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Hardware Hacking

Methods of Learning to Build Electronic Circuitry? 134

Peristaltic asks: "I've seen some cool articles in Instructables detailing how to create various electronic gadgets. A couple of these as well as the odd DIY kit have come to life on my kitchen table. While it's satisfying to see the things work after time spent soldering, I would love to be able to take the next step beyond the basics of component functionality, i.e. a resistor does -this-; a capacitor does -that-. Forest Mimm's books have been helpful towards this end, but it's time to move forward. Every month or so, I read here on Slashdot a plea for help getting started with, or expanding someone's knowledge of programming. OK, I'd like to make that plea for help with electronics theory & circuit building. I've found plenty of references on the web, Amazon, etc., but can someone who's already taken this trip outline what has and hasn't worked for them?"
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Methods of Learning to Build Electronic Circuitry?

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  • I recall (Score:4, Interesting)

    by djupedal ( 584558 ) on Thursday January 11, 2007 @05:55AM (#17554030)
    ...Rocky's Boots - my 4 year old knew more about feedback circuits than 1/2 the engineering students in the local college.
    • Re: (Score:3, Informative)

      Rocky's Boots kicks ass. Extremely clever, very educational, and like everything the author did, way ahead of its time. Created by the Easter Egg inventor and game developer legend Warren Robinett [warrenrobinett.com].
    • I loved that game! But now it's nearly unavailable, and hard to get running at all. Is there any PC remake or independent spinoff of it out there?
      • Re:I recall (Score:4, Informative)

        by pla ( 258480 ) on Thursday January 11, 2007 @08:37AM (#17554814) Journal
        I loved that game! But now it's nearly unavailable, and hard to get running at all. Is there any PC remake or independent spinoff of it out there?

        You can download the DOS version at HotU [the-underdogs.info], which runs just fine in Bochs or DosBox.
    • Art of Electronics (Score:3, Interesting)

      by wass ( 72082 )
      The Art of Electronics [artofelectronics.com] is IMHO the best book for getting an intuitive sense of analog and digital electronics, and quickly. It'll get you from knowing next to nothing to building complicated and crazy stuff in no time. One of the authors, Paul Horowitz, is a Harvard prof that works on SETI. The other author, Winfield Hill, used to be a Harvard Prof, but then formed his own electronics company. Don't just take my word for it, read the Amazon reviews [amazon.com].

      This book was based off the one-semester course P

      • Re: (Score:2, Interesting)

        by mrkh ( 38362 )
        A great reference book, but the first section (resistors, caps, etc) is more like a refresher course than anything useful for a non-expert. The explanation of a capacitor is something like a little picture, half a page of writing, and a differential equation. The authors write with charm, and if you're serious about electronics you'll probably end up with a copy anyway, but if your calculus is weak or you don't know basic resistor/caps/etc circuits backwards, there are better books.
        • by wass ( 72082 )
          No, you don't need to make use of calculus through the rest of the book, that's the point.
    • by Speare ( 84249 )

      Even though I do *nothing* with circuitry myself anymore, I seriously want to make/fund/use the development of a good product that is "GarageBand for circuitry." Something that is somewhere between Rocky's Boots and Simulink and the other industrial fab tools. Enough to build a Furby's guts, for example.

      About ten years ago, I was going to make a little app like this. Lay out the logic gates, translate that schematic into a virtual breadboard view (good enough you could build a real one next to the com

  • by Anonymous Coward on Thursday January 11, 2007 @05:57AM (#17554038)
    I tinkered with electronics & "Radio-Shack" projects back in the late 1970s & early '80s and I still like to go into the local electronics stores to look around (note: NOT Radio Shack anymore). You used to be able to feel like you were doing something close to useful when you breadboarded that 555 IC alarm system, 2N222 transistor amp or got a simple 74xxx "ALU" to work, but nowadays in the 100MHz+ world (yes, I come from the days when computers ran at 5Mhz=0.005Ghz!) it is tough to tinker with anything that has any power.
    The Basic Stamp kits look good. You seem to need a pretty hefty Oscilliscope nowadays also.
    I would suggest taking the training for a Amature ("HAM") radio license since that involves all the basic electronics stuff, then move into more digital stuff.

    TDz.
    • ...breadboarded that 555 IC alarm system...

      I wonder if anyone breadboards anything but the simplest circuits, anymore. If you want to do something really serious, involving some ICs with 100 pins or more, could you really do that on a breadboard?

      I come from the days when computers ran at 5Mhz

      Yeah... well... I come from the days when computers only ran at 1Mhz (Apple II and OSI) and we liked them! :-)
      • by Alioth ( 221270 ) <no@spam> on Thursday January 11, 2007 @06:42AM (#17554266) Journal
        I currently have an 8 bit computer breadboarded - Z80 CPU, 32K RAM, 128K flash ROM, PIO, LCD interface and keypad. Breadboarding is practical for any IC you can get in DIL packages. I'm still learning, and there are plenty of fairly complex circuits you can make on breadboard (even if they do look like a rats nest).

