Building a Cube Farm that Sucks Less? 110
"In our office, developers are all intermediate to senior. They have a good knowledge of the software package they are working on as well as the business that they are serving.
In this environment, people can generally work for a day or two without having to ask questions. If questions arise, people don't mind walking over to the right person. The cube vendors' breezy assertion that we'll boost productivity by being able to shriek out questions, and overhear conversations (naturally they'll all be related to what we're working on) doesn't seem to fit our work flows.
My guess is that we're basically going to want to retrofit our existing work patterns into a sub-optimal cube environment. We can design in some workrooms with full walls and doors that shut.
Here's what I'm thinking at the moment: Cubes should be quiet, quiet, quiet! Meetings, pair-programming, collaboration or highly hairy coding should be restricted to workrooms, which would be set up with a CPU to Remote Desktop (WinXP) back to the developer's primary development machine.
But this is just what I've dreamt up on my own. Has anyone experimented with this setup? If so, how often do you need to get out of your cube and shut yourself in a room? Is it useful to have white noise piped in, or is it better to have an oppressive rule of silence imposed on everyone?
Many thanks."
Long winding maze (Score:5, Funny)
Suggestion (Score:2)
P.S. Double height cube walls prevents the Prairie Dog effect.
Re:Suggestion (Score:5, Funny)
P.S. Double height cube walls prevents the Prairie Dog effect.
That would be an especially important suggestion.
Another good, earlier suggestion was to put plants around the top of the cubes to give it a friendlier jungle look, which I like.
But making the cube walls double height will prevent a bad situation from happening when cube dwellers happen to stand up at the same moment that the plant mowing blades are being used to trim the plants.
At MyCorp, we've found the productivity of programmers typically falls about 97% after their heads have been mowed off like a prairie dog that popped up at the wrong time under a riding mower.
Re:Suggestion (Score:3, Funny)
Re:Suggestion (Score:2)
And for extra giggles, make sure you set up a webcam beforehand, and record the whole thing.
Re:Suggestion (Score:2)
A more subtle way of inducing male prarie dogs to pop their heads up is the sound of a beautiful woman walking by in high heels on a hard floor.
Re:Suggestion (Score:2)
I remember it being from the movie Vacation (the above link) but there's a reference to a similar scene from the movie Rat Race [screenit.com] (scroll down to the section titled "Blood/Gore", second bullet item).
Can't find a reference to it from Vacation, so perhaps my memory's faulty?
Re:Suggestion (Score:1)
There's a Microsoft joke in there somewhere...
WTF is a Prairie Dog? (Score:2)
Re:WTF is a Prairie Dog? (Score:1)
just look here [prairiedog.info]
man...
Re:WTF is a Prairie Dog? (Score:2)
Leave while the leavings good. (Score:3, Insightful)
Re:Leave while the leavings good. (Score:3, Funny)
Re:Leave while the leavings good. (Score:2)
Re:Leave while the leavings good. (Score:2)
Re:Leave while the leavings good. (Score:2)
Shortest path (Score:2)
Terminating segments & high walls (Score:4, Informative)
Two of the biggest problems I have with cube farms are noise and visual distractions. Being at the end of a row of cubes where through traffic is rare helps with the visual distraction somewhat. Try and be sure that the cubes aren't just laid out in an open grid where people wander every which way. If you can get them formed into halls of cuves with ends to them and you can get into one of the end cubes, you've got a leg up.
It's also possible to get walls that are as much as seven feet high. This helps too, as you don't see people's heads floating by all day.
Re:Terminating segments & high walls (Score:2)
Re:Terminating segments & high walls (Score:1)
Ah, yes, 6'5" me, 5'5" cube walls. It's so nice to wander by and see things I'm not supposed to see. I'm thinking of putting a wireless minicam in my glasses and selling access. =)
why cubes at all (Score:5, Insightful)
Re:why cubes at all (Score:1)
Re:why cubes at all (Score:1)
fighting over the window coverings (Score:2)
Sure beats a cube or a cramped office, though.
Re:why cubes at all (Score:2)
At least get desks with fronts on them, so everyone doesn't have to look at the boss' hairy legs and to give the people who prefer skirts a sense of privacy.
I'm serious, too. Legs are distracting. Especially the pretty ones.
