get their project
    Some indian Programmer gets paid a great wage for his market
    You get your cut and can do something else :) EVERYBODY WINS!!!!! :)
    • by thelenm ( 213782 )
      That's funny because it's true. (sigh)
      • Do it three times and you move from programer to "shrewd CEO."

        Seriously. That's business.

        You can, of course, always put your money where your philosophical values are. Take the job, "outsource" it to other college kids and take 20%.

        KFG
    • by hoggoth ( 414195 ) on Thursday October 02, 2003 @06:28PM (#7118580) Journal
      > sub-contract it to india for 1/5

      Been there. Done that.
      Ended up with horrible code that didn't work and if by some miracle it did work, it didn't do what we wanted anyway.
      Reviews and changes were like pulling teeth.
      Communication was nearly impossible.
      We all seemed to be speaking the same language. We'd get lots of "yes yes we understand perfectly". But nothing we ever said seemed to make it into the code in any recognizable fashion.

      I'll stick with paying U.S. rates, rather than pay 20%, lose the customer, never collect the money, and ruin my reputation.
      I'll never outsource overseas again.

      • Indian programmer are, on average, just about as good as US programmers. Some are great, some are terrible. But it's not nationality that does it. Same goes for Russian, Chinese, South African, or any other programmers mentioned in the thread. I've had plenty of problems with US-born programmers too; it's nothing special.

        What is a lot more likely is that hoggoth's outsourcing woes have to do with the *outsourcing* part of it. If you dump code on people without adequate specs, documentation, and yes, s
  • Much higher (Score:4, Interesting)

    by joshamania ( 32599 ) <jggramlich&yahoo,com> on Thursday October 02, 2003 @05:50PM (#7118172) Homepage
    Don't sweat the benefits and crap. If you're a student, you've prolly already got health insurance...especially if your folks are still listing you as a dependent.

    Companies are much more willing to pay big $$$ to someone they don't have to give benefits too...so $50 - $100 per hour may not be out of the question.

    Also, if you're only talking a relatively few hours, ask for more. i.e. if it's only 10 hours a week, $100/hour get's you a grand, while 20 hours a week at $50 gets you that same grand...it all looks the same on the company's monthly budget.
  • How much money is it reasonable to ask for, for doing work which I'd end up doing (albeit more slowly) even if I wasn't getting paid?

    The fact that you enjoy what you are doing should not factor at all into how much you are getting paid. You do not deserve any less than a normal contracted programmmer (who may also enjoy his job as much as you enjoy this). Furthmore, the fact that they have recieved the fruits of your previous work for no charge makes up for the fact that they do not retain copywrite on th
  • Be reasonable (Score:2, Insightful)

    Even though you may indeed deserve far more than the $0 you've been paid so far, you can't expect this one company to foot the entire development bill.

    Don't try to charge this single company full price for your work, or the use of your program is likely to become more expensive to this particular company than a competing (and probably more feature-complete) commercial package. If your software's good enough to have attracted hundreds of users and a corporate sponsor, it'll probably become good enough to

  • Fixed price is risky (Score:4, Interesting)

    by AT ( 21754 ) on Thursday October 02, 2003 @05:53PM (#7118208)
    You take a big risk if you agree to a fixed price contract. While it might seem like there is potential to make more by working efficiently, it doesn't usually happen that way. Estimating how much time a software project will take is *hard*, much harder than it seems. Even if you have experience making those kinds of estimates you are likely to be significantly wrong -- usually too short. Then there is the question of whether a feature is actually done. Particularly if there isn't a well documented requirements document, there can be a wide gap in expectations.

    So you can chop the project into tiny, easy-to-estimate pieces and write up a huge requirements document to manage your own risk, or you can just take an hourly rate and code. I know which I'd rather do...
    1. Set a list of milestones and a price at each point.
    2. Spell out everything clearly in the contract including time to complete and termination costs (in case one of you backs out).
    3. Make sure you review the contract with someone in legal aid at school (usally a law student) to make sure that you are not losing your rights to the work.
    4. Enjoy the feeling of making money doing what you love!
  • What I did... (Score:5, Insightful)

    by kzinti ( 9651 ) on Thursday October 02, 2003 @05:54PM (#7118225) Homepage Journal
    I was in this situation a few years ago, when a company wanted some mods done to a camera-control library I had written and publish on sourceforge. Because they were a well-funded company, I charged them an hourly rate. However, because they were funding an open-source project, and because their changes were fairly small, I was willing to give them a break. I charged $50 an hour - less than half what I would have charged on a project for proprietary code.

