



Do the 5.1 Stereo Headphones Really Work? 84
Tamor asks: "Zalman, the company behind some extremely high quality PC noise-reducing products are now selling real 5.1 surround sound headphones. The surround effect is achieved by placing 3 drivers in each ear-piece. As a geek-with-young-family this product's pushing all the right buttons for me, it looks cool, and means I can finally achieve surround sound without waking the kids. Or does it? I was sure that to place a sound spatially your brain relies on the delay between hearing the sound in one ear and then the other. If your left ear only hears the left 3 channels, and your right ear only hears the right 3 channels isn't this making it more difficult for spatial placement to happen? Do you know if/how these are achieving surround effect if each ear is only hearing half of the audio field?"
Re:Personal experience? (Score:2, Informative)
No, you won't. At least, not from Newegg. From their page:
ZALMAN ZM-RS6F Real Surround Sound Headphone -RETAIL
Model# ZM-RS6F
Item # N82E16836501001
Price: $39.99
In Stock: NO
Re:Personal experience? (Score:1)
Re:Personal experience? (Score:2)
BTW, Zalman's product page [zalman.co.kr] has links to reviews (albeit, likely only positive ones).
Ask Slashdot? What about Ask the Manufacturer? (Score:4, Insightful)
Why not call the manufacturer and ask them how they do it? Maybe get a set from them to demo and test. See if YOU can hear the difference.
Re:Ask Slashdot? What about Ask the Manufacturer? (Score:2)
How exactly do these earphones recreate that frequency range?
Re:Ask Slashdot? What about Ask the Manufacturer? (Score:3, Funny)
Strap on kidney belt that uses a solenoid to punch you in the gut with every bass thump? (probably not)
I imagine the bass channel is piped in equally to both ears along with the center channel. The reason they still call it "5.1" is probably to indicate that it takes 5.1 audio as input.
Re:Ask Slashdot? What about Ask the Manufacturer? (Score:2)
Hahahaha! *deep breath* HAHAHAHAHA!
One of us should patent that thing.
Man, that was good.
Physics Problem (Score:3, Informative)
Beyond that, unless you have a really big head, the difference in arrival time to each ear is less than a microsecond. That is surely too small for your brain to comprehend.
Re:Physics Problem (Score:1)
Re:Physics Problem (Score:4, Interesting)
No it is not. Strange but true. You can always tell the direction (not just left-right but any degree in 3 dimension) where sounds come from (true only for tone above 100Hz or so). Therefore your ears/brain can somehow decipher the minite differences in sounds arriving to your ears.
However, back to the topic. You have 2 ears, therefore 2 speakers are enough to create a complete 3D soundscape. The 5.1 headphones are pure gimmick. You are better off spending some money on a decent pair of 2 speaker headphones, like AKG/Grado and my personal favorite, Sennheiser. If you like music, you are much better off spending $500 on a pair of headphones, than spending the same on 5.1 speakers.
There are some (classical) recordings out there that are done using a fake head, with mic in place of the eardrums. When using in-ear-canal headphones (think Shure / ER) you are placed in the sound environment exactly like where that head was. I belive it is called aural recording, but please post reply if you have correct info.
BTW, comp buffs, EAX by Creative is a model, which creates the 3D sound enviroment. It is a model on how our ears work and you can think of it as a 3D modeling, where you specify the 3D coordinates and the enclosing space (and types of walls), and the system outputs a L/R (or 5.1) signal which tries (with various degree of success) to place it in the right spot.
Re:Physics Problem (Score:3, Informative)
The 5.1 headphones would be pure gimmick, if we had been able to work out the sound transformations for convincing the brain a sound is coming from a given direction.
AFAIK, there has been progress in the field but it has hit a wall, and all the demos I've ever heard impart a very synthetic characteristic to the sound vs. the original source. (And I'm not sp
Re:Physics Problem (Score:4, Informative)
I agree.
So to summarize all this:
1. If the recording is mode with the fake-head, it is best to use 2.0 headphones / in-ear-canal or otherwise.
2. Rest of stereo audio sources are best with a 2.0 headphones
3. Computer generated sounds (especially FPS) best with 5.1 headphones (no or less calc involved)
4. DVD-Audio, SACD 5.1 sources are best with 5.1 headphones, IF are not remastered from a stereo source, but rather are recorded with 5 mono microphones.