Open plan is the way to go (Score:3, Interesting)
It was the best boost in productivity we ever had. Spontaneous group brainstorms, pair programming, etc, were much easier.
--riney
Re:Open plan is the way to go (Score:2)
Wow, so you interrupt everybody just to talk to one person? Different strokes, I guess, but I'd never get anything done working there.
Re:Open plan is the way to go (Score:2)
Re:Open plan is the way to go (Score:2)
--riney
Re:Open plan is the way to go (Score:1)
Whatever you do ... (Score:2, Funny)
"War rooms" (Score:5, Interesting)
You need several. Don't allow them to be "reserved" - no sign up sheets for these. These are not "conference rooms". These are places your people can go to hash things out on an ad-hoc basis.
You need an absolute ban on speaker phones.
You should discourage anybody from using speakers on their computer - encourage headphone use (at a reasonable volume level).
It still will suck. I went from an office with a door that I could close to a cube farm, and it gets very hard to concentrate. The only benefit cubes have over offices is that management can change things around whenever they feel bored.
Re:"War rooms" (Score:1)
Re:"War rooms" (Score:3, Funny)
However, the best approach is to convince management of the need for these rooms, so that they will support you.
I suggest the use of hidden cameras, prostitutes, and extortion. Also effectatious are blunt force trauma, cattle prods, and capsacin coated toilet paper in the executive bathroom.
Good idea! (Score:3, Interesting)
Also, getting access to one of our conference rooms (we have lots considering the company size, I've NEVER seen all of them in use at once.) is pretty easy. These are in addition to the war rooms.
Speakerphones are (of course) necessary in the isolated rooms, esp. if your company is multi-location. (The team I'm on has almost daily meetings each morning in a conf r
often overlooked: noise absorbers (Score:2, Interesting)
Getting good non-echo cube walls and ceiling tiles is very important. Notice how many people refer to plants . . . often plants installed in the right places noticeably cut down on echos, and even if not consciously noticed it definitely gives a quieter calmer f
Re:often overlooked: noise absorbers (Score:1)
You also want to abolish all color. Colors are visual distractions. You want everything to be stark white, preferably plastic or enameled metal, which blindingly bright white flourecent lamps everywhere. The only source of visual stimulation will then be the workstation monitor, and the employees can devote their at
Short and Tall Walls (Score:2, Insightful)
Why ask us? Ask the people that are moving. (Score:1)
let _each_ employee decide. (Score:1)
Re:let _each_ employee decide. (Score:2)
You WISH.
When an old employer of mine moved to cubes five years ago, the back-of-the-envelope rates were $5000/seat for cubes (NICE cubes, 8x12, 6ft walls, and sliding "pocket" doors), $7000/seat for drywall offices, and $9000/seat for moveable-wall offices (all prices include furniture).
You might be able to buy bare cube walls for $1000/seat (esp. secondhand), but someone's gotta put them in, and it all has to be up to code.
Of course, none of that matters. C
Trading Floor (Score:4, Interesting)
Pros:
Cons:
So, I like it more than your Office Space style cube farms, but much less than my own office
--
Mando
Re:Trading Floor (Score:2)
You've brought up one of the major issues I've faced with cubes and open plans in the past. It's really, really important to find out how much control individuals will have over their lighting.
In one office I worked in with built-in cubes, each cube had its own light switch and ceiling light. That was nice, but I've never seen it anywhere else. In another, we were unable
Weapons (Score:4, Funny)
youve turned a boring cube farm into a real life version of Worms Armageddon / BattleZone.
Re:Weapons... (Score:1)
What worked well for us (Score:4, Insightful)
Really it all depends on the worker's ability to adapt. I now work in an office that is open. I really like this way, I can collaborate with the designers and other developers without moving. Granted sometimes it is a little crazy when people are collaborating and others are on the phone, but all in all it works well. We had a designer that could not handle that he wasn't at least in a cube. He couldn't concentrate on anything.
If I could change my cube... (Score:2)
I suspect that if you put a bunch of developers together, most would be happy to be boxed in (if the alternative was an open cubicle), and if they all want boxes, they aren't blocking each others light/view.
