State of Multi-Monitor Gaming? 180
xtal asks: "What's the current state of multi-monitor gaming? LCD panels are really dropping in price - I've seen a 17" panels for under $400cdn, bringing it into the ballpark where purchasing three of them for a much wider field of view becomes possible. The hardware to drive these displays in a LAN configuration (3 machines, 3 monitors) is also inexpensive, or at least attainable - so when I look around for the state of multi monitor simulation, I don't see much. The best candidates are flight sims, but my interest lies in racing. Are there any suggestions or sites I'm missing?" What games have you played that could have really benefited from a second (or even a third) monitor? Do you think that the games you normally play will be significantly enhanced by the use of multiple monitors, or is one enough?
My thoughts... (Score:4, Interesting)
I don't think that driving the displays in a LAN configuration would be good for the refresh rate, but I may be wrong.
Something I really want is a G5 [apple.com] with dual 30 inch Cinema displays. That's probably the best configuration as each of those two monitors supports the resolution of about 3 of your cheap 17" LCDs. We may have to wait for Intel Duo powermacs to get your windows games to work, however.
By the way, Wolfenstein Enemy Territory is fun on Dual displays and it is free for Linux, Windows, AND Mac, so that'd be a good option.
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Re:My thoughts... (Score:2)
Re:My thoughts... (Score:3, Interesting)
But yes, until we get curved displays 3 monitor gaming is a workable solution for peripheral vision. But I'd still go with a 30" cinema display.
Re:My thoughts... (Score:3, Interesting)
Besides, I'm not sure if there are many games that even operate at the resolution of the 30" computer monitors from Apple and Dell.
Re:My thoughts... (Score:4, Interesting)
Re:My thoughts... (Score:4, Interesting)
Or so I heard. I never actually saw it working.
Re:My thoughts... (Score:2)
But so are Mechwarrior games.
Re:My thoughts... (Score:4, Insightful)
Re:My thoughts... (Score:2)
Re:My thoughts... (Score:2)
Is it very difficult to do this kind of sound in games?, it will surely need real time processing of sound (sound sources being calculated etc) but that could be a good use for this next generation consoles multiple processors.
Re:My thoughts... (Score:2)
Re:My thoughts... (Score:2)
Re:My thoughts... (Score:2)
Cards that have dual-link DVI are not common, but they aren't that hard to find, either.
Re:My thoughts... (Score:2)
Makes you wonder what nVidia is going to come out with in this continual game of one-up-manship. :)
Re:My thoughts... (Score:2)
How the heck are you getting Enemy Territory to run in dual display mode? I see no reference to such support from some quick searches, and in fact it crashes often when I have a second monitor just plugged in, though that may be a hardware problem on my end.
DS (Score:5, Funny)
Do you think that the games you normally play will be significantly enhanced by the use of multiple monitors, or is one enough?
Just ask any Nintendo DS fanboy ;-)
Re:DS (Score:2, Informative)
Re:DS (Score:2)
Re:DS (Score:2)
games list (Score:5, Informative)
http://www.matrox.com/mga/3d_gaming/surrgame.cfm [matrox.com]
Re:games list (Score:2)
Re:games list (Score:3, Informative)
Re:games list (Score:2)
I think the apparent multiple monitor support is often a useful abstraction - I get the impression that it
Re:games list (Score:2)
(Also, X3 uses Starforce, so be warned!)
Re:games list (Score:2)
Re:games list (Score:2)
Eyes behind my back (Score:4, Insightful)
I think any game will benefit from such setup, like RPG/Simulation/RTS/FPS won't hurt with dedicated displays for "stats" and "field".
Some games do support it. (Score:2, Interesting)
Those with SLI/Crossfire/(Matrox tri monitor) support should be able to handle it on a single PC.
270 degrees of view would be a great advantage in those sort of games.
I believe FlightSim works quite well in multi-monitor with controls/gauges on one and
the 3d environment/world on the other.
Re:Some games do support it. (Score:1)
Also, the future will have rocket-powered ponies. (Score:2, Interesting)
Re:Some games do support it. (Score:2)
So now, when I have to have competition, I host LAN parties.
a very old version of doom (Score:2)
not a second monitor on the same pc, but a second pc, networked to the first.. I did it once, used it for about a week with a second pc, and had only a 'left' side view... it was more of a 'i read about it in the switches, I gotta see it' kinda thing..