    I'd suggest you take into consideration who the company is, what they want to do with the code, and what their financial situation is. For example, I wouldn't charge a big, well-established company the same I would charge a non-profit.

    Also make sure the company understands who owns the code you produce. Many companies don't understand how open-source licenses work, and might assume that, because they've paid for it, your code belongs to them and doesn't continue to fall under the restrictions of your chosen license. Understand your license fully and make sure the company that's paying understands it too. (Just to avoid disputes in the future, you might want to capture that understanding in your contract, or in a side agreement.)
  • How much money is it reasonable to ask for, for doing work which I'd end up doing (albeit more slowly) even if I wasn't getting paid?

    Don't feel guilty about being paid for doing what you like to do. The whole point of this is that they are making enough money off of your work that they're willing to pay you to do it better/faster/stronger.

    It's not like they're going to lose money by paying you do do this. Consider this as both coverage for what you've done so far, as well as the money that the projec

    • by Stephen Samuel ( 106962 ) <samuel@bcgre e n . com> on Thursday October 02, 2003 @07:09PM (#7118995) Homepage Journal
      A short story:

      Many years ago, (mid 80s) a friend of mine was working at a lab which, among other things, had a small handfull of UNIX boxes (SGI, SUN, Vax). He managed to finagle me the right to use the equipment in off times to do some of my own computing research (strange sorting techniques, mostly).

      While using the machines, I noticed that there were some problems with the way that they were set up, so I also spent some time cleaning up the admin (for whatever reason, I also got the root PW).

      In time, his boss found out what I was doing and he came to me with a speech along the lines of: I notice that you've been doing some work on our machines, but in doing some inquiries, it seems that you're not a member of this lab this department, or -- for that matter, not even a current staff or student at the University. This means that if something were to go wrong, theres nobody who could really take responsibility for you being here or what you're doing, and I really don't have the right to ask you to do specific things.

      So either you're going to have to accept payment for what you're doing here, or I'm going to have to stop comming here. With some surprise and shock, I chose the former option. He then asked me how much I wanted to be paid for my time.

      I quoted him a number which was a bit over twice the minimum wage, and he frowned at me. After thinking for a moment, he offered me a different number -- about twice what I'd offered him. His explanation was that he wanted to pay me enough to ensure that I wouldn't be hired out from under him by the first yokum to come along.

      I think that it's very human to underestimate the value of the work that we do -- especially when we enjoy doing that work. All I would really suggest is that you trust that they see value in the work that you're doing, and they know far better than you how much money it's making them (My guess is "lots"). Be willing to stretch yourself in accepting that valuation, and asking enough that you're not regretting the decision later and don't have to make a pained choice later on between staying with a project that you enjoy or going off to a 'real' job that might be less enjoyabe, but would better support your lifestyle.

  • Before my easy answer, a not so easy question. How much is your time worth if you were doing contract programming in general? If you have no idea, and you're relatively inexperienced, $25 might be a good place to start.

    The easy answer is you should charge $25 an hour for any time spent on implementing features, bug fixes, and changed, that this company requests. This is a job, it's irrelevant whether you would have done the work anyway.

    Of course if they ask you to do something that is company specific, or
  • In the contract (Score:5, Insightful)

    by adamy ( 78406 ) on Thursday October 02, 2003 @05:57PM (#7118251) Homepage Journal
    Make sure it is explicite that the code you write is your Copyright. Make sure the clasue Work-for-hire or anything to that effect is not in there.

    The difference is major. If you do it as work for hire, they own it. If you do it and own the copyright, you are building equity.
    • Re:In the contract (Score:5, Insightful)

      by GigsVT ( 208848 ) on Thursday October 02, 2003 @06:14PM (#7118426) Journal
      And that's the distinction all the other posters who are spouting numbers like $100+/hr are missing. This isn't regular contract work if you are rolling these changes back into your app, you are building equity in your app. The value of that must be considered.

      It's different if they want you to fork in a direction you don't want to take your app, or they ask that the code be licensed in a way that is encumbered, etc, in that case, I'd charge more. Maintaining a fork is a major undertaking.

      I'd keep it a reasonable rate, especially considering that the guy is still in school. Working with contractors or employees that are still in school can be difficult.
    • Well, I think the project was Open Source. Sure, you still should keep the copyright, but you won't be really building equity. If they would own the code, then they still would had to adhere to the GPL, so in the end it won't make much of a difference.
  • A dollar a byte (of code). :)
  • Make it hourly. Rates, $30-$40.