Maybe you could try asking for a bunch of "boxes" back in the area with the lea
Semi-open plan (Score:1)
The guiding principle was "windows a
Previously on Slashdot... (Score:1)
It's all about the Feng Shui (Score:3, Informative)
About a year ago, I had the office staff switch the layout of the cube. The partition which held the entrance was removed, and replaced with a 4' partition, so the entrance was shoved off to one side. I rotated my desk around so I can now SEE the entrance. This way, no one can sneak up on me. Sure, make all the pr0n jokes you want... I love it like this.
I think there is a psychological effect to having your back exposed. It puts you slightly on edge. This way eases a lot of that stress.
Re:It's all about the Feng Shui (Score:2)
Re:It's all about the Feng Shui (Score:2)
It's nice to be able to greet people when they walk up to you. I hate having to "sneak" up on someone who's back is facing you, and then interrupt them with an "Excuse Me!"
Unfortunately, it's hard to configure most cubes like this due to size constraints.
Re:It's all about the Feng Shui (Score:2, Interesting)
if I had control over the cubes .... (Score:5, Informative)
*) *NO* speaker phones. I always seem to be stuck next to someone who spends his day chatting on the phone.
*) quiet cell phones. People with the star spangled banner, show theme songs and what not just need to be shot.
*) headphones at decent levels. My current cube neighbor has headphones but may as well be using speakers.
*) tall cube walls. Prevent gophering and helps with the noise.
*) people who need to work together should be near each other. Sales and marketing should be nowhere near the engineers. They tend to violate the first two rules above. It should not be difficult to wander near the people you need to talk to. Avoid mazes.
*) easy to acquire rooms with doors and either no windows visible from cube land or easily covered ones. My current employer has accordion blinds which is a good solution. Nothing worse than managers wandering into meetings to steal people.
*) some number of the easy to acquire rooms should be set aside for war rooms and not be reservable as meeting spaces. Sometimes you need to get 3 people together and hash things out. This is not limited to programmers either.
*) a whiteboard (or 2) in every cube
*) as much as possible the major flow paths should not have cube openings on it. People constantly walking behind you is not conducive to productivity.
Re:if I had control over the cubes .... (Score:1)
uhhh (Score:4, Insightful)
Time to add your company to fuckedcompany.com, methinks. Put a 'SELL' on that those shares, too. Eek. My condolences on your upcoming loss of peace of mind.
A previous poster mentioned a ban on speakerphones, which is a great idea, but doesn't go far enough. Separate out the people who use the phones a lot (project managers, sales, etc.), and move them far, far away, otherwise you'll hear their ringing phones and phone conversations all day long. "Joel on Software" has a lot of strange ideas, but his essay on this topic is spot-on in my experience. Check it out here [joelonsoftware.com]
Make sure your new spiffy partitions are very high - as high as possible.
Make sure the ceiling absorbs sound. Dropped ceilings suck, but they do absorb more sound than the trendy 'industrial' bare concrete ceiling look.
Overhead lights - kill them. I had to get out the ladder and remove the fluourescent tubes multiple times before maintenance understood this point. $10 torchiere lamps from Ikea make for much better lighting.
If you want to try to avoid the asking for help syndrome, check out the software at AskMe.com - an interesting idea, though I've not used it. If not this, set up some type of knowledge base intranet.
Make sure people's phones can be set to "do not disturb".
If people listen to music at work, make them use headphones.
Look for a new job is probably my best advice.
High walls (Score:1)
From my personal experience in cube farms, I have greatly preferred the ones with lower cube walls - the high ones get oppressive and claustrophobic, in my opinion.
I'd rather deal with a bit of extra noise than work all day in a small, isolated box.
Re:uhhh (Score:2)
Free Soft Drinks? Gourmet cook in the Cafeteria? PLEASE! I can see coffee. Office coffemachines themselves are cheap and supplies are even cheaper unless you go gourmet and get a espresso machine. Even then, supplies to make your own espresso cost much less then buying one at the local cafe. Soft Drinks on the other hand can get very expensive. People will stop
Re:uhhh (Score:2)
> not mean that the company is fucked, not at all.
Once the programmer's productivity goes down and management gets pissy about it, then the programmers start leaving in droves, trust me, the company is about to be fucked.
If they're making that much money, they should do up the new building right, ie: offices, NOT cubes. Perhaps taking that Joel on Software article to someone with authority, brains, and balls (if any such exist at said
Don't downsize, don't rightsize, DILBERTIZE! (Score:1, Interesting)
Maze (Score:1)
Sound and Vision (Score:1)
flexible layout (Score:2)
Use the seven foot or higher cubicle walls.