        Most things are still available in DIL packages - the Z80 CPU and its peripheral chips are *still manufactured* in that form. Static RAM and flash ROM is easy to get hold of in DIL packages. Of course, there are mountains of 74-series and 4000-series logic and other things like 555 timers made in their tens of millions.

        Here is my current rat's nest: http://www.alioth.net/Projects/Z80/Z80-Project/Z80 -Project-Pages/Image4.html [alioth.net]

        You probably don't want to start learning and experimenting directly with 100 pin QFPs. It would be an exercise in futility.
        • Re: (Score:3, Informative)

          by baharris18 ( 985591 )
          If you can't find it in a DIL (or DIP) then digkey http://www.digikey.com/scripts/DkSearch/dksu s.dll?Criteria?Ref=33490&Site=US&Cat=34079261 [digikey.com] sells adapters. Many manufactures will also send you a few samples of chips for development work, they generally send you ~5 of any sub $15 chip for free (including shipping). Maximhttp://www.maxim-ic.com/ [maxim-ic.com] is one of the best for sending out free samples quickly, but analog deviceshttp://www.analog.com/ [analog.com], and just about any of the others send out freebees as we
        • If you use the pre-cut and bent jumpers properly, almost everything should be flush with the board, not a rat's nest.
          • Yeah, but often it's a question of:
            (1) Do I want minimal noise and some semblance of organization? OR
            (2) Do I want components whose leads haven't been cut off in very specific ways and wires that aren't quirky lengths?

            After all, these things are called temporary breadboards for a reason, aren't they?

            Sometimes the best option is to figure out what parts of the circuit are going to stay on the breadboards for a long time, or what components can just be thrown out and inexpensively replaced if the leads end up
      • "Yeah... well... I come from the days when computers only ran at 1Mhz (Apple II and OSI) and we liked them! :-)"

        There were no IC's in my electronics kit, but there was enough to build a "transistor radio", I turned into a teenager and didn't bother with electronics until my mid-twenties. I got hold of a second hand Apple 11, attached an audio cassett player, my monitor was "the" TV plugged in via the RF converter in "the" video recorder (luckily the wife liked reading and the kids were young :). I taught
        • > In case I decide to take it up in retirement, does anyone know a cheap way to make a 4-way mobile platform for an automotron? :) There is a robotics company called Vex that makes kits with all the necessary parts. It's like an erector set with a radio control unit and motors, but more sturdy. My nephews use them in high-school robotics club for competitions.
      • Re: (Score:2, Interesting)

        by lhaeh ( 463179 )
        The fastest, most intricate wire-wrap board I recall seeing was a prototype of the first Apple PowerPC based computer. I forgot the title of the movie it was in, maybe someone here remembers?. The complexity of it was jaw dropping, I never knew you could do something so complex and fast with wire-wrapping.
    • by Alioth ( 221270 ) <no@spam> on Thursday January 11, 2007 @06:57AM (#17554340) Journal
      Why do you need to tinker with anything that has "power"? A Z80 CPU is still as good today as it was 20 years ago (and they are still made - they are popular in embedded applications, which was after all what they were originally designed for). You can make plenty of useful devices with a 4MHz PIC or a 4MHz Z80. If you're making embedded computers, they simply don't NEED the power of a modern desktop CPU. I think people forget this and get dragged on with the marketing myth that everything needs a 1GHz+ processor when it simply doesn't. A 4MHz Z80 will still barely work up a sweat as part of say, a logging weather station. Which is a good thing because you want the battery to last.

      74 series and 4000 series logic, 555 timers and the like are STILL as much fun to play with as they were 20 years ago. The existence of 3.6 GHz Xeon processors does not reduce the amount of learning or fun you can have from these parts, nor does it make simple parts any less useful than they ever were. You can still make useful gadgets with simple parts, and it's not hard to interface them with a modern desktop computer if need be.
      • by Smidge204 ( 605297 ) on Thursday January 11, 2007 @09:42AM (#17555380) Journal
        You forgot another reason why these older devices are worth serious consideration: Cost.

        A Z80 is not only likely to be powerful enough for your project, it's also dirt cheap (About $5 each.) A Motorola 68K will cost under $15. Of course, there are modern variations with some extra features, so price for a specific sub-breed may vary.

        I'm a fan of the 8051-decended microcontrollers, since they greatly reduce the number of support components (on-chip oscillator circuits). Flash based EEPROM units go for about $7 each or less, can be clocked at anything between 0Hz - 24MHz, and come with a plethera of features depending on model: integrated A/D & D/A converters, USB host interfaces and PWM generators being popular.

        You definately do not need a $300, 150-million-transistor space heater for most embedded applications.
        =Smidge=
      • Re: (Score:3, Interesting)

        I completely agree, there's nothing wrong with simpler chips, there's no real need for 100Mhz+ devices in your projects unless it calls for them. You don't pick some high speed piece of kit and thinking of something to do with it (that's a totally wrong approach IMO). You should be thinking of an application and then build the circuit to fit your application. You need to find a problem and develop a solution, not have a solution and try to find a problem it might fix. Choosing to use simple through hole log
      • Here's an amazing little gadget someone built with a breadboarded Z80 and some rolls of tape and such: http://users.adelphia.net/~silvan/z80.avi [adelphia.net]
      • I would argue it's worth the extra few bucks to get the best chip out there in the series. For example, if you go PIC, get the best PIC you can handle. It is very frustrating to find out you can't extend your project to include FLASH memory just be cause you skimped on the memory or number of ports.