Does anyone can improve / extend on above, please post.
Re:Physics Problem (Score:2)
So this is more then just a graceful "I'm not trying to be antagonistic" post
Re:Physics Problem (Score:2, Informative)
Re:Physics Problem (Score:1)
Mono audio with placement sweep (Score:2)
This happens only on one patch created at random with a Yamaha FM synthesizer TX-81Z model.
I have no idea as to how it happens except to guess that a certain combination of the phases of the different original operators is causing a 'trick of the ear
Re:Physics Problem (Score:5, Interesting)
But, it was also showed (by putting headphones on them, playing a mouse sound and watching how their heads moved) that they use volume to determine altitude and time offset to determine bearing. So it's definitely possible -- although I have no idea what system human perception uses for the same problem.
Re:Physics Problem (Score:1)
Ok, so where's the obligatory link to the owl with the headphones?
Re:Physics Problem (Score:4, Insightful)
Re:Physics Problem (Score:2)
That's assuming that the brain measures the timing delays.
I recall reading somewhere - I forget where - that the shape of the cochlea helps determine frequency. Higher frequencies tickle the hairs further along the cochlea.
I could easily see similar tricks being done "in hardware" to get accurate measures of timing delays rath
Well calculated delay (Score:5, Informative)
google? (Score:5, Informative)
bigbrui.com [bigbruin.com], overclockersclub.com [overclockersclub.com], modthebox.com [modthebox.com], pcextreme.net [pcextreme.net], Tom's Hardware [tomshardware.com], AnandTech.com [anandtech.com], etc...
Read CPU magazine for a review (Score:5, Informative)
There might be a copy of the review on their website (no I don't have a URL, use a search engine).
Better quality options? (Score:2)
Anyone else doing something similar, but with high quality sound, or is this too new? (Sorry, I'm not an audiophile, so I have no idea.)
Like false 3-channel surround sound (Score:1)
I don't imagine this is overly difficult, provided there are at least two speakers in each headphone. I'm interested, for sure!
Comment removed (Score:3, Interesting)
Not to be snarky: (Score:5, Informative)
But the Zalman product page that you linked to in your post had links to several online reviews. Were those insufficient? I found them to give me all the information that I would need to make a $40 purchase...
www.rbmods.com [rbmods.com]
www.hardextreme.org [hardextreme.org]
http://www.fastlanehw.com [fastlanehw.com]
www.itpro.no [fastlanehw.com]
www.hardware-testdk.com [hardware-testdk.com]
ohls-place.com [ohls-place.com]
Re:Not to be snarky: (Score:2)
Re:Not to be snarky: (Score:1)
Two Ears (Score:3, Funny)
It's a gimmick, christ. You only have two ears; it doesn't matter where the sound is coming from. Direction is simulated by the recording, not the headphones.
--
Re:Two Ears (Score:2)
So go find yourself a DTS CD (you'll need a digital output to something with a DTS decoder, but that's still not really a big deal), or a multichannel SACD or DVDAudio, and its plain-old stereo CD equivalent.
For an example, Telarc's recent issue "Rainbow Body". Available on Audio CD and on SACD (note:
Re:Two Ears (Score:2)
It seems to me that there is more than what you HEAR that determines direction. I wonder if your body can sense the sound waves to help determine direction.
If what you say is true, then how do you determine if a sound is coming from in front or behind you? If the direction-dtermination is based on the time difference between the 2 ears, there are an infinite number of points that represent the true source of the sound, represented by a circle.
If this is hard to understand in words, im
Sony alternative (Score:3, Interesting)
I've been very tempted by these, but haven't been able to find many reviews. (I haven't looked for a few months though. Maybe there's more information available now.)
You know what? (Score:5, Insightful)
This isnt something that somebody decided one weekend would be neat, and so slapped three headphones together with duct-tape and started talking to magazines. They developed, designed, tested, talked to various manufacturers, looked into methods of distribution. Do you think that in all that time, nobody would have considered how surround sound would be best implimented in a pair of headphones?
Editors need to stop accepting stories with these bullshits tacked on. If you want to make a completely uninformed comment, post a comment after[if] the article is accepted.