Design the floor plan such that cubicles do not open onto major hallways. This can take a bit of thought.
Remove all computer speakers.
Remove all speaker phones.
Have a lottery for the cubicles. As the name is drawn from a hat the worker choos
No walls (Score:1)
My favorite was small rooms with open work areas. No marketing or sales allowed! The small rooms kept traffic and noise down. You could also hold group meetings without using a conference room. We used internal irc for conversations. This way you could scroll back if you missed something. We had various sized rooms for other meetings.
Anyone like me out there? (Score:2)
Seriously, why do you need an office? Can't concentrate with the mindless chatter from next door? Get some headphones. Concerned about your boss seeing you reading slashdot? Don't read slashdot.
BTW, if you guys can all work for days wi
Re:Anyone like me out there? (Score:2)
Privacy was an issue. You had to respect others when they turned their back to the hall; they may have been picking thier nose. For personal phone calls, we did escape to a conference room or a
Re:Anyone like me out there? (Score:2)
The new trend (Score:1, Funny)
The ideal goal is to bring people closer together. To that end, we recomend dispensing with walls completely. Instead, simply lay down some brightly coloured tape o
Re:The new trend (Score:1)
The perfect Answer is (Score:3, Insightful)
Simple answer (Score:2)
It has been decreed that our company is moving from private offices to cubicles. We all know that Peopleware has hard data to warn us away from this, but it cannot be helped at this point. Now that we know that we are going into cubes, what can we do to make it suck less?
Quit now.
Seriously. Get a job at a company that has a clue and doesn't decree stuff like this. You won't regret it, and within a year your present co-workers will be asking you if you can get them hired on there too.
-- MarkusQ
Open Plan Sux for Concentration (Score:2)
Yup - sure did. Now all I could hear for the entire damned floor was who watched what on the TV, what sports were in vogue, who was with whom, fashion, office gossip, bullshit, etc.
Best thing I ever did was bring my music and headphones with me. When you're trying to write a document, plan a project, etc (let alone trying to write code) you want zero interruption
hire a professional (Score:2)
One Thing You Should Not Do (Score:2)
His office is (was?) cooler than yours (and mine) (Score:2)
Supercubes, high walls (Score:2)
I hope the lameness filter doesn't kick my ASCII art
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|C D|
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It could be worse. (Score:3, Interesting)
So I don't think cubes are so bad. If you can, get nice big ones. I think 10'x10' is ideal. Make sure everyone has a large bookcase in addition to drawers and some lockable storage. Everyone should have a large whiteboard, a guest chair, and a coat hook. Install keyboard trays everywhere.
Some cubes are available with sliding doors. Ours looked a lot like frosted shower doors. These were very popular.
Definitely configure the desks so that people don't have their backs to their "doors".
Good lighting is important! Be careful, though. There's a particular cube system that features lamps that attach to the underside of shelves with gigantic magnets. Be sure not to get those. I've worked at *two* places that had them!
I don't like the super-tall walls, but then I'm too short to see over the default height. Where I've seen the super-tall walls the top parts were glass. This helps to keep the place from seeming like a dungeon.
Finally, headphones, headphones, headphones.
Sarah
Wel.. (Score:1)
Doors? (Score:2)
Re:Doors? (Score:1)
mostly open (Score:1)
What I liked from the last cube (Score:3, Insightful)
I've most been in cubes all my short work life, and where is what I found worked. Some of this is a repeat of what others have said.
Furst tellecomute. Even if you have an office learn to tellecomute. Nothing stops interuptions when you are on a deadline like not being there (and your boss can tell others you are sick to encourage people not to call you at home). Short of a major customer having a critical problem isolated to your code you won't be interupted. Sell it to upper management as a solution for bad weather days, or enviormental awareness. (There is no reason to go to the office 5 days a week. 1 or 2 is plenty for a programer, think of the enivormental benifits for 1/2 the car traffic)
Make sure there is a white board in every cube. And not a little one either. I had a 4x4 one in my cube, and sometimes I ran out of space. A lot of algorithms are more easially planed on a whiteboard than on a small piece of paper. We had "war rooms" that others mentioned, but they were never used because the white board in the implimenters cube wasn't subject to erasure by the next team to need a whiteboard.