        The practical limit I tend to draw is with pin numbers- if I need 28-pins for the initial project, I get the best 28-pin device I can. It's not like you're going to production where every dollar counts, and fo
      • by j33pn ( 1049772 )
        I agree, just b/c PCs run at 3GHz today, your dining room creations don't need to. You also should be more specific. What is you background now? Are you a programmer? Are you interested in digital or analog electronics? How much money do you want to put into the hobby? The money part is pretty important, b/c it will dictate the equipment you will have. Electronics hobbyist cover the spectrum of a $5 radio shack soldering wand and components robbed from discarded equipment, to high dollar equipment bo
      • A 4MHz Z80 will still barely work up a sweat as part of say, a logging weather station.

        And if you have some money to spare and some experience, you could get some sensor nodes, lik e.g. Crossbow's MicaZ series with some data acquisition boards and solder away. That gives you electronics to play with and programming fun.

    • Re: (Score:3, Informative)

      by Temkin ( 112574 )

      The 8051 is still around too, and is still under active development. No more eprom programmers & UV erase lamps. They have 1 clock cores now, where 20Mhz = 20 MIPS. You can program them with a parallel port dongle. Some of the advanced ones program via a bootloader ROM. The AT89C51ED2... Hold reset, tap PSEN, release reset, and talk to it via the serial port. Atmel FLIP is available for Linux. GPL SDCC for C afectionados.

      The Intel MCS-52 BASIC is available from numerous sites, one of which has enh
    • and at least half my stuff was working to some degree by the time I was almost 13 and killing transistors.

      the demise of popular electronics and the slate of similar magazines, in which you had both semi-interesting one or two element circuits to learn off of as welll as more advanced functional items is badly missed. as is heathkit. junko heathkits like the $8 learn to solder kit are selling at a 2-1/2 times premium unopened on eBay. items like the SB-2xx ham linear amps, unopened, sell well over a thous
      • To add to your list . . . www.jameco.com and www.robotstore.com .

        Both pretty good mail order places. (well, the same place basically).
      • the demise of popular electronics and the slate of similar magazines, in which you had both semi-interesting one or two element circuits to learn off of as welll as more advanced functional items is badly missed.

        There are still some good electronics magazines published. There's Everyday Practical Electronics [amazon.com] for instance. Steve Ciarcia's Ciruit Cellar [circuitcellar.com] , I used to love to read his "Circuit Cellar" column in the print edition of "Byte" magazine, is good though works mainly with microcontrollers. Ooh

    • Radio Shack seemingly has stripped away all but tools, connectors and power supplies. They have very little in the way of chips or transistors.

      If you want to dig into electronics you have several directions to go-- amature robotics (feedback and control ciruits, sensors & programming), microcomputers (straight digital stuff usually), alarm systems (digital/analog hybrid), radio transmission and/or reception (mostly analog unless you dig DSP [digital signal processing]), computer interfacing through a b
    • I think I must disagree. You aren't going to make a modern desktop computer with these, but there's an incredible amount of things you can do with something that appears limited at first.

      I'm doing plenty with a 20MHz 8-bit PIC chip with "only" 8k of code space. I can and have controlled a character LCD display, read a keypad, read an encoder, operated a motor with velocity and position control, done RS-232 serial i/o for control by a PC, and some rudimentary task switching, doing floating point operations
    • I tinkered with electronics & "Radio-Shack" projects back in the late 1970s & early '80s and I still like to go into the local electronics stores to look around (note: NOT Radio Shack anymore). You used to be able to feel like you were doing something close to useful when you breadboarded that 555 IC alarm system, 2N222 transistor amp or got a simple 74xxx "ALU" to work, but nowadays in the 100MHz+ world (yes, I come from the days when computers ran at 5Mhz=0.005Ghz!) it is tough to tinker with anyt
    • I tinkered with electronics & "Radio-Shack" projects back in the late 1970s & early '80s and I still like to go into the local electronics stores to look around (note: NOT Radio Shack anymore).

      Yeap, way back when RadShack had some good learning projects, but now they have hardly anything. At least the ones around here as I've looked for them. Heathkit [heathkit.com] had some good things too but I don't know how well they are now.

      Falcon

  • kits (Score:3, Informative)

    by crumbz ( 41803 ) <[moc.liamg>maps ... uj>maps_evomer> on Thursday January 11, 2007 @06:00AM (#17554056) Homepage
    A Radio Shack 150-in-1 kit worked for me in the 70s. But given how far that place has gone downhill since that time, I would be surprised if a single employee knows his ohms and farads.
    • Re: (Score:3, Funny)

      The radio shack 150 in 1 has a number of issues and has since been refactored:

      37 items were removed due to patent infringement.

      64 items were left off because they were dangerous to children.

      13 items were removed because women couldn't pick them up.