Re:You know what? (Score:1)
And if you think that HOW is a BS question, why are you here?
Re:You know what? (Score:2)
[News Item/Question] [Completely Fucking Stupid Comment/Extra Question which has been "tacked on" and has no redeeming value whatsoever]
They're editors. Would it kill them to edit every now and then?
Re:You know what? (Score:4, Insightful)
So, marketting or otherwise, his question is worthwhile. His question can be answered by a myriad of reviews available on the subject, but that's not what you seem to be talking about.
Easy (Score:3, Insightful)
Spatialization can work with headphones (Score:4, Interesting)
Although the tests took place in a sound chamber, they were kind enough to give me a demo tape -- and this tape is amazing. They demo about 5 different voices (simultaneous ATC conversations), both flat and spatialized. Flat, it's impossible to differentiate them. With the convolvotron, it was possible and easy to track each conversation separately. Each one sounded like it came from a different place.
This was early 90s. Processing power has certainly increased since then. It should be possible, and relatively cheap, for someone to use Convolvotron-like technology to convert a 5.1-channel signal to spatialized L-and-R ones for use with regular headphones. There shouldn't be a need for special headphones.
Lots of Google hits [google.com] for "Convolvotron". Enjoy.
Re:Spatialization can work with headphones (Score:2)
Re:Spatialization can work with headphones (Score:2)
Re:Spatialization can work with headphones (Score:3, Insightful)
If you close your eyes and have someone snap their fingers directly behind or directly above your head, you probably will not be able to determine quite where it's coming from.
Note:
cues (Score:5, Interesting)
And since any sound arrives at your two cochleas, it must be possible to simulate any sound position just by exciting your two ears, preferably with in-ear phones.
But I have a hinch that cues about whether a sound is at the back or front come subconsciously from:
1. Turning your head and registering the changes in sound.
2. Echoes and reverb. This only works if you know and 'feel' the room. (*)
3. Changes in frequency response due to the structure of your ears. This only works for sounds you know.
As the headphones are fixed to your head the first, and probably the most important, cue disappears. The room where the sounds were recorded does not match the room you're in, so the second cue disappears. And finally you will be listening to new, unknown sounds. There goes the third cue as well.
But in true
(*) While I'm listening with isolating in-ear buds, it is strange that the sound changes dramatically the moment I enter a building from the outside. Hard to explain by reverb and echo as there is little sound leakage from the buds to the outside and vice-versa.
Hearing (Score:3, Interesting)
I was sure that to place a sound spatially your brain relies on the delay between hearing the sound in one ear and then the other.
Yes, this information is used for left/right locating. But AFAIK (IANAES, I am not an ear specialist) also interference caused by sonic reflections from your shoulders are needed for locating whether a sound comes from above or below. I don't know how the distinguishes front/rear locating, though.
Sennheiser .. but still no subwoofer (Score:4, Insightful)
I believe they cost about $600 or even more, and they had really great sound. I don't have much experience in headphones, so I'm not sure if this basically would apply to any $200+ set... ?
Anyway, they lacked one big thing: The subwoofer. Half the surround experience is the feeling of the ultra low frequency in your stomach, and earphones just wont do that.
Re:Sennheiser .. but still no subwoofer (Score:2)
3d sound with 2-speakers (Score:3, Interesting)
I don't know how the stuff was recorded, but it was recorded such that you really could localize the sound, in space, in 3 dimensions, from regular ol' stereo headphones. The most memorable tracks on the CD was of someone getting a haircut. You could hear *where* the scissors "were" around your head. You could tell where the hairdryer was blowing. Not just left-or-right, but *around* your head. The stuff was amazing.
I'm guessing that not just volume and left-or-right determines where you hear things, but phase as well.
But, anyhoo, the point being that you can very likely achieve good surround-sound sounding stuff with just one speaker per ear, and not three.
Re:3d sound with 2-speakers (Score:2, Informative)
iirc it's actually very simple, the sounds were recorded using a dummy head with two mikes where the ears would have been
Something I would like to point out (Score:3, Insightful)
Re:Something I would like to point out (Score:1)
If I had 4 subwoofers, does that mean I have a 5.4 system? No.
Re:Something I would like to point out (Score:2)
The original poster's point remains intact, to a degree, as does yours.
