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HOWTO Document and Write an SDK? 78

jmwmit asks: "A startup that I am working with is looking to write its first SDKs - one public for community developers and one for 3rd party commercial developers. What is the Slashdot recommended or preferred format for SDK documentation, both the code APIs and the general docs? What great SDK examples have people used in the past and would recommend as good models? What do Slashdot developers consider absolutely necessary features in an SDK, regardless of the application?"
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HOWTO Document and Write an SDK?

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  • Think about it (Score:4, Insightful)

    by l0rd ( 52169 ) on Tuesday March 22, 2005 @11:27AM (#12011920)
    Just think long and hard when you design it. There's nothing annoying than having to overhaul your code becuase a function/class syntax has been changed.
    • Re:Think about it (Score:2, Insightful)

      by jgrahn ( 181062 )
      Just think long and hard when you design it. There's nothing annoying than having to overhaul your code becuase a function/class syntax has been changed.

      And don't just think -- use the thing for real-life work yourselves. I cannot see how one can come up with a good interface without that feedback.

  • What helps me (Score:5, Interesting)

    by secondsun ( 195377 ) <secondsun@gmail.com> on Tuesday March 22, 2005 @11:34AM (#12011972) Journal
    What makes a good SDK is decent documentation and design. What makes an excellent SDK is well though out designs and very detailed documentation. Code examples, comments, descriptions of functions functions, parameters, and return values.

    Sun has done a wonderful job with java and documentation. The only thing that I would like to see added to it would be links to items that reference each function/object.

    A project that has done an awful job at documentation and design is Squeak. There is little documentation and almost every function imaginable is in the Object superclass.
    • Re:What helps me (Score:2, Insightful)

      by yasth ( 203461 )
      Not just code examples but both non trivial examples and trivial examples. A reference application allows the developer to see how the design fits together (and can be used to test the viability of the design), while trivial examples allow copy and paste programming which on some projects is deadline dictated.

      Sun's documentation is very well done. What is more is most of the various add ons are well documented, Javadoc really works well.

      Also it helps a lot to have a nice quick start. Really look at what a
    • Re:What helps me (Score:3, Informative)

      by Software ( 179033 )
      JavaDoc is nice, but Sun discourages the use of sample code in JavaDoc. For this reason, I find JavaDoc less useful than Microsoft's MSDN documentation or the documentation typical of a Perl module. JavaDoc is good when you can't remember some detail about the object or method you're using, but it's not good when you're just starting out. Sun would say, "That's what a tutorial is for! JavaDoc is an API reference, not a tutorial.", but why not have both?

      Sun's guide to writing JavaDoc [sun.com] has lots of good ideas

      • That's true, when I started using the pike [ida.liu.se] scripting language, an OO language based on lpc. Each chapter on a subject was a reference with an example being expanded on with each of the referenced functions used. At the end of a chapter on say Stdio.FILE you would have a little network daemon.
        I readlly liked the way the graphics chapter was set up too, each function started with a base graphic and showed what would happen if this function, with arguments, was applied to the graphic in question.

        Sadly I don't
      • Re:What helps me (Score:2, Informative)

        by ievans ( 133543 )
        They usually do provide both. I work on the J2EE Tutorial [sun.com], which documents the APIs included in the J2EE platform. There's also the Java Tutorial [sun.com], which documents the standard JDK/JRE platform APIs. For other APIs, check the BluePrints [sun.com] or other tutorials & code camps [sun.com]. Not to mention the case studies [sun.com] and the code samples bundled with other distributions.

        The problem with including tutorial or extensive sample material in API documentation is it's too disparate, and not useful when dealing with more compl
      • I think most projects have both. I'm currently using hibernate [hibernate.org] which has both an API reference and a 'reference guide', which I find a bit lacking here and there (I wouldn't have called it a reference guide) but it does the job.
    • Re:What helps me (Score:3, Informative)

      by pavon ( 30274 )
      There are two things needed to learn a new system quickly - a good reference giving the details of every function in the SDK, and documents giving the big picture. The former is pretty easy to understand how to do well and there are good tools like javadoc or Doxygen that help with this task.