      6 items were excluded because the MPAA thought they looked like movie props.

      29 items were removed because they were a threat to homeland security.

      The one remaining item (a resistor incase your wondering) can be used for anything you like!
    • by meburke ( 736645 )
      Ever since I was a kid I wanted one of those 300-project kits (then sold by Allied Radio, which became Radio Shack), and a couple of years ago I picked up the updated version. It's a breadboard that runs off batteries, has modular components that fit into the bb, and is really pretty cool. Of course, the projects are fairly elementary for me now, but the thing was still fun. Circuit diagrams have never been easier to learn. I have an 11-year old nephew who's becomng a whiz with this thing.
    • Re: (Score:2, Insightful)

      by KUHurdler ( 584689 )
      I had one of these xx-in-1 kits too, but I never learned what any of it did. I just learned to follow directions... and voila, I had an FM-radio transmitter... or whatever it was.

      I learned how things worked when I started taking things apart to "fix" them. (I mostly just destroyed things at first) But if you try to understand what each component is actually doing when you replace it, you learn alot. Or at least I did.
    • by chthon ( 580889 )

      A new player on the market, Mehano, has a nice kit (electrostatics, magnetism, batteries, electromagnetism and electronics). I do not know of course if it is on the US market, it is European.

  • Book (Score:4, Informative)

    by Anonymous Coward on Thursday January 11, 2007 @06:07AM (#17554094)
    Buy The Art of Electronics by Paul Horowitz and Winfield Hill and also buy the lab manual. Follow through each experiment from beginning to end and you will have a very strong intuitive sense on how to design simple electronic circuits. This would be more than enough for most hobbyists (and some professionals in associated fields), but you could always just get a EE degree if you want to go further.

    As an aside, the Art of Electronics book doesn't go into extreme depth on I&CE so you might want to buy some other books for that.
    • Re: (Score:2, Insightful)

      by bakana ( 918482 )
      EE degrees really do not mean much unless you are talking about the nitty gritty high end stuff. If he wants to learn how to build something really complex like appliances etc etc then you want the EE degree. If you want to become proficient in constructing IC you need four things. A good EE book or Internet access, either would do just fine. Access to components like resistors, transistors, etc etc. A lot of time to tinker with them. And most importantly, a creative mind. The books/ internet will le
  • by Anonymous Coward on Thursday January 11, 2007 @06:11AM (#17554116)
    Horowitz and Hill: The art of electronics.

    This book is pretty much the bible for Electronic Engineers, myself included. Takes you from the basics (a resistor does this etc.) as you requested up to high level stuff. Its in a pretty understandable language, and gives good examples, both of good practice and bad practice.

    A good step to take would also be to familiarise yourself with a basic microprocessor too, My favourite being the venerable Microchip PIC. Good dev kits to play with for these are £100, such as the USB based PICDEM FS USB (£30), which uses the PIC18F4550, and is preloaded with a bootloader, so no need for any external programmers. Along with a good breadboard kit you could use this to produce some pretty powerful designs.

    Also remember that many IC manufacturers have sampling options which for a private tinkerer like yourself you will find invaluable! Please do not abuse this system and spoil it for the rest of us though!

    • I couldn't agree more, seriously get yourself a copy of Horowitz and Hill. The language is accessible and examples are excellent with a focus on useful design work rather than theory.

      If you'd like to get your hands a little dirty with theory I also highly recommend Agarwal and Lang's Foundations of Analog and Digital Electronics. It's not nearly as fun to read as Horowitz and Hill but everything you need to know is in there and well written.
    • by juanmak ( 841546 )

      Yesss!!! The Art of Electronics is all you need to start with, in fact is "All You Need" (r). From there on just play yourself, experiment, read, burn capacitors, have fun!.

      There are tons of more or less detailed projects in internet, ask Mr. Google

      For a starter's microprocessor kit, I'll go fo Arduino [arduino.cc] it's cheap (22 euros plus shipping), all included (no need for a programer), and it's Open Source (well, that's slashdot, what else could you expect?;-).

      If you're after audio look into DIY Audio & [lalena.com]

    • "The art of electronics" is *THE BIBLE* as far as further learning in electronics is considered. no book will teach you as much and take you as far as this book will. go get it now!
  • Experiment! (Score:5, Informative)

    by Alioth ( 221270 ) <no@spam> on Thursday January 11, 2007 @06:16AM (#17554146) Journal
    Experiment. Really.

    I started with electronics properly in about September time. Probably the most valuable parts I have in terms of experimentation:

    1. A large breadboard (the plug in type). This means you can rapidly try things out. I now have two breadboards - one small, and one large.
    2. An oscilloscope. I bought a dual trace 20MHz Gould scope off an eBayer. I would have been lost without it. The dual trace is very useful too when you need to compare signals or check that things are synchronized.
    3. The Internet. Seriously - some good resources:

    http://www.ibiblio.org/kuphaldt/electricCircuits/ [ibiblio.org] - Lessons in Electric Circuits, a free book - will get you started.

    http://www.standardics.nxp.com/products/ [nxp.com] Datasheets for every standard logic IC (4000 series and 74 series). Browse the site for chips you're interested in. They are cheap to buy from your local distributor (in Britain, you've got several choices - RS components, Maplin (a bit on the expensive side, but very fast delivery), Bowood Electronics (a superb small firm, fast delivery), Farnell (not used them yet, but they have an extensive catalogue).

    http://www.wikipedia.org/ [wikipedia.org] Lots of good articles. I used their article on buck and boost converters to get started on making high voltage switch mode power supplies for my first proper project.