    Important, do not accept anything without understanding your rights to the source and the derivitives they create from it! You might be openoffice.org (example), but Sun is packaging it at $70 per copy.

    Make sure it is spell out what they are doing with it.

    Make sure they don't gain the right to take you off the project if you don't meet their deadlines for releases.

    Make sure that if they see Intellectual Property(IP), i.e. patent potential, that you do not sign your right

  • by phorm ( 591458 ) on Thursday October 02, 2003 @05:59PM (#7118278) Journal
    Make up a spreadsheet of features the clients want, and estimate out the time it would cost for each, and as most do, add a little flex for unexpected details (which, luckily if you are the developer of the initial code, you shouldn't run across too much of).

    Then, once you've got that down, you can either estimate your charges based on:
    a) Per-unit basis (charge per X feature)
    b) Per-hour basis
    c) Overall project basis

    You can't really expect /. to estimate how much you should charge, without knowing more about the project itself, so the best I can give is this rough estimate. Try to keep in mind that hourly is the easiest as far as getting paid for any extra things that crop up, but the timelogging can be a real pain in the butt, and justifying time over an initial estimate can be too.
    For myself, I rarely work straight-through hours on contract projects, but usually stop to grab coffee, check /. etc etc, so really a per-unit basis might be the best bet.
    That way, anything extra they suddenly think of that they want (and if you have ever developed corporate software before, this is more common than not) can be tagged in later, and you can also set cut-offs for various functionality/features.
    Also, get paid in installments because sometimes good projects get cancelled by bad budgeting. Thankfully an open-source project at least doesn't die in this scenario, as nothing is worse than watching your "baby" project die at 80% before reaching fruition.
  • Negotiate a contract

    Make a rough estimate on how long it will take you to do something, double that, multiply that by $100/hr and ask for that. Offer fixed deadlines for what and when you will deliver. Make sure acceptance test is spelled out. Make the deadlines easy to hit, and deliver early.

    If you can't negotiate this, ask for a small fixed price to come up with a detailed proposal - say $100. You should already know approximately what they want. Then spend a day or so going back and forth until

  • by jimm ( 5532 ) <`moc.dranemmij' `ta' `mij'> on Thursday October 02, 2003 @06:01PM (#7118305) Homepage
    I have a similar project (DataVision [sf.net], many hundreds of users, 7 languages, over 30 countries). Two different people have paid me $1K each to implement major features.
  • by Stephan Schulz ( 948 ) <schulz@eprover.org> on Thursday October 02, 2003 @06:04PM (#7118335) Homepage
    When I was in a similar situation, I got a consulting contract with a fixed number of hours per week and a fixed hourly rate. Details are under NDA, but I typically charge EUR 60/hour to work on things that interest me very much and at least EUR 150/hour for boring stuff. I don't get much work at the second rate, but that's kind of the aim ;-)

    Consulting agencies tyically charge significantly higher rates.

    Check the details of the contract, i.e. who can terminate it, with how much advance warning, how conflicts are resolved, who pays for arbitration, if any, who pays for travelling, and so on. I always insist on the company paying arbitration, and paying my travel costs for arbitration, regardless of outcome. It lowers my risk significantly, and I have not yet had any trouble.

  • Contingency (Score:4, Informative)

    by gray_eminence ( 666562 ) on Thursday October 02, 2003 @06:05PM (#7118341) Homepage

    Whichever way you choose, you've made one thing clear: you only have a limited amount of time to do the work.

    Besides pay, you should also consider what happens when:

    • you need time off for yourself
    • they get pushy about deadlines
    • either party decides to back out of the deal
    • the scope changes
    • they have 'another person' who they want working with you
    • time spent for meetings, or reports (is this billable?)
    • any unfoseen circumstances

    Contracts are there to define what your responsibility is, and the responsibility of another party. It's important to know what would happen if you were getting close to meeting a target, and the other group backs out - would they still have to pay you? If you were paid hourly, would half-written code be worth anything?

    It's okay for two groups to be unhappy about a situation, but if you have forgotten to specify the responsibility of each party, then things get nasy. The worst thing that could happen is the project dies... okay not the worst, but it's up there

  • Part of what you would expect in pay would depend on the license they want. If they want you to dual license the software, (GPL and BSD for example) so they can avoid releasing changes, then I would expect more simply because you are offering them more value, with no requirement that they put back into the community.