      The latter is the one that is lacking most often. You can see very quickly whether a geek or technical writer was in charge of the documentation. If it was a geek this document is non-existent, and at best you have few
    • Personally, I like nothing better than code examples, and lots of them. I've never really used a SDK, but I have done enough programming in different languages to know what helps me turn out productive code quickly.

      While not a SDK, take a look at the book On To C [aw-bc.com]. This is the best programming book I've ever read. It is example heavy and assumes the reader already is familiar with programming. For example, it doesn't attempt to explain what a variable is or why you'd want to declare one, just how to do so
    • Sun has done a wonderful job with java and documentation. The only thing that I would like to see added to it would be links to items that reference each function/object.

      Uhh, this may be true for some parts, but lots of the documentation is crap. Look for example at javax.swing.text.rtf.RTFEditorKit: "We didn't wrote this but hope to improve it later" or even better javax.swing.JViewport: "Hey we have a cool and fast implementation but won't tell you what a JViewport is". The API docs are full of this, a
      • javax.swing.JViewport: "Hey we have a cool and fast implementation but won't tell you what a JViewport is".

        I don't know what version of the javadocs you are looking at, but in my version the first sentence of the class description tells you what a JViewport is.

  • by n1ywb ( 555767 ) on Tuesday March 22, 2005 @11:38AM (#12012010) Homepage Journal
    You need to use a documentation framework to automate the process, unless your SDK only has one or two functions. I like Doxygen a lot, it's pretty easy to use and works with lots of languages. JavaDoc or PerlDoc, etc are good for specific languages. Html is a fine file format for the final output.
    • You need to use a documentation framework to automate the process, unless your SDK only has one or two functions. I like Doxygen a lot, it's pretty easy to use and works with lots of languages. JavaDoc or PerlDoc, etc are good for specific languages. Html is a fine file format for the final output.

      Html is nice, hyperlinked pdf is better. You can browse it on your computer and can also make printouts, which is nearly impossible with html documentation.
      • by Anonymous Coward
        PDF is awful. It's not cross platform, unless you mean that you can crash every platform that it supposedly runs on.

        I use Linux at work, and Adobe's version of Acrobat reader for Linux is several years out of date. It very frequently crashes X altogether.

        An open standard, like HTML (with intelligent CSS which will allow you to print well), is far better, and there is no reason that a halfway decent CSS guy can't make HTML look very good for printing too, and if that HTML was generated from XML, then it

        • PDF is awful. It's not cross platform, unless you mean that you can crash every platform that it supposedly runs on.

          I use Linux at work, and Adobe's version of Acrobat reader for Linux is several years out of date. It very frequently crashes X altogether.


          The latest linux version of the reader (5.0) is not the most recent, but it is not years out of date. And you are not bound to adobe's version. You counld also use one of the many alternatives.

          An open standard, like HTML (with intelligent CSS which wi
  • by JavaRob ( 28971 ) on Tuesday March 22, 2005 @11:38AM (#12012014) Homepage Journal
    Tough one to answer without more info....

    Is this an SDK for developers using your own invented language, with compiler etc.?

    What other language or environment is it most like? Those are the developers who will feel most comfortable developing with it, so you should model the documentation on standard docs for that language.

    General advice -- people learn new things best by doing them. Make sure your docs have a very quick intro to give developers the lay of the land and get them interested, then jump right into getting the full-source, good functionality demos running. The sooner I can create something actually useful to me (probably by modifying your sample app, not coding something from scratch), the sooner I'm hooked.

    Then to *keep* me hooked, you'll need a very thorough, easy-to-use reference -- both language elements and error codes/messages. It should have a good index, but also be organized well into good , fairly fine-grained categories (so that I can find what I need when I want to do X even though I don't know the function, etc.).
    • Make sure your docs have a very quick intro to give developers the lay of the land and get them interested

      Mod parent up. Whatever it is, it should pass The 15 Minute Test [pastiche.org]. Some developers may look at it in their spare time and there aren't a lot with enough patience to sift an hour through documentation before starting.

  • Qt (Score:4, Informative)

    by Otter ( 3800 ) on Tuesday March 22, 2005 @11:39AM (#12012017) Journal
    TrollTech did a superb job with Qt. Excellent balance of documentation, examples, tutorials and overviews.
    • I have to second that opinion. I have rarely, if ever, encountered that level of excellence in technical documentation. The fact that it is well formatted HTML (PDF available if you want to print it out) is a bonus.