    The first thing I did on my breadboard was make simple circuits and understand them - using the versatile 555 timer, making logic gates out of discrete components, making an oscillator from transistors, capacitors and resistors. Then learned about how inductors work - how to use a small inductor to make a DC-DC converter. Comparing how bipolar transistors and MOSFETs work. Making small practical circuits like pulse generators etc. Then using logic ICs

    I then built a Nixie tube display (with 7 tubes) out of raw 4000 series logic - essentially, I designed and built my own UART to receive data from a computer's RS232 port and display it on the tubes, and to be able to send data back to select what to display on the tubes. (Two pages of pictures here: http://www.alioth.net/pics/nixies/nixies.html [alioth.net]). The nixie tube project was a great one to do as I had to learn lots of different things to be able to make it work: how to make a 170 volt switch mode power supply to the use of digital logic and how to debounce switches.

    Now I've started designing and building an 8 bit computer based around the Z80, with flash ROM and static RAM plus an LCD interface etc. It actually works, too - I've got it running off a 4MHz crystal oscillator that I built. There's still a lot to learn - but I've gone from having very little knowledge of how to build electronic circuits to designing and building a simple 8 bit computer (with a keypad for input and LCD for output) in just a few months - if you're already experienced with software, learning about digital electronics is fairly natural. I can really recommend building something reasonably complex out of discrete 4000 or 74 series parts, because this is a great vehicle for learning about digital electronics, and how the real world tends to impinge on you a lot more than it does with software.

    Pictures of the rat's nest of wiring that's the Z80 project is here (I've not updated it in a few weeks, I have more photos and assembler code to go in soon): http://www.alioth.net/Projects/Z80/ [alioth.net]

    Why the Z80? Unlike all other processors, the Z80 has registers implemented in static memory. This means when you're experimenting, you can clock the processor arbitrarily slowly - fractions of 1Hz if you really want (or even clock it by hand). This makes early circuits A LOT easier to debug. It's not hard to program, has superb documentation free to download from Zilog. It has separate I/O
    • Re: (Score:2, Funny)

      by teslar ( 706653 )
      Experiment. Really.
      Ok, I'll start with taking my old CRT TV apart... I've read somewhere in a forum that you can learn a lot about capacitors by prodding around at the insides. I'll let you know how it went... ;)
      • "-1, Lethal," I think. 8) Seriously, even with my very limited understanding I can say, don't try this at home.
      • Just make sure you discharge the CRT, and then I actually think this is a pretty good idea.

        Maybe I'd better include this though
        How to discharge a CRT:
        http://www.instantarcade.com/discharge.php
      • Ok, I'll start with taking my old CRT TV apart... I've read somewhere in a forum that you can learn a lot about capacitors by prodding around at the insides. I'll let you know how it went... ;)

        There should be a fairly thick wire going into the side of the tube. If you cut that (you probably want to use something with an insulated handle) then the end that's not attached to the tube can be used as a high-voltage source, a few tens of kV at low current.

    • Re: (Score:1, Informative)

      by Anonymous Coward
      While Z80s are cool, some people prefer microcomputers with RAM, ROM and I/O integrated on the IC. For example:

      Microchip [microchip.com] or
      Atmel [atmel.com]

      or a small board level device like:

      The Basic Stamp [parallax.com]

      A very cool supplier of microcontrollers and accessories is:

      Sparkfun [sparkfun.com]

      And the usual suppliers:

      Digikey [digikey.com]
      Newark [newark.com]
      Arrow [arrow.com]
      Mouser [mouser.com]
    • Re: (Score:3, Informative)

      by orangesquid ( 79734 )
      One of the *best* sites out there that I've found for understanding the real mechanisms behind all kinds of electrical phenomena, in addition to telling you how to play with them, is Bill Beaty's Amateur Science [amasci.com] pages. He also maintains archives of fringe theories and stuff, too, if you're curious about those sorts of things.
  • by JumpingBull ( 551722 ) on Thursday January 11, 2007 @06:17AM (#17554150)

    Well, this will take time, so as long as you keep that in mind...

    Resource books:

    ARRL Handbook
    The Art of Electronics by Horowitz and Hill
    App notes from manufacturers in current interest areas
    Freebie design software ( I like Altera, Analog Devices, Atmel )
    Digikey catalog

    Design tools:
    In System Programmers's for current part interests
    Assemblers, compilers, etc.
    Evaluation boards for the multileaded surface mount parts ie DSP's etc.
    Some PCB layout package (on linux) or web tool
    Prototyping board - which is good for low frequencies
    Stock up on full set of resistors 1/4 w 10 pcs per value
    Caps and inductors are tricky - so you might want to buy them carefully
    Good soldering station - when you get to surface mount you can thank me...