    I personally don't see a problem dual licensing, but you have to be very careful to not put stuff you added in THEIR licensed version, in your GPL version, or they could get pissed and take ac
  • After you take their money, will they 'own' the code?

    Not if you negotiate right. Be SURE that is part of the contract.
  • Price Point (Score:3, Insightful)

    by SomeOtherGuy ( 179082 ) on Thursday October 02, 2003 @06:09PM (#7118384) Journal
    Companies interested in already coded starting points that just need a few more features (most GPL/OSS projects) will have a cutoff point as to where they would:

    A. Start from scratch in house
    B. Expand upon the source with in house team
    C. Bring someone (contract/consultent) in to bone up on the code and fork it to their needs
    D. Find a different package that meets their needs

    The fact they are looking to the original team to do it means that they are looking for the most efficient (both in knowledge and cost) solution out of the gate.

    If the cost remains cheaper than it would be for them to do it "in house" or bringing in a contractor -- then that would be the sweet spot for all involved.
  • by kfg ( 145172 ) on Thursday October 02, 2003 @06:10PM (#7118394)
    of getting payed to be creative in an enviroment geared to quantify "production." So many worthless widgets produced an hour at so much value per widget and such.

    You ain't alone. This is an issue that musicians, artists, conventional authors etc. have been wrestling with for centuries.

    Your own quandry gives all the evidence needed that there is no clear answer; and where there is no clear answer people on both sides always feel "funny" about the whole thing. Feeling "funny" leads to discontent and acrimony.

    Therefore the ideal solution ( which is to say as reasonable an approximation of the ideal as you're ever going to get) is always highly dependant on the very nature of the parties, which is going to be different in every specific case.

    Again, as example, you've actually gotten a lot of good advice already, based on real experience of real coders, and a lot of it conflicts. Different parties, different results.

    I'd suggest you go to the people who are relevant to this discussion ( the people offering you payment ) and telling them your desires and fears over how to arrange this, ask them their own desires and fears; and then see if you can come to an agreement up front as to how best meet those desires and alleviating those fears.

    In short, talk to them kid.

    ( And a lawyer never hurts. Trust, but verify. You can be damned sure that's what they'll be doing)

    KFG
  • by oaklid ( 32718 )
    Don't go hourly. Unless you are super-fast, everyone will be unhappy.

    We all know how something seemingly trivial can suddenly turn into a time sink when it doesn't go exactly as planned or when your new employer asks for something a little different than what you planned.

    So break your project into sections. Define very clearly what the section does--its features, links into other sections, operating platforms, testing process, a timeline for completion, what parts of the scope your new client can define (
  • I run a rather successfull Open Source project. phpBB (bulletin board software, http://www.phpbb.com)

    I've had more offers of money then I can shake a stick at. People have offered to pay us for development, sponser our website, and just buy us outright. I've turned them all down. Why? I don't trust corporations...

    Ultimatly the people paying you to develop are going to expect something back, and most likly that will be ownership of your code and the right to dictate what you do with it.

    If you do accept
    • So then, you just live off of your parents, huh? People who have to pay bills who aren't indepdently wealthy can't turn down work for something as frivilous as "not trusting corporations".
  • by Starky ( 236203 ) on Thursday October 02, 2003 @06:13PM (#7118418)
    Since it sounds like you are an experienced programmer but inexperienced in the realm of consulting, I would recommend an hourly rate over a per-project flat fee.


    It is often difficult for those who are not used to billing their time to accurately assess the amount of time a feature will take to implement, including time costs such as requirements definition, maintenance etc.


    When I started consulting, I took the amount of time I thought something would take and quadrupled it, which seemed to be about right. After many years and much experience, I only double it. However, the point is that even for experienced consultants, predicting time committments is an art frought with uncertainty.


    So to prevent yourself from getting into situations where you end up taking four times as much time as you thought you would take and consequently only making a quarter of the rate you thought you would make on an hourly basis, simply charge them on an hourly basis.


    A second recommendation is that you not sell yourself short in your hourly rate. As a student, you may not have ever earned $25/hour. However, you have unique knowledge of the product and are doubtless a talented programmer with marketable skills. Don't be afraid to ask a bit higher than you may otherwise be comfortable with and be prepared to negotiate to a midpoint if they balk.