      Of course, the documentation is matched with an equally good design and API. The same level of documentation wouldn't have nearly the effect if it were matched with Motif, for example.
  • by samjam ( 256347 ) on Tuesday March 22, 2005 @11:39AM (#12012018) Homepage Journal
    You need good examples to SHOW what your definitions mean.

    You need good definitions and specifications so developers can extend the given examples to their own situation.

    Each new class of capability for a given module will need some examples. Too many trivial examples and not enough meaty examples driver developers mad with rage.

    If your SDK has well defined uses, tell a story of a developer writing and refining some code for a given purpose, so the reader can see how and why the more subtle points of the APIs are important.

    The PERL 4 Camel book is a good example of this.

    Sam
  • by ka9dgx ( 72702 ) on Tuesday March 22, 2005 @11:45AM (#12012096) Homepage Journal
    If you return an error, make it unique for each actually error source. Resist the temptation to group all the errors together. NEVER us a "general error"... your code knows why it failed, its criminal not to return that information to the calling program.

    There's nothing worse that some of the BDE errors from Borland. They're misleading at best, and they lie sometimes.

    Remember - The true measure of character is what you do when things go wrong.

    --Mike--

  • Write 1 (Score:3, Insightful)

    by brandonY ( 575282 ) on Tuesday March 22, 2005 @11:46AM (#12012115)
    Maybe I misunderstood, and you're writing SDKs for two seperate things, but I highly recommend against writing two seperate SDKs for the same system. It more than doubles the effort. If you need to give your corporate users more power, offer extensions to the original SDK, so that the two are the same except for one extra bit. That way, corporate folks can use the other stuff, and the other folks know precisely what they're missing.
  • Wiki... (Score:5, Insightful)

    by dmayle ( 200765 ) * on Tuesday March 22, 2005 @11:47AM (#12012121) Homepage Journal

    One very bizarre, but incredibly helpful word for you: Wiki

    Even if you only do it in restricted form (verified commits on private site) you'll find that the volunteer work of all of your users will give you a much better final product than whatever you release. (Your users can even help out early of you do a release-early release-often model.

    You'll get to leverage the power of open-source (the community) because you have a know community already.

    On the same topic, something else you might want to provide are skeletons (working stubs that do nothing, but have all of the crap-work already done for starting projects), and a very simple, but fully functional project that takes advantage of the SDK, to show how you expect it to be used.

    • you'll find that the volunteer work of all of your users will give you a much better final product than whatever you release

      Few things are more frustrating than to go to the "docs" section of an F/OSS software project and find it's a wiki with lots of "TO DO" headings and no useful information. Here's a tip: if you don't provide any documentation, you won't have any users to volunteer their hard work documenting the code that you know a lot better than they do, since you wrote it.

      Now, wiki as a tool

      • The PHP reference documentation isn't a Wiki, but it has comments for every function. It shows both the goods and the bads, there are often important examples and information on bugs or odd behavious, but on occassion it's drowned by questions already answered 10 times etc. The goods outweigh the bads.
      • Though wikis aren't appropriate for final documentation purposes, I do think they'd be an excellent tool for collecting and hashing through information. The info gathered in a wiki will most-likely be a hodgepodge of conceptual, procedural, and reference info. You'll need to get your coin sorter out and dump the wiki into it to separate the content types and then use the result as the foundation for building your docs.
  • WinHelp (Score:1, Troll)

    by hayriye ( 609198 )
    Of course, use WinHelp format.
  • What is the Slashdot recommended or preferred format for SDK documentation
    I didn't realize slashdot was a standards community.

    I've read documentation for more things than I care to think of. I've read them in html, pdf, txt, doc, wri, hlp, and plain old fashioned paper.
    I could care less what format the documentation is in as long as it's written well. Quit worrying about what format it's in and spend that energy making sure it makes sense and is readable. I'm tired of reading documentation that's written
    • by smittyoneeach ( 243267 ) * on Tuesday March 22, 2005 @12:10PM (#12012415) Homepage Journal
      You can't write documentation without asserting something about the reader.
      Does "no clue" imply that this is the first time they've ever tried coding something?
      In this case, you want to write something gentle. The python tutorial [python.org] is one notable example of what to do there.
      However, if you're talking boost [boost.org], the 100-level stuff isn't going to win applause.
      One thing I haven't seen yet in this thread is the task-oriented, or 'cookbook' approach, that serves at least two distinct purposes:

      quick-n-dirty steps for the initiated

      nice feature overview, to highlight functionality you may not yet be using.
      Another thing unmentioned in the thread in indices. For documentation of size, the better the indices, the more useful.