Re:Something I would like to point out (Score:2)
No. (Score:3, Interesting)
Knowing nothing about human hearing we can almost rule out this conjecture. Noise travels at about 761.207051 mph [google.com] and your ears are about a foot apart.
That means there is a difference of 895.706603 microseconds [google.com] between when the first ear would hear the sound and when the second one would.
This is 1/1116th [google.com] of a second, meaning that if your brain 'ticks' subconsciously at anything less than 1100 hertz its timing would be too coarse to catch this minute difference.
The brain, in fact, ticks [everything2.com] a couple of orders of magnitude slower than this, and moreover the theoretical maximum a single neuron can tick is 2000 hertz [mit.edu], so there would have to be ~0 ms delay in signal propagation between neurons, and the signals would have to make a straight line from each ear toward the area in which the signal is to be processed in order for comparison to occur together with pertinent timing information. (The brain, of course, is not so precisely wired that it could take into account some kind of fixed minute differences in timing among various input sources.)
So we can rule that out. The next idea continues with your implicit assumption that each ear is, logically, a fixed point of input, with the brain reconstructing all spatial information. (Ears, in fact, have a complex set of ridges precisely because they do convey spatial information)
But if we thought of ears as mere fixed points of frequency/amplitude sampling, we might be tempted to think that all spatial information is reconstructed from minute differences in amplitude -- the ear nearer the sound source would hear it more loudly. We can also eliminate this conjecture because the two spheres of possible sound location a given distance from each ear intersect not in one point but a whole arc of possible places. What I mean is, if all your brain knew is : "Ear 1 hears source at A loudness and ear 2 hears source at B loudness, and ear1 is at (x1, y1) and ear2 is at (x2, y2)", then, together with information about how sound loses amplitude with the square of the distance it travels and inversely with the frequency (assume the pertinent natural laws are hard-wired), it could produce the fact: A-ha! The source must be 10 feet from ear1 but 10.23 feet from ear2.
The problem is, there is not ONE point that fits those descriptions, but an infinitely many.
If your ears were just input points, then, if you start playing a sound file on the computer in front if you, it should sound the same with your eyes closed now as it would if you turned around and heard it from behind: Each ear hears an equally loud sound, only now from behind instead of in front. The problem is, you can tell that it's from behind and not from in front of you! (Try a double-blind test if you're not sure -- place one speaker dead in front of you and one speaker an equal distance dead behind you, write a script to randomly play either full left or full right balance, close your eyes and listen to the random tests; you'll always be able to tell where the sound source is coming from.).
Okay, so now we've long-windedly debunked the naive assumptions about how the brain might reconstruct spatial information. How does it?
Beats me.
Yes, was Re:No. (Score:2)
And also there is fact that the brain does not 'tic' not at all. At least on in the way a centralised von-Neumann architecture does. Don't quote findings on neural response, since they disallow for the fact that the nerve input may be parralised (ever count the nerve stran
Re:No. (Score:4, Insightful)
Re:No. (Score:4, Informative)
Cool. (Score:2)
Congratulations (Score:2)
As a kid I had a "lazy" eye that didn't let me see in stereo for a while -- later than many kids have it.
Once I finally determined to actually wear my patch, I remember realizing that I could see depth so much better afterward. At this moment I'm not taking that for granted.
Dolby Headphone Technology? (Score:2)
Your old headphone is sufficient (Score:1)
I'd go for 5.2 (Score:5, Funny)
-- disclaimer: This absolutely the most retarded post I've ever made.
Re:I'd go for 5.2 (Score:1)
I don't believe it's just the ears... (Score:2, Interesting)
The first thing you have to realize, is it isn't just what your ears hear, it's the vibrations that you feel all over your body that affect your spatial perception. Think about it, if spatial perception was just the difference in sound arrival time between each ear there should
For the smart-asses, the answer (Score:4, Informative)
And that's why... (Score:1)
I can't decide whether in posting this question I've learned more about hearing or about the mentality of people who didn't see that
Of course they do... (Score:1)
a big letdown (Score:1)
what you don't get, however, is good sound quality! there is hardly any clarity to the sound, and it is nowhere close to the output of my regular headphones - a mid-priced sennheiser and a reference sony model.
furth