    Roadmap:
    Transistor diode circuits are easy, and you can analyse them by the ideal diode equation and ohms law.
    Your Favorite Micro Family Here I've used Motorola(now freescale), intel, zilog, and atmel
    DSP's? I've used Analog Devices, TI, and Freescale. Software tool availability and eval boards are key.
    Analog circuitry has a long learning curve so I'll add to this thread later.

    • Digikey catalog

      You know, there's a slight problem with the Digikey catalog. It's not that it's bad or anything; on the contrary. It's quite a good collection of parts! Perhaps even a little too good. You see, the problem with getting the Digikey catalog is that there are so many cool parts that you'll want to buy them all!

      Ow, ow, ow! My poor pocketbook! :P
    • OK, I promised to get back to the analog stuff, so here it is ...but first...
      Digital EE time to mastery 5 yrs
      Analog EE time to mastery 7-10 yrs
      Radio Frequency EE time to mastery 15 yrs
      Video EE time to mastery 20 yrs
      Why the difference?

      Analog has everything depending on everything else, and it's a constant tradeoff. Finding the sweet spot in the design is iterative. Take good notes...

      RF design needs physical understanding of parasitics - a cap might look like an inductor, an inductor like a cap, if

  • First things first (Score:2, Insightful)

    by $pearhead ( 1021201 )
    The first thing is probably to define what you want to do more specifically, i.e. what kind of electronic gadget you want to build. Try not to pick something that isn't too hard. Then you look at what other people have built and try to understand their solutions. After that you try to tweak their solutions (adding/changing stuff here and there). Repeat and rinse a few times and before you know it you'll be building your own things.
  • Textbooks (Score:3, Informative)

    by Lonewolf666 ( 259450 ) on Thursday January 11, 2007 @06:25AM (#17554190)
    Depending on how sophisticated your education needs get, "Electronic Circuits" by Tietze and Schenk may be worthwile:
    http://www.amazon.com/Electronic-Circuits-Handbook -Design-Application/dp/3540004297/sr=8-1/qid=11685 10366/ref=pd_bbs_sr_1/105-9488728-1526850?ie=UTF8& s=books [amazon.com]
    It is a college-level textbook that focuses on the application of electronic circuits. Some advanced mathematics are required, but usually the modelling is on the simple side rather than trying to capture all the fine details.
    Overall I consider it a highly useful book for designing everyday electronics. People who are working on cutting-edge technology might want something (even ;-) more scientific.
  • Get an EE degree? (Score:3, Insightful)

    by kisielk ( 467327 ) on Thursday January 11, 2007 @06:56AM (#17554324)
    No, I'm not kidding. Find a good school and go. You'll get tons of theory, and lots of hands on experience, and the opportunity to work on amazing projects with incredibly smart people. If you're really keen on it, that's what I suggest.
  • I got my Technology Diploma, then went on to get my BEEng. One thing I found was that the libraries and instructors usually had a stack of textbooks they were tossing and were free to whoever wants to carry them away.

    Tech schools tend to be better for the practical side of things. They will teach what works. The instructors there have usually had several years out in the real world. The instructors are there to teach.

    Universities teach why things work. The instructors may have had some real world exp
    • by Alioth ( 221270 )
      Don't know about better (I've never used Eagle) but gEDA is a collection of Free (big F free) software for Unix/Linux.
    • by Alioth ( 221270 ) <no@spam> on Thursday January 11, 2007 @07:31AM (#17554510) Journal
      ...oh, an observation: I've only just started to make my own PCBs, but *don't* print a mirror image of the solder side if you want it to be on the *bottom* of the board (although this might depend on the tool you're using). When you view your printed output from above, this would be like viewing the board from above with the copper bottom most (imagine if the board was transparent). The bottom side must be printed true image, and the top side mirror image.

      This caught me out with my first board because without thinking I thought "of course I need to mirror image it".

      Secondly, when learning, I think starting out with breadboard is a lot more productive than jumping straight in with PCBs! However, when it comes to making a PCB (I've now used strip board, tri pad board, and finally I've started making PCBs), a PCB is SO MUCH MORE FUN and easier to do than strip board, which is evil. The cheap glossy photo paper and laser printer method works *unbelivably well*. I couldn't believe just how well the toner transferred to the copper clad board, and how precise the traces were - if you covered it in a green solder resist layer it would have looked like it came from a factory.

      Using IC sockets will help avoid frying ICs (and also makes the board easy to fix when one of your experiments accidentally puts a few too many volts where they shouldn't be).
  • by mrmeval ( 662166 ) <jcmeval@NoSPAM.yahoo.com> on Thursday January 11, 2007 @07:12AM (#17554418) Journal
    Lots of suppliers and circuits
    http://www.makezine.com/ [makezine.com]

    Lots of suppliers and circuits
    http://www.nutsvolts.com/ [nutsvolts.com]

    Online textbook
    http://www.allaboutcircuits.com/ [allaboutcircuits.com]

    Forum
    http://forum.allaboutcircuits.com/index.php [allaboutcircuits.com]

  • Just do it (Score:3, Insightful)

    by Eivind ( 15695 ) <eivindorama@gmail.com> on Thursday January 11, 2007 @07:13AM (#17554422) Homepage
    Just do it. Books will only get you so far. You need to build a lot of stuff that doesn't work, then eventually some stuff that does work to get a grasp for this stuff. Start by trying to build a project after a plan. When that works, dare to change the plan to make the project work a bit differently. When that fails to work (it will!) figure out why. Once you can reliably change plans, and have the result work you're ready to try your hand at making a plan from scratch yourself.