    • by oojah ( 113006 ) on Tuesday March 22, 2005 @12:11PM (#12012433) Homepage

      I felt this needed highlighting:

      I'm tired of reading documentation that's written like I already understand the system and only makes sense after you know what you're doing. If I already understood the system I wouldn't need docs.

      It's an excellent point - don't just document your API, tell us how to use it!

      Cheers,

      Roger
    • Just wanted to add some more after thinking about it.

      An SDK is not something used by the average person. You've got to already know at least some things before jumping into one. The SDK documentation should not worry about teaching people what an SDK is, but let people know how to use it. Explain what the different pieces are for and what they do. Give at least one example of exactly how to use it. Give a link or something to point people who need more info to another resource like forums or a mailing list
  • MSDN (Score:4, Insightful)

    by Anonymous Cowpart ( 690957 ) on Tuesday March 22, 2005 @12:18PM (#12012513)
    I must say that MSDN (Microsoft Developer Network) is a very good SDK,
    at least when considering the Platform SDK (albeit for a terribly inconsistent API).

    Search, Index, and cross-reference are all well-implemented, consistently formatted,
    and complete, and updated fairly often. Combined with a choice of format
    (HTML help or web browser of choice - even Firebird works well), it is a pleasure to use.
    • The .NET SDK documentation is quite good, also.

      At a minimum, recognize that the tutorial, the manual, and the reference guide are three seperate pieces of documentation. If you try to combine them all into one big document, I will hate you.
    • At times its good. It has horrible holes though. The other day I was looking up the syntax of CreateThread. One of the parameters is a flag. There's no list of what the flag options are and what they do, and no link to a list of the options. I ended up throwing a 0 in there because I didn't know what else to do.
      • What part of this [microsoft.com] did you not understand? What's the parameter that is not documented?
        • dwCreationFlags

          What are the list of supported flags, and what does each do? Here's the quoted text on that page:

          dwCreationFlags

          [in] Flags that control the creation of the thread. If the CREATE_SUSPENDED flag is specified, the thread is created in a suspended state, and will not run until the ResumeThread function is called. If this value is zero, the thread runs immediately after creation.

          If the STACK_SIZE_PARAM_IS_A_RESERVATION flag is specified, the dwStackSize parameter specifies the initi

          • Re:MSDN (Score:2, Informative)

            by The Bungi ( 221687 )
            I've been writing Win32 code for 10 years and I've never seen "other flags" used there. And STACK_SIZE_PARAM_IS_A_RESERVATION is rarely used because it's safer to just set the stack reserve in the app's image header, though that is supported under WinXP/2003. You usually use CREATE_SUSPENDED, and even that is rare.

            What other flags have you seen used?

    • I think Microsoft does do a fairly good job with their SDKs. I've been trying to learn C# and its C# and .NET reference is good. I've only found two problems with MSDN's library:
      1. If you have no idea where something would be located in the library, you may be in for a long, long search. More than once I've searched for things and to me they weren't in very intuitive locations. That's an MSDN issue though, not necessarily indicative of SDKs in general.
      2. SDKs for MS at times will give awful examples. As
  • You haven't said which programming language the SDK is in, but one thing that makes a bad SDK is one that's a literal translation from an API in a different language.

    Case in point:
    A Java API for a commercial product is based on the earlier C API. All the magic handles are properly translated to objects, but sometimes the internals stick out. It has a method you can (or, as it turns out: must) call to set the character encoding the library uses to communicate with the server. This makes sense for C, which

  • The single most important part of any SDK is a tutorial that is aimed at absolute novices. You must assume that your users will have had absolutely no prior experience with your SDK, with any similar SDK, or perhaps any programming language. The "Your First Cup of Java" [sun.com] tutorial is a pretty good example of what I mean.