Insteard of a guest chair we had two "pedistools", which were fileing cabinets with a cushion on top. Not comfortable for all day use, but a guest could spend a few hours in your cube with one, so you could make some real plans. (See whiteboards above) Get these instead of the normal cube supplied drawers.
Make sure there is enough other storage. Some people will need it, some won't, but make sure those who need it have it.
Keybaord trays: don't fake them. We decided that instead of a $400 keybaord tray to substitution $200 keyboard shelves. A freestanding tray replacement that sat in front of the desk, and in theory could be moved away. Out of 100 cubes with them install, I recall 3 people used them, and the rest were sent to storage somewhere else. (about 10 more were latter given to cube users in other areas who wanted them). The only people who seemed to find them useful had 3 keybaords in their office. (Normally a PC, Xterminal, and a 3270) Keyboard trays would not have been a waste. (OTOH those who used the shelves likely prefered them as an ideal way to get the extra keyboards out of the way)
Lighting: for me task lighing only. For others overheard lights work good. It is easy to remove tubes, just make sure the miantance guys know you are allowed to do this. Have some hall "night lights" that are always on so it doens't get too dark. Put some task lights in every cube. Make sure there is natural light avaibale somewhere, windows in the break room, or at least sky lights. Something so we can see the sun. Even though I was 100 feet from the nearest window I could tell when a storm was comming by the changes in the light.
Have a simple plant policy and enoucrage it. Basicly if nobody is alergic to the plant than you should have it. (My first cube mate was deathly alergic to just about everything, so blooming plants were out in the area, but normal plants were still allowed) There will always be a few green thumbs in the area, install grow lights for them. It brightens the room up for the rest of us to have some real green.
Last, because last is remembered best: Get a GOOD chair. The typical cube worker will spend most of the day sitting on one chair in their cube. Dont' let management skimp here. Make it clear that if there is ever a choice that a good chair is more important than any other demand! Your body will thank you. (though a good chair doesn't substitute for exercise)
Re:What I liked from the last cube - Chairs (Score:1)
Another thing that I've found to help is a good LCD display. Although most people don't realize it, all CRT screens flicker, ev
Try the Portland Pattern Repository (Score:2)
A good discussion on how to survive a cube farm (and things to look out for when designing them) from The Wiki Programming Outside The Cube [c2.com]
Re:Try the Portland Pattern Repository (Score:2)
Well, let's try the obvious (Score:2)
Have you asked your developers?
A lot of the posts I read where all about what the poster liked, and how they liked things; or how their current setup was and what they'd change. And they were all different. Some like dark, some light. Some liked quiet, some like background noise. Some think open plan is great, some like tall walls. So it would really depend on who's going to actually be in those cubes.
Btw, just for the record, I like bright lights, background n
DON'T ask an Engineer (Score:1)
And yes, I did have to ask, "Have you seen my stapler?"
WiFi (Score:2)
That's the optimistic answer. And now for something completely different.
Just shoot yourself and put yourself out of your misery now.
For best results, protect people from... (Score:1)
1. White noise helps. I didn't realize we even had it until one day it cut out, and then I could hear a coworker's radio two cubes away and it drove me bonkers. (How anyone could work with that endless stream of caterwauling and insult-to-your-intelligence radio ads is beyond me.)
2. Make sure everybody knows how to turn off their speakers and turn their phone way down. In our office you need to dig out the manual to figure out the phone thing, and evidently a lot of pe
earplugs (Score:1)
Push to get in a disposable earplug dispenser from Lab Safety Supply [labsafety.com]. Or buy your own. Headphones don't cut it, music is a distraction.
And get your resume out if you're at all good at what you do, getting moved from offices to cubes is a sign of how much management values you...
Sometimes no other choice (Score:2)
As a business owner [teamonetickets.com] who currently has a new building under construction allow me to point out that sometimes "cube farms" are the only option. In the amount of square feet that I was able to afford I need to fit a certain amount of people. My choices were:
I hate to go against the grain here, especially because I used to be a cube-dwelling programmer at my old job [motorola.com], but someti
Do some sort of "productivity measurement", NOW... (Score:2)
They don't care about your working conditions.
They don't care about measuring the effect of your working conditions on your productivity.