Re:a very old version of doom (Score:2, Funny)
Dang them IPX broadcast packets on 10baseT!
SLI/Crossfire only support 1 monitor (Score:2, Informative)
Multiple Monitors (Score:3, Insightful)
Re:Multiple Monitors (Score:2, Informative)
Re:Multiple Monitors (Score:1)
Now games. Whoo! I would adore that! Bring 'em on!
Re:Multiple Monitors (Score:2)
How about a cheap small, 800x600 say, LCD panel, with a built-in USB video card, nothing fancy, that you can plug into your PC to get a mini second display without any trouble?
Add monitor (Score:2)
Female gamers. (Score:5, Interesting)
One of the surprising results was that women tested had much more difficulty learning the layout of complex spaces, and avoiding getting lost--when using a 4:3 display. But when a wider aspect ratio display was used (giving more gestalt context, one assumes), not only did testees of both genders do better, but this disparity disappeared.
Previous studies have shown that men and women tend to handle navigation differently, so this is not totally implausible. (And no, I'm not referring to men-asking-for-directions jokes. It seems that men tend to rely more on distance and direction, and women tend to rely more on landmarks.)
So this seems to suggest that not only is a three-across setup a great win for all gamers, but that it might be an interesting tool for narrowing the gender gap.
Re:Female gamers. (Score:4, Informative)
http://www.newscientist.com/article.ns?id=dn3628 [newscientist.com]
Re:Female gamers. (Score:2)
However, kudos to the AC to did the research and provided a link to an article on the study [newscientist.com]. (Just repeating that above the default threshold.)
Re:Female gamers. (Score:3, Funny)
you said 'testees'!
Re:Female gamers. (Score:3, Interesting)
Re:Female gamers. (Score:2)
It always amuses me when I see my friend's WOW interfaces - all of the add-ons they use add more text and more controls to the interface. In my opinion, the interface has to much text as is - studies with aircraft control design have shown that having fewer controls and less information often enhances the performance of the pilot - how m
Desktop for the other monitor (Score:5, Interesting)
Re:Desktop for the other monitor (Score:3, Informative)
Also, IIRC, every Blizzard game I've played pulls off screen-switching just fine. The caveat is that they basically pause, but continue to use every free cycle while task-switched out.
Anyway. That's all for now.
Re:Desktop for the other monitor (Score:2)
There's a couple games out there that you can just keep smashing alt-enter on and the game barely hickups; its simply stunning. Resolution change and everything. Most games take ages to switch.
Re:Desktop for the other monitor (Score:5, Informative)
Re:Desktop for the other monitor (Score:2)
no it doesn't, or at least not always. If the game supports windowed mode - there you go - it works. In conjunctin with sawfish it is especially nice, because I can set windowed screen size to 1600x1200, and disable sawfish's window frame. Then the game is exactly fullscreen, but occupies only one screen. That worked for Eternal Lands, and just yesterday I've finished System Shock 2 under ce
Re:Desktop for the other monitor (Score:2)
Yeah, the MMORPGs were good for this. I used to play Ultima Online a lot, and I would have the game running on one monitor and UO Automap, a chat client connected to my guild, and other UO-specific utilities running on the other. It may playing much, much easier.
Re:Desktop for the other monitor (Score:2)
Really? What evidence do you have for this? Because it doesn't black out for me.
Not me! (Score:2)
steve
Re:Not me! (Score:2)
Re:Desktop for the other monitor (Score:1)
XBOX Forza (Score:3, Interesting)
Supposed to be a good racing game, too.