    Your tutorial should be simple enough that the most stupid person you can ever imagine using your SDK will find it straightforward. Perhaps test it on a non-technical user like your mother


  • If your SDK requires a number of calls to set things up; Document them clearly with a diagram, flowchart, etc.
    And the recommended order of setup.

    Make sure the developer can differentiate between functions required Before something in initiated, or after.

    It can be really difficult to see the developers intent when you have to figure out if you can call a function yet.

    Nothing more frustrating than trying to figure out why something doesn't work when the code looks right, and the documentation doesn't say y
  • ...hire me (see below).

    Well, if not me, somebody else experienced documenting SDKs. Technical communication is a specialized skill.

    I'm assuming you're not a writer yourself, or don't already have one on staff. You didn't actually say.

  • Documentation (Score:3, Insightful)

    by rbarreira ( 836272 ) on Tuesday March 22, 2005 @01:40PM (#12013445) Homepage
    Make documentation in such a way that programmers which have already your API's before (or similar ones) don't have to read the whole manpage/docpage for a given function in order to know some detail.

    This might involve some redundancy, but I prefer it that way. For example, the good linux manpages are usually separated by sections (description, return values, etc). If I'm already familiar with, say, the recv call, I don't want to read through the whole manpage in order to know what the function returns when the remote host has shutdown the connection. I simply go to the "return values" section and everything is possibly repeated there.

    And the most important - don't let your documentation rot as the API is updated...
  • Any time you are trying to explain something, you have to bridge the gap between what they already know and understand, and what they need to know and understand.

    When a programmer first learns about data structures, s/he might learn about "trees". Imagine explaining a tree without the implicit metaphor of roots, branches, and leaves. Sure, you could do it, but not without a lot of pain. Maybe it would be a "pointer-based hierarchical polyfurcating network of arbitrary data nodes".

    But it goes beyond j

  • My perfect SDK (Score:3, Insightful)

    by Tom7 ( 102298 ) on Tuesday March 22, 2005 @02:06PM (#12013713) Homepage Journal
    The perfect SDK, to me, has a "two faced" nature. The first face is a dumbed-down thing that makes it easy to get started, or to use some shallow function of the SDK as part of a project that's mostly focused on something else.

    1. It should be easy to do an obvious thing with the SDK, without reading the whole manual. ... it should come with an example, or set of examples, that compile right out of the
    box and are maximally simple. ... the interfaces should use base types as much as possible (strings, arrays of bytes,
    filenames) to make them easier to invoke, even if this is not general enough for
    all purposes. ... the user shouldn't have to install many dependencies for aspects of the SDK he isn't going
    to use.

    The second face exposes you to all the details, and the maximal generality. Here, reader and writer objects (or whatever is appropriate for your language) take the place of files and byte arrays, unicode support is standard, etc. Generally the first part is just stubs around this.

    In my opinion, there's no reason to provide middle ground, and it tends to clutter the interface.

    IMO, the SDL is a good example of a well-designed SDK.
  • by TTK Ciar ( 698795 ) on Tuesday March 22, 2005 @02:11PM (#12013765) Homepage Journal

    I have often looked to MySQL's html documentation [mysql.com] as a shining example of what documentation should be like. It has a pretty good API, too. I usually haven't the time to do a really knock-up job of my own documentation, but I do try to look at MySQL's for my general approach, including the format (html). Here's an example [archive.org] of some of my documentation. I borrowed some pointers from the standard UNIX man page format, too, because it's been in use for a long time and developed into something reasonably complete and useful.

    Another good example (imo) is the RFC which defines the NNTP protocol, rfc-977 [faqs.org].

    Know your audience -- the HOWTO I wrote was primarily for nonprogrammers with rudimentary knowledge of UNIX command line use (waybackup's primary expected users), but also for programmers who might be trying to debug or extend my code.

    The most important thing with a SDK or any other tool, in my opinion, is use it a lot before publishing it, or even considering its development complete. Don't just come up with artificial examples, but actually use it internally to solve real-world problems. Your developers will unavoidingly find really annoying little problems in need of fixing, and come up with time-saving functions (perhaps just wrappers around already-existing API functions) which might need to be added to the SDK. Perhaps there's a function which seemed reasonable at the time, but in actual practice leads to runaway memory consumption. Maybe there are several functions which often get used together, but require the programmer to keep track of parameters which could get hidden internally instead. A nice long beta test, with the expectation of many programmer hours spent in reaction to user-reported errors/suggestions, is also often a good thing.