    A third recommendation is that as an independent consultant, you document your activities much more thoroughly than you otherwise would. Write down the requirements they specify. Record your hours and what you did during the hours you bill them for. As someone who is not a regular employee, you should endeavor to be able to justify any and all billing questions or other decisions in a way that regular employees would not need to.


    Finally (and this is perhaps the most important point), do not let them convince you to sign over your intellectual property as a condition of your employment or take full ownership of intellectual property you create in their employ in a way that compromises your project. Read everything they ask you to sign. Take documents home to read them over, take them to a lawyer, take them to more experienced friends and solicit their advice. If you are uncomfortable with something, cross it out, initial it, and ask a company officer to initial it as well. Everything is negotiable, including intellectual property arrangements.


    Good luck!

  • by bscott ( 460706 ) on Thursday October 02, 2003 @06:15PM (#7118434)
    It's pretty straightforward - you want all you can reasonably get out of them. They want to pay what's fair, or less if they can... so the intersection of that is, what's it worth to them?

    They probably won't want to tell you that - they may not know themselves, right now. But without more information on what your project's about and who the company is (not to mention what work they expect done), it's difficult to speculate on what the value is. It may be up to you to figure out what benefit they will receive from your work, and base your compensation (hourly or package-deal) on that.

    How do you do that? I dunno. Track down other people they've funded, or former employees (or maybe just some people lower-down in the food chain than whoever contacted you). Look up their financial reports, try and guess how much your work will affect their business. For example, if you're writing a driver for a product of theirs, find out how many they sell per year and try to guess how many more they'll sell with your driver available. It's probably worth your while to do some legwork.

    Or just make it an hourly rate. But I'm not always comfy with them; some days I do a lot more work per hour than others...
  • by Mr. Sketch ( 111112 ) * <<moc.liamg> <ta> <hcteks.retsim>> on Thursday October 02, 2003 @06:19PM (#7118481)
    If you're the recipient of money, you don't normally want to be the first person to call out a number, so ask the giver of the monies how much it's worth to them. This will also keep you in a reasonable 'ballpark' figures. For instance, if you answered back that it would cost them $150/hr, when they were only wanting to give $25/hr, that's quite a difference and the company may just give up and decide not to pay you alltogether. The same is true if you decide to do it based on features and you say 'Feature X will cost you $5000' and they were only thinking of maybe $500. If you're a busy college student it may be more difficult to keep track of individual hours, so you may want to consider a pay-per-feature plan. It may also be easier for the company to think of paying you by the feature and then they are basically donating lump sums of money to your project.

    The moral is to try and get a number out of them first and then negotiate from there. If the number they throw out is completely unreasonable, let them know and (more importantly) let them know _why_ it's unreasonable.

    I hope this helps, congragulations and good luck!
  • If this is the only thing you'll be doing, figure out your costs, what are your yearly bills, divide by 2000 and you'll get a number you can start with.

    If there's enough work to do, incorporate (about 3000, if you do it through a lawyer) and do it as a corporation, you'll be able to keep more of your cash that way.

  • by PinglePongle ( 8734 ) on Thursday October 02, 2003 @06:27PM (#7118566) Homepage
    and from my point of view, I don't particularly want to hear about the hours you worked. I effectively want to treat you like any other supplier - I want to be able to weigh costs versus benefits.
    I want to know that I can pay you $2K to build me a furtzwangler, and get $3K's worth of value out of it. I don't want to hear about how your PC needed to be reformatted (in my time), or how you looked at a cool new solution to a particular design problem (in my time) or how you had to rearchitect your OO persistence layer using the gesundheit design pattern.
    It comes down to risk : software development is inherently unpredictable. Someone is going to have to take a risk - will the features I asked for take 6 weeks, 6 months, or 6 years ? You are in a far better position to estimate the duration of the project than I am, so it's only fair that you bear the risk.
    Of course, that assumes that I am not a psychopath who changes the requirements every week and "forgets" to tell you it also has to run on the Amiga platform. That is the risk you bear - you might be able to build the required features in 6 months, but not if I keep changing my mind....
    So here's what _can_ work as long as there is an amount of trust between you and the company who want to pay you.
    • Agree in advance a feature list; each feature needs at least a paragraph or two of descriptive text so both parties understand the question.
    • Independently, you provide a rough estimate of the amount of work, and your client ranks the features in terms of priority.
    • You both select features which can be implemented in a relatively short time-box (2 to 4 weeks is ideal). You discuss those features in detail so you are clear on what you've got to do, then agree a price for that work (multiply your desired hourly rate by the estimated amount of work, duh). You agree not to charge more than the agreed price; your client agrees not to change the scope of your current iteration by asking you to implement something you haven't already discussed. If they want something extra, they can wait till the next iteration.
    • Build what you agreed to build; keep in close contact with the client, and show them at least once a week what you've achieved.
    • At the end of the iteration, deliver the agreed features to the client or into the open source code base; rince & repeat.