Re:XBOX Forza (Score:3, Informative)
Re:XBOX Forza (Score:4, Interesting)
Doom With left and right monitors (Score:2)
bandwidth and syncing (Score:1)
Why not just by a dual-head video card? I'm pretty sure (correct me if I'm wrong) that at lease some of those allow you to create
Flight Sim (Score:2, Interesting)
lasershot (Score:1)
it was pretty sweet, with 3 huge 8x6 projection screens it felt like i was driving the whole room around, we also have a M249 machine gun moded with lasers so we could pick up where you were aiming, so one guy would drive, and one guy would shoot as you drove thru terrorist infested streets
th
Define "terrorist" for me (Score:3, Interesting)
Let me play devil's advocate for a moment and paint a scenario for you:
Country X invades the US, ostensibly to "spread freedom and topple the rog
Re:OT: feeding the Troll Re:Define "terrorist" for (Score:2)
In the old days... (Score:3, Interesting)
Re:In the old days... (Score:2)
Re:In the old days... (Score:2, Informative)
Re:In the old days... (Score:4, Funny)
Easy. The enemy's gate is down.
The source (Score:2, Informative)
Personally, I recommend a Matrox Parhelia with three flat screens. UT2004 looks great and runs smoothly across all three screens.
Forget Monitors (Score:2)
Lots of use! (But I want 3 screens!) (Score:2)
What I would donate a kidney for is the ability to use 3 screens.
I have tried using Nvidia PCI & AGP cards in the same box, but I am never able to get past POST (all screens black).
If anybody has a suggestion I would love to hear it.
Re:Lots of use! (But I want 3 screens!) (Score:2)
it's been around for ages
http://www.matrox.com/mga/workstation/cre_pro/prod ucts/parhelia/256mb.cfm [matrox.com]
google is your friend
http://www.google.co.uk/search?q=neverwinter+night s+multiscreen [google.co.uk]
Re:Lots of use! (But I want 3 screens!) (Score:2)
Re:Lots of use! (But I want 3 screens!) (Score:2)
Well, you made ME laugh anyway.
Re:Lots of use! (But I want 3 screens!) (Score:2)
Not all video cards will do this, but I used a 3dfx banshee and it worked fine. Some s3's might have problems but I *think* I used one of those before i got the banshee (the s3 ones had 4 megs vs. the banshee with 16, so make sure you have enough ram to drive whatever resolution you want). If it's a newer pci card (yes they still make them) then it should be no problem.
You might have to toggle the BIOS setting that's so
I had this problem (Score:2)
Re:I had this problem (Score:2)
Games that would benifit from multiple monitors (Score:2)
RTS games, put things like construction, resource management and things on one monitor and put the gameplay battlefield on another.
So, instead of having to go back to your base to build more tanks, you can just go over to the other monitor and do it. Then, when the tanks are ready, go back to your base and send them
Problems with games on a dual head system (Score:5, Interesting)
Over the past year or so, I've had a few minor problems playing games on my dual-head setup. My main objective was to have my main monitor be for games, while the second would be for IRC (or occasionally, the Web).
The problems I can clearly recall encountering are:
Generally, I just try to only pick games which will run in windowed mode, and put up with the odd quirks that come up from task switching. I have yet to find a 3D game that runs in windowed mode, properly maximizes, and allows me to task-switch out and back into it without any annoying quirks; or a game which runs fullscreen and doesn't minimize when I task-switch out of it. I just hope as multi-monitor setups become more common, that they will be more thorougly QA-tested in this environment =)
Re:Problems with games on a dual head system (Score:2)
This is probably one of the reasons that Civ2 is one of the first games I install on any computer I own. It is one of the very few gam
Re:Problems with games on a dual head system (Score:2)
Monitors? Dual Projector's! (Score:3, Interesting)
It's a resolution thing, isn't it. (Score:2)
I've got a video card that can output to Component so I can plug it into my HDTV... but no games support THAT resolution, either! 1600x1200 looks weird on a widescreen TV...
Re:It's a resolution thing, isn't it. (Score:2)
The obvious... (Score:2)
The card offers an humongous amount of horsepower, yet the vast majority of people have monitors that can do 1280x1024 (most mid-sized LCDs out there) or 1600x1200 (most CRT's). So most of the power your card can produce above what a mid-range last-generation card (or high-range 2-gen-old card) can produce is largel
Re: (Score:2, Interesting)
try this... (Score:2)
There are some nice multi-displays... (Score:2)
Available as single screens, but I don't know what the specifics are of the cards required to run them - probably something "huge". :)
Pick your poison [go-l.com] - I don't work for Go-L, I just go to their web site and drool occasionally. :)
Seriously, I think either a two or four screen setup would be good for driving games. Driver sits in front of the right (2), or middle-right (4), screen - or left (2), middle-left (4), depending on which country you want to pretend to be driving in, and if you can get the ga
Need ability to change viewport... (Score:3, Insightful)
Only games that I know of where you can change the viewport to the gameworld without changing the actual size of the game window are Anarchy Online and World of Warcraft (via UI MOD). I also think some Flight Simulators allow you to do it, but I don't really play those.
