from the based-on-a-novel-by-a-man-named-lear dept.
dunng808 writes "If a couple of young, game-crazy guys wanted to get started designing a game with the intention of selling the concept, how should they proceed? In the music industry they would make a demo MP3. In the film industry they would write a script (and I would recommend lyx with the hollywood document class). Should they develop some sample game play with a well-known engine? Is the one in Blender good enough? This somewhat dated list suggests it is. Or should they focus on textual descriptions and static scenes made with Blender and the GIMP? Is there even a market, let alone a convention, for selling game concepts?"
That's the thing about people who think they hate computers. What they
really hate is lousy programmers.
- Larry Niven and Jerry Pournelle in "Oath of Fealty"