    In fact, as a programmer I usually tailor my development effort towards getting something minimally useful first, and then actually use it, and let my use define further development. Features that sound good "on paper" are often a waste of time to develop because they don't actually get used. Also, thinking real hard at code does not necessarily make it better than code which has been shaped by real-world usage.

    Anyway, I'll shut up now. Good luck with your SDK!

    -- TTK

  • It's great having tutorials and references and pdfs and stuff, but I love being able to type "man functionname" or "man commandname" find out exactly how something is intended to be used. And the "SEE ALSO" section at the end is pure gold.
  • There are two kinds of code examples.

    1. simple examples that show exactly how to do one thing. keep it minimally sufficient.

    2. complete examples that pull it all together.

    Many Microsoft SDK sample sets include elaborate supporting infrastructure which means you have to figure the whole thing out in order to understand a single function. DirectX 9 SDK is a prime specimen. It has the type 2 examples, but no type 1 examples. You have to read hundreds of lines of code to learn how to do simple things. The di
  • Provide a test harness (with source) that executes the api. Provide a debug stubbed version of the api that returns hints as to why the parameters failed. Be very clear on calling conventions. Who should allocate and free the memory. Be very careful when you pass out handles to records what they are for.
  • I can recommend Doxygen [doxygen.org]. It allows you to intermingle API documentation and code; you put a specially, but easily formatted comment in front of or behind each thing you want to document (class, method, member, #define, etc.), and then Doxygen extracts the documentation, producing a variety of output formats (HTML, LaTeX, RTF, PDF, and others). A lot like JavaDoc, and a lot like the Qt documentation as well.

    For HTML output, I'd recommend using a custom CSS stylesheet rather than the one provided, though.

  • by Anonymous Coward
    1. Be careful about how you name things. If you are writing .NET code, there are established guidelines [microsoft.com]. If not, you can use a general guide to naming things [hacknot.info] or, chances are your platform documentation has its own guidelines already. Don't waste your time trying to invent new ones, you'll simply confuse your users.
    2. Provide lots of examples.
    3. Use your own SDK! The best way to do so is to write unit tests. You can then most likely use a lot of that source code directly in examples, thus ensuring your exampl
  • Use patterns! (Score:3, Insightful)

    by don.g ( 6394 ) <don&dis,org,nz> on Tuesday March 22, 2005 @10:38PM (#12019196) Homepage
    Assuming that by SDK you really mean "some sort of framework", you should read the Documenting Frameworks Using Patterns [c2.com] paper.

    The approach they describe works quite well, and is easy to do incrementally, and easy to use for developers. Of course, you still want reference documentation for individual modules/methods/functions, but that's not going to be much use by itself.
  • I use docs generated by javadoc often, so I'm pretty happy with the format of the html generated by this program. Anything will do really, as long as it is easy to navigate quickly. However, the thing that is really useful is to be able to know what each method actually does. Describing how to use a method often leaves something missing unless you already have an expectation of how something will work. I find having examples of how some parts work together is a good idea. For a completely fake example,
  • Write some small part of your SDK documentation -- enough to illustrate various aspects of it. Then hire a senior-year university student for a few days to look at it, and explain it back to you. You'll be amazed at all the assumptions you made, that need to be explained.

    Bonus points for good samples. Get the college student to write them, and have one of your senior developers review them.

    Chip H.
  • The best documentation I read was from a Borland C++ 3.0 book which included a CODE EXAMPLE with every function.

    Better documentation explains why I would want to use the function/method and has common uses of the function/method.

    In the library code that I write, I typically write test-first programming, which serves as an API example of how to use the functions.
  • Good documentation serves multiple different purposes. It should introduce new users to the tools, and assist them in answering the question, "is this the right tool for my needs?". It should help the user to understand how the tools work. It should give practical examples of how to perform various tasks. It should serve as a definitive function reference for skilled users. And it should be easy to search.

    The first, introduction, requires a good table of contents, and some good overview and structural docu

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