With viewport resize/move options, you can have full 3D screen on your main display, yet drag most of the 'other UI' to the 2nd display (which has just black background, or maybe some 2d graphic). MMOs would really benefit with proper dual display support where you could stick the inventory, map and all the other random windows to secondary display. Currently I'm really annoyed due to the fact that EVE doesn't support this - it would really benefit from it as you could put overview, scanner and map view to secondary monitor, really helping with the 'information overload' in PvP situations.
What we'd need is a videocard/monitor manufacturer 'alliance' sponsoring game devs to support proper dual monitor setups via specific extra options in the games - it would sell a lot of secondary screens and beefier videocards. It isn't *that* hard to do when you just make 'game desktop' to use whatever oddball resolution multimonitor system gives you, but allow separate definition of the '3D viewport' inside this 'desktop' of a game, and then make UI customizable/movable, and make sure all UI bits can be moved outside the 3D viewport, to the 'game desktop'. Add support to 'side/rear views' in secondary 3D viewports for extra brownie points so you can have 'rearview mirros' or outright 'surround game setup' if you have too much money, displays and too uber videocards.
Last Thing ATi and NVidia need... (Score:2)
From the imaginary future review, "Doom 5 plays terribly on ATi's BajillionX900. Across the 5x3 1600x1200 setup we have in the Gamespy offices, it can barely crank out three frames per second."
It's painful enough for them when people want to switch up from 1024x768 to 1280x1024 to 1600x1200 or turn FSAA up to 16x etc. Imagine if they were getting benchmarked on multiple monitors all tryi
Re:Last Thing ATi and NVidia need... (Score:2)
Besides, if the '3D viewport' part would be limited to one 1600x1200 screen, with mostly 2D UI parts on the second screen, it would not really tax the videocard any more than it does with a single screen.
But in any case - once games look 'good enough' with one screen, the logical way to justify faster 3D hardware would be to properly sup
Two ain't enough (Score:2)
I think for a lot of games, two horizontally aligned screens ain't enough since you can't easily use them to display one "view". Two screens are good for games which can make use of a secondary monitor displaying a map, but for things like racing games, flight sims or first person shooters, you'd want three screens so you could show front, left and right views.
City of Heroes (Score:2)
http://walkiry.no-ip.org/coh/grab_023_2005_01_27. h tml [no-ip.org]
I tried 3 monitors (I had them already, the third one was connected to a PCI Radeon 9200SE) but didn't quite work, although I later heard in a discussion about this in the CoH forums that triple monitors worked wonderfully in a dual-card SLI configuration. YMMV.
The gained real state was wonderful. As yo
fps on two monitors makes me sick (Score:2)
I would naturaly concentrate on the center point (the montiors were CRT and different makes and what ever I did there was a gap between the two, plus the surround of each.
My brain would remove the stationary anommily and then I would get dizzy, followed by a head ache, followed by being
From an MMORPG perspective. (Score:2, Interesting)
My genres of choice have been MMORPG's and RTS for the most part with a few flight sims. My current crack is WoW. My real goal would be as mentioned, to have all my inventory, minimaps, guild/area/whatever chat windows and some buttons and controls over on the right monitor, while I have the 3d redering "world view" on the left mon
For Ghost Recon it would (Score:2)
Multiscreen Multiplayer (Score:2)
PCI-e makes multiple displays easier, mutliple channel sound is already common, and USB should be able to support extra keyboards and mice (I think).
All that's lacking is a standard set of multiple I/O protocols and then
Re:Multiscreen Multiplayer (Score:2)
I'm interested, though, and could certainly be wrong. Please keep me posted if your experience differs.
Re:PCI Express x16 (Score:2)
Sadly.
Slow Screens (Score:2)
The 2405FPW features either 16ms or 12ms response. Which is okay, but nothing to write home about these days. For twitchy games I'd prefer something a little more snappy.