    Also, decide early on if you want to get into analogue circuitry or if you're more interested in digital. It's two different worlds which ain't got much in common. The trend is that more and more circuits are digital. Even if the end-output or the inputs are analogue, that's often converted to/from digital and the rest done digitally.

  • I've just completed a electrical engineering degree, and I can't stress how important the fundamentals are. This online book got me through the first 2 years of my degree:

    http://www.allaboutcircuits.com/ [allaboutcircuits.com]

    Knowing exactly what each component does, and what effect it has when combined with other components is paramount to understanding more complex circuitry. Even in a digital system there is a chuck of analogue stuff which will really confuse you if you don't know what it does (and whether it affects the
  • It's in every second post right now, but yes, get this book.
  • There is little that can be said, other than just make stuff. Most components are cheap- find some local surplus place or just learn to pull parts off of old PCB boards. When it comes to the fundamentals, at this stage, make sure you understand Ohms law (V=I*R). Ohms law is behind *everything* in electronics, not just DC. AC makes it more complicated (with AC R is a "complex" value, otherwise termed as Z, or impedance, which is where capacitance and inductance come in). No matter what, the voltage is e
  • I was once in your position -- although you seem to have had more early success than I did. I can still remember the first kit that I built that actually *worked*. The key was taking my time and being meticulous about component identification and soldering. After that, I took every opportunity I could to learn how things worked -- you end up stealing a lot as a designer, after all, if it worked for the other guy, it should work for you. Now, everything I take apart, I try to identify the parts and figur
    • Re: (Score:3, Informative)

      by Alioth ( 221270 )
      There are "capital F" Free electronics design tools - I use GNU PCB and gSchem on Linux. The two can be linked together to produce PCBs from schematics. It isn't tied to a particular PCB fabricator - indeed, I've just started fabricating my own PCBs at home.
    • by Myself ( 57572 )
      Seconded the soldering iron. I can't believe I suffered with $8 junk soldering irons for so long. I got a refurb Edsyn Loner from these folks [eaesales.com] a few months ago and the difference is phenomenal. Run, don't walk, to your nearest supply house and pick up a temperature-controlled iron.

      The constant-wattage irons get themselves too hot when they're just sitting there, and as soon as you start using them, they dump all their heat into the part and get too cold. If you get one with enough watts to avoid the latter e
  • Get some busted piece of electronics and fix it. I recently bought a Tektronix 475 scope and have certainly learned quite a few things about circuits while troubleshooting it. I already rebuilt the 5V power supply (the scope was partially salvaged for parts) and found three bad transistors and two leaking capacitors. It is now up to the point where I can see decent waveforms on the screen at some sweep settings. The trace is still fuzzy and the sweep board is very buggy, so there is plenty of work left. Thi
  • I recomend a book by Forest Mims called Getting Started in Electronics. It's a great book for teaching electronics to non Electrical Engineering majors. We actually used it as a text book one year for an Instrumentation class.
  • If you are keen on learning how to program on microcontrollers and write your own firmware, try the Texas Instruments MSP430. For starters, MSP430F1121 or MSP430F1232 (1232 has an ADC - analog to digital converter - you can get a thermistor and another resistor, and make yourself a digital thermometer that will connect to your PC via a serial port). A slightly more advanced one is the MSP430F149 (more RAM, more ROM). All three of these have some flash memory too. Yahoo has a group dedicated to TI's MSP430.
  • There is a BIG difference between being able to design a circuit on paper (or SPICE) and actually being able to put components together and make them work in the real world.

    While the basics of design can be learned from books (another plug for the "Art of Electronics" and the ARRL handbook here), when you go to actually put your creation into physical form, you are dealing with mechanical skills (soldering, PCB fabrication, wiring harness fabrication, chassis/packaging work, etc.)that can only be learned th
  • How can one get started in Electronics on a budget? The parts are cheap enough, but it seems like you would have to keep a stock of thousands of parts to actually be able to throw something together.

    • hit the surplus stores, look for fusty old board with wire-and-hole components, preferably with enough component sticking out the back side to poke holes and make your hands bleed. excellent source of salvage parts. you also want a desolder bulb so you don't heat the parts up so much that they drift out of tolerance. many a project have we all built with salvage stuff.

      test when you pull, so you're not keeping crap that doesn't work, and building projects with crap that cannot work.

      and then, of course, th
      • I meant (120 + 100 + 100 = 320 ohms.) generally, the difference would not matter in a well-designed circuit, tolerances of 20% were common until transistors, when 10% was the norm. but it's useful to get it right and reduce the number of errors in a row, which might tip the balance between a working project and a paperweight.

        sigh. you should not be surprised that this becomes a big factor if you get deeply invested in something and work through the night building it, then work through two nights debuggin
    • by Alioth ( 221270 )
      No, you only need a handful to get started. Many learning circuits can be thrown together with a handful of transistors, resistors, capacitors and the like on breadboard. Besides, many components are dirt cheap (so I just buy ten at once). Pick an area you want to learn about, concentrate on that area, and just get the parts for the area you want to learn about.