      • This allows you to reduce your risk by not allowing the client to change their mind once you've agreed your current iteration's scope. As the scope of an iteration is likely to be relatively small, your client does not have to make a big, irrevocable decision about what they want exactly so you can do a big complicated estimate. The risk is effectively shared.
        By seeing how much you get done in your iterations, you get a way to adjust your prices in a way that reflects reality - if it turns out you had to work day and night to complete your iteration, you need to charge more (or reduce the scope of what you take on in an iteration). If you have time to spare, you can take on more in the next iteration.
    • 1-2 week iterations, very frequent reviews, iterations are fixed once started...

      Sounds like you've got some experience with eXtreme Programming, or at least familiar with the principles behind it.

      Personally, I've done similar things (not Free softare, but independant stuff) and that's EXACTLY what I'd put on the list. But you did forget a few things:

      • IMPORTANT: Make sure you contract states that any maintenence, including fixes for bugs or security flaws, be billed as a separate iteration.
      • In additio
  • by augustz ( 18082 ) on Thursday October 02, 2003 @06:30PM (#7118613)
    Wow, a lot of folks love charging hourly rates.

    Don't do it. Start with a fixed rate deal, and then if they start wanting all sorts of stuff do hourly rate. But a fixed rate lets you spend the time you want where you want. If you do hourly, they are much more likely to pay attention to how you spend your time. Don't ask for rediculous amounts, $5k is a good starting number. Get enough to live. The fact is, you would do this work for FREE :)
  • by RealAlaskan ( 576404 ) on Thursday October 02, 2003 @06:45PM (#7118777) Homepage Journal
    If the company wants to encourage you to get your degree, and keep banging away at this in your spare time, they won't expect to get much, and won't expect to pay much.

    If the company expects that their contract will be your focus, $1000.00 per day is a reasonable day rate in my field. It's close to the $100/hour other posts have quoted. Plan to drop out of school for the duration of the contract. If you're a grad student, talk to your advisor. He might be willing to keep writing ``satisfactory'' on your progress reports while you work exclusively on this.

    If the company wants to let you own the code, I'd suggest working relatively cheaply. I might let them bargain down from that $1000 per day. As another post said, you're building capital. If the company expects that they will own your output, then $1000/day is too low, in my opinion. When you're done, you'll have nothing but the money, so it had better be a BIG pile. After all, this will monopolize your life, you're putting off graduation, and so on. Either way, make sure that ownership of the resulting code is clearly spelled out in the contract. Hire a lawyer to review the contract.

    Finally, have you talked to your university's legal department? Is there any way that this project could belong to the Uni? Are you sure about that? If you are an undergrad, you are probably in the clear. If you are a grad student, there is a very good chance that ALL your work is the property of either the Uni or some granting agency. If this was part of work you did for the Uni, it is almost certainly theirs. I'd ask for permission to release it under your favorite Libre license BEFORE I mentioned the commercial interest. Most Uni's are VERY interested in exploiting their ``intellectual property''.

    Above, I told you to hire a lawyer to review the contract. Do NOT depend on the University's lawyers to do this for you. They are working for the Uni, not for you. Their responsibility is ONLY to the Uni, and if you get screwed, tough. If you're not paying the lawyer, he's not on your side, period.

  • by Spazmania ( 174582 ) on Thursday October 02, 2003 @06:59PM (#7118910) Homepage
    If they approached you, then they already have a pretty good idea how much money they're willing to spend on this project. So, start there. Find out what they're willing to spend, and then negotiate how much work and what kind of work you're prepared to do for that compensation.
  • by grahamlee ( 522375 ) <(moc.geelmai) (ta) (maharg)> on Thursday October 02, 2003 @09:43PM (#7120174) Homepage Journal

    and my mentality has always been that if someone needs the software then they'll pay for it to exist, even if they don't want to sell the source code afterwards. And to a large extent, this works. In fat, it works perfectly. I've never had anyone say "well you're writing free software, so why should we pay you?". In fact, often the software I write is for universities, who would rather release the code open source than hang on to it. This is just the mentality that unis have, I guess.

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