      I'm experimenting by building an 8 bit computer. The breadboard and LCD were probably the most expensive parts. The actual components - the Z80 CPU
  • by The Doyen ( 467203 ) on Thursday January 11, 2007 @10:39AM (#17556102)
    While many solders out there do not contain lead, most do; even the ones that don't contain lead have flux which is pretty unhealthy.

    So, don't solder on your kitchen table. And always always always wash your hands after you solder.
  • Try the famous P. Horowitz & W. Hill "The Art of Electronics". Great amount of theory with emphasis on UNDERSTANDING how circuits work and DESIGNING them, without counting every single possible value on your calculator. First book covers the basics and analog electronics, the second one covers logical circuits and digital electronics in general.

    Oh, and even if You want to program microcontrollers, you'd still need at least some theory to really understand what you're doing.
  • The US Navy has a series of electronics books called the "NEETS" series. It's what I used when I was in the US Navy. You can find them on EBay, or on many bittorrent sites as a burnable CD/DVD with more interactive content. They're not perfect, but they have great explanations and examples for you to learn. They were designed for people who had no electronics background, but wanted to get an electronics rating/job in the military.
  • And, when you've tinkered enough and want to learn how things like transistors *really work* (instead of just plugging together building blocks you've found elsewhere: Horowitz and Hill's "The Art of Electronics" [amazon.com] is the canonical guide/desk reference. It's pretty enjoyable reading if you like this sort of thing.
  • ...a slightly different approach. Get Grob's Basic Electronics, an analog multi-meter, a digital multimeter, a couple of solderless breadboards, a few AA battery holders and fistfulls of random resistors, capacitors (some electrolytic but not all), a small variety of inductors, and a spool each of black, red, and whatever color you want wire.

    You are now set to work your way through Grob. Once finished you will have the ability to design and build your OWN power supplies and you will have a thorough under

  • When you get beyond trivial circuits, you will want to start using a schematic and PCB layout package. Learn to use the design rule checkers and what they do. It will save you a lot of trouble, and if you do anything serious, you'll use a PCB. You can order PCBs online for $60 or less (see, for example, http://www.pcbexpress.com/ [pcbexpress.com] among many others.)

    In terms of schematic capture packages, I've used Eagle from cadsoft (http://www.cadsoftusa.com/ [cadsoftusa.com] and am very fond of it. The free version will let you do p

  • Like other people said: once Mimms is easy, Horowitz and Hill. I've learned a lot from epanorama [epanorama.net]'s tutorials, and some from web-ee [web-ee.com] -- both are collections of other sites.

    But my strongest advice would be: figure out what you want to do and focus on that. Saying you want to learn more about electronics is like saying you want to learn more about languages -- and you can do that, it's called linguistics, but if you want to learn a language that's a different proposition.

    If you're an audiophile, learn about a
    • And, by the way, buy yourself a reasonable DVM. It doesn't have to have all the bells and whistles, but being able to measure voltage and amperage, continuity/ohms, and diode polarity, is really helpful. Many now have frequency and some even have oscilloscopes (although I think that's a bit of overkill.) Getting one that can measure capacitance could be nice, but not necessary. When you outgrow the DVM, go to ebay and start looking at test&measurement equipment.

      Personally I use a good double-output
  • If you've got the time and money and a community college nearby, you might be able to get into a 1 year electronic servicing program and get a good grounding in the basics. After that you'll be able to teach yourself without letting the magic smoke out of quite so many components.
  • Don't forget RF as an introduction to electronics. If you want to know about series and parallel circuits and light bulbs, stick with DC and batteries. You mentioned capacitors and other components...understanding the behavior of RF circuits is part and parcel of understanding what a capacitor is for. Even digital designers need to know about RF circuits, so starting there can complement the understanding you probably already have of digital logic from programming.

    Of course, I think the best way to learn
    • If you're going to play with RF there are lots of excelent books out there. One of the standard ham references is Experimental Methods in RF Design by Rick Campbell, Wes Hayward and Bob Larkin. This is a real get-your-hands-dirty-and-experiment kind of book.

      If you look EMRFD up on Amazon (or just about anywhere else, for that matter) you'll find lots of other references worth tracking down.

      ...laura

  • Unfortunately, Heathkit is long gone as their instruction manuals contained excellent tutorials on circuit construction and operation. Radio Electronics magazine is no more but Circuit Cellar magazine is still going and tends to be more computer and interface oriented anyway. I do not remember the name but there was a European magazine called something like "Electronics" that might have been "EPE" that was also very good. For whatever reason, the Europeans always seemed more hands on then the Americans.

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